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nanovg 0.5.0.0 → 0.5.1.0

raw patch · 8 files changed

+14072/−32 lines, 8 filesdep ~basePVP ok

version bump matches the API change (PVP)

Dependency ranges changed: base

API changes (from Hackage documentation)

Files

+ cbits/nanovg_wrapper.h view
@@ -0,0 +1,44 @@+#ifndef NANOVG_WRAPPER_H+#define NANOVG_WRAPPER_H++#include "nanovg.h"++void nvgRGB_(unsigned char r, unsigned char g, unsigned char b, NVGcolor* out);++void nvgRGBf_(float r, float g, float b, NVGcolor* out);++void nvgRGBA_(unsigned char r, unsigned char g, unsigned char b, unsigned char a, NVGcolor* out);++void nvgRGBAf_(float r, float g, float b, float a, NVGcolor* out);++void nvgLerpRGBA_(NVGcolor* c0, NVGcolor* c1, float u, NVGcolor* out);++void nvgTransRGBA_(NVGcolor* c0, unsigned char a, NVGcolor* out);++void nvgTransRGBAf_(NVGcolor* c0, float a, NVGcolor* out);++void nvgHSL_(float h, float s, float l, NVGcolor* out);++void nvgHSLA_(float h, float s, float l, unsigned char a, NVGcolor* out);++void nvgLinearGradient_(NVGcontext* ctx, float sx, float sy, float ex, float ey,+                        NVGcolor* icol, NVGcolor* ocol, NVGpaint* out);++void nvgBoxGradient_(NVGcontext* ctx, float x, float y, float w, float h,+                     float r, float f, NVGcolor* icol, NVGcolor* ocol, NVGpaint* out);++void nvgRadialGradient_(NVGcontext* ctx, float cx, float cy, float inr, float outr,+                        NVGcolor* icol, NVGcolor* ocol, NVGpaint* out);++void nvgImagePattern_(NVGcontext* ctx, float ox, float oy, float ex, float ey,+                      float angle, int image, float alpha, NVGpaint* out);++void nvgStrokePaint_(NVGcontext *ctx, NVGpaint *paint);++void nvgStrokeColor_(NVGcontext *ctx, NVGcolor *color);++void nvgFillPaint_(NVGcontext *ctx, NVGpaint *paint);++void nvgFillColor_(NVGcontext *ctx, NVGcolor *color);++#endif // NANOVG_WRAPPER_H
nanovg.cabal view
@@ -1,5 +1,5 @@ name:                nanovg-version:             0.5.0.0+version:             0.5.1.0 synopsis:            Haskell bindings for nanovg description:         Raw bindings to the OpenGL vector graphics library NanoVG homepage:            https://github.com/cocreature/nanovg-hs@@ -14,6 +14,8 @@   README.md   CHANGELOG.md cabal-version:       >=1.10+tested-with:         GHC == 7.8.4, GHC == 7.10.3, GHC == 8.0.1+ source-repository head   type:     git   location: https://github.com/cocreature/nanovg-hs@@ -40,7 +42,7 @@                        NanoVG.Internal.Text                        NanoVG.Internal.Transformation                        NanoVG.Internal.Types-  build-depends:       base >=4.8 && <5.0+  build-depends:       base >= 4.7 && <5.0                      , bytestring >= 0.10 && < 0.11                      , containers >= 0.5 && < 0.6                      , text >= 1.2 && < 1.3@@ -49,9 +51,12 @@   default-language:    Haskell2010   include-dirs:        nanovg/src                        cbits-  includes:            nanovg.h+  install-includes:    fontstash.h+                       nanovg.h                        nanovg_gl.h                        nanovg_wrapper.h+                       stb_image.h+                       stb_truetype.h   c-sources:           nanovg/src/nanovg.c                        cbits/nanovg_wrapper.c                        cbits/nanovg_gl.c@@ -59,6 +64,7 @@   ghc-options:         -Wall   extra-libraries:     GLU, GL, m, GLEW   ghc-options:         -pgml gcc "-optl-Wl,--whole-archive" "-optl-Wl,-lGLEW" "-optl-Wl,--no-whole-archive"+  build-tools:         c2hs  executable example00   hs-source-dirs:     example
+ nanovg/src/fontstash.h view
@@ -0,0 +1,1725 @@+//+// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org+//+// This software is provided 'as-is', without any express or implied+// warranty.  In no event will the authors be held liable for any damages+// arising from the use of this software.+// Permission is granted to anyone to use this software for any purpose,+// including commercial applications, and to alter it and redistribute it+// freely, subject to the following restrictions:+// 1. The origin of this software must not be misrepresented; you must not+//    claim that you wrote the original software. If you use this software+//    in a product, an acknowledgment in the product documentation would be+//    appreciated but is not required.+// 2. Altered source versions must be plainly marked as such, and must not be+//    misrepresented as being the original software.+// 3. This notice may not be removed or altered from any source distribution.+//++#ifndef FONS_H+#define FONS_H++#define FONS_INVALID -1++enum FONSflags {+	FONS_ZERO_TOPLEFT = 1,+	FONS_ZERO_BOTTOMLEFT = 2,+};++enum FONSalign {+	// Horizontal align+	FONS_ALIGN_LEFT 	= 1<<0,	// Default+	FONS_ALIGN_CENTER 	= 1<<1,+	FONS_ALIGN_RIGHT 	= 1<<2,+	// Vertical align+	FONS_ALIGN_TOP 		= 1<<3,+	FONS_ALIGN_MIDDLE	= 1<<4,+	FONS_ALIGN_BOTTOM	= 1<<5,+	FONS_ALIGN_BASELINE	= 1<<6, // Default+};++enum FONSerrorCode {+	// Font atlas is full.+	FONS_ATLAS_FULL = 1,+	// Scratch memory used to render glyphs is full, requested size reported in 'val', you may need to bump up FONS_SCRATCH_BUF_SIZE.+	FONS_SCRATCH_FULL = 2,+	// Calls to fonsPushState has created too large stack, if you need deep state stack bump up FONS_MAX_STATES.+	FONS_STATES_OVERFLOW = 3,+	// Trying to pop too many states fonsPopState().+	FONS_STATES_UNDERFLOW = 4,+};++struct FONSparams {+	int width, height;+	unsigned char flags;+	void* userPtr;+	int (*renderCreate)(void* uptr, int width, int height);+	int (*renderResize)(void* uptr, int width, int height);+	void (*renderUpdate)(void* uptr, int* rect, const unsigned char* data);+	void (*renderDraw)(void* uptr, const float* verts, const float* tcoords, const unsigned int* colors, int nverts);+	void (*renderDelete)(void* uptr);+};+typedef struct FONSparams FONSparams;++struct FONSquad+{+	float x0,y0,s0,t0;+	float x1,y1,s1,t1;+};+typedef struct FONSquad FONSquad;++struct FONStextIter {+	float x, y, nextx, nexty, scale, spacing;+	unsigned int codepoint;+	short isize, iblur;+	struct FONSfont* font;+	int prevGlyphIndex;+	const char* str;+	const char* next;+	const char* end;+	unsigned int utf8state;+};+typedef struct FONStextIter FONStextIter;++typedef struct FONScontext FONScontext;++// Constructor and destructor.+FONScontext* fonsCreateInternal(FONSparams* params);+void fonsDeleteInternal(FONScontext* s);++void fonsSetErrorCallback(FONScontext* s, void (*callback)(void* uptr, int error, int val), void* uptr);+// Returns current atlas size.+void fonsGetAtlasSize(FONScontext* s, int* width, int* height);+// Expands the atlas size.+int fonsExpandAtlas(FONScontext* s, int width, int height);+// Resets the whole stash.+int fonsResetAtlas(FONScontext* stash, int width, int height);++// Add fonts+int fonsAddFont(FONScontext* s, const char* name, const char* path);+int fonsAddFontMem(FONScontext* s, const char* name, unsigned char* data, int ndata, int freeData);+int fonsGetFontByName(FONScontext* s, const char* name);++// State handling+void fonsPushState(FONScontext* s);+void fonsPopState(FONScontext* s);+void fonsClearState(FONScontext* s);++// State setting+void fonsSetSize(FONScontext* s, float size);+void fonsSetColor(FONScontext* s, unsigned int color);+void fonsSetSpacing(FONScontext* s, float spacing);+void fonsSetBlur(FONScontext* s, float blur);+void fonsSetAlign(FONScontext* s, int align);+void fonsSetFont(FONScontext* s, int font);++// Draw text+float fonsDrawText(FONScontext* s, float x, float y, const char* string, const char* end);++// Measure text+float fonsTextBounds(FONScontext* s, float x, float y, const char* string, const char* end, float* bounds);+void fonsLineBounds(FONScontext* s, float y, float* miny, float* maxy);+void fonsVertMetrics(FONScontext* s, float* ascender, float* descender, float* lineh);++// Text iterator+int fonsTextIterInit(FONScontext* stash, FONStextIter* iter, float x, float y, const char* str, const char* end);+int fonsTextIterNext(FONScontext* stash, FONStextIter* iter, struct FONSquad* quad);++// Pull texture changes+const unsigned char* fonsGetTextureData(FONScontext* stash, int* width, int* height);+int fonsValidateTexture(FONScontext* s, int* dirty);++// Draws the stash texture for debugging+void fonsDrawDebug(FONScontext* s, float x, float y);++#endif // FONTSTASH_H+++#ifdef FONTSTASH_IMPLEMENTATION++#define FONS_NOTUSED(v)  (void)sizeof(v)++#ifdef FONS_USE_FREETYPE++#include <ft2build.h>+#include FT_FREETYPE_H+#include FT_ADVANCES_H+#include <math.h>++struct FONSttFontImpl {+	FT_Face font;+};+typedef struct FONSttFontImpl FONSttFontImpl;++static FT_Library ftLibrary;++int fons__tt_init(FONScontext *context)+{+	FT_Error ftError;+        FONS_NOTUSED(context);+	ftError = FT_Init_FreeType(&ftLibrary);+	return ftError == 0;+}++int fons__tt_loadFont(FONScontext *context, FONSttFontImpl *font, unsigned char *data, int dataSize)+{+	FT_Error ftError;+	FONS_NOTUSED(context);++	//font->font.userdata = stash;+	ftError = FT_New_Memory_Face(ftLibrary, (const FT_Byte*)data, dataSize, 0, &font->font);+	return ftError == 0;+}++void fons__tt_getFontVMetrics(FONSttFontImpl *font, int *ascent, int *descent, int *lineGap)+{+	*ascent = font->font->ascender;+	*descent = font->font->descender;+	*lineGap = font->font->height - (*ascent - *descent);+}++float fons__tt_getPixelHeightScale(FONSttFontImpl *font, float size)+{+	return size / (font->font->ascender - font->font->descender);+}++int fons__tt_getGlyphIndex(FONSttFontImpl *font, int codepoint)+{+	return FT_Get_Char_Index(font->font, codepoint);+}++int fons__tt_buildGlyphBitmap(FONSttFontImpl *font, int glyph, float size, float scale,+							  int *advance, int *lsb, int *x0, int *y0, int *x1, int *y1)+{+	FT_Error ftError;+	FT_GlyphSlot ftGlyph;+	FT_Fixed advFixed;+	FONS_NOTUSED(scale);++	ftError = FT_Set_Pixel_Sizes(font->font, 0, (FT_UInt)(size * (float)font->font->units_per_EM / (float)(font->font->ascender - font->font->descender)));+	if (ftError) return 0;+	ftError = FT_Load_Glyph(font->font, glyph, FT_LOAD_RENDER);+	if (ftError) return 0;+	ftError = FT_Get_Advance(font->font, glyph, FT_LOAD_NO_SCALE, &advFixed);+	if (ftError) return 0;+	ftGlyph = font->font->glyph;+	*advance = (int)advFixed;+	*lsb = (int)ftGlyph->metrics.horiBearingX;+	*x0 = ftGlyph->bitmap_left;+	*x1 = *x0 + ftGlyph->bitmap.width;+	*y0 = -ftGlyph->bitmap_top;+	*y1 = *y0 + ftGlyph->bitmap.rows;+	return 1;+}++void fons__tt_renderGlyphBitmap(FONSttFontImpl *font, unsigned char *output, int outWidth, int outHeight, int outStride,+								float scaleX, float scaleY, int glyph)+{+	FT_GlyphSlot ftGlyph = font->font->glyph;+	int ftGlyphOffset = 0;+	int x, y;+	FONS_NOTUSED(outWidth);+	FONS_NOTUSED(outHeight);+	FONS_NOTUSED(scaleX);+	FONS_NOTUSED(scaleY);+	FONS_NOTUSED(glyph);	// glyph has already been loaded by fons__tt_buildGlyphBitmap++	for ( y = 0; y < ftGlyph->bitmap.rows; y++ ) {+		for ( x = 0; x < ftGlyph->bitmap.width; x++ ) {+			output[(y * outStride) + x] = ftGlyph->bitmap.buffer[ftGlyphOffset++];+		}+	}+}++int fons__tt_getGlyphKernAdvance(FONSttFontImpl *font, int glyph1, int glyph2)+{+	FT_Vector ftKerning;+	FT_Get_Kerning(font->font, glyph1, glyph2, FT_KERNING_DEFAULT, &ftKerning);+	return (int)((ftKerning.x + 32) >> 6);  // Round up and convert to integer+}++#else++#define STB_TRUETYPE_IMPLEMENTATION+static void* fons__tmpalloc(size_t size, void* up);+static void fons__tmpfree(void* ptr, void* up);+#define STBTT_malloc(x,u)    fons__tmpalloc(x,u)+#define STBTT_free(x,u)      fons__tmpfree(x,u)+#include "stb_truetype.h"++struct FONSttFontImpl {+	stbtt_fontinfo font;+};+typedef struct FONSttFontImpl FONSttFontImpl;++int fons__tt_init(FONScontext *context)+{+	FONS_NOTUSED(context);+	return 1;+}++int fons__tt_loadFont(FONScontext *context, FONSttFontImpl *font, unsigned char *data, int dataSize)+{+	int stbError;+	FONS_NOTUSED(dataSize);++	font->font.userdata = context;+	stbError = stbtt_InitFont(&font->font, data, 0);+	return stbError;+}++void fons__tt_getFontVMetrics(FONSttFontImpl *font, int *ascent, int *descent, int *lineGap)+{+	stbtt_GetFontVMetrics(&font->font, ascent, descent, lineGap);+}++float fons__tt_getPixelHeightScale(FONSttFontImpl *font, float size)+{+	return stbtt_ScaleForPixelHeight(&font->font, size);+}++int fons__tt_getGlyphIndex(FONSttFontImpl *font, int codepoint)+{+	return stbtt_FindGlyphIndex(&font->font, codepoint);+}++int fons__tt_buildGlyphBitmap(FONSttFontImpl *font, int glyph, float size, float scale,+							  int *advance, int *lsb, int *x0, int *y0, int *x1, int *y1)+{+	FONS_NOTUSED(size);+	stbtt_GetGlyphHMetrics(&font->font, glyph, advance, lsb);+	stbtt_GetGlyphBitmapBox(&font->font, glyph, scale, scale, x0, y0, x1, y1);+	return 1;+}++void fons__tt_renderGlyphBitmap(FONSttFontImpl *font, unsigned char *output, int outWidth, int outHeight, int outStride,+								float scaleX, float scaleY, int glyph)+{+	stbtt_MakeGlyphBitmap(&font->font, output, outWidth, outHeight, outStride, scaleX, scaleY, glyph);+}++int fons__tt_getGlyphKernAdvance(FONSttFontImpl *font, int glyph1, int glyph2)+{+	return stbtt_GetGlyphKernAdvance(&font->font, glyph1, glyph2);+}++#endif++#ifndef FONS_SCRATCH_BUF_SIZE+#	define FONS_SCRATCH_BUF_SIZE 64000+#endif+#ifndef FONS_HASH_LUT_SIZE+#	define FONS_HASH_LUT_SIZE 256+#endif+#ifndef FONS_INIT_FONTS+#	define FONS_INIT_FONTS 4+#endif+#ifndef FONS_INIT_GLYPHS+#	define FONS_INIT_GLYPHS 256+#endif+#ifndef FONS_INIT_ATLAS_NODES+#	define FONS_INIT_ATLAS_NODES 256+#endif+#ifndef FONS_VERTEX_COUNT+#	define FONS_VERTEX_COUNT 1024+#endif+#ifndef FONS_MAX_STATES+#	define FONS_MAX_STATES 20+#endif+#ifndef FONS_MAX_FALLBACKS+#	define FONS_MAX_FALLBACKS 20+#endif++static unsigned int fons__hashint(unsigned int a)+{+	a += ~(a<<15);+	a ^=  (a>>10);+	a +=  (a<<3);+	a ^=  (a>>6);+	a += ~(a<<11);+	a ^=  (a>>16);+	return a;+}++static int fons__mini(int a, int b)+{+	return a < b ? a : b;+}++static int fons__maxi(int a, int b)+{+	return a > b ? a : b;+}++struct FONSglyph+{+	unsigned int codepoint;+	int index;+	int next;+	short size, blur;+	short x0,y0,x1,y1;+	short xadv,xoff,yoff;+};+typedef struct FONSglyph FONSglyph;++struct FONSfont+{+	FONSttFontImpl font;+	char name[64];+	unsigned char* data;+	int dataSize;+	unsigned char freeData;+	float ascender;+	float descender;+	float lineh;+	FONSglyph* glyphs;+	int cglyphs;+	int nglyphs;+	int lut[FONS_HASH_LUT_SIZE];+	int fallbacks[FONS_MAX_FALLBACKS];+	int nfallbacks;+};+typedef struct FONSfont FONSfont;++struct FONSstate+{+	int font;+	int align;+	float size;+	unsigned int color;+	float blur;+	float spacing;+};+typedef struct FONSstate FONSstate;++struct FONSatlasNode {+    short x, y, width;+};+typedef struct FONSatlasNode FONSatlasNode;++struct FONSatlas+{+	int width, height;+	FONSatlasNode* nodes;+	int nnodes;+	int cnodes;+};+typedef struct FONSatlas FONSatlas;++struct FONScontext+{+	FONSparams params;+	float itw,ith;+	unsigned char* texData;+	int dirtyRect[4];+	FONSfont** fonts;+	FONSatlas* atlas;+	int cfonts;+	int nfonts;+	float verts[FONS_VERTEX_COUNT*2];+	float tcoords[FONS_VERTEX_COUNT*2];+	unsigned int colors[FONS_VERTEX_COUNT];+	int nverts;+	unsigned char* scratch;+	int nscratch;+	FONSstate states[FONS_MAX_STATES];+	int nstates;+	void (*handleError)(void* uptr, int error, int val);+	void* errorUptr;+};++#ifdef STB_TRUETYPE_IMPLEMENTATION++static void* fons__tmpalloc(size_t size, void* up)+{+	unsigned char* ptr;+	FONScontext* stash = (FONScontext*)up;++	// 16-byte align the returned pointer+	size = (size + 0xf) & ~0xf;++	if (stash->nscratch+(int)size > FONS_SCRATCH_BUF_SIZE) {+		if (stash->handleError)+			stash->handleError(stash->errorUptr, FONS_SCRATCH_FULL, stash->nscratch+(int)size);+		return NULL;+	}+	ptr = stash->scratch + stash->nscratch;+	stash->nscratch += (int)size;+	return ptr;+}++static void fons__tmpfree(void* ptr, void* up)+{+	(void)ptr;+	(void)up;+	// empty+}++#endif // STB_TRUETYPE_IMPLEMENTATION++// Copyright (c) 2008-2010 Bjoern Hoehrmann <bjoern@hoehrmann.de>+// See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details.++#define FONS_UTF8_ACCEPT 0+#define FONS_UTF8_REJECT 12++static unsigned int fons__decutf8(unsigned int* state, unsigned int* codep, unsigned int byte)+{+	static const unsigned char utf8d[] = {+		// The first part of the table maps bytes to character classes that+		// to reduce the size of the transition table and create bitmasks.+		0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,+		0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,+		0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,+		0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,+		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,  9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,+		7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,  7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,+		8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2,  2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,+		10,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3, 11,6,6,6,5,8,8,8,8,8,8,8,8,8,8,8,++		// The second part is a transition table that maps a combination+		// of a state of the automaton and a character class to a state.+		0,12,24,36,60,96,84,12,12,12,48,72, 12,12,12,12,12,12,12,12,12,12,12,12,+		12, 0,12,12,12,12,12, 0,12, 0,12,12, 12,24,12,12,12,12,12,24,12,24,12,12,+		12,12,12,12,12,12,12,24,12,12,12,12, 12,24,12,12,12,12,12,12,12,24,12,12,+		12,12,12,12,12,12,12,36,12,36,12,12, 12,36,12,12,12,12,12,36,12,36,12,12,+		12,36,12,12,12,12,12,12,12,12,12,12,+    };++	unsigned int type = utf8d[byte];++    *codep = (*state != FONS_UTF8_ACCEPT) ?+		(byte & 0x3fu) | (*codep << 6) :+		(0xff >> type) & (byte);++	*state = utf8d[256 + *state + type];+	return *state;+}++// Atlas based on Skyline Bin Packer by Jukka Jylänki++static void fons__deleteAtlas(FONSatlas* atlas)+{+	if (atlas == NULL) return;+	if (atlas->nodes != NULL) free(atlas->nodes);+	free(atlas);+}++static FONSatlas* fons__allocAtlas(int w, int h, int nnodes)+{+	FONSatlas* atlas = NULL;++	// Allocate memory for the font stash.+	atlas = (FONSatlas*)malloc(sizeof(FONSatlas));+	if (atlas == NULL) goto error;+	memset(atlas, 0, sizeof(FONSatlas));++	atlas->width = w;+	atlas->height = h;++	// Allocate space for skyline nodes+	atlas->nodes = (FONSatlasNode*)malloc(sizeof(FONSatlasNode) * nnodes);+	if (atlas->nodes == NULL) goto error;+	memset(atlas->nodes, 0, sizeof(FONSatlasNode) * nnodes);+	atlas->nnodes = 0;+	atlas->cnodes = nnodes;++	// Init root node.+	atlas->nodes[0].x = 0;+	atlas->nodes[0].y = 0;+	atlas->nodes[0].width = (short)w;+	atlas->nnodes++;++	return atlas;++error:+	if (atlas) fons__deleteAtlas(atlas);+	return NULL;+}++static int fons__atlasInsertNode(FONSatlas* atlas, int idx, int x, int y, int w)+{+	int i;+	// Insert node+	if (atlas->nnodes+1 > atlas->cnodes) {+		atlas->cnodes = atlas->cnodes == 0 ? 8 : atlas->cnodes * 2;+		atlas->nodes = (FONSatlasNode*)realloc(atlas->nodes, sizeof(FONSatlasNode) * atlas->cnodes);+		if (atlas->nodes == NULL)+			return 0;+	}+	for (i = atlas->nnodes; i > idx; i--)+		atlas->nodes[i] = atlas->nodes[i-1];+	atlas->nodes[idx].x = (short)x;+	atlas->nodes[idx].y = (short)y;+	atlas->nodes[idx].width = (short)w;+	atlas->nnodes++;++	return 1;+}++static void fons__atlasRemoveNode(FONSatlas* atlas, int idx)+{+	int i;+	if (atlas->nnodes == 0) return;+	for (i = idx; i < atlas->nnodes-1; i++)+		atlas->nodes[i] = atlas->nodes[i+1];+	atlas->nnodes--;+}++static void fons__atlasExpand(FONSatlas* atlas, int w, int h)+{+	// Insert node for empty space+	if (w > atlas->width)+		fons__atlasInsertNode(atlas, atlas->nnodes, atlas->width, 0, w - atlas->width);+	atlas->width = w;+	atlas->height = h;+}++static void fons__atlasReset(FONSatlas* atlas, int w, int h)+{+	atlas->width = w;+	atlas->height = h;+	atlas->nnodes = 0;++	// Init root node.+	atlas->nodes[0].x = 0;+	atlas->nodes[0].y = 0;+	atlas->nodes[0].width = (short)w;+	atlas->nnodes++;+}++static int fons__atlasAddSkylineLevel(FONSatlas* atlas, int idx, int x, int y, int w, int h)+{+	int i;++	// Insert new node+	if (fons__atlasInsertNode(atlas, idx, x, y+h, w) == 0)+		return 0;++	// Delete skyline segments that fall under the shadow of the new segment.+	for (i = idx+1; i < atlas->nnodes; i++) {+		if (atlas->nodes[i].x < atlas->nodes[i-1].x + atlas->nodes[i-1].width) {+			int shrink = atlas->nodes[i-1].x + atlas->nodes[i-1].width - atlas->nodes[i].x;+			atlas->nodes[i].x += (short)shrink;+			atlas->nodes[i].width -= (short)shrink;+			if (atlas->nodes[i].width <= 0) {+				fons__atlasRemoveNode(atlas, i);+				i--;+			} else {+				break;+			}+		} else {+			break;+		}+	}++	// Merge same height skyline segments that are next to each other.+	for (i = 0; i < atlas->nnodes-1; i++) {+		if (atlas->nodes[i].y == atlas->nodes[i+1].y) {+			atlas->nodes[i].width += atlas->nodes[i+1].width;+			fons__atlasRemoveNode(atlas, i+1);+			i--;+		}+	}++	return 1;+}++static int fons__atlasRectFits(FONSatlas* atlas, int i, int w, int h)+{+	// Checks if there is enough space at the location of skyline span 'i',+	// and return the max height of all skyline spans under that at that location,+	// (think tetris block being dropped at that position). Or -1 if no space found.+	int x = atlas->nodes[i].x;+	int y = atlas->nodes[i].y;+	int spaceLeft;+	if (x + w > atlas->width)+		return -1;+	spaceLeft = w;+	while (spaceLeft > 0) {+		if (i == atlas->nnodes) return -1;+		y = fons__maxi(y, atlas->nodes[i].y);+		if (y + h > atlas->height) return -1;+		spaceLeft -= atlas->nodes[i].width;+		++i;+	}+	return y;+}++static int fons__atlasAddRect(FONSatlas* atlas, int rw, int rh, int* rx, int* ry)+{+	int besth = atlas->height, bestw = atlas->width, besti = -1;+	int bestx = -1, besty = -1, i;++	// Bottom left fit heuristic.+	for (i = 0; i < atlas->nnodes; i++) {+		int y = fons__atlasRectFits(atlas, i, rw, rh);+		if (y != -1) {+			if (y + rh < besth || (y + rh == besth && atlas->nodes[i].width < bestw)) {+				besti = i;+				bestw = atlas->nodes[i].width;+				besth = y + rh;+				bestx = atlas->nodes[i].x;+				besty = y;+			}+		}+	}++	if (besti == -1)+		return 0;++	// Perform the actual packing.+	if (fons__atlasAddSkylineLevel(atlas, besti, bestx, besty, rw, rh) == 0)+		return 0;++	*rx = bestx;+	*ry = besty;++	return 1;+}++static void fons__addWhiteRect(FONScontext* stash, int w, int h)+{+	int x, y, gx, gy;+	unsigned char* dst;+	if (fons__atlasAddRect(stash->atlas, w, h, &gx, &gy) == 0)+		return;++	// Rasterize+	dst = &stash->texData[gx + gy * stash->params.width];+	for (y = 0; y < h; y++) {+		for (x = 0; x < w; x++)+			dst[x] = 0xff;+		dst += stash->params.width;+	}++	stash->dirtyRect[0] = fons__mini(stash->dirtyRect[0], gx);+	stash->dirtyRect[1] = fons__mini(stash->dirtyRect[1], gy);+	stash->dirtyRect[2] = fons__maxi(stash->dirtyRect[2], gx+w);+	stash->dirtyRect[3] = fons__maxi(stash->dirtyRect[3], gy+h);+}++FONScontext* fonsCreateInternal(FONSparams* params)+{+	FONScontext* stash = NULL;++	// Allocate memory for the font stash.+	stash = (FONScontext*)malloc(sizeof(FONScontext));+	if (stash == NULL) goto error;+	memset(stash, 0, sizeof(FONScontext));++	stash->params = *params;++	// Allocate scratch buffer.+	stash->scratch = (unsigned char*)malloc(FONS_SCRATCH_BUF_SIZE);+	if (stash->scratch == NULL) goto error;++	// Initialize implementation library+	if (!fons__tt_init(stash)) goto error;++	if (stash->params.renderCreate != NULL) {+		if (stash->params.renderCreate(stash->params.userPtr, stash->params.width, stash->params.height) == 0)+			goto error;+	}++	stash->atlas = fons__allocAtlas(stash->params.width, stash->params.height, FONS_INIT_ATLAS_NODES);+	if (stash->atlas == NULL) goto error;++	// Allocate space for fonts.+	stash->fonts = (FONSfont**)malloc(sizeof(FONSfont*) * FONS_INIT_FONTS);+	if (stash->fonts == NULL) goto error;+	memset(stash->fonts, 0, sizeof(FONSfont*) * FONS_INIT_FONTS);+	stash->cfonts = FONS_INIT_FONTS;+	stash->nfonts = 0;++	// Create texture for the cache.+	stash->itw = 1.0f/stash->params.width;+	stash->ith = 1.0f/stash->params.height;+	stash->texData = (unsigned char*)malloc(stash->params.width * stash->params.height);+	if (stash->texData == NULL) goto error;+	memset(stash->texData, 0, stash->params.width * stash->params.height);++	stash->dirtyRect[0] = stash->params.width;+	stash->dirtyRect[1] = stash->params.height;+	stash->dirtyRect[2] = 0;+	stash->dirtyRect[3] = 0;++	// Add white rect at 0,0 for debug drawing.+	fons__addWhiteRect(stash, 2,2);++	fonsPushState(stash);+	fonsClearState(stash);++	return stash;++error:+	fonsDeleteInternal(stash);+	return NULL;+}++static FONSstate* fons__getState(FONScontext* stash)+{+	return &stash->states[stash->nstates-1];+}++int fonsAddFallbackFont(FONScontext* stash, int base, int fallback)+{+	FONSfont* baseFont = stash->fonts[base];+	if (baseFont->nfallbacks < FONS_MAX_FALLBACKS) {+		baseFont->fallbacks[baseFont->nfallbacks++] = fallback;+		return 1;+	}+	return 0;+}++void fonsSetSize(FONScontext* stash, float size)+{+	fons__getState(stash)->size = size;+}++void fonsSetColor(FONScontext* stash, unsigned int color)+{+	fons__getState(stash)->color = color;+}++void fonsSetSpacing(FONScontext* stash, float spacing)+{+	fons__getState(stash)->spacing = spacing;+}++void fonsSetBlur(FONScontext* stash, float blur)+{+	fons__getState(stash)->blur = blur;+}++void fonsSetAlign(FONScontext* stash, int align)+{+	fons__getState(stash)->align = align;+}++void fonsSetFont(FONScontext* stash, int font)+{+	fons__getState(stash)->font = font;+}++void fonsPushState(FONScontext* stash)+{+	if (stash->nstates >= FONS_MAX_STATES) {+		if (stash->handleError)+			stash->handleError(stash->errorUptr, FONS_STATES_OVERFLOW, 0);+		return;+	}+	if (stash->nstates > 0)+		memcpy(&stash->states[stash->nstates], &stash->states[stash->nstates-1], sizeof(FONSstate));+	stash->nstates++;+}++void fonsPopState(FONScontext* stash)+{+	if (stash->nstates <= 1) {+		if (stash->handleError)+			stash->handleError(stash->errorUptr, FONS_STATES_UNDERFLOW, 0);+		return;+	}+	stash->nstates--;+}++void fonsClearState(FONScontext* stash)+{+	FONSstate* state = fons__getState(stash);+	state->size = 12.0f;+	state->color = 0xffffffff;+	state->font = 0;+	state->blur = 0;+	state->spacing = 0;+	state->align = FONS_ALIGN_LEFT | FONS_ALIGN_BASELINE;+}++static void fons__freeFont(FONSfont* font)+{+	if (font == NULL) return;+	if (font->glyphs) free(font->glyphs);+	if (font->freeData && font->data) free(font->data);+	free(font);+}++static int fons__allocFont(FONScontext* stash)+{+	FONSfont* font = NULL;+	if (stash->nfonts+1 > stash->cfonts) {+		stash->cfonts = stash->cfonts == 0 ? 8 : stash->cfonts * 2;+		stash->fonts = (FONSfont**)realloc(stash->fonts, sizeof(FONSfont*) * stash->cfonts);+		if (stash->fonts == NULL)+			return -1;+	}+	font = (FONSfont*)malloc(sizeof(FONSfont));+	if (font == NULL) goto error;+	memset(font, 0, sizeof(FONSfont));++	font->glyphs = (FONSglyph*)malloc(sizeof(FONSglyph) * FONS_INIT_GLYPHS);+	if (font->glyphs == NULL) goto error;+	font->cglyphs = FONS_INIT_GLYPHS;+	font->nglyphs = 0;++	stash->fonts[stash->nfonts++] = font;+	return stash->nfonts-1;++error:+	fons__freeFont(font);++	return FONS_INVALID;+}++int fonsAddFont(FONScontext* stash, const char* name, const char* path)+{+	FILE* fp = 0;+	int dataSize = 0, readed;+	unsigned char* data = NULL;++	// Read in the font data.+	fp = fopen(path, "rb");+	if (fp == NULL) goto error;+	fseek(fp,0,SEEK_END);+	dataSize = (int)ftell(fp);+	fseek(fp,0,SEEK_SET);+	data = (unsigned char*)malloc(dataSize);+	if (data == NULL) goto error;+	readed = fread(data, 1, dataSize, fp);+	fclose(fp);+	fp = 0;+	if (readed != dataSize) goto error;++	return fonsAddFontMem(stash, name, data, dataSize, 1);++error:+	if (data) free(data);+	if (fp) fclose(fp);+	return FONS_INVALID;+}++int fonsAddFontMem(FONScontext* stash, const char* name, unsigned char* data, int dataSize, int freeData)+{+	int i, ascent, descent, fh, lineGap;+	FONSfont* font;++	int idx = fons__allocFont(stash);+	if (idx == FONS_INVALID)+		return FONS_INVALID;++	font = stash->fonts[idx];++	strncpy(font->name, name, sizeof(font->name));+	font->name[sizeof(font->name)-1] = '\0';++	// Init hash lookup.+	for (i = 0; i < FONS_HASH_LUT_SIZE; ++i)+		font->lut[i] = -1;++	// Read in the font data.+	font->dataSize = dataSize;+	font->data = data;+	font->freeData = (unsigned char)freeData;++	// Init font+	stash->nscratch = 0;+	if (!fons__tt_loadFont(stash, &font->font, data, dataSize)) goto error;++	// Store normalized line height. The real line height is got+	// by multiplying the lineh by font size.