packages feed

networked-game 0.1.0.0 → 0.1.0.1

raw patch · 3 files changed

+13/−9 lines, 3 filesdep ~basedep ~binarydep ~bytestring

Dependency ranges changed: base, binary, bytestring, containers, network, time, transformers

Files

networked-game.cabal view
@@ -2,20 +2,23 @@ -- documentation, see http://haskell.org/cabal/users-guide/  name:                networked-game-version:             0.1.0.0+version:             0.1.0.1 synopsis:            Networked-game support library--- description:          license:             BSD3 license-file:        LICENSE author:              Eric Mertens maintainer:          emertens@gmail.com--- copyright:            category:            Network build-type:          Simple cabal-version:       >=1.8  library   exposed-modules:     NetworkedGame.Handles, NetworkedGame.Packet, NetworkedGame.Server-  -- other-modules:       -  build-depends:       base == 4.6.*, containers, bytestring, binary, transformers, time, network+  build-depends:       base >= 4.6 && < 4.8,+                       containers < 0.6,+                       bytestring < 0.11,+                       binary < 0.8,+                       transformers < 0.5,+                       time < 1.6,+                       network < 2.7   hs-source-dirs:      src
src/NetworkedGame/Handles.hs view
@@ -12,7 +12,7 @@ newtype Handles = Handles (IntMap Handle)  newtype ConnectionId = ConnectionId Int-  deriving (Eq, Show, Ord)+  deriving (Eq, Show, Ord, Read)  emptyHandles :: Handles emptyHandles = Handles IntMap.empty
src/NetworkedGame/Server.hs view
@@ -8,7 +8,7 @@ import Control.Concurrent (forkIO, threadDelay, ThreadId,                            Chan, newChan, readChan, writeChan) import Control.Exception (SomeException, handle, bracket_)-import Control.Monad (forM_, forever)+import Control.Monad (forM_, forever, when) import Control.Monad.IO.Class (MonadIO(liftIO)) import Data.Binary (Binary, encode, decode) import Data.Foldable (for_)@@ -116,8 +116,9 @@   Chan (ServerEvent c) {- ^ outgoing tick queue             	-} ->   IO () tickThread env events =-  forever $ do writeChan events TickEvent-               threadDelay $ 1000000 `div` eventsPerSecond env+  when (eventsPerSecond env > 0) $+      forever $ do writeChan events TickEvent+                   threadDelay $ 1000000 `div` eventsPerSecond env  data ServerEvent c   = TickEvent