packages feed

not-gloss 0.7.6.1 → 0.7.6.2

raw patch · 1 files changed

+3/−3 lines, 1 filesdep ~OpenGLdep ~OpenGLRawPVP: major bump suggested

API removals or changes: PVP suggests a major version bump

Dependency ranges changed: OpenGL, OpenGLRaw

API changes (from Hackage documentation)

- Vis: optAntialiasing :: Options -> Antialiasing
- Vis: optBackgroundColor :: Options -> Maybe Color
- Vis: optInitialCamera :: Options -> Maybe Camera0
- Vis: optWindowName :: Options -> String
- Vis: optWindowPosition :: Options -> Maybe (Int, Int)
- Vis: optWindowSize :: Options -> Maybe (Int, Int)
- Vis: phi0 :: Camera0 -> GLdouble
- Vis: rho0 :: Camera0 -> GLdouble
- Vis: theta0 :: Camera0 -> GLdouble
- Vis.Camera: ballX :: Camera -> GLint
- Vis.Camera: ballY :: Camera -> GLint
- Vis.Camera: instance Show Camera0
- Vis.Camera: leftButton :: Camera -> GLint
- Vis.Camera: middleButton :: Camera -> GLint
- Vis.Camera: phi :: Camera -> GLdouble
- Vis.Camera: phi0 :: Camera0 -> GLdouble
- Vis.Camera: pos :: Camera -> V3 GLdouble
- Vis.Camera: rho :: Camera -> GLdouble
- Vis.Camera: rho0 :: Camera0 -> GLdouble
- Vis.Camera: rightButton :: Camera -> GLint
- Vis.Camera: theta :: Camera -> GLdouble
- Vis.Camera: theta0 :: Camera0 -> GLdouble
- Vis.GlossColor: instance Eq Color
- Vis.GlossColor: instance Num Color
- Vis.GlossColor: instance Show Color
- Vis.Vis: instance Eq Antialiasing
- Vis.Vis: instance Ord Antialiasing
- Vis.Vis: instance Show Antialiasing
- Vis.Vis: instance Show Options
- Vis.Vis: optAntialiasing :: Options -> Antialiasing
- Vis.Vis: optBackgroundColor :: Options -> Maybe Color
- Vis.Vis: optInitialCamera :: Options -> Maybe Camera0
- Vis.Vis: optWindowName :: Options -> String
- Vis.Vis: optWindowPosition :: Options -> Maybe (Int, Int)
- Vis.Vis: optWindowSize :: Options -> Maybe (Int, Int)
- Vis.VisObject: instance Binary BitmapFont
- Vis.VisObject: instance Binary Color
- Vis.VisObject: instance Binary Flavour
- Vis.VisObject: instance Binary GLfloat
- Vis.VisObject: instance Binary LoadedObjModel
- Vis.VisObject: instance Binary a => Binary (VisObject a)
- Vis.VisObject: instance Constructor C1_0LoadedObjModel
- Vis.VisObject: instance Constructor C1_0VisObject
- Vis.VisObject: instance Constructor C1_10VisObject
- Vis.VisObject: instance Constructor C1_11VisObject
- Vis.VisObject: instance Constructor C1_12VisObject
- Vis.VisObject: instance Constructor C1_13VisObject
- Vis.VisObject: instance Constructor C1_14VisObject
- Vis.VisObject: instance Constructor C1_15VisObject
- Vis.VisObject: instance Constructor C1_16VisObject
- Vis.VisObject: instance Constructor C1_17VisObject
- Vis.VisObject: instance Constructor C1_18VisObject
- Vis.VisObject: instance Constructor C1_19VisObject
- Vis.VisObject: instance Constructor C1_1VisObject
- Vis.VisObject: instance Constructor C1_20VisObject
- Vis.VisObject: instance Constructor C1_21VisObject
- Vis.VisObject: instance Constructor C1_22VisObject
- Vis.VisObject: instance Constructor C1_2VisObject
- Vis.VisObject: instance Constructor C1_3VisObject
- Vis.VisObject: instance Constructor C1_4VisObject
- Vis.VisObject: instance Constructor C1_5VisObject
- Vis.VisObject: instance Constructor C1_6VisObject
- Vis.VisObject: instance Constructor C1_7VisObject
- Vis.VisObject: instance Constructor C1_8VisObject
- Vis.VisObject: instance Constructor C1_9VisObject
- Vis.VisObject: instance Datatype D1LoadedObjModel
- Vis.VisObject: instance Datatype D1VisObject
- Vis.VisObject: instance Functor VisObject
- Vis.VisObject: instance Generic (VisObject a)
- Vis.VisObject: instance Generic LoadedObjModel
- Vis.VisObject: instance Serialize BitmapFont
- Vis.VisObject: instance Serialize Color
- Vis.VisObject: instance Serialize Flavour
- Vis.VisObject: instance Serialize GLfloat
- Vis.VisObject: instance Serialize LoadedObjModel
- Vis.VisObject: instance Serialize a => Serialize (VisObject a)
+ Vis: [optAntialiasing] :: Options -> Antialiasing
+ Vis: [optBackgroundColor] :: Options -> Maybe Color
+ Vis: [optInitialCamera] :: Options -> Maybe Camera0
+ Vis: [optWindowName] :: Options -> String
+ Vis: [optWindowPosition] :: Options -> Maybe (Int, Int)
+ Vis: [optWindowSize] :: Options -> Maybe (Int, Int)
+ Vis: [phi0] :: Camera0 -> GLdouble
+ Vis: [rho0] :: Camera0 -> GLdouble
+ Vis: [theta0] :: Camera0 -> GLdouble
+ Vis.Camera: [ballX] :: Camera -> GLint
+ Vis.Camera: [ballY] :: Camera -> GLint
+ Vis.Camera: [leftButton] :: Camera -> GLint
+ Vis.Camera: [middleButton] :: Camera -> GLint
+ Vis.Camera: [phi0] :: Camera0 -> GLdouble
+ Vis.Camera: [phi] :: Camera -> GLdouble