+	fons__tt_getFontVMetrics( &font->font, &ascent, &descent, &lineGap);+	fh = ascent - descent;+	font->ascender = (float)ascent / (float)fh;+	font->descender = (float)descent / (float)fh;+	font->lineh = (float)(fh + lineGap) / (float)fh;++	return idx;++error:+	fons__freeFont(font);+	stash->nfonts--;+	return FONS_INVALID;+}++int fonsGetFontByName(FONScontext* s, const char* name)+{+	int i;+	for (i = 0; i < s->nfonts; i++) {+		if (strcmp(s->fonts[i]->name, name) == 0)+			return i;+	}+	return FONS_INVALID;+}+++static FONSglyph* fons__allocGlyph(FONSfont* font)+{+	if (font->nglyphs+1 > font->cglyphs) {+		font->cglyphs = font->cglyphs == 0 ? 8 : font->cglyphs * 2;+		font->glyphs = (FONSglyph*)realloc(font->glyphs, sizeof(FONSglyph) * font->cglyphs);+		if (font->glyphs == NULL) return NULL;+	}+	font->nglyphs++;+	return &font->glyphs[font->nglyphs-1];+}+++// Based on Exponential blur, Jani Huhtanen, 2006++#define APREC 16+#define ZPREC 7++static void fons__blurCols(unsigned char* dst, int w, int h, int dstStride, int alpha)+{+	int x, y;+	for (y = 0; y < h; y++) {+		int z = 0; // force zero border+		for (x = 1; x < w; x++) {+			z += (alpha * (((int)(dst[x]) << ZPREC) - z)) >> APREC;+			dst[x] = (unsigned char)(z >> ZPREC);+		}+		dst[w-1] = 0; // force zero border+		z = 0;+		for (x = w-2; x >= 0; x--) {+			z += (alpha * (((int)(dst[x]) << ZPREC) - z)) >> APREC;+			dst[x] = (unsigned char)(z >> ZPREC);+		}+		dst[0] = 0; // force zero border+		dst += dstStride;+	}+}++static void fons__blurRows(unsigned char* dst, int w, int h, int dstStride, int alpha)+{+	int x, y;+	for (x = 0; x < w; x++) {+		int z = 0; // force zero border+		for (y = dstStride; y < h*dstStride; y += dstStride) {+			z += (alpha * (((int)(dst[y]) << ZPREC) - z)) >> APREC;+			dst[y] = (unsigned char)(z >> ZPREC);+		}+		dst[(h-1)*dstStride] = 0; // force zero border+		z = 0;+		for (y = (h-2)*dstStride; y >= 0; y -= dstStride) {+			z += (alpha * (((int)(dst[y]) << ZPREC) - z)) >> APREC;+			dst[y] = (unsigned char)(z >> ZPREC);+		}+		dst[0] = 0; // force zero border+		dst++;+	}+}+++static void fons__blur(FONScontext* stash, unsigned char* dst, int w, int h, int dstStride, int blur)+{+	int alpha;+	float sigma;+	(void)stash;++	if (blur < 1)+		return;+	// Calculate the alpha such that 90% of the kernel is within the radius. (Kernel extends to infinity)+	sigma = (float)blur * 0.57735f; // 1 / sqrt(3)+	alpha = (int)((1<<APREC) * (1.0f - expf(-2.3f / (sigma+1.0f))));+	fons__blurRows(dst, w, h, dstStride, alpha);+	fons__blurCols(dst, w, h, dstStride, alpha);+	fons__blurRows(dst, w, h, dstStride, alpha);+	fons__blurCols(dst, w, h, dstStride, alpha);+//	fons__blurrows(dst, w, h, dstStride, alpha);+//	fons__blurcols(dst, w, h, dstStride, alpha);+}++static FONSglyph* fons__getGlyph(FONScontext* stash, FONSfont* font, unsigned int codepoint,+								 short isize, short iblur)+{+	int i, g, advance, lsb, x0, y0, x1, y1, gw, gh, gx, gy, x, y;+	float scale;+	FONSglyph* glyph = NULL;+	unsigned int h;+	float size = isize/10.0f;+	int pad, added;+	unsigned char* bdst;+	unsigned char* dst;+	FONSfont* renderFont = font;++	if (isize < 2) return NULL;+	if (iblur > 20) iblur = 20;+	pad = iblur+2;++	// Reset allocator.+	stash->nscratch = 0;++	// Find code point and size.+	h = fons__hashint(codepoint) & (FONS_HASH_LUT_SIZE-1);+	i = font->lut[h];+	while (i != -1) {+		if (font->glyphs[i].codepoint == codepoint && font->glyphs[i].size == isize && font->glyphs[i].blur == iblur)+			return &font->glyphs[i];+		i = font->glyphs[i].next;+	}++	// Could not find glyph, create it.+	g = fons__tt_getGlyphIndex(&font->font, codepoint);+	// Try to find the glyph in fallback fonts.+	if (g == 0) {+		for (i = 0; i < font->nfallbacks; ++i) {+			FONSfont* fallbackFont = stash->fonts[font->fallbacks[i]];+			int fallbackIndex = fons__tt_getGlyphIndex(&fallbackFont->font, codepoint);+			if (fallbackIndex != 0) {+				g = fallbackIndex;+				renderFont = fallbackFont;+				break;+			}+		}+		// It is possible that we did not find a fallback glyph.+		// In that case the glyph index 'g' is 0, and we'll proceed below and cache empty glyph.+	}+	scale = fons__tt_getPixelHeightScale(&renderFont->font, size);+	fons__tt_buildGlyphBitmap(&renderFont->font, g, size, scale, &advance, &lsb, &x0, &y0, &x1, &y1);+	gw = x1-x0 + pad*2;+	gh = y1-y0 + pad*2;++	// Find free spot for the rect in the atlas+	added = fons__atlasAddRect(stash->atlas, gw, gh, &gx, &gy);+	if (added == 0 && stash->handleError != NULL) {+		// Atlas is full, let the user to resize the atlas (or not), and try again.+		stash->handleError(stash->errorUptr, FONS_ATLAS_FULL, 0);+		added = fons__atlasAddRect(stash->atlas, gw, gh, &gx, &gy);+	}+	if (added == 0) return NULL;++	// Init glyph.+	glyph = fons__allocGlyph(font);+	glyph->codepoint = codepoint;+	glyph->size = isize;+	glyph->blur = iblur;+	glyph->index = g;+	glyph->x0 = (short)gx;+	glyph->y0 = (short)gy;+	glyph->x1 = (short)(glyph->x0+gw);+	glyph->y1 = (short)(glyph->y0+gh);+	glyph->xadv = (short)(scale * advance * 10.0f);+	glyph->xoff = (short)(x0 - pad);+	glyph->yoff = (short)(y0 - pad);+	glyph->next = 0;++	// Insert char to hash lookup.+	glyph->next = font->lut[h];+	font->lut[h] = font->nglyphs-1;++	// Rasterize+	dst = &stash->texData[(glyph->x0+pad) + (glyph->y0+pad) * stash->params.width];+	fons__tt_renderGlyphBitmap(&renderFont->font, dst, gw-pad*2,gh-pad*2, stash->params.width, scale,scale, g);++	// Make sure there is one pixel empty border.+	dst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width];+	for (y = 0; y < gh; y++) {+		dst[y*stash->params.width] = 0;+		dst[gw-1 + y*stash->params.width] = 0;+	}+	for (x = 0; x < gw; x++) {+		dst[x] = 0;+		dst[x + (gh-1)*stash->params.width] = 0;+	}++	// Debug code to color the glyph background+/*	unsigned char* fdst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width];+	for (y = 0; y < gh; y++) {+		for (x = 0; x < gw; x++) {+			int a = (int)fdst[x+y*stash->params.width] + 20;+			if (a > 255) a = 255;+			fdst[x+y*stash->params.width] = a;+		}+	}*/++	// Blur+	if (iblur > 0) {+		stash->nscratch = 0;+		bdst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width];+		fons__blur(stash, bdst, gw,gh, stash->params.width, iblur);+	}++	stash->dirtyRect[0] = fons__mini(stash->dirtyRect[0], glyph->x0);+	stash->dirtyRect[1] = fons__mini(stash->dirtyRect[1], glyph->y0);+	stash->dirtyRect[2] = fons__maxi(stash->dirtyRect[2], glyph->x1);+	stash->dirtyRect[3] = fons__maxi(stash->dirtyRect[3], glyph->y1);++	return glyph;+}++static void fons__getQuad(FONScontext* stash, FONSfont* font,+						   int prevGlyphIndex, FONSglyph* glyph,+						   float scale, float spacing, float* x, float* y, FONSquad* q)+{+	float rx,ry,xoff,yoff,x0,y0,x1,y1;++	if (prevGlyphIndex != -1) {+		float adv = fons__tt_getGlyphKernAdvance(&font->font, prevGlyphIndex, glyph->index) * scale;+		*x += (int)(adv + spacing + 0.5f);+	}++	// Each glyph has 2px border to allow good interpolation,+	// one pixel to prevent leaking, and one to allow good interpolation for rendering.+	// Inset the texture region by one pixel for correct interpolation.+	xoff = (short)(glyph->xoff+1);+	yoff = (short)(glyph->yoff+1);+	x0 = (float)(glyph->x0+1);+	y0 = (float)(glyph->y0+1);+	x1 = (float)(glyph->x1-1);+	y1 = (float)(glyph->y1-1);++	if (stash->params.flags & FONS_ZERO_TOPLEFT) {+		rx = (float)(int)(*x + xoff);+		ry = (float)(int)(*y + yoff);++		q->x0 = rx;+		q->y0 = ry;+		q->x1 = rx + x1 - x0;+		q->y1 = ry + y1 - y0;++		q->s0 = x0 * stash->itw;+		q->t0 = y0 * stash->ith;+		q->s1 = x1 * stash->itw;+		q->t1 = y1 * stash->ith;+	} else {+		rx = (float)(int)(*x + xoff);+		ry = (float)(int)(*y - yoff);++		q->x0 = rx;+		q->y0 = ry;+		q->x1 = rx + x1 - x0;+		q->y1 = ry - y1 + y0;++		q->s0 = x0 * stash->itw;+		q->t0 = y0 * stash->ith;+		q->s1 = x1 * stash->itw;+		q->t1 = y1 * stash->ith;+	}++	*x += (int)(glyph->xadv / 10.0f + 0.5f);+}++static void fons__flush(FONScontext* stash)+{+	// Flush texture+	if (stash->dirtyRect[0] < stash->dirtyRect[2] && stash->dirtyRect[1] < stash->dirtyRect[3]) {+		if (stash->params.renderUpdate != NULL)+			stash->params.renderUpdate(stash->params.userPtr, stash->dirtyRect, stash->texData);+		// Reset dirty rect+		stash->dirtyRect[0] = stash->params.width;+		stash->dirtyRect[1] = stash->params.height;+		stash->dirtyRect[2] = 0;+		stash->dirtyRect[3] = 0;+	}++	// Flush triangles+	if (stash->nverts > 0) {+		if (stash->params.renderDraw != NULL)+			stash->params.renderDraw(stash->params.userPtr, stash->verts, stash->tcoords, stash->colors, stash->nverts);+		stash->nverts = 0;+	}+}++static __inline void fons__vertex(FONScontext* stash, float x, float y, float s, float t, unsigned int c)+{+	stash->verts[stash->nverts*2+0] = x;+	stash->verts[stash->nverts*2+1] = y;+	stash->tcoords[stash->nverts*2+0] = s;+	stash->tcoords[stash->nverts*2+1] = t;+	stash->colors[stash->nverts] = c;+	stash->nverts++;+}++static float fons__getVertAlign(FONScontext* stash, FONSfont* font, int align, short isize)+{+	if (stash->params.flags & FONS_ZERO_TOPLEFT) {+		if (align & FONS_ALIGN_TOP) {+			return font->ascender * (float)isize/10.0f;+		} else if (align & FONS_ALIGN_MIDDLE) {+			return (font->ascender + font->descender) / 2.0f * (float)isize/10.0f;+		} else if (align & FONS_ALIGN_BASELINE) {+			return 0.0f;+		} else if (align & FONS_ALIGN_BOTTOM) {+			return font->descender * (float)isize/10.0f;+		}+	} else {+		if (align & FONS_ALIGN_TOP) {+			return -font->ascender * (float)isize/10.0f;+		} else if (align & FONS_ALIGN_MIDDLE) {+			return -(font->ascender + font->descender) / 2.0f * (float)isize/10.0f;+		} else if (align & FONS_ALIGN_BASELINE) {+			return 0.0f;+		} else if (align & FONS_ALIGN_BOTTOM) {+			return -font->descender * (float)isize/10.0f;+		}+	}+	return 0.0;+}++float fonsDrawText(FONScontext* stash,+				   float x, float y,+				   const char* str, const char* end)+{+	FONSstate* state = fons__getState(stash);+	unsigned int codepoint;+	unsigned int utf8state = 0;+	FONSglyph* glyph = NULL;+	FONSquad q;+	int prevGlyphIndex = -1;+	short isize = (short)(state->size*10.0f);+	short iblur = (short)state->blur;+	float scale;+	FONSfont* font;+	float width;++	if (stash == NULL) return x;+	if (state->font < 0 || state->font >= stash->nfonts) return x;+	font = stash->fonts[state->font];+	if (font->data == NULL) return x;++	scale = fons__tt_getPixelHeightScale(&font->font, (float)isize/10.0f);++	if (end == NULL)+		end = str + strlen(str);++	// Align horizontally+	if (state->align & FONS_ALIGN_LEFT) {+		// empty+	} else if (state->align & FONS_ALIGN_RIGHT) {+		width = fonsTextBounds(stash, x,y, str, end, NULL);+		x -= width;+	} else if (state->align & FONS_ALIGN_CENTER) {+		width = fonsTextBounds(stash, x,y, str, end, NULL);+		x -= width * 0.5f;+	}+	// Align vertically.+	y += fons__getVertAlign(stash, font, state->align, isize);++	for (; str != end; ++str) {+		if (fons__decutf8(&utf8state, &codepoint, *(const unsigned char*)str))+			continue;+		glyph = fons__getGlyph(stash, font, codepoint, isize, iblur);+		if (glyph != NULL) {+			fons__getQuad(stash, font, prevGlyphIndex, glyph, scale, state->spacing, &x, &y, &q);++			if (stash->nverts+6 > FONS_VERTEX_COUNT)+				fons__flush(stash);++			fons__vertex(stash, q.x0, q.y0, q.s0, q.t0, state->color);+			fons__vertex(stash, q.x1, q.y1, q.s1, q.t1, state->color);+			fons__vertex(stash, q.x1, q.y0, q.s1, q.t0, state->color);++			fons__vertex(stash, q.x0, q.y0, q.s0, q.t0, state->color);+			fons__vertex(stash, q.x0, q.y1, q.s0, q.t1, state->color);+			fons__vertex(stash, q.x1, q.y1, q.s1, q.t1, state->color);+		}+		prevGlyphIndex = glyph != NULL ? glyph->index : -1;+	}+	fons__flush(stash);++	return x;+}++int fonsTextIterInit(FONScontext* stash, FONStextIter* iter,+					 float x, float y, const char* str, const char* end)+{+	FONSstate* state = fons__getState(stash);+	float width;++	memset(iter, 0, sizeof(*iter));++	if (stash == NULL) return 0;+	if (state->font < 0 || state->font >= stash->nfonts) return 0;+	iter->font = stash->fonts[state->font];+	if (iter->font->data == NULL) return 0;++	iter->isize = (short)(state->size*10.0f);+	iter->iblur = (short)state->blur;+	iter->scale = fons__tt_getPixelHeightScale(&iter->font->font, (float)iter->isize/10.0f);++	// Align horizontally+	if (state->align & FONS_ALIGN_LEFT) {+		// empty+	} else if (state->align & FONS_ALIGN_RIGHT) {+		width = fonsTextBounds(stash, x,y, str, end, NULL);+		x -= width;+	} else if (state->align & FONS_ALIGN_CENTER) {+		width = fonsTextBounds(stash, x,y, str, end, NULL);+		x -= width * 0.5f;+	}+	// Align vertically.+	y += fons__getVertAlign(stash, iter->font, state->align, iter->isize);++	if (end == NULL)+		end = str + strlen(str);++	iter->x = iter->nextx = x;+	iter->y = iter->nexty = y;+	iter->spacing = state->spacing;+	iter->str = str;+	iter->next = str;+	iter->end = end;+	iter->codepoint = 0;+	iter->prevGlyphIndex = -1;++	return 1;+}++int fonsTextIterNext(FONScontext* stash, FONStextIter* iter, FONSquad* quad)+{+	FONSglyph* glyph = NULL;+	const char* str = iter->next;+	iter->str = iter->next;++	if (str == iter->end)+		return 0;++	for (; str != iter->end; str++) {+		if (fons__decutf8(&iter->utf8state, &iter->codepoint, *(const unsigned char*)str))+			continue;+		str++;+		// Get glyph and quad+		iter->x = iter->nextx;+		iter->y = iter->nexty;+		glyph = fons__getGlyph(stash, iter->font, iter->codepoint, iter->isize, iter->iblur);+		if (glyph != NULL)+			fons__getQuad(stash, iter->font, iter->prevGlyphIndex, glyph, iter->scale, iter->spacing, &iter->nextx, &iter->nexty, quad);+		iter->prevGlyphIndex = glyph != NULL ? glyph->index : -1;+		break;+	}+	iter->next = str;++	return 1;+}++void fonsDrawDebug(FONScontext* stash, float x, float y)+{+	int i;+	int w = stash->params.width;+	int h = stash->params.height;+	float u = w == 0 ? 0 : (1.0f / w);+	float v = h == 0 ? 0 : (1.0f / h);++	if (stash->nverts+6+6 > FONS_VERTEX_COUNT)+		fons__flush(stash);++	// Draw background+	fons__vertex(stash, x+0, y+0, u, v, 0x0fffffff);+	fons__vertex(stash, x+w, y+h, u, v, 0x0fffffff);+	fons__vertex(stash, x+w, y+0, u, v, 0x0fffffff);++	fons__vertex(stash, x+0, y+0, u, v, 0x0fffffff);+	fons__vertex(stash, x+0, y+h, u, v, 0x0fffffff);+	fons__vertex(stash, x+w, y+h, u, v, 0x0fffffff);++	// Draw texture+	fons__vertex(stash, x+0, y+0, 0, 0, 0xffffffff);+	fons__vertex(stash, x+w, y+h, 1, 1, 0xffffffff);+	fons__vertex(stash, x+w, y+0, 1, 0, 0xffffffff);++	fons__vertex(stash, x+0, y+0, 0, 0, 0xffffffff);+	fons__vertex(stash, x+0, y+h, 0, 1, 0xffffffff);+	fons__vertex(stash, x+w, y+h, 1, 1, 0xffffffff);++	// Drawbug draw atlas+	for (i = 0; i < stash->atlas->nnodes; i++) {+		FONSatlasNode* n = &stash->atlas->nodes[i];++		if (stash->nverts+6 > FONS_VERTEX_COUNT)+			fons__flush(stash);++		fons__vertex(stash, x+n->x+0, y+n->y+0, u, v, 0xc00000ff);+		fons__vertex(stash, x+n->x+n->width, y+n->y+1, u, v, 0xc00000ff);+		fons__vertex(stash, x+n->x+n->width, y+n->y+0, u, v, 0xc00000ff);++		fons__vertex(stash, x+n->x+0, y+n->y+0, u, v, 0xc00000ff);+		fons__vertex(stash, x+n->x+0, y+n->y+1, u, v, 0xc00000ff);+		fons__vertex(stash, x+n->x+n->width, y+n->y+1, u, v, 0xc00000ff);+	}++	fons__flush(stash);+}++float fonsTextBounds(FONScontext* stash,+					 float x, float y,+					 const char* str, const char* end,+					 float* bounds)+{+	FONSstate* state = fons__getState(stash);+	unsigned int codepoint;+	unsigned int utf8state = 0;+	FONSquad q;+	FONSglyph* glyph = NULL;+	int prevGlyphIndex = -1;+	short isize = (short)(state->size*10.0f);+	short iblur = (short)state->blur;+	float scale;+	FONSfont* font;+	float startx, advance;+	float minx, miny, maxx, maxy;++	if (stash == NULL) return 0;+	if (state->font < 0 || state->font >= stash->nfonts) return 0;+	font = stash->fonts[state->font];+	if (font->data == NULL) return 0;++	scale = fons__tt_getPixelHeightScale(&font->font, (float)isize/10.0f);++	// Align vertically.+	y += fons__getVertAlign(stash, font, state->align, isize);++	minx = maxx = x;+	miny = maxy = y;+	startx = x;++	if (end == NULL)+		end = str + strlen(str);++	for (; str != end; ++str) {+		if (fons__decutf8(&utf8state, &codepoint, *(const unsigned char*)str))+			continue;+		glyph = fons__getGlyph(stash, font, codepoint, isize, iblur);+		if (glyph != NULL) {+			fons__getQuad(stash, font, prevGlyphIndex, glyph, scale, state->spacing, &x, &y, &q);+			if (q.x0 < minx) minx = q.x0;+			if (q.x1 > maxx) maxx = q.x1;+			if (stash->params.flags & FONS_ZERO_TOPLEFT) {+				if (q.y0 < miny) miny = q.y0;+				if (q.y1 > maxy) maxy = q.y1;+			} else {+				if (q.y1 < miny) miny = q.y1;+				if (q.y0 > maxy) maxy = q.y0;+			}+		}+		prevGlyphIndex = glyph != NULL ? glyph->index : -1;+	}++	advance = x - startx;++	// Align horizontally+	if (state->align & FONS_ALIGN_LEFT) {+		// empty+	} else if (state->align & FONS_ALIGN_RIGHT) {+		minx -= advance;+		maxx -= advance;+	} else if (state->align & FONS_ALIGN_CENTER) {+		minx -= advance * 0.5f;+		maxx -= advance * 0.5f;+	}++	if (bounds) {+		bounds[0] = minx;+		bounds[1] = miny;+		bounds[2] = maxx;+		bounds[3] = maxy;+	}++	return advance;+}++void fonsVertMetrics(FONScontext* stash,+					 float* ascender, float* descender, float* lineh)+{+	FONSfont* font;+	FONSstate* state = fons__getState(stash);+	short isize;++	if (stash == NULL) return;+	if (state->font < 0 || state->font >= stash->nfonts) return;+	font = stash->fonts[state->font];+	isize = (short)(state->size*10.0f);+	if (font->data == NULL) return;++	if (ascender)+		*ascender = font->ascender*isize/10.0f;+	if (descender)+		*descender = font->descender*isize/10.0f;+	if (lineh)+		*lineh = font->lineh*isize/10.0f;+}++void fonsLineBounds(FONScontext* stash, float y, float* miny, float* maxy)+{+	FONSfont* font;+	FONSstate* state = fons__getState(stash);+	short isize;++	if (stash == NULL) return;+	if (state->font < 0 || state->font >= stash->nfonts) return;+	font = stash->fonts[state->font];+	isize = (short)(state->size*10.0f);+	if (font->data == NULL) return;++	y += fons__getVertAlign(stash, font, state->align, isize);++	if (stash->params.flags & FONS_ZERO_TOPLEFT) {+		*miny = y - font->ascender * (float)isize/10.0f;+		*maxy = *miny + font->lineh*isize/10.0f;+	} else {+		*maxy = y + font->descender * (float)isize/10.0f;+		*miny = *maxy - font->lineh*isize/10.0f;+	}+}++const unsigned char* fonsGetTextureData(FONScontext* stash, int* width, int* height)+{+	if (width != NULL)+		*width = stash->params.width;+	if (height != NULL)+		*height = stash->params.height;+	return stash->texData;+}++int fonsValidateTexture(FONScontext* stash, int* dirty)+{+	if (stash->dirtyRect[0] < stash->dirtyRect[2] && stash->dirtyRect[1] < stash->dirtyRect[3]) {+		dirty[0] = stash->dirtyRect[0];+		dirty[1] = stash->dirtyRect[1];+		dirty[2] = stash->dirtyRect[2];+		dirty[3] = stash->dirtyRect[3];+		// Reset dirty rect+		stash->dirtyRect[0] = stash->params.width;+		stash->dirtyRect[1] = stash->params.height;+		stash->dirtyRect[2] = 0;+		stash->dirtyRect[3] = 0;+		return 1;+	}+	return 0;+}++void fonsDeleteInternal(FONScontext* stash)+{+	int i;+	if (stash == NULL) return;++	if (stash->params.renderDelete)+		stash->params.renderDelete(stash->params.userPtr);++	for (i = 0; i < stash->nfonts; ++i)+		fons__freeFont(stash->fonts[i]);++	if (stash->atlas) fons__deleteAtlas(stash->atlas);+	if (stash->fonts) free(stash->fonts);+	if (stash->texData) free(stash->texData);+	if (stash->scratch) free(stash->scratch);+	free(stash);+}++void fonsSetErrorCallback(FONScontext* stash, void (*callback)(void* uptr, int error, int val), void* uptr)+{+	if (stash == NULL) return;+	stash->handleError = callback;+	stash->errorUptr = uptr;+}++void fonsGetAtlasSize(FONScontext* stash, int* width, int* height)+{+	if (stash == NULL) return;+	*width = stash->params.width;+	*height = stash->params.height;+}++int fonsExpandAtlas(FONScontext* stash, int width, int height)+{+	int i, maxy = 0;+	unsigned char* data = NULL;+	if (stash == NULL) return 0;++	width = fons__maxi(width, stash->params.width);+	height = fons__maxi(height, stash->params.height);++	if (width == stash->params.width && height == stash->params.height)+		return 1;++	// Flush pending glyphs.+	fons__flush(stash);++	// Create new texture+	if (stash->params.renderResize != NULL) {+		if (stash->params.renderResize(stash->params.userPtr, width, height) == 0)+			return 0;+	}+	// Copy old texture data over.+	data = (unsigned char*)malloc(width * height);+	if (data == NULL)+		return 0;+	for (i = 0; i < stash->params.height; i++) {+		unsigned char* dst = &data[i*width];+		unsigned char* src = &stash->texData[i*stash->params.width];+		memcpy(dst, src, stash->params.width);+		if (width > stash->params.width)+			memset(dst+stash->params.width, 0, width - stash->params.width);+	}+	if (height > stash->params.height)+		memset(&data[stash->params.height * width], 0, (height - stash->params.height) * width);++	free(stash->texData);+	stash->texData = data;++	// Increase atlas size+	fons__atlasExpand(stash->atlas, width, height);++	// Add existing data as dirty.+	for (i = 0; i < stash->atlas->nnodes; i++)+		maxy = fons__maxi(maxy, stash->atlas->nodes[i].y);+	stash->dirtyRect[0] = 0;+	stash->dirtyRect[1] = 0;+	stash->dirtyRect[2] = stash->params.width;+	stash->dirtyRect[3] = maxy;++	stash->params.width = width;+	stash->params.height = height;+	stash->itw = 1.0f/stash->params.width;+	stash->ith = 1.0f/stash->params.height;++	return 1;+}++int fonsResetAtlas(FONScontext* stash, int width, int height)+{+	int i, j;+	if (stash == NULL) return 0;++	// Flush pending glyphs.+	fons__flush(stash);++	// Create new texture+	if (stash->params.renderResize != NULL) {+		if (stash->params.renderResize(stash->params.userPtr, width, height) == 0)+			return 0;+	}++	// Reset atlas+	fons__atlasReset(stash->atlas, width, height);++	// Clear texture data.+	stash->texData = (unsigned char*)realloc(stash->texData, width * height);+	if (stash->texData == NULL) return 0;+	memset(stash->texData, 0, width * height);++	// Reset dirty rect+	stash->dirtyRect[0] = width;+	stash->dirtyRect[1] = height;+	stash->dirtyRect[2] = 0;+	stash->dirtyRect[3] = 0;++	// Reset cached glyphs+	for (i = 0; i < stash->nfonts; i++) {+		FONSfont* font = stash->fonts[i];+		font->nglyphs = 0;+		for (j = 0; j < FONS_HASH_LUT_SIZE; j++)+			font->lut[j] = -1;+	}++	stash->params.width = width;+	stash->params.height = height;+	stash->itw = 1.0f/stash->params.width;+	stash->ith = 1.0f/stash->params.height;++	// Add white rect at 0,0 for debug drawing.+	fons__addWhiteRect(stash, 2,2);++	return 1;+}+++#endif
nanovg/src/nanovg.c view
@@ -66,6 +66,7 @@ };  struct NVGstate {+	NVGcompositeOperationState compositeOperation; 	NVGpaint fill; 	NVGpaint stroke; 	float strokeWidth;@@ -203,6 +204,84 @@ 	ctx->devicePxRatio = ratio; } +static NVGcompositeOperationState nvg__compositeOperationState(int op)+{+	int sfactor, dfactor;++	if (op == NVG_SOURCE_OVER)+	{+		sfactor = NVG_ONE;+		dfactor = NVG_ONE_MINUS_SRC_ALPHA;+	}+	else if (op == NVG_SOURCE_IN)+	{+		sfactor = NVG_DST_ALPHA;+		dfactor = NVG_ZERO;+	}+	else if (op == NVG_SOURCE_OUT)+	{+		sfactor = NVG_ONE_MINUS_DST_ALPHA;+		dfactor = NVG_ZERO;+	}+	else if (op == NVG_ATOP)+	{+		sfactor = NVG_DST_ALPHA;+		dfactor = NVG_ONE_MINUS_SRC_ALPHA;+	}+	else if (op == NVG_DESTINATION_OVER)+	{+		sfactor = NVG_ONE_MINUS_DST_ALPHA;+		dfactor = NVG_ONE;+	}+	else if (op == NVG_DESTINATION_IN)+	{+		sfactor = NVG_ZERO;+		dfactor = NVG_SRC_ALPHA;+	}+	else if (op == NVG_DESTINATION_OUT)+	{+		sfactor = NVG_ZERO;+		dfactor = NVG_ONE_MINUS_SRC_ALPHA;+	}+	else if (op == NVG_DESTINATION_ATOP)+	{+		sfactor = NVG_ONE_MINUS_DST_ALPHA;+		dfactor = NVG_SRC_ALPHA;+	}+	else if (op == NVG_LIGHTER)+	{+		sfactor = NVG_ONE;+		dfactor = NVG_ONE;+	}+	else if (op == NVG_COPY)+	{+		sfactor = NVG_ONE;+		dfactor = NVG_ZERO;+	}+	else if (op == NVG_XOR)+	{+		sfactor = NVG_ONE_MINUS_DST_ALPHA;+		dfactor = NVG_ONE_MINUS_SRC_ALPHA;+	}+	else+	{+		sfactor = NVG_ONE;+		dfactor = NVG_ZERO;+	}++	NVGcompositeOperationState state;+	state.srcRGB = sfactor;+	state.dstRGB = dfactor;+	state.srcAlpha = sfactor;+	state.dstAlpha = dfactor;+	return state;+}++static NVGstate* nvg__getState(NVGcontext* ctx)+{+	return &ctx->states[ctx->nstates-1];+}+ NVGcontext* nvgCreateInternal(NVGparams* params) { 	FONSparams fontParams;@@ -295,7 +374,7 @@  	nvg__setDevicePixelRatio(ctx, devicePixelRatio); -	ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight);+	ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight, devicePixelRatio);  	ctx->drawCallCount = 0; 	ctx->fillTriCount = 0;@@ -310,7 +389,8 @@  void nvgEndFrame(NVGcontext* ctx) {-	ctx->params.renderFlush(ctx->params.userPtr);+	NVGstate* state = nvg__getState(ctx);+	ctx->params.renderFlush(ctx->params.userPtr, state->compositeOperation); 	if (ctx->fontImageIdx != 0) { 		int fontImage = ctx->fontImages[ctx->fontImageIdx]; 		int i, j, iw, ih;@@ -386,7 +466,7 @@ { 	int i; 	float oneminu;-	NVGcolor cint;+	NVGcolor cint = {{{0}}};  	u = nvg__clampf(u, 0.0f, 1.0f); 	oneminu = 1.0f - u;@@ -433,12 +513,6 @@ 	return col; } --static NVGstate* nvg__getState(NVGcontext* ctx)-{-	return &ctx->states[ctx->nstates-1];-}- void nvgTransformIdentity(float* t) { 	t[0] = 1.0f; t[1] = 0.0f;@@ -571,6 +645,7 @@  	nvg__setPaintColor(&state->fill, nvgRGBA(255,255,255,255)); 	nvg__setPaintColor(&state->stroke, nvgRGBA(0,0,0,255));+	state->compositeOperation = nvg__compositeOperationState(NVG_SOURCE_OVER); 	state->strokeWidth = 1.0f; 	state->miterLimit = 10.0f; 	state->lineCap = NVG_BUTT;@@ -939,6 +1014,30 @@ 	state->scissor.extent[1] = -1.0f; } +// Global composite operation.+void nvgGlobalCompositeOperation(NVGcontext* ctx, int op)+{+	NVGstate* state = nvg__getState(ctx);+	state->compositeOperation = nvg__compositeOperationState(op);+}++void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor)+{+	nvgGlobalCompositeBlendFuncSeparate(ctx, sfactor, dfactor, sfactor, dfactor);+}++void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)+{+	NVGcompositeOperationState op;+	op.srcRGB = srcRGB;+	op.dstRGB = dstRGB;+	op.srcAlpha = srcAlpha;+	op.dstAlpha = dstAlpha;++	NVGstate* state = nvg__getState(ctx);+	state->compositeOperation = op;+}+ static int nvg__ptEquals(float x1, float y1, float x2, float y2, float tol) { 	float dx = x2 - x1;@@ -2025,22 +2124,31 @@  void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r) {-	if (r < 0.1f) {-		nvgRect(ctx, x,y,w,h);+	nvgRoundedRectVarying(ctx, x, y, w, h, r, r, r, r);+}++void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft)+{+	if(radTopLeft < 0.1f && radTopRight < 0.1f && radBottomRight < 0.1f && radBottomLeft < 0.1f) {+		nvgRect(ctx, x, y, w, h); 		return;-	}-	else {-		float rx = nvg__minf(r, nvg__absf(w)*0.5f) * nvg__signf(w), ry = nvg__minf(r, nvg__absf(h)*0.5f) * nvg__signf(h);+	} else {+		float halfw = nvg__absf(w)*0.5f;+		float halfh = nvg__absf(h)*0.5f;+		float rxBL = nvg__minf(radBottomLeft, halfw) * nvg__signf(w), ryBL = nvg__minf(radBottomLeft, halfh) * nvg__signf(h);+		float rxBR = nvg__minf(radBottomRight, halfw) * nvg__signf(w), ryBR = nvg__minf(radBottomRight, halfh) * nvg__signf(h);+		float rxTR = nvg__minf(radTopRight, halfw) * nvg__signf(w), ryTR = nvg__minf(radTopRight, halfh) * nvg__signf(h);+		float rxTL = nvg__minf(radTopLeft, halfw) * nvg__signf(w), ryTL = nvg__minf(radTopLeft, halfh) * nvg__signf(h); 		float vals[] = {-			NVG_MOVETO, x, y+ry,-			NVG_LINETO, x, y+h-ry,-			NVG_BEZIERTO, x, y+h-ry*(1-NVG_KAPPA90), x+rx*(1-NVG_KAPPA90), y+h, x+rx, y+h,-			NVG_LINETO, x+w-rx, y+h,-			NVG_BEZIERTO, x+w-rx*(1-NVG_KAPPA90), y+h, x+w, y+h-ry*(1-NVG_KAPPA90), x+w, y+h-ry,-			NVG_LINETO, x+w, y+ry,-			NVG_BEZIERTO, x+w, y+ry*(1-NVG_KAPPA90), x+w-rx*(1-NVG_KAPPA90), y, x+w-rx, y,-			NVG_LINETO, x+rx, y,-			NVG_BEZIERTO, x+rx*(1-NVG_KAPPA90), y, x, y+ry*(1-NVG_KAPPA90), x, y+ry,+			NVG_MOVETO, x, y + ryTL,+			NVG_LINETO, x, y + h - ryBL,+			NVG_BEZIERTO, x, y + h - ryBL*(1 - NVG_KAPPA90), x + rxBL*(1 - NVG_KAPPA90), y + h, x + rxBL, y + h,+			NVG_LINETO, x + w - rxBR, y + h,+			NVG_BEZIERTO, x + w - rxBR*(1 - NVG_KAPPA90), y + h, x + w, y + h - ryBR*(1 - NVG_KAPPA90), x + w, y + h - ryBR,+			NVG_LINETO, x + w, y + ryTR,+			NVG_BEZIERTO, x + w, y + ryTR*(1 - NVG_KAPPA90), x + w - rxTR*(1 - NVG_KAPPA90), y, x + w - rxTR, y,+			NVG_LINETO, x + rxTL, y,+			NVG_BEZIERTO, x + rxTL*(1 - NVG_KAPPA90), y, x, y + ryTL*(1 - NVG_KAPPA90), x, y + ryTL, 			NVG_CLOSE 		}; 		nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));@@ -2173,6 +2281,18 @@ 	return fonsGetFontByName(ctx->fs, name); } ++int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont)+{+	if(baseFont == -1 || fallbackFont == -1) return 0;+	return fonsAddFallbackFont(ctx->fs, baseFont, fallbackFont);+}++int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont)+{+	return nvgAddFallbackFontId(ctx, nvgFindFont(ctx, baseFont), nvgFindFont(ctx, fallbackFont));+}+ // State setting void nvgFontSize(NVGcontext* ctx, float size) {@@ -2434,6 +2554,7 @@ 	NVG_SPACE, 	NVG_NEWLINE, 	NVG_CHAR,+	NVG_CJK_CHAR, };  int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows)@@ -2501,7 +2622,15 @@ 				type = NVG_NEWLINE; 				break; 			default:-				type = NVG_CHAR;+				if ((iter.codepoint >= 0x4E00 && iter.codepoint <= 0x9FFF) ||+					(iter.codepoint >= 0x3000 && iter.codepoint <= 0x30FF) ||+					(iter.codepoint >= 0xFF00 && iter.codepoint <= 0xFFEF) ||+					(iter.codepoint >= 0x1100 && iter.codepoint <= 0x11FF) ||+					(iter.codepoint >= 0x3130 && iter.codepoint <= 0x318F) ||+					(iter.codepoint >= 0xAC00 && iter.codepoint <= 0xD7AF))+					type = NVG_CJK_CHAR;+				else+					type = NVG_CHAR; 				break; 		} @@ -2528,7 +2657,7 @@ 		} else { 			if (rowStart == NULL) { 				// Skip white space until the beginning of the line-				if (type == NVG_CHAR) {+				if (type == NVG_CHAR || type == NVG_CJK_CHAR) { 					// The current char is the row so far 					rowStartX = iter.x; 					rowStart = iter.str;@@ -2548,26 +2677,26 @@ 				float nextWidth = iter.nextx - rowStartX;  				// track last non-white space character-				if (type == NVG_CHAR) {+				if (type == NVG_CHAR || type == NVG_CJK_CHAR) { 					rowEnd = iter.next; 					rowWidth = iter.nextx - rowStartX; 					rowMaxX = q.x1 - rowStartX; 				} 				// track last end of a word-				if (ptype == NVG_CHAR && type == NVG_SPACE) {+				if (((ptype == NVG_CHAR || ptype == NVG_CJK_CHAR) && type == NVG_SPACE) || type == NVG_CJK_CHAR) { 					breakEnd = iter.str; 					breakWidth = rowWidth; 					breakMaxX = rowMaxX; 				} 				// track last beginning of a word-				if (ptype == NVG_SPACE && type == NVG_CHAR) {+				if ((ptype == NVG_SPACE && (type == NVG_CHAR || type == NVG_CJK_CHAR)) || type == NVG_CJK_CHAR) { 					wordStart = iter.str; 					wordStartX = iter.x; 					wordMinX = q.x0 - rowStartX; 				}  				// Break to new line when a character is beyond break width.-				if (type == NVG_CHAR && nextWidth > breakRowWidth) {+				if ((type == NVG_CHAR || type == NVG_CJK_CHAR) && nextWidth > breakRowWidth) { 					// The run length is too long, need to break to new line. 					if (breakEnd == rowStart) { 						// The current word is longer than the row length, just break it from here.
+ nanovg/src/nanovg.h view
@@ -0,0 +1,681 @@+//+// Copyright (c) 2013 Mikko Mononen memon@inside.org+//+// This software is provided 'as-is', without any express or implied+// warranty.  In no event will the authors be held liable for any damages+// arising from the use of this software.+// Permission is granted to anyone to use this software for any purpose,+// including commercial applications, and to alter it and redistribute it+// freely, subject to the following restrictions:+// 1. The origin of this software must not be misrepresented; you must not+//    claim that you wrote the original software. If you use this software+//    in a product, an acknowledgment in the product documentation would be+//    appreciated but is not required.+// 2. Altered source versions must be plainly marked as such, and must not be+//    misrepresented as being the original software.+// 3. This notice may not be removed or altered from any source distribution.+//++#ifndef NANOVG_H+#define NANOVG_H++#ifdef __cplusplus+extern "C" {+#endif++#define NVG_PI 3.14159265358979323846264338327f++#ifdef _MSC_VER+#pragma warning(push)+#pragma warning(disable: 4201)  // nonstandard extension used : nameless struct/union+#endif++typedef struct NVGcontext NVGcontext;++struct NVGcolor {+	union {+		float rgba[4];+		struct {+			float r,g,b,a;+		};+	};+};+typedef struct NVGcolor NVGcolor;++struct NVGpaint {+	float xform[6];+	float extent[2];+	float radius;+	float feather;+	NVGcolor innerColor;+	NVGcolor outerColor;+	int image;+};+typedef struct NVGpaint NVGpaint;++enum NVGwinding {+	NVG_CCW = 1,			// Winding for solid shapes+	NVG_CW = 2,				// Winding for holes+};++enum NVGsolidity {+	NVG_SOLID = 1,			// CCW+	NVG_HOLE = 2,			// CW+};++enum NVGlineCap {+	NVG_BUTT,+	NVG_ROUND,+	NVG_SQUARE,+	NVG_BEVEL,+	NVG_MITER,+};++enum NVGalign {+	// Horizontal align+	NVG_ALIGN_LEFT 		= 1<<0,	// Default, align text horizontally to left.+	NVG_ALIGN_CENTER 	= 1<<1,	// Align text horizontally to center.+	NVG_ALIGN_RIGHT 	= 1<<2,	// Align text horizontally to right.+	// Vertical align+	NVG_ALIGN_TOP 		= 1<<3,	// Align text vertically to top.+	NVG_ALIGN_MIDDLE	= 1<<4,	// Align text vertically to middle.+	NVG_ALIGN_BOTTOM	= 1<<5,	// Align text vertically to bottom.+	NVG_ALIGN_BASELINE	= 1<<6, // Default, align text vertically to baseline.+};++enum NVGblendFactor {+	NVG_ZERO = 1<<0,+	NVG_ONE = 1<<1,+	NVG_SRC_COLOR = 1<<2,+	NVG_ONE_MINUS_SRC_COLOR = 1<<3,+	NVG_DST_COLOR = 1<<4,+	NVG_ONE_MINUS_DST_COLOR = 1<<5,+	NVG_SRC_ALPHA = 1<<6,+	NVG_ONE_MINUS_SRC_ALPHA = 1<<7,+	NVG_DST_ALPHA = 1<<8,+	NVG_ONE_MINUS_DST_ALPHA = 1<<9,+	NVG_SRC_ALPHA_SATURATE = 1<<10,+};++enum NVGcompositeOperation {+	NVG_SOURCE_OVER,+	NVG_SOURCE_IN,+	NVG_SOURCE_OUT,+	NVG_ATOP,+	NVG_DESTINATION_OVER,+	NVG_DESTINATION_IN,+	NVG_DESTINATION_OUT,+	NVG_DESTINATION_ATOP,+	NVG_LIGHTER,+	NVG_COPY,+	NVG_XOR,+};++struct NVGcompositeOperationState {+	int srcRGB;+	int dstRGB;+	int srcAlpha;+	int dstAlpha;+};+typedef struct NVGcompositeOperationState NVGcompositeOperationState;++struct NVGglyphPosition {+	const char* str;	// Position of the glyph in the input string.+	float x;			// The x-coordinate of the logical glyph position.+	float minx, maxx;	// The bounds of the glyph shape.+};+typedef struct NVGglyphPosition NVGglyphPosition;++struct NVGtextRow {+	const char* start;	// Pointer to the input text where the row starts.+	const char* end;	// Pointer to the input text where the row ends (one past the last character).+	const char* next;	// Pointer to the beginning of the next row.+	float width;		// Logical width of the row.+	float minx, maxx;	// Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending.+};+typedef struct NVGtextRow NVGtextRow;++enum NVGimageFlags {+    NVG_IMAGE_GENERATE_MIPMAPS	= 1<<0,     // Generate mipmaps during creation of the image.+	NVG_IMAGE_REPEATX			= 1<<1,		// Repeat image in X direction.+	NVG_IMAGE_REPEATY			= 1<<2,		// Repeat image in Y direction.+	NVG_IMAGE_FLIPY				= 1<<3,		// Flips (inverses) image in Y direction when rendered.+	NVG_IMAGE_PREMULTIPLIED		= 1<<4,		// Image data has premultiplied alpha.+};++// Begin drawing a new frame+// Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame()+// nvgBeginFrame() defines the size of the window to render to in relation currently+// set viewport (i.e. glViewport on GL backends). Device pixel ration allows to+// control the rendering on Hi-DPI devices.+// For example, GLFW returns two dimension for an opened window: window size and+// frame buffer size. In that case you would set windowWidth/Height to the window size+// devicePixelRatio to: frameBufferWidth / windowWidth.+void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio);++// Cancels drawing the current frame.+void nvgCancelFrame(NVGcontext* ctx);++// Ends drawing flushing remaining render state.+void nvgEndFrame(NVGcontext* ctx);++//+// Composite operation+//+// The composite operations in NanoVG are modeled after HTML Canvas API, and+// the blend func is based on OpenGL (see corresponding manuals for more info).+// The colors in the blending state have premultiplied alpha.++// Sets the composite operation. The op parameter should be one of NVGcompositeOperation.+void nvgGlobalCompositeOperation(NVGcontext* ctx, int op);++// Sets the composite operation with custom pixel arithmetic. The parameters should be one of NVGblendFactor.+void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor);++// Sets the composite operation with custom pixel arithmetic for RGB and alpha components separately. The parameters should be one of NVGblendFactor.+void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);++//+// Color utils+//+// Colors in NanoVG are stored as unsigned ints in ABGR format.++// Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f).+NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b);++// Returns a color value from red, green, blue values. Alpha will be set to 1.0f.+NVGcolor nvgRGBf(float r, float g, float b);+++// Returns a color value from red, green, blue and alpha values.+NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);++// Returns a color value from red, green, blue and alpha values.+NVGcolor nvgRGBAf(float r, float g, float b, float a);+++// Linearly interpolates from color c0 to c1, and returns resulting color value.+NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u);++// Sets transparency of a color value.+NVGcolor nvgTransRGBA(NVGcolor c0, unsigned char a);++// Sets transparency of a color value.+NVGcolor nvgTransRGBAf(NVGcolor c0, float a);++// Returns color value specified by hue, saturation and lightness.+// HSL values are all in range [0..1], alpha will be set to 255.+NVGcolor nvgHSL(float h, float s, float l);++// Returns color value specified by hue, saturation and lightness and alpha.+// HSL values are all in range [0..1], alpha in range [0..255]+NVGcolor nvgHSLA(float h, float s, float l, unsigned char a);++//+// State Handling+//+// NanoVG contains state which represents how paths will be rendered.+// The state contains transform, fill and stroke styles, text and font styles,+// and scissor clipping.++// Pushes and saves the current render state into a state stack.+// A matching nvgRestore() must be used to restore the state.+void nvgSave(NVGcontext* ctx);++// Pops and restores current render state.+void nvgRestore(NVGcontext* ctx);++// Resets current render state to default values. Does not affect the render state stack.+void nvgReset(NVGcontext* ctx);++//+// Render styles+//+// Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern.+// Solid color is simply defined as a color value, different kinds of paints can be created+// using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern().+//+// Current render style can be saved and restored using nvgSave() and nvgRestore().++// Sets current stroke style to a solid color.+void nvgStrokeColor(NVGcontext* ctx, NVGcolor color);++// Sets current stroke style to a paint, which can be a one of the gradients or a pattern.+void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint);++// Sets current fill style to a solid color.+void nvgFillColor(NVGcontext* ctx, NVGcolor color);++// Sets current fill style to a paint, which can be a one of the gradients or a pattern.+void nvgFillPaint(NVGcontext* ctx, NVGpaint paint);++// Sets the miter limit of the stroke style.+// Miter limit controls when a sharp corner is beveled.+void nvgMiterLimit(NVGcontext* ctx, float limit);++// Sets the stroke width of the stroke style.+void nvgStrokeWidth(NVGcontext* ctx, float size);++// Sets how the end of the line (cap) is drawn,+// Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE.+void nvgLineCap(NVGcontext* ctx, int cap);++// Sets how sharp path corners are drawn.+// Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL.+void nvgLineJoin(NVGcontext* ctx, int join);++// Sets the transparency applied to all rendered shapes.+// Already transparent paths will get proportionally more transparent as well.+void nvgGlobalAlpha(NVGcontext* ctx, float alpha);++//+// Transforms+//+// The paths, gradients, patterns and scissor region are transformed by an transformation+// matrix at the time when they are passed to the API.+// The current transformation matrix is a affine matrix:+//   [sx kx tx]+//   [ky sy ty]+//   [ 0  0  1]+// Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation.+// The last row is assumed to be 0,0,1 and is not stored.+//+// Apart from nvgResetTransform(), each transformation function first creates+// specific transformation matrix and pre-multiplies the current transformation by it.+//+// Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore().++// Resets current transform to a identity matrix.+void nvgResetTransform(NVGcontext* ctx);++// Premultiplies current coordinate system by specified matrix.+// The parameters are interpreted as matrix as follows:+//   [a c e]+//   [b d f]+//   [0 0 1]+void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f);++// Translates current coordinate system.+void nvgTranslate(NVGcontext* ctx, float x, float y);++// Rotates current coordinate system. Angle is specified in radians.+void nvgRotate(NVGcontext* ctx, float angle);++// Skews the current coordinate system along X axis. Angle is specified in radians.+void nvgSkewX(NVGcontext* ctx, float angle);++// Skews the current coordinate system along Y axis. Angle is specified in radians.+void nvgSkewY(NVGcontext* ctx, float angle);++// Scales the current coordinate system.+void nvgScale(NVGcontext* ctx, float x, float y);++// Stores the top part (a-f) of the current transformation matrix in to the specified buffer.+//   [a c e]+//   [b d f]+//   [0 0 1]+// There should be space for 6 floats in the return buffer for the values a-f.+void nvgCurrentTransform(NVGcontext* ctx, float* xform);+++// The following functions can be used to make calculations on 2x3 transformation matrices.+// A 2x3 matrix is represented as float[6].++// Sets the transform to identity matrix.+void nvgTransformIdentity(float* dst);++// Sets the transform to translation matrix matrix.+void nvgTransformTranslate(float* dst, float tx, float ty);++// Sets the transform to scale matrix.+void nvgTransformScale(float* dst, float sx, float sy);++// Sets the transform to rotate matrix. Angle is specified in radians.+void nvgTransformRotate(float* dst, float a);++// Sets the transform to skew-x matrix. Angle is specified in radians.+void nvgTransformSkewX(float* dst, float a);++// Sets the transform to skew-y matrix. Angle is specified in radians.+void nvgTransformSkewY(float* dst, float a);++// Sets the transform to the result of multiplication of two transforms, of A = A*B.+void nvgTransformMultiply(float* dst, const float* src);++// Sets the transform to the result of multiplication of two transforms, of A = B*A.+void nvgTransformPremultiply(float* dst, const float* src);++// Sets the destination to inverse of specified transform.+// Returns 1 if the inverse could be calculated, else 0.+int nvgTransformInverse(float* dst, const float* src);++// Transform a point by given transform.+void nvgTransformPoint(float* dstx, float* dsty, const float* xform, float srcx, float srcy);++// Converts degrees to radians and vice versa.+float nvgDegToRad(float deg);+float nvgRadToDeg(float rad);++//+// Images+//+// NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering.+// In addition you can upload your own image. The image loading is provided by stb_image.+// The parameter imageFlags is combination of flags defined in NVGimageFlags.++// Creates image by loading it from the disk from specified file name.+// Returns handle to the image.+int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags);++// Creates image by loading it from the specified chunk of memory.+// Returns handle to the image.+int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata);++// Creates image from specified image data.+// Returns handle to the image.+int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data);++// Updates image data specified by image handle.+void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data);++// Returns the dimensions of a created image.+void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h);++// Deletes created image.+void nvgDeleteImage(NVGcontext* ctx, int image);++//+// Paints+//+// NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern.+// These can be used as paints for strokes and fills.++// Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates+// of the linear gradient, icol specifies the start color and ocol the end color.+// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().+NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float ey,+						   NVGcolor icol, NVGcolor ocol);++// Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering+// drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle,+// (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry+// the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient.+// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().+NVGpaint nvgBoxGradient(NVGcontext* ctx, float x, float y, float w, float h,+						float r, float f, NVGcolor icol, NVGcolor ocol);++// Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify+// the inner and outer radius of the gradient, icol specifies the start color and ocol the end color.+// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().+NVGpaint nvgRadialGradient(NVGcontext* ctx, float cx, float cy, float inr, float outr,+						   NVGcolor icol, NVGcolor ocol);++// Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern,+// (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render.+// The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().+NVGpaint nvgImagePattern(NVGcontext* ctx, float ox, float oy, float ex, float ey,+						 float angle, int image, float alpha);++//+// Scissoring+//+// Scissoring allows you to clip the rendering into a rectangle. This is useful for various+// user interface cases like rendering a text edit or a timeline.++// Sets the current scissor rectangle.+// The scissor rectangle is transformed by the current transform.+void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h);++// Intersects current scissor rectangle with the specified rectangle.+// The scissor rectangle is transformed by the current transform.+// Note: in case the rotation of previous scissor rect differs from+// the current one, the intersection will be done between the specified+// rectangle and the previous scissor rectangle transformed in the current+// transform space. The resulting shape is always rectangle.+void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h);++// Reset and disables scissoring.+void nvgResetScissor(NVGcontext* ctx);++//+// Paths+//+// Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths.+// Then you define one or more paths and sub-paths which describe the shape. The are functions+// to draw common shapes like rectangles and circles, and lower level step-by-step functions,+// which allow to define a path curve by curve.+//+// NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise+// winding and holes should have counter clockwise order. To specify winding of a path you can+// call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW.+//+// Finally you can fill the path using current fill style by calling nvgFill(), and stroke it+// with current stroke style by calling nvgStroke().+//+// The curve segments and sub-paths are transformed by the current transform.++// Clears the current path and sub-paths.+void nvgBeginPath(NVGcontext* ctx);++// Starts new sub-path with specified point as first point.+void nvgMoveTo(NVGcontext* ctx, float x, float y);++// Adds line segment from the last point in the path to the specified point.+void nvgLineTo(NVGcontext* ctx, float x, float y);++// Adds cubic bezier segment from last point in the path via two control points to the specified point.+void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y);++// Adds quadratic bezier segment from last point in the path via a control point to the specified point.+void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y);++// Adds an arc segment at the corner defined by the last path point, and two specified points.+void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius);++// Closes current sub-path with a line segment.+void nvgClosePath(NVGcontext* ctx);++// Sets the current sub-path winding, see NVGwinding and NVGsolidity.+void nvgPathWinding(NVGcontext* ctx, int dir);++// Creates new circle arc shaped sub-path. The arc center is at cx,cy, the arc radius is r,+// and the arc is drawn from angle a0 to a1, and swept in direction dir (NVG_CCW, or NVG_CW).+// Angles are specified in radians.+void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir);++// Creates new rectangle shaped sub-path.+void nvgRect(NVGcontext* ctx, float x, float y, float w, float h);++// Creates new rounded rectangle shaped sub-path.+void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r);++// Creates new rounded rectangle shaped sub-path with varying radii for each corner.+void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft);++// Creates new ellipse shaped sub-path.+void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry);++// Creates new circle shaped sub-path.+void nvgCircle(NVGcontext* ctx, float cx, float cy, float r);++// Fills the current path with current fill style.+void nvgFill(NVGcontext* ctx);++// Fills the current path with current stroke style.+void nvgStroke(NVGcontext* ctx);+++//+// Text+//+// NanoVG allows you to load .ttf files and use the font to render text.+//+// The appearance of the text can be defined by setting the current text style+// and by specifying the fill color. Common text and font settings such as+// font size, letter spacing and text align are supported. Font blur allows you+// to create simple text effects such as drop shadows.+//+// At render time the font face can be set based on the font handles or name.+//+// Font measure functions return values in local space, the calculations are+// carried in the same resolution as the final rendering. This is done because+// the text glyph positions are snapped to the nearest pixels sharp rendering.+//+// The local space means that values are not rotated or scale as per the current+// transformation. For example if you set font size to 12, which would mean that+// line height is 16, then regardless of the current scaling and rotation, the+// returned line height is always 16. Some measures may vary because of the scaling+// since aforementioned pixel snapping.+//+// While this may sound a little odd, the setup allows you to always render the+// same way regardless of scaling. I.e. following works regardless of scaling:+//+//		const char* txt = "Text me up.";+//		nvgTextBounds(vg, x,y, txt, NULL, bounds);+//		nvgBeginPath(vg);+//		nvgRoundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]);+//		nvgFill(vg);+//+// Note: currently only solid color fill is supported for text.++// Creates font by loading it from the disk from specified file name.+// Returns handle to the font.+int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename);++// Creates font by loading it from the specified memory chunk.+// Returns handle to the font.+int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData);++// Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found.+int nvgFindFont(NVGcontext* ctx, const char* name);++// Adds a fallback font by handle.+int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont);++// Adds a fallback font by name.+int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont);++// Sets the font size of current text style.+void nvgFontSize(NVGcontext* ctx, float size);++// Sets the blur of current text style.+void nvgFontBlur(NVGcontext* ctx, float blur);++// Sets the letter spacing of current text style.+void nvgTextLetterSpacing(NVGcontext* ctx, float spacing);++// Sets the proportional line height of current text style. The line height is specified as multiple of font size.+void nvgTextLineHeight(NVGcontext* ctx, float lineHeight);++// Sets the text align of current text style, see NVGalign for options.+void nvgTextAlign(NVGcontext* ctx, int align);++// Sets the font face based on specified id of current text style.+void nvgFontFaceId(NVGcontext* ctx, int font);++// Sets the font face based on specified name of current text style.+void nvgFontFace(NVGcontext* ctx, const char* font);++// Draws text string at specified location. If end is specified only the sub-string up to the end is drawn.+float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end);++// Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn.+// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.+// Words longer than the max width are slit at nearest character (i.e. no hyphenation).+void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end);++// Measures the specified text string. Parameter bounds should be a pointer to float[4],+// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax]+// Returns the horizontal advance of the measured text (i.e. where the next character should drawn).+// Measured values are returned in local coordinate space.+float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds);++// Measures the specified multi-text string. Parameter bounds should be a pointer to float[4],+// if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax]+// Measured values are returned in local coordinate space.+void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds);++// Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used.+// Measured values are returned in local coordinate space.+int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions);++// Returns the vertical metrics based on the current text style.+// Measured values are returned in local coordinate space.+void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh);++// Breaks the specified text into lines. If end is specified only the sub-string will be used.+// White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.+// Words longer than the max width are slit at nearest character (i.e. no hyphenation).+int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows);++//+// Internal Render API+//+enum NVGtexture {+	NVG_TEXTURE_ALPHA = 0x01,+	NVG_TEXTURE_RGBA = 0x02,+};++struct NVGscissor {+	float xform[6];+	float extent[2];+};+typedef struct NVGscissor NVGscissor;++struct NVGvertex {+	float x,y,u,v;+};+typedef struct NVGvertex NVGvertex;++struct NVGpath {+	int first;+	int count;+	unsigned char closed;+	int nbevel;+	NVGvertex* fill;+	int nfill;+	NVGvertex* stroke;+	int nstroke;+	int winding;+	int convex;+};+typedef struct NVGpath NVGpath;++struct NVGparams {+	void* userPtr;+	int edgeAntiAlias;+	int (*renderCreate)(void* uptr);+	int (*renderCreateTexture)(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data);+	int (*renderDeleteTexture)(void* uptr, int image);+	int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data);+	int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);+	void (*renderViewport)(void* uptr, int width, int height, float devicePixelRatio);+	void (*renderCancel)(void* uptr);+	void (*renderFlush)(void* uptr, NVGcompositeOperationState compositeOperation);+	void (*renderFill)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths);+	void (*renderStroke)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths);+	void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGscissor* scissor, const NVGvertex* verts, int nverts);+	void (*renderDelete)(void* uptr);+};+typedef struct NVGparams NVGparams;++// Constructor and destructor, called by the render back-end.+NVGcontext* nvgCreateInternal(NVGparams* params);+void nvgDeleteInternal(NVGcontext* ctx);++NVGparams* nvgInternalParams(NVGcontext* ctx);++// Debug function to dump cached path data.+void nvgDebugDumpPathCache(NVGcontext* ctx);++#ifdef _MSC_VER+#pragma warning(pop)+#endif++#define NVG_NOTUSED(v) for (;;) { (void)(1 ? (void)0 : ( (void)(v) ) ); break; }++#ifdef __cplusplus+}+#endif++#endif // NANOVG_H
+ nanovg/src/nanovg_gl.h view