+ Vis.Camera: [pos] :: Camera -> V3 GLdouble
+ Vis.Camera: [rho0] :: Camera0 -> GLdouble
+ Vis.Camera: [rho] :: Camera -> GLdouble
+ Vis.Camera: [rightButton] :: Camera -> GLint
+ Vis.Camera: [theta0] :: Camera0 -> GLdouble
+ Vis.Camera: [theta] :: Camera -> GLdouble
+ Vis.Camera: instance GHC.Show.Show Vis.Camera.Camera0
+ Vis.GlossColor: instance GHC.Classes.Eq Vis.GlossColor.Color
+ Vis.GlossColor: instance GHC.Num.Num Vis.GlossColor.Color
+ Vis.GlossColor: instance GHC.Show.Show Vis.GlossColor.Color
+ Vis.Vis: [optAntialiasing] :: Options -> Antialiasing
+ Vis.Vis: [optBackgroundColor] :: Options -> Maybe Color
+ Vis.Vis: [optInitialCamera] :: Options -> Maybe Camera0
+ Vis.Vis: [optWindowName] :: Options -> String
+ Vis.Vis: [optWindowPosition] :: Options -> Maybe (Int, Int)
+ Vis.Vis: [optWindowSize] :: Options -> Maybe (Int, Int)
+ Vis.Vis: instance GHC.Classes.Eq Vis.Vis.Antialiasing
+ Vis.Vis: instance GHC.Classes.Ord Vis.Vis.Antialiasing
+ Vis.Vis: instance GHC.Show.Show Vis.Vis.Antialiasing
+ Vis.Vis: instance GHC.Show.Show Vis.Vis.Options
+ Vis.VisObject: instance Data.Binary.Class.Binary Graphics.Rendering.OpenGL.Raw.Types.GLfloat
+ Vis.VisObject: instance Data.Binary.Class.Binary Graphics.UI.GLUT.Objects.Flavour
+ Vis.VisObject: instance Data.Binary.Class.Binary Graphics.UI.GLUT.Raw.Fonts.BitmapFont
+ Vis.VisObject: instance Data.Binary.Class.Binary Vis.GlossColor.Color
+ Vis.VisObject: instance Data.Binary.Class.Binary Vis.VisObject.LoadedObjModel
+ Vis.VisObject: instance Data.Binary.Class.Binary a => Data.Binary.Class.Binary (Vis.VisObject.VisObject a)
+ Vis.VisObject: instance Data.Serialize.Serialize Graphics.Rendering.OpenGL.Raw.Types.GLfloat
+ Vis.VisObject: instance Data.Serialize.Serialize Graphics.UI.GLUT.Objects.Flavour
+ Vis.VisObject: instance Data.Serialize.Serialize Graphics.UI.GLUT.Raw.Fonts.BitmapFont
+ Vis.VisObject: instance Data.Serialize.Serialize Vis.GlossColor.Color
+ Vis.VisObject: instance Data.Serialize.Serialize Vis.VisObject.LoadedObjModel
+ Vis.VisObject: instance Data.Serialize.Serialize a => Data.Serialize.Serialize (Vis.VisObject.VisObject a)
+ Vis.VisObject: instance GHC.Base.Functor Vis.VisObject.VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_0LoadedObjModel
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_0VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_10VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_11VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_12VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_13VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_14VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_15VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_16VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_17VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_18VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_19VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_1VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_20VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_21VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_22VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_2VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_3VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_4VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_5VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_6VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_7VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_8VisObject
+ Vis.VisObject: instance GHC.Generics.Constructor Vis.VisObject.C1_9VisObject
+ Vis.VisObject: instance GHC.Generics.Datatype Vis.VisObject.D1LoadedObjModel
+ Vis.VisObject: instance GHC.Generics.Datatype Vis.VisObject.D1VisObject
+ Vis.VisObject: instance GHC.Generics.Generic (Vis.VisObject.VisObject a)
+ Vis.VisObject: instance GHC.Generics.Generic Vis.VisObject.LoadedObjModel

Files

not-gloss.cabal view
@@ -1,5 +1,5 @@ name:                not-gloss-version:             0.7.6.1+version:             0.7.6.2 stability:           Experimental synopsis:            Painless 3D graphics, no affiliation with gloss description:{@@ -39,8 +39,8 @@   build-depends:       base >= 4.5 && < 5,                        GLUT >= 2.3.0,                        time >= 1.4.0,-                       OpenGLRaw >= 2.3.0,-                       OpenGL >= 2.3.0,+                       OpenGLRaw >= 2.3.0 && < 3.0.0.0,+                       OpenGL >= 2.3.0 && < 3.0.0.0,                        spatial-math >= 0.2.1.2,                        vector,                        cereal,