@@ -0,0 +1,1592 @@+//+// Copyright (c) 2009-2013 Mikko Mononen memon@inside.org+//+// This software is provided 'as-is', without any express or implied+// warranty.  In no event will the authors be held liable for any damages+// arising from the use of this software.+// Permission is granted to anyone to use this software for any purpose,+// including commercial applications, and to alter it and redistribute it+// freely, subject to the following restrictions:+// 1. The origin of this software must not be misrepresented; you must not+//    claim that you wrote the original software. If you use this software+//    in a product, an acknowledgment in the product documentation would be+//    appreciated but is not required.+// 2. Altered source versions must be plainly marked as such, and must not be+//    misrepresented as being the original software.+// 3. This notice may not be removed or altered from any source distribution.+//+#ifndef NANOVG_GL_H+#define NANOVG_GL_H++#ifdef __cplusplus+extern "C" {+#endif++// Create flags++enum NVGcreateFlags {+	// Flag indicating if geometry based anti-aliasing is used (may not be needed when using MSAA).+	NVG_ANTIALIAS 		= 1<<0,+	// Flag indicating if strokes should be drawn using stencil buffer. The rendering will be a little+	// slower, but path overlaps (i.e. self-intersecting or sharp turns) will be drawn just once.+	NVG_STENCIL_STROKES	= 1<<1,+	// Flag indicating that additional debug checks are done.+	NVG_DEBUG 			= 1<<2,+};++#if defined NANOVG_GL2_IMPLEMENTATION+#  define NANOVG_GL2 1+#  define NANOVG_GL_IMPLEMENTATION 1+#elif defined NANOVG_GL3_IMPLEMENTATION+#  define NANOVG_GL3 1+#  define NANOVG_GL_IMPLEMENTATION 1+#  define NANOVG_GL_USE_UNIFORMBUFFER 1+#elif defined NANOVG_GLES2_IMPLEMENTATION+#  define NANOVG_GLES2 1+#  define NANOVG_GL_IMPLEMENTATION 1+#elif defined NANOVG_GLES3_IMPLEMENTATION+#  define NANOVG_GLES3 1+#  define NANOVG_GL_IMPLEMENTATION 1+#endif++#define NANOVG_GL_USE_STATE_FILTER (1)++// Creates NanoVG contexts for different OpenGL (ES) versions.+// Flags should be combination of the create flags above.++#if defined NANOVG_GL2++NVGcontext* nvgCreateGL2(int flags);+void nvgDeleteGL2(NVGcontext* ctx);++int nvglCreateImageFromHandleGL2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);+GLuint nvglImageHandleGL2(NVGcontext* ctx, int image);++#endif++#if defined NANOVG_GL3++NVGcontext* nvgCreateGL3(int flags);+void nvgDeleteGL3(NVGcontext* ctx);++int nvglCreateImageFromHandleGL3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);+GLuint nvglImageHandleGL3(NVGcontext* ctx, int image);++#endif++#if defined NANOVG_GLES2++NVGcontext* nvgCreateGLES2(int flags);+void nvgDeleteGLES2(NVGcontext* ctx);++int nvglCreateImageFromHandleGLES2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);+GLuint nvglImageHandleGLES2(NVGcontext* ctx, int image);++#endif++#if defined NANOVG_GLES3++NVGcontext* nvgCreateGLES3(int flags);+void nvgDeleteGLES3(NVGcontext* ctx);++int nvglCreateImageFromHandleGLES3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);+GLuint nvglImageHandleGLES3(NVGcontext* ctx, int image);++#endif++// These are additional flags on top of NVGimageFlags.+enum NVGimageFlagsGL {+	NVG_IMAGE_NODELETE			= 1<<16,	// Do not delete GL texture handle.+};++#ifdef __cplusplus+}+#endif++#endif /* NANOVG_GL_H */++#ifdef NANOVG_GL_IMPLEMENTATION++#include <stdlib.h>+#include <stdio.h>+#include <string.h>+#include <math.h>+#include "nanovg.h"++enum GLNVGuniformLoc {+	GLNVG_LOC_VIEWSIZE,+	GLNVG_LOC_TEX,+	GLNVG_LOC_FRAG,+	GLNVG_MAX_LOCS+};++enum GLNVGshaderType {+	NSVG_SHADER_FILLGRAD,+	NSVG_SHADER_FILLIMG,+	NSVG_SHADER_SIMPLE,+	NSVG_SHADER_IMG+};++#if NANOVG_GL_USE_UNIFORMBUFFER+enum GLNVGuniformBindings {+	GLNVG_FRAG_BINDING = 0,+};+#endif++struct GLNVGshader {+	GLuint prog;+	GLuint frag;+	GLuint vert;+	GLint loc[GLNVG_MAX_LOCS];+};+typedef struct GLNVGshader GLNVGshader;++struct GLNVGtexture {+	int id;+	GLuint tex;+	int width, height;+	int type;+	int flags;+};+typedef struct GLNVGtexture GLNVGtexture;++enum GLNVGcallType {+	GLNVG_NONE = 0,+	GLNVG_FILL,+	GLNVG_CONVEXFILL,+	GLNVG_STROKE,+	GLNVG_TRIANGLES,+};++struct GLNVGcall {+	int type;+	int image;+	int pathOffset;+	int pathCount;+	int triangleOffset;+	int triangleCount;+	int uniformOffset;+};+typedef struct GLNVGcall GLNVGcall;++struct GLNVGpath {+	int fillOffset;+	int fillCount;+	int strokeOffset;+	int strokeCount;+};+typedef struct GLNVGpath GLNVGpath;++struct GLNVGfragUniforms {+	#if NANOVG_GL_USE_UNIFORMBUFFER+		float scissorMat[12]; // matrices are actually 3 vec4s+		float paintMat[12];+		struct NVGcolor innerCol;+		struct NVGcolor outerCol;+		float scissorExt[2];+		float scissorScale[2];+		float extent[2];+		float radius;+		float feather;+		float strokeMult;+		float strokeThr;+		int texType;+		int type;+	#else+		// note: after modifying layout or size of uniform array,+		// don't forget to also update the fragment shader source!+		#define NANOVG_GL_UNIFORMARRAY_SIZE 11+		union {+			struct {+				float scissorMat[12]; // matrices are actually 3 vec4s+				float paintMat[12];+				struct NVGcolor innerCol;+				struct NVGcolor outerCol;+				float scissorExt[2];+				float scissorScale[2];+				float extent[2];+				float radius;+				float feather;+				float strokeMult;+				float strokeThr;+				float texType;+				float type;+			};+			float uniformArray[NANOVG_GL_UNIFORMARRAY_SIZE][4];+		};+	#endif+};+typedef struct GLNVGfragUniforms GLNVGfragUniforms;++struct GLNVGcontext {+	GLNVGshader shader;+	GLNVGtexture* textures;+	float view[2];+	int ntextures;+	int ctextures;+	int textureId;+	GLuint vertBuf;+#if defined NANOVG_GL3+	GLuint vertArr;+#endif+#if NANOVG_GL_USE_UNIFORMBUFFER+	GLuint fragBuf;+#endif+	int fragSize;+	int flags;++	// Per frame buffers+	GLNVGcall* calls;+	int ccalls;+	int ncalls;+	GLNVGpath* paths;+	int cpaths;+	int npaths;+	struct NVGvertex* verts;+	int cverts;+	int nverts;+	unsigned char* uniforms;+	int cuniforms;+	int nuniforms;++	// cached state+	#if NANOVG_GL_USE_STATE_FILTER+	GLuint boundTexture;+	GLuint stencilMask;+	GLenum stencilFunc;+	GLint stencilFuncRef;+	GLuint stencilFuncMask;+	#endif+};+typedef struct GLNVGcontext GLNVGcontext;++static int glnvg__maxi(int a, int b) { return a > b ? a : b; }++#ifdef NANOVG_GLES2+static unsigned int glnvg__nearestPow2(unsigned int num)+{+	unsigned n = num > 0 ? num - 1 : 0;+	n |= n >> 1;+	n |= n >> 2;+	n |= n >> 4;+	n |= n >> 8;+	n |= n >> 16;+	n++;+	return n;+}+#endif++static void glnvg__bindTexture(GLNVGcontext* gl, GLuint tex)+{+#if NANOVG_GL_USE_STATE_FILTER+	if (gl->boundTexture != tex) {+		gl->boundTexture = tex;+		glBindTexture(GL_TEXTURE_2D, tex);+	}+#else+	glBindTexture(GL_TEXTURE_2D, tex);+#endif+}++static void glnvg__stencilMask(GLNVGcontext* gl, GLuint mask)+{+#if NANOVG_GL_USE_STATE_FILTER+	if (gl->stencilMask != mask) {+		gl->stencilMask = mask;+		glStencilMask(mask);+	}+#else+	glStencilMask(mask);+#endif+}++static void glnvg__stencilFunc(GLNVGcontext* gl, GLenum func, GLint ref, GLuint mask)+{+#if NANOVG_GL_USE_STATE_FILTER+	if ((gl->stencilFunc != func) ||+		(gl->stencilFuncRef != ref) ||+		(gl->stencilFuncMask != mask)) {++		gl->stencilFunc = func;+		gl->stencilFuncRef = ref;+		gl->stencilFuncMask = mask;+		glStencilFunc(func, ref, mask);+	}+#else+	glStencilFunc(func, ref, mask);+#endif+}++static GLNVGtexture* glnvg__allocTexture(GLNVGcontext* gl)+{+	GLNVGtexture* tex = NULL;+	int i;++	for (i = 0; i < gl->ntextures; i++) {+		if (gl->textures[i].id == 0) {+			tex = &gl->textures[i];+			break;+		}+	}+	if (tex == NULL) {+		if (gl->ntextures+1 > gl->ctextures) {+			GLNVGtexture* textures;+			int ctextures = glnvg__maxi(gl->ntextures+1, 4) +  gl->ctextures/2; // 1.5x Overallocate+			textures = (GLNVGtexture*)realloc(gl->textures, sizeof(GLNVGtexture)*ctextures);+			if (textures == NULL) return NULL;+			gl->textures = textures;+			gl->ctextures = ctextures;+		}+		tex = &gl->textures[gl->ntextures++];+	}++	memset(tex, 0, sizeof(*tex));+	tex->id = ++gl->textureId;++	return tex;+}++static GLNVGtexture* glnvg__findTexture(GLNVGcontext* gl, int id)+{+	int i;+	for (i = 0; i < gl->ntextures; i++)+		if (gl->textures[i].id == id)+			return &gl->textures[i];+	return NULL;+}++static int glnvg__deleteTexture(GLNVGcontext* gl, int id)+{+	int i;+	for (i = 0; i < gl->ntextures; i++) {+		if (gl->textures[i].id == id) {+			if (gl->textures[i].tex != 0 && (gl->textures[i].flags & NVG_IMAGE_NODELETE) == 0)+				glDeleteTextures(1, &gl->textures[i].tex);+			memset(&gl->textures[i], 0, sizeof(gl->textures[i]));+			return 1;+		}+	}+	return 0;+}++static void glnvg__dumpShaderError(GLuint shader, const char* name, const char* type)+{+	GLchar str[512+1];+	GLsizei len = 0;+	glGetShaderInfoLog(shader, 512, &len, str);+	if (len > 512) len = 512;+	str[len] = '\0';+	printf("Shader %s/%s error:\n%s\n", name, type, str);+}++static void glnvg__dumpProgramError(GLuint prog, const char* name)+{+	GLchar str[512+1];+	GLsizei len = 0;+	glGetProgramInfoLog(prog, 512, &len, str);+	if (len > 512) len = 512;+	str[len] = '\0';+	printf("Program %s error:\n%s\n", name, str);+}++static void glnvg__checkError(GLNVGcontext* gl, const char* str)+{+	GLenum err;+	if ((gl->flags & NVG_DEBUG) == 0) return;+	err = glGetError();+	if (err != GL_NO_ERROR) {+		printf("Error %08x after %s\n", err, str);+		return;+	}+}++static int glnvg__createShader(GLNVGshader* shader, const char* name, const char* header, const char* opts, const char* vshader, const char* fshader)+{+	GLint status;+	GLuint prog, vert, frag;+	const char* str[3];+	str[0] = header;+	str[1] = opts != NULL ? opts : "";++	memset(shader, 0, sizeof(*shader));++	prog = glCreateProgram();+	vert = glCreateShader(GL_VERTEX_SHADER);+	frag = glCreateShader(GL_FRAGMENT_SHADER);+	str[2] = vshader;+	glShaderSource(vert, 3, str, 0);+	str[2] = fshader;+	glShaderSource(frag, 3, str, 0);++	glCompileShader(vert);+	glGetShaderiv(vert, GL_COMPILE_STATUS, &status);+	if (status != GL_TRUE) {+		glnvg__dumpShaderError(vert, name, "vert");+		return 0;+	}++	glCompileShader(frag);+	glGetShaderiv(frag, GL_COMPILE_STATUS, &status);+	if (status != GL_TRUE) {+		glnvg__dumpShaderError(frag, name, "frag");+		return 0;+	}++	glAttachShader(prog, vert);+	glAttachShader(prog, frag);++	glBindAttribLocation(prog, 0, "vertex");+	glBindAttribLocation(prog, 1, "tcoord");++	glLinkProgram(prog);+	glGetProgramiv(prog, GL_LINK_STATUS, &status);+	if (status != GL_TRUE) {+		glnvg__dumpProgramError(prog, name);+		return 0;+	}++	shader->prog = prog;+	shader->vert = vert;+	shader->frag = frag;++	return 1;+}++static void glnvg__deleteShader(GLNVGshader* shader)+{+	if (shader->prog != 0)+		glDeleteProgram(shader->prog);+	if (shader->vert != 0)+		glDeleteShader(shader->vert);+	if (shader->frag != 0)+		glDeleteShader(shader->frag);+}++static void glnvg__getUniforms(GLNVGshader* shader)+{+	shader->loc[GLNVG_LOC_VIEWSIZE] = glGetUniformLocation(shader->prog, "viewSize");+	shader->loc[GLNVG_LOC_TEX] = glGetUniformLocation(shader->prog, "tex");++#if NANOVG_GL_USE_UNIFORMBUFFER+	shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag");+#else+	shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag");+#endif+}++static int glnvg__renderCreate(void* uptr)+{+	GLNVGcontext* gl = (GLNVGcontext*)uptr;+	int align = 4;++	// TODO: mediump float may not be enough for GLES2 in iOS.+	// see the following discussion: https://github.com/memononen/nanovg/issues/46+	static const char* shaderHeader =+#if defined NANOVG_GL2+		"#define NANOVG_GL2 1\n"+#elif defined NANOVG_GL3+		"#version 150 core\n"+		"#define NANOVG_GL3 1\n"+#elif defined NANOVG_GLES2+		"#version 100\n"+		"#define NANOVG_GL2 1\n"+#elif defined NANOVG_GLES3+		"#version 300 es\n"+		"#define NANOVG_GL3 1\n"+#endif++#if NANOVG_GL_USE_UNIFORMBUFFER+	"#define USE_UNIFORMBUFFER 1\n"+#else+	"#define UNIFORMARRAY_SIZE 11\n"+#endif+	"\n";++	static const char* fillVertShader =+		"#ifdef NANOVG_GL3\n"+		"	uniform vec2 viewSize;\n"+		"	in vec2 vertex;\n"+		"	in vec2 tcoord;\n"+		"	out vec2 ftcoord;\n"+		"	out vec2 fpos;\n"+		"#else\n"+		"	uniform vec2 viewSize;\n"+		"	attribute vec2 vertex;\n"+		"	attribute vec2 tcoord;\n"+		"	varying vec2 ftcoord;\n"+		"	varying vec2 fpos;\n"+		"#endif\n"+		"void main(void) {\n"+		"	ftcoord = tcoord;\n"+		"	fpos = vertex;\n"+		"	gl_Position = vec4(2.0*vertex.x/viewSize.x - 1.0, 1.0 - 2.0*vertex.y/viewSize.y, 0, 1);\n"+		"}\n";++	static const char* fillFragShader =+		"#ifdef GL_ES\n"+		"#if defined(GL_FRAGMENT_PRECISION_HIGH) || defined(NANOVG_GL3)\n"+		" precision highp float;\n"+		"#else\n"+		" precision mediump float;\n"+		"#endif\n"+		"#endif\n"+		"#ifdef NANOVG_GL3\n"+		"#ifdef USE_UNIFORMBUFFER\n"+		"	layout(std140) uniform frag {\n"+		"		mat3 scissorMat;\n"+		"		mat3 paintMat;\n"+		"		vec4 innerCol;\n"+		"		vec4 outerCol;\n"+		"		vec2 scissorExt;\n"+		"		vec2 scissorScale;\n"+		"		vec2 extent;\n"+		"		float radius;\n"+		"		float feather;\n"+		"		float strokeMult;\n"+		"		float strokeThr;\n"+		"		int texType;\n"+		"		int type;\n"+		"	};\n"+		"#else\n" // NANOVG_GL3 && !USE_UNIFORMBUFFER+		"	uniform vec4 frag[UNIFORMARRAY_SIZE];\n"+		"#endif\n"+		"	uniform sampler2D tex;\n"+		"	in vec2 ftcoord;\n"+		"	in vec2 fpos;\n"+		"	out vec4 outColor;\n"+		"#else\n" // !NANOVG_GL3+		"	uniform vec4 frag[UNIFORMARRAY_SIZE];\n"+		"	uniform sampler2D tex;\n"+		"	varying vec2 ftcoord;\n"+		"	varying vec2 fpos;\n"+		"#endif\n"+		"#ifndef USE_UNIFORMBUFFER\n"+		"	#define scissorMat mat3(frag[0].xyz, frag[1].xyz, frag[2].xyz)\n"+		"	#define paintMat mat3(frag[3].xyz, frag[4].xyz, frag[5].xyz)\n"+		"	#define innerCol frag[6]\n"+		"	#define outerCol frag[7]\n"+		"	#define scissorExt frag[8].xy\n"+		"	#define scissorScale frag[8].zw\n"+		"	#define extent frag[9].xy\n"+		"	#define radius frag[9].z\n"+		"	#define feather frag[9].w\n"+		"	#define strokeMult frag[10].x\n"+		"	#define strokeThr frag[10].y\n"+		"	#define texType int(frag[10].z)\n"+		"	#define type int(frag[10].w)\n"+		"#endif\n"+		"\n"+		"float sdroundrect(vec2 pt, vec2 ext, float rad) {\n"+		"	vec2 ext2 = ext - vec2(rad,rad);\n"+		"	vec2 d = abs(pt) - ext2;\n"+		"	return min(max(d.x,d.y),0.0) + length(max(d,0.0)) - rad;\n"+		"}\n"+		"\n"+		"// Scissoring\n"+		"float scissorMask(vec2 p) {\n"+		"	vec2 sc = (abs((scissorMat * vec3(p,1.0)).xy) - scissorExt);\n"+		"	sc = vec2(0.5,0.5) - sc * scissorScale;\n"+		"	return clamp(sc.x,0.0,1.0) * clamp(sc.y,0.0,1.0);\n"+		"}\n"+		"#ifdef EDGE_AA\n"+		"// Stroke - from [0..1] to clipped pyramid, where the slope is 1px.\n"+		"float strokeMask() {\n"+		"	return min(1.0, (1.0-abs(ftcoord.x*2.0-1.0))*strokeMult) * min(1.0, ftcoord.y);\n"+		"}\n"+		"#endif\n"+		"\n"+		"void main(void) {\n"+		"   vec4 result;\n"+		"	float scissor = scissorMask(fpos);\n"+		"#ifdef EDGE_AA\n"+		"	float strokeAlpha = strokeMask();\n"+		"#else\n"+		"	float strokeAlpha = 1.0;\n"+		"#endif\n"+		"	if (type == 0) {			// Gradient\n"+		"		// Calculate gradient color using box gradient\n"+		"		vec2 pt = (paintMat * vec3(fpos,1.0)).xy;\n"+		"		float d = clamp((sdroundrect(pt, extent, radius) + feather*0.5) / feather, 0.0, 1.0);\n"+		"		vec4 color = mix(innerCol,outerCol,d);\n"+		"		// Combine alpha\n"+		"		color *= strokeAlpha * scissor;\n"+		"		result = color;\n"+		"	} else if (type == 1) {		// Image\n"+		"		// Calculate color fron texture\n"+		"		vec2 pt = (paintMat * vec3(fpos,1.0)).xy / extent;\n"+		"#ifdef NANOVG_GL3\n"+		"		vec4 color = texture(tex, pt);\n"+		"#else\n"+		"		vec4 color = texture2D(tex, pt);\n"+		"#endif\n"+		"		if (texType == 1) color = vec4(color.xyz*color.w,color.w);"+		"		if (texType == 2) color = vec4(color.x);"+		"		// Apply color tint and alpha.\n"+		"		color *= innerCol;\n"+		"		// Combine alpha\n"+		"		color *= strokeAlpha * scissor;\n"+		"		result = color;\n"+		"	} else if (type == 2) {		// Stencil fill\n"+		"		result = vec4(1,1,1,1);\n"+		"	} else if (type == 3) {		// Textured tris\n"+		"#ifdef NANOVG_GL3\n"+		"		vec4 color = texture(tex, ftcoord);\n"+		"#else\n"+		"		vec4 color = texture2D(tex, ftcoord);\n"+		"#endif\n"+		"		if (texType == 1) color = vec4(color.xyz*color.w,color.w);"+		"		if (texType == 2) color = vec4(color.x);"+		"		color *= scissor;\n"+		"		result = color * innerCol;\n"+		"	}\n"+		"#ifdef EDGE_AA\n"+		"	if (strokeAlpha < strokeThr) discard;\n"+		"#endif\n"+		"#ifdef NANOVG_GL3\n"+		"	outColor = result;\n"+		"#else\n"+		"	gl_FragColor = result;\n"+		"#endif\n"+		"}\n";++	glnvg__checkError(gl, "init");++	if (gl->flags & NVG_ANTIALIAS) {+		if (glnvg__createShader(&gl->shader, "shader", shaderHeader, "#define EDGE_AA 1\n", fillVertShader, fillFragShader) == 0)+			return 0;+	} else {+		if (glnvg__createShader(&gl->shader, "shader", shaderHeader, NULL, fillVertShader, fillFragShader) == 0)+			return 0;+	}++	glnvg__checkError(gl, "uniform locations");+	glnvg__getUniforms(&gl->shader);++	// Create dynamic vertex array+#if defined NANOVG_GL3+	glGenVertexArrays(1, &gl->vertArr);+#endif+	glGenBuffers(1, &gl->vertBuf);++#if NANOVG_GL_USE_UNIFORMBUFFER+	// Create UBOs+	glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING);+	glGenBuffers(1, &gl->fragBuf);+	glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &align);+#endif+	gl->fragSize = sizeof(GLNVGfragUniforms) + align - sizeof(GLNVGfragUniforms) % align;++	glnvg__checkError(gl, "create done");++	glFinish();++	return 1;+}++static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data)+{+	GLNVGcontext* gl = (GLNVGcontext*)uptr;+	GLNVGtexture* tex = glnvg__allocTexture(gl);++	if (tex == NULL) return 0;++#ifdef NANOVG_GLES2+	// Check for non-power of 2.+	if (glnvg__nearestPow2(w) != (unsigned int)w || glnvg__nearestPow2(h) != (unsigned int)h) {+		// No repeat+		if ((imageFlags & NVG_IMAGE_REPEATX) != 0 || (imageFlags & NVG_IMAGE_REPEATY) != 0) {+			printf("Repeat X/Y is not supported for non power-of-two textures (%d x %d)\n", w, h);+			imageFlags &= ~(NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);+		}+		// No mips.+		if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) {+			printf("Mip-maps is not support for non power-of-two textures (%d x %d)\n", w, h);+			imageFlags &= ~NVG_IMAGE_GENERATE_MIPMAPS;+		}+	}+#endif++	glGenTextures(1, &tex->tex);+	tex->width = w;+	tex->height = h;+	tex->type = type;+	tex->flags = imageFlags;+	glnvg__bindTexture(gl, tex->tex);++	glPixelStorei(GL_UNPACK_ALIGNMENT,1);+#ifndef NANOVG_GLES2+	glPixelStorei(GL_UNPACK_ROW_LENGTH, tex->width);+	glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);+	glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);+#endif++#if defined (NANOVG_GL2)+	// GL 1.4 and later has support for generating mipmaps using a tex parameter.+	if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) {+		glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);+	}+#endif++	if (type == NVG_TEXTURE_RGBA)+		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);+	else+#if defined(NANOVG_GLES2)+		glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);+#elif defined(NANOVG_GLES3)+		glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data);+#else+		glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data);+#endif++	if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) {+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);+	} else {+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);+	}+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);++	if (imageFlags & NVG_IMAGE_REPEATX)+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);+	else+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);++	if (imageFlags & NVG_IMAGE_REPEATY)+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);+	else+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);++	glPixelStorei(GL_UNPACK_ALIGNMENT, 4);+#ifndef NANOVG_GLES2+	glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);+	glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);+	glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);+#endif++	// The new way to build mipmaps on GLES and GL3+#if !defined(NANOVG_GL2)+	if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) {+		glGenerateMipmap(GL_TEXTURE_2D);+	}+#endif++	glnvg__checkError(gl, "create tex");+	glnvg__bindTexture(gl, 0);++	return tex->id;+}+++static int glnvg__renderDeleteTexture(void* uptr, int image)+{+	GLNVGcontext* gl = (GLNVGcontext*)uptr;+	return glnvg__deleteTexture(gl, image);+}++static int glnvg__renderUpdateTexture(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data)+{+	GLNVGcontext* gl = (GLNVGcontext*)uptr;+	GLNVGtexture* tex = glnvg__findTexture(gl, image);++	if (tex == NULL) return 0;+	glnvg__bindTexture(gl, tex->tex);++	glPixelStorei(GL_UNPACK_ALIGNMENT,1);++#ifndef NANOVG_GLES2+	glPixelStorei(GL_UNPACK_ROW_LENGTH, tex->width);+	glPixelStorei(GL_UNPACK_SKIP_PIXELS, x);+	glPixelStorei(GL_UNPACK_SKIP_ROWS, y);+#else+	// No support for all of skip, need to update a whole row at a time.+	if (tex->type == NVG_TEXTURE_RGBA)+		data += y*tex->width*4;+	else+		data += y*tex->width;+	x = 0;+	w = tex->width;+#endif++	if (tex->type == NVG_TEXTURE_RGBA)+		glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RGBA, GL_UNSIGNED_BYTE, data);+	else+#ifdef NANOVG_GLES2+		glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);+#else+		glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RED, GL_UNSIGNED_BYTE, data);+#endif++	glPixelStorei(GL_UNPACK_ALIGNMENT, 4);+#ifndef NANOVG_GLES2+	glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);+	glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);+	glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);+#endif++	glnvg__bindTexture(gl, 0);++	return 1;+}++static int glnvg__renderGetTextureSize(void* uptr, int image, int* w, int* h)+{+	GLNVGcontext* gl = (GLNVGcontext*)uptr;+	GLNVGtexture* tex = glnvg__findTexture(gl, image);+	if (tex == NULL) return 0;+	*w = tex->width;+	*h = tex->height;+	return 1;+}++static void glnvg__xformToMat3x4(float* m3, float* t)+{+	m3[0] = t[0];+	m3[1] = t[1];+	m3[2] = 0.0f;+	m3[3] = 0.0f;+	m3[4] = t[2];+	m3[5] = t[3];+	m3[6] = 0.0f;+	m3[7] = 0.0f;+	m3[8] = t[4];+	m3[9] = t[5];+	m3[10] = 1.0f;+	m3[11] = 0.0f;+}++static NVGcolor glnvg__premulColor(NVGcolor c)+{+	c.r *= c.a;+	c.g *= c.a;+	c.b *= c.a;+	return c;+}++static int glnvg__convertPaint(GLNVGcontext* gl, GLNVGfragUniforms* frag, NVGpaint* paint,+							   NVGscissor* scissor, float width, float fringe, float strokeThr)+{+	GLNVGtexture* tex = NULL;+	float invxform[6];++	memset(frag, 0, sizeof(*frag));++	frag->innerCol = glnvg__premulColor(paint->innerColor);+	frag->outerCol = glnvg__premulColor(paint->outerColor);++	if (scissor->extent[0] < -0.5f || scissor->extent[1] < -0.5f) {+		memset(frag->scissorMat, 0, sizeof(frag->scissorMat));+		frag->scissorExt[0] = 1.0f;+		frag->scissorExt[1] = 1.0f;+		frag->scissorScale[0] = 1.0f;+		frag->scissorScale[1] = 1.0f;+	} else {+		nvgTransformInverse(invxform, scissor->xform);+		glnvg__xformToMat3x4(frag->scissorMat, invxform);+		frag->scissorExt[0] = scissor->extent[0];+		frag->scissorExt[1] = scissor->extent[1];+		frag->scissorScale[0] = sqrtf(scissor->xform[0]*scissor->xform[0] + scissor->xform[2]*scissor->xform[2]) / fringe;+		frag->scissorScale[1] = sqrtf(scissor->xform[1]*scissor->xform[1] + scissor->xform[3]*scissor->xform[3]) / fringe;+	}++	memcpy(frag->extent, paint->extent, sizeof(frag->extent));+	frag->strokeMult = (width*0.5f + fringe*0.5f) / fringe;+	frag->strokeThr = strokeThr;++	if (paint->image != 0) {+		tex = glnvg__findTexture(gl, paint->image);+		if (tex == NULL) return 0;+		if ((tex->flags & NVG_IMAGE_FLIPY) != 0) {+			float m1[6], m2[6];+			nvgTransformTranslate(m1, 0.0f, frag->extent[1] * 0.5f);+			nvgTransformMultiply(m1, paint->xform);+			nvgTransformScale(m2, 1.0f, -1.0f);+			nvgTransformMultiply(m2, m1);+			nvgTransformTranslate(m1, 0.0f, -frag->extent[1] * 0.5f);+			nvgTransformMultiply(m1, m2);+			nvgTransformInverse(invxform, m1);+		} else {+			nvgTransformInverse(invxform, paint->xform);+		}+		frag->type = NSVG_SHADER_FILLIMG;++		if (tex->type == NVG_TEXTURE_RGBA)+			frag->texType = (tex->flags & NVG_IMAGE_PREMULTIPLIED) ? 0 : 1;+		else+			frag->texType = 2;+//		printf("frag->texType = %d\n", frag->texType);+	} else {+		frag->type = NSVG_SHADER_FILLGRAD;+		frag->radius = paint->radius;+		frag->feather = paint->feather;+		nvgTransformInverse(invxform, paint->xform);+	}++	glnvg__xformToMat3x4(frag->paintMat, invxform);++	return 1;+}++static GLNVGfragUniforms* nvg__fragUniformPtr(GLNVGcontext* gl, int i);++static void glnvg__setUniforms(GLNVGcontext* gl, int uniformOffset, int image)+{+#if NANOVG_GL_USE_UNIFORMBUFFER+	glBindBufferRange(GL_UNIFORM_BUFFER, GLNVG_FRAG_BINDING, gl->fragBuf, uniformOffset, sizeof(GLNVGfragUniforms));+#else+	GLNVGfragUniforms* frag = nvg__fragUniformPtr(gl, uniformOffset);+	glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][0]));+#endif++	if (image != 0) {+		GLNVGtexture* tex = glnvg__findTexture(gl, image);+		glnvg__bindTexture(gl, tex != NULL ? tex->tex : 0);+		glnvg__checkError(gl, "tex paint tex");+	} else {+		glnvg__bindTexture(gl, 0);+	}+}++static void glnvg__renderViewport(void* uptr, int width, int height, float devicePixelRatio)+{+	GLNVGcontext* gl = (GLNVGcontext*)uptr;+	gl->view[0] = (float)width;+	gl->view[1] = (float)height;+}++static void glnvg__fill(GLNVGcontext* gl, GLNVGcall* call)+{+	GLNVGpath* paths = &gl->paths[call->pathOffset];+	int i, npaths = call->pathCount;++	// Draw shapes+	glEnable(GL_STENCIL_TEST);+	glnvg__stencilMask(gl, 0xff);+	glnvg__stencilFunc(gl, GL_ALWAYS, 0, 0xff);+	glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);++	// set bindpoint for solid loc+	glnvg__setUniforms(gl, call->uniformOffset, 0);+	glnvg__checkError(gl, "fill simple");++	glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR_WRAP);+	glStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR_WRAP);+	glDisable(GL_CULL_FACE);+	for (i = 0; i < npaths; i++)+		glDrawArrays(GL_TRIANGLE_FAN, paths[i].fillOffset, paths[i].fillCount);+	glEnable(GL_CULL_FACE);++	// Draw anti-aliased pixels+	glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);++	glnvg__setUniforms(gl, call->uniformOffset + gl->fragSize, call->image);+	glnvg__checkError(gl, "fill fill");++	if (gl->flags & NVG_ANTIALIAS) {+		glnvg__stencilFunc(gl, GL_EQUAL, 0x00, 0xff);+		glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);+		// Draw fringes+		for (i = 0; i < npaths; i++)+			glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount);+	}++	// Draw fill+	glnvg__stencilFunc(gl, GL_NOTEQUAL, 0x0, 0xff);+	glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);+	glDrawArrays(GL_TRIANGLES, call->triangleOffset, call->triangleCount);++	glDisable(GL_STENCIL_TEST);+}++static void glnvg__convexFill(GLNVGcontext* gl, GLNVGcall* call)+{+	GLNVGpath* paths = &gl->paths[call->pathOffset];+	int i, npaths = call->pathCount;++	glnvg__setUniforms(gl, call->uniformOffset, call->image);+	glnvg__checkError(gl, "convex fill");++	for (i = 0; i < npaths; i++)+		glDrawArrays(GL_TRIANGLE_FAN, paths[i].fillOffset, paths[i].fillCount);+	if (gl->flags & NVG_ANTIALIAS) {+		// Draw fringes+		for (i = 0; i < npaths; i++)+			glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount);+	}+}++static void glnvg__stroke(GLNVGcontext* gl, GLNVGcall* call)+{+	GLNVGpath* paths = &gl->paths[call->pathOffset];+	int npaths = call->pathCount, i;++	if (gl->flags & NVG_STENCIL_STROKES) {++		glEnable(GL_STENCIL_TEST);+		glnvg__stencilMask(gl, 0xff);++		// Fill the stroke base without overlap+		glnvg__stencilFunc(gl, GL_EQUAL, 0x0, 0xff);+		glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);+		glnvg__setUniforms(gl, call->uniformOffset + gl->fragSize, call->image);+		glnvg__checkError(gl, "stroke fill 0");+		for (i = 0; i < npaths; i++)+			glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount);++		// Draw anti-aliased pixels.+		glnvg__setUniforms(gl, call->uniformOffset, call->image);+		glnvg__stencilFunc(gl, GL_EQUAL, 0x00, 0xff);+		glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);+		for (i = 0; i < npaths; i++)+			glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount);++		// Clear stencil buffer.+		glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);+		glnvg__stencilFunc(gl, GL_ALWAYS, 0x0, 0xff);+		glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);+		glnvg__checkError(gl, "stroke fill 1");+		for (i = 0; i < npaths; i++)+			glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount);+		glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);++		glDisable(GL_STENCIL_TEST);++//		glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset + gl->fragSize), paint, scissor, strokeWidth, fringe, 1.0f - 0.5f/255.0f);++	} else {+		glnvg__setUniforms(gl, call->uniformOffset, call->image);+		glnvg__checkError(gl, "stroke fill");+		// Draw Strokes+		for (i = 0; i < npaths; i++)+			glDrawArrays(GL_TRIANGLE_STRIP, paths[i].strokeOffset, paths[i].strokeCount);+	}+}++static void glnvg__triangles(GLNVGcontext* gl, GLNVGcall* call)+{+	glnvg__setUniforms(gl, call->uniformOffset, call->image);+	glnvg__checkError(gl, "triangles fill");++	glDrawArrays(GL_TRIANGLES, call->triangleOffset, call->triangleCount);+}++static void glnvg__renderCancel(void* uptr) {+	GLNVGcontext* gl = (GLNVGcontext*)uptr;+	gl->nverts = 0;+	gl->npaths = 0;+	gl->ncalls = 0;+	gl->nuniforms = 0;+}++static GLenum glnvg_convertBlendFuncFactor(int factor)+{+	if (factor == NVG_ZERO)+		return GL_ZERO;+	if (factor == NVG_ONE)+		return GL_ONE;+	if (factor == NVG_SRC_COLOR)+		return GL_SRC_COLOR;+	if (factor == NVG_ONE_MINUS_SRC_COLOR)+		return GL_ONE_MINUS_SRC_COLOR;+	if (factor == NVG_DST_COLOR)+		return GL_DST_COLOR;+	if (factor == NVG_ONE_MINUS_DST_COLOR)+		return GL_ONE_MINUS_DST_COLOR;+	if (factor == NVG_SRC_ALPHA)+		return GL_SRC_ALPHA;+	if (factor == NVG_ONE_MINUS_SRC_ALPHA)+		return GL_ONE_MINUS_SRC_ALPHA;+	if (factor == NVG_DST_ALPHA)+		return GL_DST_ALPHA;+	if (factor == NVG_ONE_MINUS_DST_ALPHA)+		return GL_ONE_MINUS_DST_ALPHA;+	if (factor == NVG_SRC_ALPHA_SATURATE)+		return GL_SRC_ALPHA_SATURATE;+	return GL_INVALID_ENUM;+}++static void glnvg__blendCompositeOperation(NVGcompositeOperationState op)+{+	GLenum srcRGB = glnvg_convertBlendFuncFactor(op.srcRGB);+	GLenum dstRGB = glnvg_convertBlendFuncFactor(op.dstRGB);+	GLenum srcAlpha = glnvg_convertBlendFuncFactor(op.srcAlpha);+	GLenum dstAlpha = glnvg_convertBlendFuncFactor(op.dstAlpha);+	if (srcRGB == GL_INVALID_ENUM || dstRGB == GL_INVALID_ENUM || srcAlpha == GL_INVALID_ENUM || dstAlpha == GL_INVALID_ENUM)+		glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);+	else+		glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);+}++static void glnvg__renderFlush(void* uptr, NVGcompositeOperationState compositeOperation)+{+	GLNVGcontext* gl = (GLNVGcontext*)uptr;+	int i;++	if (gl->ncalls > 0) {++		// Setup require GL state.+		glUseProgram(gl->shader.prog);++		glnvg__blendCompositeOperation(compositeOperation);+		glEnable(GL_CULL_FACE);+		glCullFace(GL_BACK);+		glFrontFace(GL_CCW);+		glEnable(GL_BLEND);+		glDisable(GL_DEPTH_TEST);+		glDisable(GL_SCISSOR_TEST);+		glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);+		glStencilMask(0xffffffff);+		glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);+		glStencilFunc(GL_ALWAYS, 0, 0xffffffff);+		glActiveTexture(GL_TEXTURE0);+		glBindTexture(GL_TEXTURE_2D, 0);+		#if NANOVG_GL_USE_STATE_FILTER+		gl->boundTexture = 0;+		gl->stencilMask = 0xffffffff;+		gl->stencilFunc = GL_ALWAYS;+		gl->stencilFuncRef = 0;+		gl->stencilFuncMask = 0xffffffff;+		#endif++#if NANOVG_GL_USE_UNIFORMBUFFER+		// Upload ubo for frag shaders+		glBindBuffer(GL_UNIFORM_BUFFER, gl->fragBuf);+		glBufferData(GL_UNIFORM_BUFFER, gl->nuniforms * gl->fragSize, gl->uniforms, GL_STREAM_DRAW);+#endif++		// Upload vertex data+#if defined NANOVG_GL3+		glBindVertexArray(gl->vertArr);+#endif+		glBindBuffer(GL_ARRAY_BUFFER, gl->vertBuf);+		glBufferData(GL_ARRAY_BUFFER, gl->nverts * sizeof(NVGvertex), gl->verts, GL_STREAM_DRAW);+		glEnableVertexAttribArray(0);+		glEnableVertexAttribArray(1);+		glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(NVGvertex), (const GLvoid*)(size_t)0);+		glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(NVGvertex), (const GLvoid*)(0 + 2*sizeof(float)));++		// Set view and texture just once per frame.+		glUniform1i(gl->shader.loc[GLNVG_LOC_TEX], 0);+		glUniform2fv(gl->shader.loc[GLNVG_LOC_VIEWSIZE], 1, gl->view);++#if NANOVG_GL_USE_UNIFORMBUFFER+		glBindBuffer(GL_UNIFORM_BUFFER, gl->fragBuf);+#endif++		for (i = 0; i < gl->ncalls; i++) {+			GLNVGcall* call = &gl->calls[i];+			if (call->type == GLNVG_FILL)+				glnvg__fill(gl, call);+			else if (call->type == GLNVG_CONVEXFILL)+				glnvg__convexFill(gl, call);+			else if (call->type == GLNVG_STROKE)+				glnvg__stroke(gl, call);+			else if (call->type == GLNVG_TRIANGLES)+				glnvg__triangles(gl, call);+		}++		glDisableVertexAttribArray(0);+		glDisableVertexAttribArray(1);+#if defined NANOVG_GL3+		glBindVertexArray(0);+#endif+		glDisable(GL_CULL_FACE);+			glBindBuffer(GL_ARRAY_BUFFER, 0);+		glUseProgram(0);+		glnvg__bindTexture(gl, 0);+	}++	// Reset calls+	gl->nverts = 0;+	gl->npaths = 0;+	gl->ncalls = 0;+	gl->nuniforms = 0;+}++static int glnvg__maxVertCount(const NVGpath* paths, int npaths)+{+	int i, count = 0;+	for (i = 0; i < npaths; i++) {+		count += paths[i].nfill;+		count += paths[i].nstroke;+	}+	return count;+}++static GLNVGcall* glnvg__allocCall(GLNVGcontext* gl)+{+	GLNVGcall* ret = NULL;+	if (gl->ncalls+1 > gl->ccalls) {+		GLNVGcall* calls;+		int ccalls = glnvg__maxi(gl->ncalls+1, 128) + gl->ccalls/2; // 1.5x Overallocate+		calls = (GLNVGcall*)realloc(gl->calls, sizeof(GLNVGcall) * ccalls);+		if (calls == NULL) return NULL;+		gl->calls = calls;+		gl->ccalls = ccalls;+	}+	ret = &gl->calls[gl->ncalls++];+	memset(ret, 0, sizeof(GLNVGcall));+	return ret;+}++static int glnvg__allocPaths(GLNVGcontext* gl, int n)+{+	int ret = 0;+	if (gl->npaths+n > gl->cpaths) {+		GLNVGpath* paths;+		int cpaths = glnvg__maxi(gl->npaths + n, 128) + gl->cpaths/2; // 1.5x Overallocate+		paths = (GLNVGpath*)realloc(gl->paths, sizeof(GLNVGpath) * cpaths);+		if (paths == NULL) return -1;+		gl->paths = paths;+		gl->cpaths = cpaths;+	}+	ret = gl->npaths;+	gl->npaths += n;+	return ret;+}++static int glnvg__allocVerts(GLNVGcontext* gl, int n)+{+	int ret = 0;+	if (gl->nverts+n > gl->cverts) {+		NVGvertex* verts;+		int cverts = glnvg__maxi(gl->nverts + n, 4096) + gl->cverts/2; // 1.5x Overallocate+		verts = (NVGvertex*)realloc(gl->verts, sizeof(NVGvertex) * cverts);+		if (verts == NULL) return -1;+		gl->verts = verts;+		gl->cverts = cverts;+	}+	ret = gl->nverts;+	gl->nverts += n;+	return ret;+}++static int glnvg__allocFragUniforms(GLNVGcontext* gl, int n)+{+	int ret = 0, structSize = gl->fragSize;+	if (gl->nuniforms+n > gl->cuniforms) {+		unsigned char* uniforms;+		int cuniforms = glnvg__maxi(gl->nuniforms+n, 128) + gl->cuniforms/2; // 1.5x Overallocate+		uniforms = (unsigned char*)realloc(gl->uniforms, structSize * cuniforms);+		if (uniforms == NULL) return -1;+		gl->uniforms = uniforms;+		gl->cuniforms = cuniforms;+	}+	ret = gl->nuniforms * structSize;+	gl->nuniforms += n;+	return ret;+}++static GLNVGfragUniforms* nvg__fragUniformPtr(GLNVGcontext* gl, int i)+{+	return (GLNVGfragUniforms*)&gl->uniforms[i];+}++static void glnvg__vset(NVGvertex* vtx, float x, float y, float u, float v)+{+	vtx->x = x;+	vtx->y = y;+	vtx->u = u;+	vtx->v = v;+}++static void glnvg__renderFill(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe,+							  const float* bounds, const NVGpath* paths, int npaths)+{+	GLNVGcontext* gl = (GLNVGcontext*)uptr;+	GLNVGcall* call = glnvg__allocCall(gl);+	NVGvertex* quad;+	GLNVGfragUniforms* frag;+	int i, maxverts, offset;++	if (call == NULL) return;++	call->type = GLNVG_FILL;+	call->pathOffset = glnvg__allocPaths(gl, npaths);+	if (call->pathOffset == -1) goto error;+	call->pathCount = npaths;+	call->image = paint->image;++	if (npaths == 1 && paths[0].convex)+		call->type = GLNVG_CONVEXFILL;++	// Allocate vertices for all the paths.+	maxverts = glnvg__maxVertCount(paths, npaths) + 6;+	offset = glnvg__allocVerts(gl, maxverts);+	if (offset == -1) goto error;++	for (i = 0; i < npaths; i++) {+		GLNVGpath* copy = &gl->paths[call->pathOffset + i];+		const NVGpath* path = &paths[i];+		memset(copy, 0, sizeof(GLNVGpath));+		if (path->nfill > 0) {+			copy->fillOffset = offset;+			copy->fillCount = path->nfill;+			memcpy(&gl->verts[offset], path->fill, sizeof(NVGvertex) * path->nfill);+			offset += path->nfill;+		}+		if (path->nstroke > 0) {+			copy->strokeOffset = offset;+			copy->strokeCount = path->nstroke;+			memcpy(&gl->verts[offset], path->stroke, sizeof(NVGvertex) * path->nstroke);+			offset += path->nstroke;+		}+	}++	// Quad+	call->triangleOffset = offset;+	call->triangleCount = 6;+	quad = &gl->verts[call->triangleOffset];+	glnvg__vset(&quad[0], bounds[0], bounds[3], 0.5f, 1.0f);+	glnvg__vset(&quad[1], bounds[2], bounds[3], 0.5f, 1.0f);+	glnvg__vset(&quad[2], bounds[2], bounds[1], 0.5f, 1.0f);++	glnvg__vset(&quad[3], bounds[0], bounds[3], 0.5f, 1.0f);+	glnvg__vset(&quad[4], bounds[2], bounds[1], 0.5f, 1.0f);+	glnvg__vset(&quad[5], bounds[0], bounds[1], 0.5f, 1.0f);++	// Setup uniforms for draw calls+	if (call->type == GLNVG_FILL) {+		call->uniformOffset = glnvg__allocFragUniforms(gl, 2);+		if (call->uniformOffset == -1) goto error;+		// Simple shader for stencil+		frag = nvg__fragUniformPtr(gl, call->uniformOffset);+		memset(frag, 0, sizeof(*frag));+		frag->strokeThr = -1.0f;+		frag->type = NSVG_SHADER_SIMPLE;+		// Fill shader+		glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset + gl->fragSize), paint, scissor, fringe, fringe, -1.0f);+	} else {+		call->uniformOffset = glnvg__allocFragUniforms(gl, 1);+		if (call->uniformOffset == -1) goto error;+		// Fill shader+		glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset), paint, scissor, fringe, fringe, -1.0f);+	}++	return;++error:+	// We get here if call alloc was ok, but something else is not.+	// Roll back the last call to prevent drawing it.+	if (gl->ncalls > 0) gl->ncalls--;+}++static void glnvg__renderStroke(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe,+								float strokeWidth, const NVGpath* paths, int npaths)+{+	GLNVGcontext* gl = (GLNVGcontext*)uptr;+	GLNVGcall* call = glnvg__allocCall(gl);+	int i, maxverts, offset;++	if (call == NULL) return;++	call->type = GLNVG_STROKE;+	call->pathOffset = glnvg__allocPaths(gl, npaths);+	if (call->pathOffset == -1) goto error;+	call->pathCount = npaths;+	call->image = paint->image;++	// Allocate vertices for all the paths.+	maxverts = glnvg__maxVertCount(paths, npaths);+	offset = glnvg__allocVerts(gl, maxverts);+	if (offset == -1) goto error;++	for (i = 0; i < npaths; i++) {+		GLNVGpath* copy = &gl->paths[call->pathOffset + i];+		const NVGpath* path = &paths[i];+		memset(copy, 0, sizeof(GLNVGpath));+		if (path->nstroke) {+			copy->strokeOffset = offset;+			copy->strokeCount = path->nstroke;+			memcpy(&gl->verts[offset], path->stroke, sizeof(NVGvertex) * path->nstroke);+			offset += path->nstroke;+		}+	}++	if (gl->flags & NVG_STENCIL_STROKES) {+		// Fill shader+		call->uniformOffset = glnvg__allocFragUniforms(gl, 2);+		if (call->uniformOffset == -1) goto error;++		glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset), paint, scissor, strokeWidth, fringe, -1.0f);+		glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset + gl->fragSize), paint, scissor, strokeWidth, fringe, 1.0f - 0.5f/255.0f);++	} else {+		// Fill shader+		call->uniformOffset = glnvg__allocFragUniforms(gl, 1);+		if (call->uniformOffset == -1) goto error;+		glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset), paint, scissor, strokeWidth, fringe, -1.0f);+	}++	return;++error:+	// We get here if call alloc was ok, but something else is not.+	// Roll back the last call to prevent drawing it.+	if (gl->ncalls > 0) gl->ncalls--;+}++static void glnvg__renderTriangles(void* uptr, NVGpaint* paint, NVGscissor* scissor,+								   const NVGvertex* verts, int nverts)+{+	GLNVGcontext* gl = (GLNVGcontext*)uptr;+	GLNVGcall* call = glnvg__allocCall(gl);+	GLNVGfragUniforms* frag;++	if (call == NULL) return;++	call->type = GLNVG_TRIANGLES;+	call->image = paint->image;++	// Allocate vertices for all the paths.+	call->triangleOffset = glnvg__allocVerts(gl, nverts);+	if (call->triangleOffset == -1) goto error;+	call->triangleCount = nverts;++	memcpy(&gl->verts[call->triangleOffset], verts, sizeof(NVGvertex) * nverts);++	// Fill shader+	call->uniformOffset = glnvg__allocFragUniforms(gl, 1);+	if (call->uniformOffset == -1) goto error;+	frag = nvg__fragUniformPtr(gl, call->uniformOffset);+	glnvg__convertPaint(gl, frag, paint, scissor, 1.0f, 1.0f, -1.0f);+	frag->type = NSVG_SHADER_IMG;++	return;++error:+	// We get here if call alloc was ok, but something else is not.+	// Roll back the last call to prevent drawing it.+	if (gl->ncalls > 0) gl->ncalls--;+}++static void glnvg__renderDelete(void* uptr)+{+	GLNVGcontext* gl = (GLNVGcontext*)uptr;+	int i;+	if (gl == NULL) return;++	glnvg__deleteShader(&gl->shader);++#if NANOVG_GL3+#if NANOVG_GL_USE_UNIFORMBUFFER+	if (gl->fragBuf != 0)+		glDeleteBuffers(1, &gl->fragBuf);+#endif+	if (gl->vertArr != 0)+		glDeleteVertexArrays(1, &gl->vertArr);+#endif+	if (gl->vertBuf != 0)+		glDeleteBuffers(1, &gl->vertBuf);++	for (i = 0; i < gl->ntextures; i++) {+		if (gl->textures[i].tex != 0 && (gl->textures[i].flags & NVG_IMAGE_NODELETE) == 0)+			glDeleteTextures(1, &gl->textures[i].tex);+	}+	free(gl->textures);++	free(gl->paths);+	free(gl->verts);+	free(gl->uniforms);+	free(gl->calls);++	free(gl);+}+++#if defined NANOVG_GL2+NVGcontext* nvgCreateGL2(int flags)+#elif defined NANOVG_GL3+NVGcontext* nvgCreateGL3(int flags)+#elif defined NANOVG_GLES2+NVGcontext* nvgCreateGLES2(int flags)+#elif defined NANOVG_GLES3+NVGcontext* nvgCreateGLES3(int flags)+#endif+{+	NVGparams params;+	NVGcontext* ctx = NULL;+	GLNVGcontext* gl = (GLNVGcontext*)malloc(sizeof(GLNVGcontext));+	if (gl == NULL) goto error;+	memset(gl, 0, sizeof(GLNVGcontext));++	memset(&params, 0, sizeof(params));+	params.renderCreate = glnvg__renderCreate;+	params.renderCreateTexture = glnvg__renderCreateTexture;+	params.renderDeleteTexture = glnvg__renderDeleteTexture;+	params.renderUpdateTexture = glnvg__renderUpdateTexture;+	params.renderGetTextureSize = glnvg__renderGetTextureSize;+	params.renderViewport = glnvg__renderViewport;+	params.renderCancel = glnvg__renderCancel;+	params.renderFlush = glnvg__renderFlush;+	params.renderFill = glnvg__renderFill;+	params.renderStroke = glnvg__renderStroke;+	params.renderTriangles = glnvg__renderTriangles;+	params.renderDelete = glnvg__renderDelete;+	params.userPtr = gl;+	params.edgeAntiAlias = flags & NVG_ANTIALIAS ? 1 : 0;++	gl->flags = flags;++	ctx = nvgCreateInternal(&params);+	if (ctx == NULL) goto error;++	return ctx;++error:+	// 'gl' is freed by nvgDeleteInternal.+	if (ctx != NULL) nvgDeleteInternal(ctx);+	return NULL;+}++#if defined NANOVG_GL2+void nvgDeleteGL2(NVGcontext* ctx)+#elif defined NANOVG_GL3+void nvgDeleteGL3(NVGcontext* ctx)+#elif defined NANOVG_GLES2+void nvgDeleteGLES2(NVGcontext* ctx)+#elif defined NANOVG_GLES3+void nvgDeleteGLES3(NVGcontext* ctx)+#endif+{+	nvgDeleteInternal(ctx);+}++#if defined NANOVG_GL2+int nvglCreateImageFromHandleGL2(NVGcontext* ctx, GLuint textureId, int w, int h, int imageFlags)+#elif defined NANOVG_GL3+int nvglCreateImageFromHandleGL3(NVGcontext* ctx, GLuint textureId, int w, int h, int imageFlags)+#elif defined NANOVG_GLES2+int nvglCreateImageFromHandleGLES2(NVGcontext* ctx, GLuint textureId, int w, int h, int imageFlags)+#elif defined NANOVG_GLES3+int nvglCreateImageFromHandleGLES3(NVGcontext* ctx, GLuint textureId, int w, int h, int imageFlags)+#endif+{+	GLNVGcontext* gl = (GLNVGcontext*)nvgInternalParams(ctx)->userPtr;+	GLNVGtexture* tex = glnvg__allocTexture(gl);++	if (tex == NULL) return 0;++	tex->type = NVG_TEXTURE_RGBA;+	tex->tex = textureId;+	tex->flags = imageFlags;+	tex->width = w;+	tex->height = h;++	return tex->id;+}++#if defined NANOVG_GL2+GLuint nvglImageHandleGL2(NVGcontext* ctx, int image)+#elif defined NANOVG_GL3+GLuint nvglImageHandleGL3(NVGcontext* ctx, int image)+#elif defined NANOVG_GLES2+GLuint nvglImageHandleGLES2(NVGcontext* ctx, int image)+#elif defined NANOVG_GLES3+GLuint nvglImageHandleGLES3(NVGcontext* ctx, int image)+#endif+{+	GLNVGcontext* gl = (GLNVGcontext*)nvgInternalParams(ctx)->userPtr;+	GLNVGtexture* tex = glnvg__findTexture(gl, image);+	return tex->tex;+}++#endif /* NANOVG_GL_IMPLEMENTATION */
+ nanovg/src/stb_image.h view
@@ -0,0 +1,6614 @@+/* stb_image - v2.10 - public domain image loader - http://nothings.org/stb_image.h+                                     no warranty implied; use at your own risk++   Do this:+      #define STB_IMAGE_IMPLEMENTATION+   before you include this file in *one* C or C++ file to create the implementation.++   // i.e. it should look like this:+   #include ...+   #include ...+   #include ...+   #define STB_IMAGE_IMPLEMENTATION+   #include "stb_image.h"++   You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.+   And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free+++   QUICK NOTES:+      Primarily of interest to game developers and other people who can+          avoid problematic images and only need the trivial interface++      JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)+      PNG 1/2/4/8-bit-per-channel (16 bpc not supported)++      TGA (not sure what subset, if a subset)+      BMP non-1bpp, non-RLE+      PSD (composited view only, no extra channels, 8/16 bit-per-channel)++      GIF (*comp always reports as 4-channel)+      HDR (radiance rgbE format)+      PIC (Softimage PIC)+      PNM (PPM and PGM binary only)++      Animated GIF still needs a proper API, but here's one way to do it:+          http://gist.github.com/urraka/685d9a6340b26b830d49++      - decode from memory or through FILE (define STBI_NO_STDIO to remove code)+      - decode from arbitrary I/O callbacks+      - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)++   Full documentation under "DOCUMENTATION" below.+++   Revision 2.00 release notes:++      - Progressive JPEG is now supported.++      - PPM and PGM binary formats are now supported, thanks to Ken Miller.++      - x86 platforms now make use of SSE2 SIMD instructions for+        JPEG decoding, and ARM platforms can use NEON SIMD if requested.+        This work was done by Fabian "ryg" Giesen. SSE2 is used by+        default, but NEON must be enabled explicitly; see docs.++        With other JPEG optimizations included in this version, we see+        2x speedup on a JPEG on an x86 machine, and a 1.5x speedup+        on a JPEG on an ARM machine, relative to previous versions of this+        library. The same results will not obtain for all JPGs and for all+        x86/ARM machines. (Note that progressive JPEGs are significantly+        slower to decode than regular JPEGs.) This doesn't mean that this+        is the fastest JPEG decoder in the land; rather, it brings it+        closer to parity with standard libraries. If you want the fastest+        decode, look elsewhere. (See "Philosophy" section of docs below.)++        See final bullet items below for more info on SIMD.++      - Added STBI_MALLOC, STBI_REALLOC, and STBI_FREE macros for replacing+        the memory allocator. Unlike other STBI libraries, these macros don't+        support a context parameter, so if you need to pass a context in to+        the allocator, you'll have to store it in a global or a thread-local+        variable.++      - Split existing STBI_NO_HDR flag into two flags, STBI_NO_HDR and+        STBI_NO_LINEAR.+            STBI_NO_HDR:     suppress implementation of .hdr reader format+            STBI_NO_LINEAR:  suppress high-dynamic-range light-linear float API++      - You can suppress implementation of any of the decoders to reduce+        your code footprint by #defining one or more of the following+        symbols before creating the implementation.++            STBI_NO_JPEG+            STBI_NO_PNG+            STBI_NO_BMP+            STBI_NO_PSD+            STBI_NO_TGA+            STBI_NO_GIF+            STBI_NO_HDR+            STBI_NO_PIC+            STBI_NO_PNM   (.ppm and .pgm)++      - You can request *only* certain decoders and suppress all other ones+        (this will be more forward-compatible, as addition of new decoders+        doesn't require you to disable them explicitly):++            STBI_ONLY_JPEG+            STBI_ONLY_PNG+            STBI_ONLY_BMP+            STBI_ONLY_PSD+            STBI_ONLY_TGA+            STBI_ONLY_GIF+            STBI_ONLY_HDR+            STBI_ONLY_PIC+            STBI_ONLY_PNM   (.ppm and .pgm)++         Note that you can define multiples of these, and you will get all+         of them ("only x" and "only y" is interpreted to mean "only x&y").++       - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still+         want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB++      - Compilation of all SIMD code can be suppressed with+            #define STBI_NO_SIMD+        It should not be necessary to disable SIMD unless you have issues+        compiling (e.g. using an x86 compiler which doesn't support SSE+        intrinsics or that doesn't support the method used to detect+        SSE2 support at run-time), and even those can be reported as+        bugs so I can refine the built-in compile-time checking to be+        smarter.++      - The old STBI_SIMD system which allowed installing a user-defined+        IDCT etc. has been removed. If you need this, don't upgrade. My+        assumption is that almost nobody was doing this, and those who+        were will find the built-in SIMD more satisfactory anyway.++      - RGB values computed for JPEG images are slightly different from+        previous versions of stb_image. (This is due to using less+        integer precision in SIMD.) The C code has been adjusted so+        that the same RGB values will be computed regardless of whether+        SIMD support is available, so your app should always produce+        consistent results. But these results are slightly different from+        previous versions. (Specifically, about 3% of available YCbCr values+        will compute different RGB results from pre-1.49 versions by +-1;+        most of the deviating values are one smaller in the G channel.)++      - If you must produce consistent results with previous versions of+        stb_image, #define STBI_JPEG_OLD and you will get the same results+        you used to; however, you will not get the SIMD speedups for+        the YCbCr-to-RGB conversion step (although you should still see+        significant JPEG speedup from the other changes).++        Please note that STBI_JPEG_OLD is a temporary feature; it will be+        removed in future versions of the library. It is only intended for+        near-term back-compatibility use.+++   Latest revision history:+      2.10  (2016-01-22) avoid warning introduced in 2.09+      2.09  (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED+      2.08  (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA+      2.07  (2015-09-13) partial animated GIF support+                         limited 16-bit PSD support+                         minor bugs, code cleanup, and compiler warnings+      2.06  (2015-04-19) fix bug where PSD returns wrong '*comp' value+      2.05  (2015-04-19) fix bug in progressive JPEG handling, fix warning+      2.04  (2015-04-15) try to re-enable SIMD on MinGW 64-bit+      2.03  (2015-04-12) additional corruption checking+                         stbi_set_flip_vertically_on_load+                         fix NEON support; fix mingw support+      2.02  (2015-01-19) fix incorrect assert, fix warning+      2.01  (2015-01-17) fix various warnings+      2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG+      2.00  (2014-12-25) optimize JPEG, including x86 SSE2 & ARM NEON SIMD+                         progressive JPEG+                         PGM/PPM support+                         STBI_MALLOC,STBI_REALLOC,STBI_FREE+                         STBI_NO_*, STBI_ONLY_*+                         GIF bugfix+      1.48  (2014-12-14) fix incorrectly-named assert()+      1.47  (2014-12-14) 1/2/4-bit PNG support (both grayscale and paletted)+                         optimize PNG+                         fix bug in interlaced PNG with user-specified channel count++   See end of file for full revision history.+++ ============================    Contributors    =========================++ Image formats                          Extensions, features+    Sean Barrett (jpeg, png, bmp)          Jetro Lauha (stbi_info)+    Nicolas Schulz (hdr, psd)              Martin "SpartanJ" Golini (stbi_info)+    Jonathan Dummer (tga)                  James "moose2000" Brown (iPhone PNG)+    Jean-Marc Lienher (gif)                Ben "Disch" Wenger (io callbacks)+    Tom Seddon (pic)                       Omar Cornut (1/2/4-bit PNG)+    Thatcher Ulrich (psd)                  Nicolas Guillemot (vertical flip)+    Ken Miller (pgm, ppm)                  Richard Mitton (16-bit PSD)+    urraka@github (animated gif)           Junggon Kim (PNM comments)+                                           Daniel Gibson (16-bit TGA)++ Optimizations & bugfixes+    Fabian "ryg" Giesen+    Arseny Kapoulkine++ Bug & warning fixes+    Marc LeBlanc            David Woo          Guillaume George   Martins Mozeiko+    Christpher Lloyd        Martin Golini      Jerry Jansson      Joseph Thomson+    Dave Moore              Roy Eltham         Hayaki Saito       Phil Jordan+    Won Chun                Luke Graham        Johan Duparc       Nathan Reed+    the Horde3D community   Thomas Ruf         Ronny Chevalier    Nick Verigakis+    Janez Zemva             John Bartholomew   Michal Cichon      svdijk@github+    Jonathan Blow           Ken Hamada         Tero Hanninen      Baldur Karlsson+    Laurent Gomila          Cort Stratton      Sergio Gonzalez    romigrou@github+    Aruelien Pocheville     Thibault Reuille   Cass Everitt+    Ryamond Barbiero        Paul Du Bois       Engin Manap+    Blazej Dariusz Roszkowski+    Michaelangel007@github+++LICENSE++This software is in the public domain. Where that dedication is not+recognized, you are granted a perpetual, irrevocable license to copy,+distribute, and modify this file as you see fit.++*/++#ifndef STBI_INCLUDE_STB_IMAGE_H+#define STBI_INCLUDE_STB_IMAGE_H++// DOCUMENTATION+//+// Limitations:+//    - no 16-bit-per-channel PNG+//    - no 12-bit-per-channel JPEG+//    - no JPEGs with arithmetic coding+//    - no 1-bit BMP+//    - GIF always returns *comp=4+//+// Basic usage (see HDR discussion below for HDR usage):+//    int x,y,n;+//    unsigned char *data = stbi_load(filename, &x, &y, &n, 0);+//    // ... process data if not NULL ...+//    // ... x = width, y = height, n = # 8-bit components per pixel ...+//    // ... replace '0' with '1'..'4' to force that many components per pixel+//    // ... but 'n' will always be the number that it would have been if you said 0+//    stbi_image_free(data)+//+// Standard parameters:+//    int *x       -- outputs image width in pixels+//    int *y       -- outputs image height in pixels+//    int *comp    -- outputs # of image components in image file+//    int req_comp -- if non-zero, # of image components requested in result+//+// The return value from an image loader is an 'unsigned char *' which points+// to the pixel data, or NULL on an allocation failure or if the image is+// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,+// with each pixel consisting of N interleaved 8-bit components; the first+// pixel pointed to is top-left-most in the image. There is no padding between+// image scanlines or between pixels, regardless of format. The number of+// components N is 'req_comp' if req_comp is non-zero, or *comp otherwise.+// If req_comp is non-zero, *comp has the number of components that _would_+// have been output otherwise. E.g. if you set req_comp to 4, you will always+// get RGBA output, but you can check *comp to see if it's trivially opaque+// because e.g. there were only 3 channels in the source image.+//+// An output image with N components has the following components interleaved+// in this order in each pixel:+//+//     N=#comp     components+//       1           grey+//       2           grey, alpha+//       3           red, green, blue+//       4           red, green, blue, alpha+//+// If image loading fails for any reason, the return value will be NULL,+// and *x, *y, *comp will be unchanged. The function stbi_failure_reason()+// can be queried for an extremely brief, end-user unfriendly explanation+// of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid+// compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly+// more user-friendly ones.+//+// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.+//+// ===========================================================================+//+// Philosophy+//+// stb libraries are designed with the following priorities:+//+//    1. easy to use+//    2. easy to maintain+//    3. good performance+//+// Sometimes I let "good performance" creep up in priority over "easy to maintain",+// and for best performance I may provide less-easy-to-use APIs that give higher+// performance, in addition to the easy to use ones. Nevertheless, it's important+// to keep in mind that from the standpoint of you, a client of this library,+// all you care about is #1 and #3, and stb libraries do not emphasize #3 above all.+//+// Some secondary priorities arise directly from the first two, some of which+// make more explicit reasons why performance can't be emphasized.+//+//    - Portable ("ease of use")+//    - Small footprint ("easy to maintain")+//    - No dependencies ("ease of use")+//+// ===========================================================================+//+// I/O callbacks+//+// I/O callbacks allow you to read from arbitrary sources, like packaged+// files or some other source. Data read from callbacks are processed+// through a small internal buffer (currently 128 bytes) to try to reduce+// overhead.+//+// The three functions you must define are "read" (reads some bytes of data),+// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).+//+// ===========================================================================+//+// SIMD support+//+// The JPEG decoder will try to automatically use SIMD kernels on x86 when+// supported by the compiler. For ARM Neon support, you must explicitly+// request it.+//+// (The old do-it-yourself SIMD API is no longer supported in the current+// code.)+//+// On x86, SSE2 will automatically be used when available based on a run-time+// test; if not, the generic C versions are used as a fall-back. On ARM targets,+// the typical path is to have separate builds for NEON and non-NEON devices+// (at least this is true for iOS and Android). Therefore, the NEON support is+// toggled by a build flag: define STBI_NEON to get NEON loops.+//+// The output of the JPEG decoder is slightly different from versions where+// SIMD support was introduced (that is, for versions before 1.49). The+// difference is only +-1 in the 8-bit RGB channels, and only on a small+// fraction of pixels. You can force the pre-1.49 behavior by defining+// STBI_JPEG_OLD, but this will disable some of the SIMD decoding path+// and hence cost some performance.+//+// If for some reason you do not want to use any of SIMD code, or if+// you have issues compiling it, you can disable it entirely by+// defining STBI_NO_SIMD.+//+// ===========================================================================+//+// HDR image support   (disable by defining STBI_NO_HDR)+//+// stb_image now supports loading HDR images in general, and currently+// the Radiance .HDR file format, although the support is provided+// generically. You can still load any file through the existing interface;+// if you attempt to load an HDR file, it will be automatically remapped to+// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;+// both of these constants can be reconfigured through this interface:+//+//     stbi_hdr_to_ldr_gamma(2.2f);+//     stbi_hdr_to_ldr_scale(1.0f);+//+// (note, do not use _inverse_ constants; stbi_image will invert them+// appropriately).+//+// Additionally, there is a new, parallel interface for loading files as+// (linear) floats to preserve the full dynamic range:+//+//    float *data = stbi_loadf(filename, &x, &y, &n, 0);+//+// If you load LDR images through this interface, those images will+// be promoted to floating point values, run through the inverse of+// constants corresponding to the above:+//+//     stbi_ldr_to_hdr_scale(1.0f);+//     stbi_ldr_to_hdr_gamma(2.2f);+//+// Finally, given a filename (or an open file or memory block--see header+// file for details) containing image data, you can query for the "most+// appropriate" interface to use (that is, whether the image is HDR or+// not), using:+//+//     stbi_is_hdr(char *filename);+//+// ===========================================================================+//+// iPhone PNG support:+//+// By default we convert iphone-formatted PNGs back to RGB, even though+// they are internally encoded differently. You can disable this conversion+// by by calling stbi_convert_iphone_png_to_rgb(0), in which case+// you will always just get the native iphone "format" through (which+// is BGR stored in RGB).+//+// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per+// pixel to remove any premultiplied alpha *only* if the image file explicitly+// says there's premultiplied data (currently only happens in iPhone images,+// and only if iPhone convert-to-rgb processing is on).+//+++#ifndef STBI_NO_STDIO+#include <stdio.h>+#endif // STBI_NO_STDIO++#define STBI_VERSION 1++enum+{+   STBI_default = 0, // only used for req_comp++   STBI_grey       = 1,+   STBI_grey_alpha = 2,+   STBI_rgb        = 3,+   STBI_rgb_alpha  = 4+};++typedef unsigned char stbi_uc;++#ifdef __cplusplus+extern "C" {+#endif++#ifdef STB_IMAGE_STATIC+#define STBIDEF static+#else+#define STBIDEF extern+#endif++//////////////////////////////////////////////////////////////////////////////+//+// PRIMARY API - works on images of any type+//++//+// load image by filename, open file, or memory buffer+//++typedef struct+{+   int      (*read)  (void *user,char *data,int size);   // fill 'data' with 'size' bytes.  return number of bytes actually read+   void     (*skip)  (void *user,int n);                 // skip the next 'n' bytes, or 'unget' the last -n bytes if negative+   int      (*eof)   (void *user);                       // returns nonzero if we are at end of file/data+} stbi_io_callbacks;++STBIDEF stbi_uc *stbi_load               (char              const *filename,           int *x, int *y, int *comp, int req_comp);+STBIDEF stbi_uc *stbi_load_from_memory   (stbi_uc           const *buffer, int len   , int *x, int *y, int *comp, int req_comp);+STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk  , void *user, int *x, int *y, int *comp, int req_comp);++#ifndef STBI_NO_STDIO+STBIDEF stbi_uc *stbi_load_from_file  (FILE *f,                  int *x, int *y, int *comp, int req_comp);+// for stbi_load_from_file, file pointer is left pointing immediately after image+#endif++#ifndef STBI_NO_LINEAR+   STBIDEF float *stbi_loadf                 (char const *filename,           int *x, int *y, int *comp, int req_comp);+   STBIDEF float *stbi_loadf_from_memory     (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);+   STBIDEF float *stbi_loadf_from_callbacks  (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp);++   #ifndef STBI_NO_STDIO+   STBIDEF float *stbi_loadf_from_file  (FILE *f,                int *x, int *y, int *comp, int req_comp);+   #endif+#endif++#ifndef STBI_NO_HDR+   STBIDEF void   stbi_hdr_to_ldr_gamma(float gamma);+   STBIDEF void   stbi_hdr_to_ldr_scale(float scale);+#endif // STBI_NO_HDR++#ifndef STBI_NO_LINEAR+   STBIDEF void   stbi_ldr_to_hdr_gamma(float gamma);+   STBIDEF void   stbi_ldr_to_hdr_scale(float scale);+#endif // STBI_NO_LINEAR++// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR+STBIDEF int    stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);+STBIDEF int    stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);+#ifndef STBI_NO_STDIO+STBIDEF int      stbi_is_hdr          (char const *filename);+STBIDEF int      stbi_is_hdr_from_file(FILE *f);+#endif // STBI_NO_STDIO+++// get a VERY brief reason for failure+// NOT THREADSAFE+STBIDEF const char *stbi_failure_reason  (void);++// free the loaded image -- this is just free()+STBIDEF void     stbi_image_free      (void *retval_from_stbi_load);++// get image dimensions & components without fully decoding+STBIDEF int      stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);+STBIDEF int      stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);++#ifndef STBI_NO_STDIO+STBIDEF int      stbi_info            (char const *filename,     int *x, int *y, int *comp);+STBIDEF int      stbi_info_from_file  (FILE *f,                  int *x, int *y, int *comp);++#endif++++// for image formats that explicitly notate that they have premultiplied alpha,+// we just return the colors as stored in the file. set this flag to force+// unpremultiplication. results are undefined if the unpremultiply overflow.+STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);++// indicate whether we should process iphone images back to canonical format,+// or just pass them through "as-is"+STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);++// flip the image vertically, so the first pixel in the output array is the bottom left+STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);++// ZLIB client - used by PNG, available for other purposes++STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);+STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);+STBIDEF int   stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);++STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);+STBIDEF int   stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);+++#ifdef __cplusplus+}+#endif++//+//+////   end header file   /////////////////////////////////////////////////////+#endif // STBI_INCLUDE_STB_IMAGE_H++#ifdef STB_IMAGE_IMPLEMENTATION++#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \+  || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \+  || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \+  || defined(STBI_ONLY_ZLIB)+   #ifndef STBI_ONLY_JPEG+   #define STBI_NO_JPEG+   #endif+   #ifndef STBI_ONLY_PNG+   #define STBI_NO_PNG+   #endif+   #ifndef STBI_ONLY_BMP+   #define STBI_NO_BMP+   #endif+   #ifndef STBI_ONLY_PSD+   #define STBI_NO_PSD+   #endif+   #ifndef STBI_ONLY_TGA+   #define STBI_NO_TGA+   #endif+   #ifndef STBI_ONLY_GIF+   #define STBI_NO_GIF+   #endif+   #ifndef STBI_ONLY_HDR+   #define STBI_NO_HDR+   #endif+   #ifndef STBI_ONLY_PIC+   #define STBI_NO_PIC+   #endif+   #ifndef STBI_ONLY_PNM+   #define STBI_NO_PNM+   #endif+#endif++#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB)+#define STBI_NO_ZLIB+#endif+++#include <stdarg.h>+#include <stddef.h> // ptrdiff_t on osx+#include <stdlib.h>+#include <string.h>++#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)+#include <math.h>  // ldexp+#endif++#ifndef STBI_NO_STDIO+#include <stdio.h>+#endif++#ifndef STBI_ASSERT+#include <assert.h>+#define STBI_ASSERT(x) assert(x)+#endif+++#ifndef _MSC_VER+   #ifdef __cplusplus+   #define stbi_inline inline+   #else+   #define stbi_inline+   #endif+#else+   #define stbi_inline __forceinline+#endif+++#ifdef _MSC_VER+typedef unsigned short stbi__uint16;+typedef   signed short stbi__int16;+typedef unsigned int   stbi__uint32;+typedef   signed int   stbi__int32;+#else+#include <stdint.h>+typedef uint16_t stbi__uint16;+typedef int16_t  stbi__int16;+typedef uint32_t stbi__uint32;+typedef int32_t  stbi__int32;+#endif++// should produce compiler error if size is wrong+typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];++#ifdef _MSC_VER+#define STBI_NOTUSED(v)  (void)(v)+#else+#define STBI_NOTUSED(v)  (void)sizeof(v)+#endif++#ifdef _MSC_VER+#define STBI_HAS_LROTL+#endif++#ifdef STBI_HAS_LROTL+   #define stbi_lrot(x,y)  _lrotl(x,y)+#else+   #define stbi_lrot(x,y)  (((x) << (y)) | ((x) >> (32 - (y))))+#endif++#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED))+// ok+#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED)+// ok+#else+#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)."+#endif++#ifndef STBI_MALLOC+#define STBI_MALLOC(sz)           malloc(sz)+#define STBI_REALLOC(p,newsz)     realloc(p,newsz)+#define STBI_FREE(p)              free(p)+#endif++#ifndef STBI_REALLOC_SIZED+#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz)+#endif++// x86/x64 detection+#if defined(__x86_64__) || defined(_M_X64)+#define STBI__X64_TARGET+#elif defined(__i386) || defined(_M_IX86)+#define STBI__X86_TARGET+#endif++#if defined(__GNUC__) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET)) && !defined(__SSE2__) && !defined(STBI_NO_SIMD)+// NOTE: not clear do we actually need this for the 64-bit path?+// gcc doesn't support sse2 intrinsics unless you compile with -msse2,+// (but compiling with -msse2 allows the compiler to use SSE2 everywhere;+// this is just broken and gcc are jerks for not fixing it properly+// http://www.virtualdub.org/blog/pivot/entry.php?id=363 )+#define STBI_NO_SIMD+#endif++#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD)+// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET+//+// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the+// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant.+// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not+// simultaneously enabling "-mstackrealign".+//+// See https://github.com/nothings/stb/issues/81 for more information.+//+// So default to no SSE2 on 32-bit MinGW. If you've read this far and added+// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2.+#define STBI_NO_SIMD+#endif++#if !defined(STBI_NO_SIMD) && defined(STBI__X86_TARGET)+#define STBI_SSE2+#include <emmintrin.h>++#ifdef _MSC_VER++#if _MSC_VER >= 1400  // not VC6+#include <intrin.h> // __cpuid+static int stbi__cpuid3(void)+{+   int info[4];+   __cpuid(info,1);+   return info[3];+}+#else+static int stbi__cpuid3(void)+{+   int res;+   __asm {+      mov  eax,1+      cpuid+      mov  res,edx+   }+   return res;+}+#endif++#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name++static int stbi__sse2_available()+{+   int info3 = stbi__cpuid3();+   return ((info3 >> 26) & 1) != 0;+}+#else // assume GCC-style if not VC+++#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))++static int stbi__sse2_available()+{+#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 // GCC 4.8 or later+   // GCC 4.8+ has a nice way to do this+   return __builtin_cpu_supports("sse2");+#else+   // portable way to do this, preferably without using GCC inline ASM?+   // just bail for now.+   return 0;+#endif+}+#endif+#endif++// ARM NEON+#if defined(STBI_NO_SIMD) && defined(STBI_NEON)+#undef STBI_NEON+#endif++#ifdef STBI_NEON+#include <arm_neon.h>+// assume GCC or Clang on ARM targets+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))+#endif++#ifndef STBI_SIMD_ALIGN+#define STBI_SIMD_ALIGN(type, name) type name+#endif++///////////////////////////////////////////////+//+//  stbi__context struct and start_xxx functions++// stbi__context structure is our basic context used by all images, so it+// contains all the IO context, plus some basic image information+typedef struct+{+   stbi__uint32 img_x, img_y;+   int img_n, img_out_n;++   stbi_io_callbacks io;+   void *io_user_data;++   int read_from_callbacks;+   int buflen;+   stbi_uc buffer_start[128];++   stbi_uc *img_buffer, *img_buffer_end;+   stbi_uc *img_buffer_original, *img_buffer_original_end;+} stbi__context;+++static void stbi__refill_buffer(stbi__context *s);++// initialize a memory-decode context+static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len)+{+   s->io.read = NULL;+   s->read_from_callbacks = 0;+   s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer;+   s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len;+}++// initialize a callback-based context+static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user)+{+   s->io = *c;+   s->io_user_data = user;+   s->buflen = sizeof(s->buffer_start);+   s->read_from_callbacks = 1;+   s->img_buffer_original = s->buffer_start;+   stbi__refill_buffer(s);+   s->img_buffer_original_end = s->img_buffer_end;+}++#ifndef STBI_NO_STDIO++static int stbi__stdio_read(void *user, char *data, int size)+{+   return (int) fread(data,1,size,(FILE*) user);+}++static void stbi__stdio_skip(void *user, int n)+{+   fseek((FILE*) user, n, SEEK_CUR);+}++static int stbi__stdio_eof(void *user)+{+   return feof((FILE*) user);+}++static stbi_io_callbacks stbi__stdio_callbacks =+{+   stbi__stdio_read,+   stbi__stdio_skip,+   stbi__stdio_eof,+};++static void stbi__start_file(stbi__context *s, FILE *f)+{+   stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f);+}++//static void stop_file(stbi__context *s) { }++#endif // !STBI_NO_STDIO++static void stbi__rewind(stbi__context *s)+{+   // conceptually rewind SHOULD rewind to the beginning of the stream,+   // but we just rewind to the beginning of the initial buffer, because+   // we only use it after doing 'test', which only ever looks at at most 92 bytes+   s->img_buffer = s->img_buffer_original;+   s->img_buffer_end = s->img_buffer_original_end;+}++#ifndef STBI_NO_JPEG+static int      stbi__jpeg_test(stbi__context *s);+static stbi_uc *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);+static int      stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp);+#endif++#ifndef STBI_NO_PNG+static int      stbi__png_test(stbi__context *s);+static stbi_uc *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);+static int      stbi__png_info(stbi__context *s, int *x, int *y, int *comp);+#endif++#ifndef STBI_NO_BMP+static int      stbi__bmp_test(stbi__context *s);+static stbi_uc *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);+static int      stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp);+#endif++#ifndef STBI_NO_TGA+static int      stbi__tga_test(stbi__context *s);+static stbi_uc *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);+static int      stbi__tga_info(stbi__context *s, int *x, int *y, int *comp);+#endif++#ifndef STBI_NO_PSD+static int      stbi__psd_test(stbi__context *s);+static stbi_uc *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);+static int      stbi__psd_info(stbi__context *s, int *x, int *y, int *comp);+#endif++#ifndef STBI_NO_HDR+static int      stbi__hdr_test(stbi__context *s);+static float   *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);+static int      stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp);+#endif++#ifndef STBI_NO_PIC+static int      stbi__pic_test(stbi__context *s);+static stbi_uc *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);+static int      stbi__pic_info(stbi__context *s, int *x, int *y, int *comp);+#endif++#ifndef STBI_NO_GIF+static int      stbi__gif_test(stbi__context *s);+static stbi_uc *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);+static int      stbi__gif_info(stbi__context *s, int *x, int *y, int *comp);+#endif++#ifndef STBI_NO_PNM+static int      stbi__pnm_test(stbi__context *s);+static stbi_uc *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);+static int      stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp);+#endif++// this is not threadsafe+static const char *stbi__g_failure_reason;++STBIDEF const char *stbi_failure_reason(void)+{+   return stbi__g_failure_reason;+}++static int stbi__err(const char *str)+{+   stbi__g_failure_reason = str;+   return 0;+}++static void *stbi__malloc(size_t size)+{+    return STBI_MALLOC(size);+}++// stbi__err - error+// stbi__errpf - error returning pointer to float+// stbi__errpuc - error returning pointer to unsigned char++#ifdef STBI_NO_FAILURE_STRINGS+   #define stbi__err(x,y)  0+#elif defined(STBI_FAILURE_USERMSG)+   #define stbi__err(x,y)  stbi__err(y)+#else+   #define stbi__err(x,y)  stbi__err(x)+#endif++#define stbi__errpf(x,y)   ((float *)(size_t) (stbi__err(x,y)?NULL:NULL))+#define stbi__errpuc(x,y)  ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL))++STBIDEF void stbi_image_free(void *retval_from_stbi_load)+{+   STBI_FREE(retval_from_stbi_load);+}++#ifndef STBI_NO_LINEAR+static float   *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp);+#endif++#ifndef STBI_NO_HDR+static stbi_uc *stbi__hdr_to_ldr(float   *data, int x, int y, int comp);+#endif++static int stbi__vertically_flip_on_load = 0;++STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip)+{+    stbi__vertically_flip_on_load = flag_true_if_should_flip;+}++static unsigned char *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp)+{+   #ifndef STBI_NO_JPEG+   if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp);+   #endif+   #ifndef STBI_NO_PNG+   if (stbi__png_test(s))  return stbi__png_load(s,x,y,comp,req_comp);+   #endif+   #ifndef STBI_NO_BMP+   if (stbi__bmp_test(s))  return stbi__bmp_load(s,x,y,comp,req_comp);+   #endif+   #ifndef STBI_NO_GIF+   if (stbi__gif_test(s))  return stbi__gif_load(s,x,y,comp,req_comp);+   #endif+   #ifndef STBI_NO_PSD+   if (stbi__psd_test(s))  return stbi__psd_load(s,x,y,comp,req_comp);+   #endif+   #ifndef STBI_NO_PIC+   if (stbi__pic_test(s))  return stbi__pic_load(s,x,y,comp,req_comp);+   #endif+   #ifndef STBI_NO_PNM+   if (stbi__pnm_test(s))  return stbi__pnm_load(s,x,y,comp,req_comp);+   #endif++   #ifndef STBI_NO_HDR+   if (stbi__hdr_test(s)) {+      float *hdr = stbi__hdr_load(s, x,y,comp,req_comp);+      return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp);+   }+   #endif++   #ifndef STBI_NO_TGA+   // test tga last because it's a crappy test!+   if (stbi__tga_test(s))+      return stbi__tga_load(s,x,y,comp,req_comp);+   #endif++   return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt");+}++static unsigned char *stbi__load_flip(stbi__context *s, int *x, int *y, int *comp, int req_comp)+{+   unsigned char *result = stbi__load_main(s, x, y, comp, req_comp);++   if (stbi__vertically_flip_on_load && result != NULL) {+      int w = *x, h = *y;+      int depth = req_comp ? req_comp : *comp;+      int row,col,z;+      stbi_uc temp;++      // @OPTIMIZE: use a bigger temp buffer and memcpy multiple pixels at once+      for (row = 0; row < (h>>1); row++) {+         for (col = 0; col < w; col++) {+            for (z = 0; z < depth; z++) {+               temp = result[(row * w + col) * depth + z];+               result[(row * w + col) * depth + z] = result[((h - row - 1) * w + col) * depth + z];+               result[((h - row - 1) * w + col) * depth + z] = temp;+            }+         }+      }+   }++   return result;+}++#ifndef STBI_NO_HDR+static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp)+{+   if (stbi__vertically_flip_on_load && result != NULL) {+      int w = *x, h = *y;+      int depth = req_comp ? req_comp : *comp;+      int row,col,z;+      float temp;++      // @OPTIMIZE: use a bigger temp buffer and memcpy multiple pixels at once+      for (row = 0; row < (h>>1); row++) {+         for (col = 0; col < w; col++) {+            for (z = 0; z < depth; z++) {+               temp = result[(row * w + col) * depth + z];+               result[(row * w + col) * depth + z] = result[((h - row - 1) * w + col) * depth + z];+               result[((h - row - 1) * w + col) * depth + z] = temp;+            }+         }+      }+   }+}+#endif++#ifndef STBI_NO_STDIO++static FILE *stbi__fopen(char const *filename, char const *mode)+{+   FILE *f;+#if defined(_MSC_VER) && _MSC_VER >= 1400+   if (0 != fopen_s(&f, filename, mode))+      f=0;+#else+   f = fopen(filename, mode);+#endif+   return f;+}+++STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp)+{+   FILE *f = stbi__fopen(filename, "rb");+   unsigned char *result;+   if (!f) return stbi__errpuc("can't fopen", "Unable to open file");+   result = stbi_load_from_file(f,x,y,comp,req_comp);+   fclose(f);+   return result;+}++STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)+{+   unsigned char *result;+   stbi__context s;+   stbi__start_file(&s,f);+   result = stbi__load_flip(&s,x,y,comp,req_comp);+   if (result) {+      // need to 'unget' all the characters in the IO buffer+      fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);+   }+   return result;+}+#endif //!STBI_NO_STDIO++STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)+{+   stbi__context s;+   stbi__start_mem(&s,buffer,len);+   return stbi__load_flip(&s,x,y,comp,req_comp);+}++STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)+{+   stbi__context s;+   stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);+   return stbi__load_flip(&s,x,y,comp,req_comp);+}++#ifndef STBI_NO_LINEAR+static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp)+{+   unsigned char *data;+   #ifndef STBI_NO_HDR+   if (stbi__hdr_test(s)) {+      float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp);+      if (hdr_data)+         stbi__float_postprocess(hdr_data,x,y,comp,req_comp);+      return hdr_data;+   }+   #endif+   data = stbi__load_flip(s, x, y, comp, req_comp);+   if (data)+      return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp);+   return stbi__errpf("unknown image type", "Image not of any known type, or corrupt");+}++STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)+{+   stbi__context s;+   stbi__start_mem(&s,buffer,len);+   return stbi__loadf_main(&s,x,y,comp,req_comp);+}++STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)+{+   stbi__context s;+   stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);+   return stbi__loadf_main(&s,x,y,comp,req_comp);+}++#ifndef STBI_NO_STDIO+STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp)+{+   float *result;+   FILE *f = stbi__fopen(filename, "rb");+   if (!f) return stbi__errpf("can't fopen", "Unable to open file");+   result = stbi_loadf_from_file(f,x,y,comp,req_comp);+   fclose(f);+   return result;+}++STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)+{+   stbi__context s;+   stbi__start_file(&s,f);+   return stbi__loadf_main(&s,x,y,comp,req_comp);+}+#endif // !STBI_NO_STDIO++#endif // !STBI_NO_LINEAR++// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is+// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always+// reports false!++STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len)+{+   #ifndef STBI_NO_HDR+   stbi__context s;+   stbi__start_mem(&s,buffer,len);+   return stbi__hdr_test(&s);+   #else+   STBI_NOTUSED(buffer);+   STBI_NOTUSED(len);+   return 0;+   #endif+}++#ifndef STBI_NO_STDIO+STBIDEF int      stbi_is_hdr          (char const *filename)+{+   FILE *f = stbi__fopen(filename, "rb");+   int result=0;+   if (f) {+      result = stbi_is_hdr_from_file(f);+      fclose(f);+   }+   return result;+}++STBIDEF int      stbi_is_hdr_from_file(FILE *f)+{+   #ifndef STBI_NO_HDR+   stbi__context s;+   stbi__start_file(&s,f);+   return stbi__hdr_test(&s);+   #else+   STBI_NOTUSED(f);+   return 0;+   #endif+}+#endif // !STBI_NO_STDIO++STBIDEF int      stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user)+{+   #ifndef STBI_NO_HDR+   stbi__context s;+   stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);+   return stbi__hdr_test(&s);+   #else+   STBI_NOTUSED(clbk);+   STBI_NOTUSED(user);+   return 0;+   #endif+}++#ifndef STBI_NO_LINEAR+static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f;++STBIDEF void   stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; }+STBIDEF void   stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; }+#endif++static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f;++STBIDEF void   stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; }+STBIDEF void   stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; }+++//////////////////////////////////////////////////////////////////////////////+//+// Common code used by all image loaders+//++enum+{+   STBI__SCAN_load=0,+   STBI__SCAN_type,+   STBI__SCAN_header+};++static void stbi__refill_buffer(stbi__context *s)+{+   int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen);+   if (n == 0) {+      // at end of file, treat same as if from memory, but need to handle case+      // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file+      s->read_from_callbacks = 0;+      s->img_buffer = s->buffer_start;+      s->img_buffer_end = s->buffer_start+1;+      *s->img_buffer = 0;+   } else {+      s->img_buffer = s->buffer_start;+      s->img_buffer_end = s->buffer_start + n;+   }+}++stbi_inline static stbi_uc stbi__get8(stbi__context *s)+{+   if (s->img_buffer < s->img_buffer_end)+      return *s->img_buffer++;+   if (s->read_from_callbacks) {+      stbi__refill_buffer(s);+      return *s->img_buffer++;+   }+   return 0;+}++stbi_inline static int stbi__at_eof(stbi__context *s)+{+   if (s->io.read) {+      if (!(s->io.eof)(s->io_user_data)) return 0;+      // if feof() is true, check if buffer = end+      // special case: we've only got the special 0 character at the end+      if (s->read_from_callbacks == 0) return 1;+   }++   return s->img_buffer >= s->img_buffer_end;+}++static void stbi__skip(stbi__context *s, int n)+{+   if (n < 0) {+      s->img_buffer = s->img_buffer_end;+      return;+   }+   if (s->io.read) {+      int blen = (int) (s->img_buffer_end - s->img_buffer);+      if (blen < n) {+         s->img_buffer = s->img_buffer_end;+         (s->io.skip)(s->io_user_data, n - blen);+         return;+      }+   }+   s->img_buffer += n;+}++static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n)+{+   if (s->io.read) {+      int blen = (int) (s->img_buffer_end - s->img_buffer);+      if (blen < n) {+         int res, count;++         memcpy(buffer, s->img_buffer, blen);++         count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen);+         res = (count == (n-blen));+         s->img_buffer = s->img_buffer_end;+         return res;+      }+   }++   if (s->img_buffer+n <= s->img_buffer_end) {+      memcpy(buffer, s->img_buffer, n);+      s->img_buffer += n;+      return 1;+   } else+      return 0;+}++static int stbi__get16be(stbi__context *s)+{+   int z = stbi__get8(s);+   return (z << 8) + stbi__get8(s);+}++static stbi__uint32 stbi__get32be(stbi__context *s)+{+   stbi__uint32 z = stbi__get16be(s);+   return (z << 16) + stbi__get16be(s);+}++#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF)+// nothing+#else+static int stbi__get16le(stbi__context *s)+{+   int z = stbi__get8(s);+   return z + (stbi__get8(s) << 8);+}+#endif++#ifndef STBI_NO_BMP+static stbi__uint32 stbi__get32le(stbi__context *s)+{+   stbi__uint32 z = stbi__get16le(s);+   return z + (stbi__get16le(s) << 16);+}+#endif++#define STBI__BYTECAST(x)  ((stbi_uc) ((x) & 255))  // truncate int to byte without warnings+++//////////////////////////////////////////////////////////////////////////////+//+//  generic converter from built-in img_n to req_comp+//    individual types do this automatically as much as possible (e.g. jpeg+//    does all cases internally since it needs to colorspace convert anyway,+//    and it never has alpha, so very few cases ). png can automatically+//    interleave an alpha=255 channel, but falls back to this for other cases+//+//  assume data buffer is malloced, so malloc a new one and free that one+//  only failure mode is malloc failing++static stbi_uc stbi__compute_y(int r, int g, int b)+{+   return (stbi_uc) (((r*77) + (g*150) +  (29*b)) >> 8);+}++static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y)+{+   int i,j;+   unsigned char *good;++   if (req_comp == img_n) return data;+   STBI_ASSERT(req_comp >= 1 && req_comp <= 4);++   good = (unsigned char *) stbi__malloc(req_comp * x * y);+   if (good == NULL) {+      STBI_FREE(data);+      return stbi__errpuc("outofmem", "Out of memory");+   }++   for (j=0; j < (int) y; ++j) {+      unsigned char *src  = data + j * x * img_n   ;+      unsigned char *dest = good + j * x * req_comp;++      #define COMBO(a,b)  ((a)*8+(b))+      #define CASE(a,b)   case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)+      // convert source image with img_n components to one with req_comp components;+      // avoid switch per pixel, so use switch per scanline and massive macros+      switch (COMBO(img_n, req_comp)) {+         CASE(1,2) dest[0]=src[0], dest[1]=255; break;+         CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break;+         CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break;+         CASE(2,1) dest[0]=src[0]; break;+         CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break;+         CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break;+         CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break;+         CASE(3,1) dest[0]=stbi__compute_y(src[0],src[1],src[2]); break;+         CASE(3,2) dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = 255; break;+         CASE(4,1) dest[0]=stbi__compute_y(src[0],src[1],src[2]); break;+         CASE(4,2) dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break;+         CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break;+         default: STBI_ASSERT(0);+      }+      #undef CASE+   }++   STBI_FREE(data);+   return good;+}++#ifndef STBI_NO_LINEAR+static float   *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp)+{+   int i,k,n;+   float *output = (float *) stbi__malloc(x * y * comp * sizeof(float));+   if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); }+   // compute number of non-alpha components+   if (comp & 1) n = comp; else n = comp-1;+   for (i=0; i < x*y; ++i) {+      for (k=0; k < n; ++k) {+         output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale);+      }+      if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f;+   }+   STBI_FREE(data);+   return output;+}+#endif++#ifndef STBI_NO_HDR+#define stbi__float2int(x)   ((int) (x))+static stbi_uc *stbi__hdr_to_ldr(float   *data, int x, int y, int comp)+{+   int i,k,n;+   stbi_uc *output = (stbi_uc *) stbi__malloc(x * y * comp);+   if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); }+   // compute number of non-alpha components+   if (comp & 1) n = comp; else n = comp-1;+   for (i=0; i < x*y; ++i) {+      for (k=0; k < n; ++k) {+         float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f;+         if (z < 0) z = 0;+         if (z > 255) z = 255;+         output[i*comp + k] = (stbi_uc) stbi__float2int(z);+      }+      if (k < comp) {+         float z = data[i*comp+k] * 255 + 0.5f;+         if (z < 0) z = 0;+         if (z > 255) z = 255;+         output[i*comp + k] = (stbi_uc) stbi__float2int(z);+      }+   }+   STBI_FREE(data);+   return output;+}+#endif++//////////////////////////////////////////////////////////////////////////////+//+//  "baseline" JPEG/JFIF decoder+//+//    simple implementation+//      - doesn't support delayed output of y-dimension+//      - simple interface (only one output format: 8-bit interleaved RGB)+//      - doesn't try to recover corrupt jpegs+//      - doesn't allow partial loading, loading multiple at once+//      - still fast on x86 (copying globals into locals doesn't help x86)+//      - allocates lots of intermediate memory (full size of all components)+//        - non-interleaved case requires this anyway+//        - allows good upsampling (see next)+//    high-quality+//      - upsampled channels are bilinearly interpolated, even across blocks+//      - quality integer IDCT derived from IJG's 'slow'+//    performance+//      - fast huffman; reasonable integer IDCT+//      - some SIMD kernels for common paths on targets with SSE2/NEON+//      - uses a lot of intermediate memory, could cache poorly++#ifndef STBI_NO_JPEG++// huffman decoding acceleration+#define FAST_BITS   9  // larger handles more cases; smaller stomps less cache++typedef struct+{+   stbi_uc  fast[1 << FAST_BITS];+   // weirdly, repacking this into AoS is a 10% speed loss, instead of a win+   stbi__uint16 code[256];+   stbi_uc  values[256];+   stbi_uc  size[257];+   unsigned int maxcode[18];+   int    delta[17];   // old 'firstsymbol' - old 'firstcode'+} stbi__huffman;++typedef struct+{+   stbi__context *s;+   stbi__huffman huff_dc[4];+   stbi__huffman huff_ac[4];+   stbi_uc dequant[4][64];+   stbi__int16 fast_ac[4][1 << FAST_BITS];++// sizes for components, interleaved MCUs+   int img_h_max, img_v_max;+   int img_mcu_x, img_mcu_y;+   int img_mcu_w, img_mcu_h;++// definition of jpeg image component+   struct+   {+      int id;+      int h,v;+      int tq;+      int hd,ha;+      int dc_pred;++      int x,y,w2,h2;+      stbi_uc *data;+      void *raw_data, *raw_coeff;+      stbi_uc *linebuf;+      short   *coeff;   // progressive only+      int      coeff_w, coeff_h; // number of 8x8 coefficient blocks+   } img_comp[4];++   stbi__uint32   code_buffer; // jpeg entropy-coded buffer+   int            code_bits;   // number of valid bits+   unsigned char  marker;      // marker seen while filling entropy buffer+   int            nomore;      // flag if we saw a marker so must stop++   int            progressive;+   int            spec_start;+   int            spec_end;+   int            succ_high;+   int            succ_low;+   int            eob_run;++   int scan_n, order[4];+   int restart_interval, todo;++// kernels+   void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]);+   void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step);+   stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs);+} stbi__jpeg;++static int stbi__build_huffman(stbi__huffman *h, int *count)+{+   int i,j,k=0,code;+   // build size list for each symbol (from JPEG spec)+   for (i=0; i < 16; ++i)+      for (j=0; j < count[i]; ++j)+         h->size[k++] = (stbi_uc) (i+1);+   h->size[k] = 0;++   // compute actual symbols (from jpeg spec)+   code = 0;+   k = 0;+   for(j=1; j <= 16; ++j) {+      // compute delta to add to code to compute symbol id+      h->delta[j] = k - code;+      if (h->size[k] == j) {+         while (h->size[k] == j)+            h->code[k++] = (stbi__uint16) (code++);+         if (code-1 >= (1 << j)) return stbi__err("bad code lengths","Corrupt JPEG");+      }+      // compute largest code + 1 for this size, preshifted as needed later+      h->maxcode[j] = code << (16-j);+      code <<= 1;+   }+   h->maxcode[j] = 0xffffffff;++   // build non-spec acceleration table; 255 is flag for not-accelerated+   memset(h->fast, 255, 1 << FAST_BITS);+   for (i=0; i < k; ++i) {+      int s = h->size[i];+      if (s <= FAST_BITS) {+         int c = h->code[i] << (FAST_BITS-s);+         int m = 1 << (FAST_BITS-s);+         for (j=0; j < m; ++j) {+            h->fast[c+j] = (stbi_uc) i;+         }+      }+   }+   return 1;+}++// build a table that decodes both magnitude and value of small ACs in+// one go.+static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h)+{+   int i;+   for (i=0; i < (1 << FAST_BITS); ++i) {+      stbi_uc fast = h->fast[i];+      fast_ac[i] = 0;+      if (fast < 255) {+         int rs = h->values[fast];+         int run = (rs >> 4) & 15;+         int magbits = rs & 15;+         int len = h->size[fast];++         if (magbits && len + magbits <= FAST_BITS) {+            // magnitude code followed by receive_extend code+            int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits);+            int m = 1 << (magbits - 1);+            if (k < m) k += (-1 << magbits) + 1;+            // if the result is small enough, we can fit it in fast_ac table+            if (k >= -128 && k <= 127)+               fast_ac[i] = (stbi__int16) ((k << 8) + (run << 4) + (len + magbits));+         }+      }+   }+}++static void stbi__grow_buffer_unsafe(stbi__jpeg *j)+{+   do {+      int b = j->nomore ? 0 : stbi__get8(j->s);+      if (b == 0xff) {+         int c = stbi__get8(j->s);+         if (c != 0) {+            j->marker = (unsigned char) c;+            j->nomore = 1;+            return;+         }+      }+      j->code_buffer |= b << (24 - j->code_bits);+      j->code_bits += 8;+   } while (j->code_bits <= 24);+}++// (1 << n) - 1+static stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};++// decode a jpeg huffman value from the bitstream+stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h)+{+   unsigned int temp;+   int c,k;++   if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);++   // look at the top FAST_BITS and determine what symbol ID it is,+   // if the code is <= FAST_BITS+   c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);+   k = h->fast[c];+   if (k < 255) {+      int s = h->size[k];+      if (s > j->code_bits)+         return -1;+      j->code_buffer <<= s;+      j->code_bits -= s;+      return h->values[k];+   }++   // naive test is to shift the code_buffer down so k bits are+   // valid, then test against maxcode. To speed this up, we've+   // preshifted maxcode left so that it has (16-k) 0s at the+   // end; in other words, regardless of the number of bits, it+   // wants to be compared against something shifted to have 16;+   // that way we don't need to shift inside the loop.+   temp = j->code_buffer >> 16;+   for (k=FAST_BITS+1 ; ; ++k)+      if (temp < h->maxcode[k])+         break;+   if (k == 17) {+      // error! code not found+      j->code_bits -= 16;+      return -1;+   }++   if (k > j->code_bits)+      return -1;++   // convert the huffman code to the symbol id+   c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k];+   STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]);++   // convert the id to a symbol+   j->code_bits -= k;+   j->code_buffer <<= k;+   return h->values[c];+}++// bias[n] = (-1<<n) + 1+static int const stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767};++// combined JPEG 'receive' and JPEG 'extend', since baseline+// always extends everything it receives.+stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n)+{+   unsigned int k;+   int sgn;+   if (j->code_bits < n) stbi__grow_buffer_unsafe(j);++   sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB+   k = stbi_lrot(j->code_buffer, n);+   STBI_ASSERT(n >= 0 && n < (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask)));+   j->code_buffer = k & ~stbi__bmask[n];+   k &= stbi__bmask[n];+   j->code_bits -= n;+   return k + (stbi__jbias[n] & ~sgn);+}++// get some unsigned bits+stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n)+{+   unsigned int k;+   if (j->code_bits < n) stbi__grow_buffer_unsafe(j);+   k = stbi_lrot(j->code_buffer, n);+   j->code_buffer = k & ~stbi__bmask[n];+   k &= stbi__bmask[n];+   j->code_bits -= n;+   return k;+}++stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j)+{+   unsigned int k;+   if (j->code_bits < 1) stbi__grow_buffer_unsafe(j);+   k = j->code_buffer;+   j->code_buffer <<= 1;+   --j->code_bits;+   return k & 0x80000000;+}++// given a value that's at position X in the zigzag stream,+// where does it appear in the 8x8 matrix coded as row-major?+static stbi_uc stbi__jpeg_dezigzag[64+15] =+{+    0,  1,  8, 16,  9,  2,  3, 10,+   17, 24, 32, 25, 18, 11,  4,  5,+   12, 19, 26, 33, 40, 48, 41, 34,+   27, 20, 13,  6,  7, 14, 21, 28,+   35, 42, 49, 56, 57, 50, 43, 36,+   29, 22, 15, 23, 30, 37, 44, 51,+   58, 59, 52, 45, 38, 31, 39, 46,+   53, 60, 61, 54, 47, 55, 62, 63,+   // let corrupt input sample past end+   63, 63, 63, 63, 63, 63, 63, 63,+   63, 63, 63, 63, 63, 63, 63+};++// decode one 64-entry block--+static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi_uc *dequant)+{+   int diff,dc,k;+   int t;++   if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);+   t = stbi__jpeg_huff_decode(j, hdc);+   if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG");++   // 0 all the ac values now so we can do it 32-bits at a time+   memset(data,0,64*sizeof(data[0]));++   diff = t ? stbi__extend_receive(j, t) : 0;+   dc = j->img_comp[b].dc_pred + diff;+   j->img_comp[b].dc_pred = dc;+   data[0] = (short) (dc * dequant[0]);++   // decode AC components, see JPEG spec+   k = 1;+   do {+      unsigned int zig;+      int c,r,s;+      if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);+      c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);+      r = fac[c];+      if (r) { // fast-AC path+         k += (r >> 4) & 15; // run+         s = r & 15; // combined length+         j->code_buffer <<= s;+         j->code_bits -= s;+         // decode into unzigzag'd location+         zig = stbi__jpeg_dezigzag[k++];+         data[zig] = (short) ((r >> 8) * dequant[zig]);+      } else {+         int rs = stbi__jpeg_huff_decode(j, hac);+         if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");+         s = rs & 15;+         r = rs >> 4;+         if (s == 0) {+            if (rs != 0xf0) break; // end block+            k += 16;+         } else {+            k += r;+            // decode into unzigzag'd location+            zig = stbi__jpeg_dezigzag[k++];+            data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]);+         }+      }+   } while (k < 64);+   return 1;+}++static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b)+{+   int diff,dc;+   int t;+   if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");++   if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);++   if (j->succ_high == 0) {+      // first scan for DC coefficient, must be first+      memset(data,0,64*sizeof(data[0])); // 0 all the ac values now+      t = stbi__jpeg_huff_decode(j, hdc);+      diff = t ? stbi__extend_receive(j, t) : 0;++      dc = j->img_comp[b].dc_pred + diff;+      j->img_comp[b].dc_pred = dc;+      data[0] = (short) (dc << j->succ_low);+   } else {+      // refinement scan for DC coefficient+      if (stbi__jpeg_get_bit(j))+         data[0] += (short) (1 << j->succ_low);+   }+   return 1;+}++// @OPTIMIZE: store non-zigzagged during the decode passes,+// and only de-zigzag when dequantizing+static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac)+{+   int k;+   if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");++   if (j->succ_high == 0) {+      int shift = j->succ_low;++      if (j->eob_run) {+         --j->eob_run;+         return 1;+      }++      k = j->spec_start;+      do {+         unsigned int zig;+         int c,r,s;+         if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);+         c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);+         r = fac[c];+         if (r) { // fast-AC path+            k += (r >> 4) & 15; // run+            s = r & 15; // combined length+            j->code_buffer <<= s;+            j->code_bits -= s;+            zig = stbi__jpeg_dezigzag[k++];+            data[zig] = (short) ((r >> 8) << shift);+         } else {+            int rs = stbi__jpeg_huff_decode(j, hac);+            if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");+            s = rs & 15;+            r = rs >> 4;+            if (s == 0) {+               if (r < 15) {+                  j->eob_run = (1 << r);+                  if (r)+                     j->eob_run += stbi__jpeg_get_bits(j, r);+                  --j->eob_run;+                  break;+               }+               k += 16;+            } else {+               k += r;+               zig = stbi__jpeg_dezigzag[k++];+               data[zig] = (short) (stbi__extend_receive(j,s) << shift);+            }+         }+      } while (k <= j->spec_end);+   } else {+      // refinement scan for these AC coefficients++      short bit = (short) (1 << j->succ_low);++      if (j->eob_run) {+         --j->eob_run;+         for (k = j->spec_start; k <= j->spec_end; ++k) {+            short *p = &data[stbi__jpeg_dezigzag[k]];+            if (*p != 0)+               if (stbi__jpeg_get_bit(j))+                  if ((*p & bit)==0) {+                     if (*p > 0)+                        *p += bit;+                     else+                        *p -= bit;+                  }+         }+      } else {+         k = j->spec_start;+         do {+            int r,s;+            int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh+            if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");+            s = rs & 15;+            r = rs >> 4;+            if (s == 0) {+               if (r < 15) {+                  j->eob_run = (1 << r) - 1;+                  if (r)+                     j->eob_run += stbi__jpeg_get_bits(j, r);+                  r = 64; // force end of block+               } else {+                  // r=15 s=0 should write 16 0s, so we just do+                  // a run of 15 0s and then write s (which is 0),+                  // so we don't have to do anything special here+               }+            } else {+               if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG");+               // sign bit+               if (stbi__jpeg_get_bit(j))+                  s = bit;+               else+                  s = -bit;+            }++            // advance by r+            while (k <= j->spec_end) {+               short *p = &data[stbi__jpeg_dezigzag[k++]];+               if (*p != 0) {+                  if (stbi__jpeg_get_bit(j))+                     if ((*p & bit)==0) {+                        if (*p > 0)+                           *p += bit;+                        else+                           *p -= bit;+                     }+               } else {+                  if (r == 0) {+                     *p = (short) s;+                     break;+                  }+                  --r;+               }+            }+         } while (k <= j->spec_end);+      }+   }+   return 1;+}++// take a -128..127 value and stbi__clamp it and convert to 0..255+stbi_inline static stbi_uc stbi__clamp(int x)+{+   // trick to use a single test to catch both cases+   if ((unsigned int) x > 255) {+      if (x < 0) return 0;+      if (x > 255) return 255;+   }+   return (stbi_uc) x;+}++#define stbi__f2f(x)  ((int) (((x) * 4096 + 0.5)))+#define stbi__fsh(x)  ((x) << 12)++// derived from jidctint -- DCT_ISLOW+#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \+   int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \+   p2 = s2;                                    \+   p3 = s6;                                    \+   p1 = (p2+p3) * stbi__f2f(0.5411961f);       \+   t2 = p1 + p3*stbi__f2f(-1.847759065f);      \+   t3 = p1 + p2*stbi__f2f( 0.765366865f);      \+   p2 = s0;                                    \+   p3 = s4;                                    \+   t0 = stbi__fsh(p2+p3);                      \+   t1 = stbi__fsh(p2-p3);                      \+   x0 = t0+t3;                                 \+   x3 = t0-t3;                                 \+   x1 = t1+t2;                                 \+   x2 = t1-t2;                                 \+   t0 = s7;                                    \+   t1 = s5;                                    \+   t2 = s3;                                    \+   t3 = s1;                                    \+   p3 = t0+t2;                                 \+   p4 = t1+t3;                                 \+   p1 = t0+t3;                                 \+   p2 = t1+t2;                                 \+   p5 = (p3+p4)*stbi__f2f( 1.175875602f);      \+   t0 = t0*stbi__f2f( 0.298631336f);           \+   t1 = t1*stbi__f2f( 2.053119869f);           \+   t2 = t2*stbi__f2f( 3.072711026f);           \+   t3 = t3*stbi__f2f( 1.501321110f);           \+   p1 = p5 + p1*stbi__f2f(-0.899976223f);      \+   p2 = p5 + p2*stbi__f2f(-2.562915447f);      \+   p3 = p3*stbi__f2f(-1.961570560f);           \+   p4 = p4*stbi__f2f(-0.390180644f);           \+   t3 += p1+p4;                                \+   t2 += p2+p3;                                \+   t1 += p2+p4;                                \+   t0 += p1+p3;++static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64])+{+   int i,val[64],*v=val;+   stbi_uc *o;+   short *d = data;++   // columns+   for (i=0; i < 8; ++i,++d, ++v) {+      // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing+      if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0+           && d[40]==0 && d[48]==0 && d[56]==0) {+         //    no shortcut                 0     seconds+         //    (1|2|3|4|5|6|7)==0          0     seconds+         //    all separate               -0.047 seconds+         //    1 && 2|3 && 4|5 && 6|7:    -0.047 seconds+         int dcterm = d[0] << 2;+         v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm;+      } else {+         STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56])+         // constants scaled things up by 1<<12; let's bring them back+         // down, but keep 2 extra bits of precision+         x0 += 512; x1 += 512; x2 += 512; x3 += 512;+         v[ 0] = (x0+t3) >> 10;+         v[56] = (x0-t3) >> 10;+         v[ 8] = (x1+t2) >> 10;+         v[48] = (x1-t2) >> 10;+         v[16] = (x2+t1) >> 10;+         v[40] = (x2-t1) >> 10;+         v[24] = (x3+t0) >> 10;+         v[32] = (x3-t0) >> 10;+      }+   }++   for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) {+      // no fast case since the first 1D IDCT spread components out+      STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7])+      // constants scaled things up by 1<<12, plus we had 1<<2 from first+      // loop, plus horizontal and vertical each scale by sqrt(8) so together+      // we've got an extra 1<<3, so 1<<17 total we need to remove.+      // so we want to round that, which means adding 0.5 * 1<<17,+      // aka 65536. Also, we'll end up with -128 to 127 that we want+      // to encode as 0..255 by adding 128, so we'll add that before the shift+      x0 += 65536 + (128<<17);+      x1 += 65536 + (128<<17);+      x2 += 65536 + (128<<17);+      x3 += 65536 + (128<<17);+      // tried computing the shifts into temps, or'ing the temps to see+      // if any were out of range, but that was slower+      o[0] = stbi__clamp((x0+t3) >> 17);+      o[7] = stbi__clamp((x0-t3) >> 17);+      o[1] = stbi__clamp((x1+t2) >> 17);+      o[6] = stbi__clamp((x1-t2) >> 17);+      o[2] = stbi__clamp((x2+t1) >> 17);+      o[5] = stbi__clamp((x2-t1) >> 17);+      o[3] = stbi__clamp((x3+t0) >> 17);+      o[4] = stbi__clamp((x3-t0) >> 17);+   }+}++#ifdef STBI_SSE2+// sse2 integer IDCT. not the fastest possible implementation but it+// produces bit-identical results to the generic C version so it's+// fully "transparent".+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])+{+   // This is constructed to match our regular (generic) integer IDCT exactly.+   __m128i row0, row1, row2, row3, row4, row5, row6, row7;+   __m128i tmp;++   // dot product constant: even elems=x, odd elems=y+   #define dct_const(x,y)  _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y))++   // out(0) = c0[even]*x + c0[odd]*y   (c0, x, y 16-bit, out 32-bit)+   // out(1) = c1[even]*x + c1[odd]*y+   #define dct_rot(out0,out1, x,y,c0,c1) \+      __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \+      __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \+      __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \+      __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \+      __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \+      __m128i out1##_h = _mm_madd_epi16(c0##hi, c1)++   // out = in << 12  (in 16-bit, out 32-bit)+   #define dct_widen(out, in) \+      __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \+      __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4)++   // wide add+   #define dct_wadd(out, a, b) \+      __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \+      __m128i out##_h = _mm_add_epi32(a##_h, b##_h)++   // wide sub+   #define dct_wsub(out, a, b) \+      __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \+      __m128i out##_h = _mm_sub_epi32(a##_h, b##_h)++   // butterfly a/b, add bias, then shift by "s" and pack+   #define dct_bfly32o(out0, out1, a,b,bias,s) \+      { \+         __m128i abiased_l = _mm_add_epi32(a##_l, bias); \+         __m128i abiased_h = _mm_add_epi32(a##_h, bias); \+         dct_wadd(sum, abiased, b); \+         dct_wsub(dif, abiased, b); \+         out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \+         out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \+      }++   // 8-bit interleave step (for transposes)+   #define dct_interleave8(a, b) \+      tmp = a; \+      a = _mm_unpacklo_epi8(a, b); \+      b = _mm_unpackhi_epi8(tmp, b)++   // 16-bit interleave step (for transposes)+   #define dct_interleave16(a, b) \+      tmp = a; \+      a = _mm_unpacklo_epi16(a, b); \+      b = _mm_unpackhi_epi16(tmp, b)++   #define dct_pass(bias,shift) \+      { \+         /* even part */ \+         dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \+         __m128i sum04 = _mm_add_epi16(row0, row4); \+         __m128i dif04 = _mm_sub_epi16(row0, row4); \+         dct_widen(t0e, sum04); \+         dct_widen(t1e, dif04); \+         dct_wadd(x0, t0e, t3e); \+         dct_wsub(x3, t0e, t3e); \+         dct_wadd(x1, t1e, t2e); \+         dct_wsub(x2, t1e, t2e); \+         /* odd part */ \+         dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \+         dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \+         __m128i sum17 = _mm_add_epi16(row1, row7); \+         __m128i sum35 = _mm_add_epi16(row3, row5); \+         dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \+         dct_wadd(x4, y0o, y4o); \+         dct_wadd(x5, y1o, y5o); \+         dct_wadd(x6, y2o, y5o); \+         dct_wadd(x7, y3o, y4o); \+         dct_bfly32o(row0,row7, x0,x7,bias,shift); \+         dct_bfly32o(row1,row6, x1,x6,bias,shift); \+         dct_bfly32o(row2,row5, x2,x5,bias,shift); \+         dct_bfly32o(row3,row4, x3,x4,bias,shift); \+      }++   __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f));+   __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f));+   __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f));+   __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f));+   __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f));+   __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f));+   __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f));+   __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f));++   // rounding biases in column/row passes, see stbi__idct_block for explanation.+   __m128i bias_0 = _mm_set1_epi32(512);+   __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17));++   // load+   row0 = _mm_load_si128((const __m128i *) (data + 0*8));+   row1 = _mm_load_si128((const __m128i *) (data + 1*8));+   row2 = _mm_load_si128((const __m128i *) (data + 2*8));+   row3 = _mm_load_si128((const __m128i *) (data + 3*8));+   row4 = _mm_load_si128((const __m128i *) (data + 4*8));+   row5 = _mm_load_si128((const __m128i *) (data + 5*8));+   row6 = _mm_load_si128((const __m128i *) (data + 6*8));+   row7 = _mm_load_si128((const __m128i *) (data + 7*8));++   // column pass+   dct_pass(bias_0, 10);++   {+      // 16bit 8x8 transpose pass 1+      dct_interleave16(row0, row4);+      dct_interleave16(row1, row5);+      dct_interleave16(row2, row6);+      dct_interleave16(row3, row7);++      // transpose pass 2+      dct_interleave16(row0, row2);+      dct_interleave16(row1, row3);+      dct_interleave16(row4, row6);+      dct_interleave16(row5, row7);++      // transpose pass 3+      dct_interleave16(row0, row1);+      dct_interleave16(row2, row3);+      dct_interleave16(row4, row5);+      dct_interleave16(row6, row7);+   }++   // row pass+   dct_pass(bias_1, 17);++   {+      // pack+      __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7+      __m128i p1 = _mm_packus_epi16(row2, row3);+      __m128i p2 = _mm_packus_epi16(row4, row5);+      __m128i p3 = _mm_packus_epi16(row6, row7);++      // 8bit 8x8 transpose pass 1+      dct_interleave8(p0, p2); // a0e0a1e1...+      dct_interleave8(p1, p3); // c0g0c1g1...++      // transpose pass 2+      dct_interleave8(p0, p1); // a0c0e0g0...+      dct_interleave8(p2, p3); // b0d0f0h0...++      // transpose pass 3+      dct_interleave8(p0, p2); // a0b0c0d0...+      dct_interleave8(p1, p3); // a4b4c4d4...++      // store+      _mm_storel_epi64((__m128i *) out, p0); out += out_stride;+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride;+      _mm_storel_epi64((__m128i *) out, p2); out += out_stride;+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride;+      _mm_storel_epi64((__m128i *) out, p1); out += out_stride;+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride;+      _mm_storel_epi64((__m128i *) out, p3); out += out_stride;+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e));+   }++#undef dct_const+#undef dct_rot+#undef dct_widen+#undef dct_wadd+#undef dct_wsub+#undef dct_bfly32o+#undef dct_interleave8+#undef dct_interleave16+#undef dct_pass+}++#endif // STBI_SSE2++#ifdef STBI_NEON++// NEON integer IDCT. should produce bit-identical+// results to the generic C version.+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])+{+   int16x8_t row0, row1, row2, row3, row4, row5, row6, row7;++   int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f));+   int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f));+   int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f));+   int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f));+   int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f));+   int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f));+   int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f));+   int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f));+   int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f));+   int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f));+   int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f));+   int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f));++#define dct_long_mul(out, inq, coeff) \+   int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \+   int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff)++#define dct_long_mac(out, acc, inq, coeff) \+   int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \+   int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff)++#define dct_widen(out, inq) \+   int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \+   int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12)++// wide add+#define dct_wadd(out, a, b) \+   int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \+   int32x4_t out##_h = vaddq_s32(a##_h, b##_h)++// wide sub+#define dct_wsub(out, a, b) \+   int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \+   int32x4_t out##_h = vsubq_s32(a##_h, b##_h)++// butterfly a/b, then shift using "shiftop" by "s" and pack+#define dct_bfly32o(out0,out1, a,b,shiftop,s) \+   { \+      dct_wadd(sum, a, b); \+      dct_wsub(dif, a, b); \+      out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \+      out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \+   }++#define dct_pass(shiftop, shift) \+   { \+      /* even part */ \+      int16x8_t sum26 = vaddq_s16(row2, row6); \+      dct_long_mul(p1e, sum26, rot0_0); \+      dct_long_mac(t2e, p1e, row6, rot0_1); \+      dct_long_mac(t3e, p1e, row2, rot0_2); \+      int16x8_t sum04 = vaddq_s16(row0, row4); \+      int16x8_t dif04 = vsubq_s16(row0, row4); \+      dct_widen(t0e, sum04); \+      dct_widen(t1e, dif04); \+      dct_wadd(x0, t0e, t3e); \+      dct_wsub(x3, t0e, t3e); \+      dct_wadd(x1, t1e, t2e); \+      dct_wsub(x2, t1e, t2e); \+      /* odd part */ \+      int16x8_t sum15 = vaddq_s16(row1, row5); \+      int16x8_t sum17 = vaddq_s16(row1, row7); \+      int16x8_t sum35 = vaddq_s16(row3, row5); \+      int16x8_t sum37 = vaddq_s16(row3, row7); \+      int16x8_t sumodd = vaddq_s16(sum17, sum35); \+      dct_long_mul(p5o, sumodd, rot1_0); \+      dct_long_mac(p1o, p5o, sum17, rot1_1); \+      dct_long_mac(p2o, p5o, sum35, rot1_2); \+      dct_long_mul(p3o, sum37, rot2_0); \+      dct_long_mul(p4o, sum15, rot2_1); \+      dct_wadd(sump13o, p1o, p3o); \+      dct_wadd(sump24o, p2o, p4o); \+      dct_wadd(sump23o, p2o, p3o); \+      dct_wadd(sump14o, p1o, p4o); \+      dct_long_mac(x4, sump13o, row7, rot3_0); \+      dct_long_mac(x5, sump24o, row5, rot3_1); \+      dct_long_mac(x6, sump23o, row3, rot3_2); \+      dct_long_mac(x7, sump14o, row1, rot3_3); \+      dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \+      dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \+      dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \+      dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \+   }++   // load+   row0 = vld1q_s16(data + 0*8);+   row1 = vld1q_s16(data + 1*8);+   row2 = vld1q_s16(data + 2*8);+   row3 = vld1q_s16(data + 3*8);+   row4 = vld1q_s16(data + 4*8);+   row5 = vld1q_s16(data + 5*8);+   row6 = vld1q_s16(data + 6*8);+   row7 = vld1q_s16(data + 7*8);++   // add DC bias+   row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0));++   // column pass+   dct_pass(vrshrn_n_s32, 10);++   // 16bit 8x8 transpose+   {+// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively.+// whether compilers actually get this is another story, sadly.+#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; }+#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); }+#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); }++      // pass 1+      dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6+      dct_trn16(row2, row3);+      dct_trn16(row4, row5);+      dct_trn16(row6, row7);++      // pass 2+      dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4+      dct_trn32(row1, row3);+      dct_trn32(row4, row6);+      dct_trn32(row5, row7);++      // pass 3+      dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0+      dct_trn64(row1, row5);+      dct_trn64(row2, row6);+      dct_trn64(row3, row7);++#undef dct_trn16+#undef dct_trn32+#undef dct_trn64+   }++   // row pass+   // vrshrn_n_s32 only supports shifts up to 16, we need+   // 17. so do a non-rounding shift of 16 first then follow+   // up with a rounding shift by 1.+   dct_pass(vshrn_n_s32, 16);++   {+      // pack and round+      uint8x8_t p0 = vqrshrun_n_s16(row0, 1);+      uint8x8_t p1 = vqrshrun_n_s16(row1, 1);+      uint8x8_t p2 = vqrshrun_n_s16(row2, 1);+      uint8x8_t p3 = vqrshrun_n_s16(row3, 1);+      uint8x8_t p4 = vqrshrun_n_s16(row4, 1);+      uint8x8_t p5 = vqrshrun_n_s16(row5, 1);+      uint8x8_t p6 = vqrshrun_n_s16(row6, 1);+      uint8x8_t p7 = vqrshrun_n_s16(row7, 1);++      // again, these can translate into one instruction, but often don't.+#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; }+#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); }+#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); }++      // sadly can't use interleaved stores here since we only write+      // 8 bytes to each scan line!++      // 8x8 8-bit transpose pass 1+      dct_trn8_8(p0, p1);+      dct_trn8_8(p2, p3);+      dct_trn8_8(p4, p5);+      dct_trn8_8(p6, p7);++      // pass 2+      dct_trn8_16(p0, p2);+      dct_trn8_16(p1, p3);+      dct_trn8_16(p4, p6);+      dct_trn8_16(p5, p7);++      // pass 3+      dct_trn8_32(p0, p4);+      dct_trn8_32(p1, p5);+      dct_trn8_32(p2, p6);+      dct_trn8_32(p3, p7);++      // store+      vst1_u8(out, p0); out += out_stride;+      vst1_u8(out, p1); out += out_stride;+      vst1_u8(out, p2); out += out_stride;+      vst1_u8(out, p3); out += out_stride;+      vst1_u8(out, p4); out += out_stride;+      vst1_u8(out, p5); out += out_stride;+      vst1_u8(out, p6); out += out_stride;+      vst1_u8(out, p7);++#undef dct_trn8_8+#undef dct_trn8_16+#undef dct_trn8_32+   }++#undef dct_long_mul+#undef dct_long_mac+#undef dct_widen+#undef dct_wadd+#undef dct_wsub+#undef dct_bfly32o+#undef dct_pass+}++#endif // STBI_NEON++#define STBI__MARKER_none  0xff+// if there's a pending marker from the entropy stream, return that+// otherwise, fetch from the stream and get a marker. if there's no+// marker, return 0xff, which is never a valid marker value+static stbi_uc stbi__get_marker(stbi__jpeg *j)+{+   stbi_uc x;+   if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; }+   x = stbi__get8(j->s);+   if (x != 0xff) return STBI__MARKER_none;+   while (x == 0xff)+      x = stbi__get8(j->s);+   return x;+}++// in each scan, we'll have scan_n components, and the order+// of the components is specified by order[]+#define STBI__RESTART(x)     ((x) >= 0xd0 && (x) <= 0xd7)++// after a restart interval, stbi__jpeg_reset the entropy decoder and+// the dc prediction+static void stbi__jpeg_reset(stbi__jpeg *j)+{+   j->code_bits = 0;+   j->code_buffer = 0;+   j->nomore = 0;+   j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0;+   j->marker = STBI__MARKER_none;+   j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff;+   j->eob_run = 0;+   // no more than 1<<31 MCUs if no restart_interal? that's plenty safe,+   // since we don't even allow 1<<30 pixels+}++static int stbi__parse_entropy_coded_data(stbi__jpeg *z)+{+   stbi__jpeg_reset(z);+   if (!z->progressive) {+      if (z->scan_n == 1) {+         int i,j;+         STBI_SIMD_ALIGN(short, data[64]);+         int n = z->order[0];+         // non-interleaved data, we just need to process one block at a time,+         // in trivial scanline order+         // number of blocks to do just depends on how many actual "pixels" this+         // component has, independent of interleaved MCU blocking and such+         int w = (z->img_comp[n].x+7) >> 3;+         int h = (z->img_comp[n].y+7) >> 3;+         for (j=0; j < h; ++j) {+            for (i=0; i < w; ++i) {+               int ha = z->img_comp[n].ha;+               if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;+               z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);+               // every data block is an MCU, so countdown the restart interval+               if (--z->todo <= 0) {+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);+                  // if it's NOT a restart, then just bail, so we get corrupt data+                  // rather than no data+                  if (!STBI__RESTART(z->marker)) return 1;+                  stbi__jpeg_reset(z);+               }+            }+         }+         return 1;+      } else { // interleaved+         int i,j,k,x,y;+         STBI_SIMD_ALIGN(short, data[64]);+         for (j=0; j < z->img_mcu_y; ++j) {+            for (i=0; i < z->img_mcu_x; ++i) {+               // scan an interleaved mcu... process scan_n components in order+               for (k=0; k < z->scan_n; ++k) {+                  int n = z->order[k];+                  // scan out an mcu's worth of this component; that's just determined+                  // by the basic H and V specified for the component+                  for (y=0; y < z->img_comp[n].v; ++y) {+                     for (x=0; x < z->img_comp[n].h; ++x) {+                        int x2 = (i*z->img_comp[n].h + x)*8;+                        int y2 = (j*z->img_comp[n].v + y)*8;+                        int ha = z->img_comp[n].ha;+                        if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;+                        z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data);+                     }+                  }+               }+               // after all interleaved components, that's an interleaved MCU,+               // so now count down the restart interval+               if (--z->todo <= 0) {+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);+                  if (!STBI__RESTART(z->marker)) return 1;+                  stbi__jpeg_reset(z);+               }+            }+         }+         return 1;+      }+   } else {+      if (z->scan_n == 1) {+         int i,j;+         int n = z->order[0];+         // non-interleaved data, we just need to process one block at a time,+         // in trivial scanline order+         // number of blocks to do just depends on how many actual "pixels" this+         // component has, independent of interleaved MCU blocking and such+         int w = (z->img_comp[n].x+7) >> 3;+         int h = (z->img_comp[n].y+7) >> 3;+         for (j=0; j < h; ++j) {+            for (i=0; i < w; ++i) {+               short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);+               if (z->spec_start == 0) {+                  if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))+                     return 0;+               } else {+                  int ha = z->img_comp[n].ha;+                  if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha]))+                     return 0;+               }+               // every data block is an MCU, so countdown the restart interval+               if (--z->todo <= 0) {+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);+                  if (!STBI__RESTART(z->marker)) return 1;+                  stbi__jpeg_reset(z);+               }+            }+         }+         return 1;+      } else { // interleaved+         int i,j,k,x,y;+         for (j=0; j < z->img_mcu_y; ++j) {+            for (i=0; i < z->img_mcu_x; ++i) {+               // scan an interleaved mcu... process scan_n components in order+               for (k=0; k < z->scan_n; ++k) {+                  int n = z->order[k];+                  // scan out an mcu's worth of this component; that's just determined+                  // by the basic H and V specified for the component+                  for (y=0; y < z->img_comp[n].v; ++y) {+                     for (x=0; x < z->img_comp[n].h; ++x) {+                        int x2 = (i*z->img_comp[n].h + x);+                        int y2 = (j*z->img_comp[n].v + y);+                        short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w);+                        if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))+                           return 0;+                     }+                  }+               }+               // after all interleaved components, that's an interleaved MCU,+               // so now count down the restart interval+               if (--z->todo <= 0) {+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);+                  if (!STBI__RESTART(z->marker)) return 1;+                  stbi__jpeg_reset(z);+               }+            }+         }+         return 1;+      }+   }+}++static void stbi__jpeg_dequantize(short *data, stbi_uc *dequant)+{+   int i;+   for (i=0; i < 64; ++i)+      data[i] *= dequant[i];+}++static void stbi__jpeg_finish(stbi__jpeg *z)+{+   if (z->progressive) {+      // dequantize and idct the data+      int i,j,n;+      for (n=0; n < z->s->img_n; ++n) {+         int w = (z->img_comp[n].x+7) >> 3;+         int h = (z->img_comp[n].y+7) >> 3;+         for (j=0; j < h; ++j) {+            for (i=0; i < w; ++i) {+               short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);+               stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]);+               z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);+            }+         }+      }+   }+}++static int stbi__process_marker(stbi__jpeg *z, int m)+{+   int L;+   switch (m) {+      case STBI__MARKER_none: // no marker found+         return stbi__err("expected marker","Corrupt JPEG");++      case 0xDD: // DRI - specify restart interval+         if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG");+         z->restart_interval = stbi__get16be(z->s);+         return 1;++      case 0xDB: // DQT - define quantization table+         L = stbi__get16be(z->s)-2;+         while (L > 0) {+            int q = stbi__get8(z->s);+            int p = q >> 4;+            int t = q & 15,i;+            if (p != 0) return stbi__err("bad DQT type","Corrupt JPEG");+            if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG");+            for (i=0; i < 64; ++i)+               z->dequant[t][stbi__jpeg_dezigzag[i]] = stbi__get8(z->s);+            L -= 65;+         }+         return L==0;++      case 0xC4: // DHT - define huffman table+         L = stbi__get16be(z->s)-2;+         while (L > 0) {+            stbi_uc *v;+            int sizes[16],i,n=0;+            int q = stbi__get8(z->s);+            int tc = q >> 4;+            int th = q & 15;+            if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG");+            for (i=0; i < 16; ++i) {+               sizes[i] = stbi__get8(z->s);+               n += sizes[i];+            }+            L -= 17;+            if (tc == 0) {+               if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0;+               v = z->huff_dc[th].values;+            } else {+               if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0;+               v = z->huff_ac[th].values;+            }+            for (i=0; i < n; ++i)+               v[i] = stbi__get8(z->s);+            if (tc != 0)+               stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th);+            L -= n;+         }+         return L==0;+   }+   // check for comment block or APP blocks+   if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) {+      stbi__skip(z->s, stbi__get16be(z->s)-2);+      return 1;+   }+   return 0;+}++// after we see SOS+static int stbi__process_scan_header(stbi__jpeg *z)+{+   int i;+   int Ls = stbi__get16be(z->s);+   z->scan_n = stbi__get8(z->s);+   if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG");+   if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG");+   for (i=0; i < z->scan_n; ++i) {+      int id = stbi__get8(z->s), which;+      int q = stbi__get8(z->s);+      for (which = 0; which < z->s->img_n; ++which)+         if (z->img_comp[which].id == id)+            break;+      if (which == z->s->img_n) return 0; // no match+      z->img_comp[which].hd = q >> 4;   if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG");+      z->img_comp[which].ha = q & 15;   if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG");+      z->order[i] = which;+   }++   {+      int aa;+      z->spec_start = stbi__get8(z->s);+      z->spec_end   = stbi__get8(z->s); // should be 63, but might be 0+      aa = stbi__get8(z->s);+      z->succ_high = (aa >> 4);+      z->succ_low  = (aa & 15);+      if (z->progressive) {+         if (z->spec_start > 63 || z->spec_end > 63  || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13)+            return stbi__err("bad SOS", "Corrupt JPEG");+      } else {+         if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG");+         if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG");+         z->spec_end = 63;+      }+   }++   return 1;+}++static int stbi__process_frame_header(stbi__jpeg *z, int scan)+{+   stbi__context *s = z->s;+   int Lf,p,i,q, h_max=1,v_max=1,c;+   Lf = stbi__get16be(s);         if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG+   p  = stbi__get8(s);            if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline+   s->img_y = stbi__get16be(s);   if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG+   s->img_x = stbi__get16be(s);   if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires+   c = stbi__get8(s);+   if (c != 3 && c != 1) return stbi__err("bad component count","Corrupt JPEG");    // JFIF requires+   s->img_n = c;+   for (i=0; i < c; ++i) {+      z->img_comp[i].data = NULL;+      z->img_comp[i].linebuf = NULL;+   }++   if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG");++   for (i=0; i < s->img_n; ++i) {+      z->img_comp[i].id = stbi__get8(s);+      if (z->img_comp[i].id != i+1)   // JFIF requires+         if (z->img_comp[i].id != i)  // some version of jpegtran outputs non-JFIF-compliant files!+            return stbi__err("bad component ID","Corrupt JPEG");+      q = stbi__get8(s);+      z->img_comp[i].h = (q >> 4);  if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG");+      z->img_comp[i].v = q & 15;    if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG");+      z->img_comp[i].tq = stbi__get8(s);  if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG");+   }++   if (scan != STBI__SCAN_load) return 1;++   if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode");++   for (i=0; i < s->img_n; ++i) {+      if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h;+      if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;+   }++   // compute interleaved mcu info+   z->img_h_max = h_max;+   z->img_v_max = v_max;+   z->img_mcu_w = h_max * 8;+   z->img_mcu_h = v_max * 8;+   z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w;+   z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h;++   for (i=0; i < s->img_n; ++i) {+      // number of effective pixels (e.g. for non-interleaved MCU)+      z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max;+      z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max;+      // to simplify generation, we'll allocate enough memory to decode+      // the bogus oversized data from using interleaved MCUs and their+      // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't+      // discard the extra data until colorspace conversion+      z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8;+      z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8;+      z->img_comp[i].raw_data = stbi__malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15);++      if (z->img_comp[i].raw_data == NULL) {+         for(--i; i >= 0; --i) {+            STBI_FREE(z->img_comp[i].raw_data);+            z->img_comp[i].raw_data = NULL;+         }+         return stbi__err("outofmem", "Out of memory");+      }+      // align blocks for idct using mmx/sse+      z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15);+      z->img_comp[i].linebuf = NULL;+      if (z->progressive) {+         z->img_comp[i].coeff_w = (z->img_comp[i].w2 + 7) >> 3;+         z->img_comp[i].coeff_h = (z->img_comp[i].h2 + 7) >> 3;+         z->img_comp[i].raw_coeff = STBI_MALLOC(z->img_comp[i].coeff_w * z->img_comp[i].coeff_h * 64 * sizeof(short) + 15);+         z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15);+      } else {+         z->img_comp[i].coeff = 0;+         z->img_comp[i].raw_coeff = 0;+      }+   }++   return 1;+}++// use comparisons since in some cases we handle more than one case (e.g. SOF)+#define stbi__DNL(x)         ((x) == 0xdc)+#define stbi__SOI(x)         ((x) == 0xd8)+#define stbi__EOI(x)         ((x) == 0xd9)+#define stbi__SOF(x)         ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2)+#define stbi__SOS(x)         ((x) == 0xda)++#define stbi__SOF_progressive(x)   ((x) == 0xc2)++static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan)+{+   int m;+   z->marker = STBI__MARKER_none; // initialize cached marker to empty+   m = stbi__get_marker(z);+   if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG");+   if (scan == STBI__SCAN_type) return 1;+   m = stbi__get_marker(z);+   while (!stbi__SOF(m)) {+      if (!stbi__process_marker(z,m)) return 0;+      m = stbi__get_marker(z);+      while (m == STBI__MARKER_none) {+         // some files have extra padding after their blocks, so ok, we'll scan+         if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG");+         m = stbi__get_marker(z);+      }+   }+   z->progressive = stbi__SOF_progressive(m);+   if (!stbi__process_frame_header(z, scan)) return 0;+   return 1;+}++// decode image to YCbCr format+static int stbi__decode_jpeg_image(stbi__jpeg *j)+{+   int m;+   for (m = 0; m < 4; m++) {+      j->img_comp[m].raw_data = NULL;+      j->img_comp[m].raw_coeff = NULL;+   }+   j->restart_interval = 0;+   if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0;+   m = stbi__get_marker(j);+   while (!stbi__EOI(m)) {+      if (stbi__SOS(m)) {+         if (!stbi__process_scan_header(j)) return 0;+         if (!stbi__parse_entropy_coded_data(j)) return 0;+         if (j->marker == STBI__MARKER_none ) {+            // handle 0s at the end of image data from IP Kamera 9060+            while (!stbi__at_eof(j->s)) {+               int x = stbi__get8(j->s);+               if (x == 255) {+                  j->marker = stbi__get8(j->s);+                  break;+               } else if (x != 0) {+                  return stbi__err("junk before marker", "Corrupt JPEG");+               }+            }+            // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0+         }+      } else {+         if (!stbi__process_marker(j, m)) return 0;+      }+      m = stbi__get_marker(j);+   }+   if (j->progressive)+      stbi__jpeg_finish(j);+   return 1;+}++// static jfif-centered resampling (across block boundaries)++typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1,+                                    int w, int hs);++#define stbi__div4(x) ((stbi_uc) ((x) >> 2))++static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)+{+   STBI_NOTUSED(out);+   STBI_NOTUSED(in_far);+   STBI_NOTUSED(w);+   STBI_NOTUSED(hs);+   return in_near;+}++static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)+{+   // need to generate two samples vertically for every one in input+   int i;+   STBI_NOTUSED(hs);+   for (i=0; i < w; ++i)+      out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2);+   return out;+}++static stbi_uc*  stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)+{+   // need to generate two samples horizontally for every one in input+   int i;+   stbi_uc *input = in_near;++   if (w == 1) {+      // if only one sample, can't do any interpolation+      out[0] = out[1] = input[0];+      return out;+   }++   out[0] = input[0];+   out[1] = stbi__div4(input[0]*3 + input[1] + 2);+   for (i=1; i < w-1; ++i) {+      int n = 3*input[i]+2;+      out[i*2+0] = stbi__div4(n+input[i-1]);+      out[i*2+1] = stbi__div4(n+input[i+1]);+   }+   out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2);+   out[i*2+1] = input[w-1];++   STBI_NOTUSED(in_far);+   STBI_NOTUSED(hs);++   return out;+}++#define stbi__div16(x) ((stbi_uc) ((x) >> 4))++static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)+{+   // need to generate 2x2 samples for every one in input+   int i,t0,t1;+   if (w == 1) {+      out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);+      return out;+   }++   t1 = 3*in_near[0] + in_far[0];+   out[0] = stbi__div4(t1+2);+   for (i=1; i < w; ++i) {+      t0 = t1;+      t1 = 3*in_near[i]+in_far[i];+      out[i*2-1] = stbi__div16(3*t0 + t1 + 8);+      out[i*2  ] = stbi__div16(3*t1 + t0 + 8);+   }+   out[w*2-1] = stbi__div4(t1+2);++   STBI_NOTUSED(hs);++   return out;+}++#if defined(STBI_SSE2) || defined(STBI_NEON)+static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)+{+   // need to generate 2x2 samples for every one in input+   int i=0,t0,t1;++   if (w == 1) {+      out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);+      return out;+   }++   t1 = 3*in_near[0] + in_far[0];+   // process groups of 8 pixels for as long as we can.+   // note we can't handle the last pixel in a row in this loop+   // because we need to handle the filter boundary conditions.+   for (; i < ((w-1) & ~7); i += 8) {+#if defined(STBI_SSE2)+      // load and perform the vertical filtering pass+      // this uses 3*x + y = 4*x + (y - x)+      __m128i zero  = _mm_setzero_si128();+      __m128i farb  = _mm_loadl_epi64((__m128i *) (in_far + i));+      __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i));+      __m128i farw  = _mm_unpacklo_epi8(farb, zero);+      __m128i nearw = _mm_unpacklo_epi8(nearb, zero);+      __m128i diff  = _mm_sub_epi16(farw, nearw);+      __m128i nears = _mm_slli_epi16(nearw, 2);+      __m128i curr  = _mm_add_epi16(nears, diff); // current row++      // horizontal filter works the same based on shifted vers of current+      // row. "prev" is current row shifted right by 1 pixel; we need to+      // insert the previous pixel value (from t1).+      // "next" is current row shifted left by 1 pixel, with first pixel+      // of next block of 8 pixels added in.+      __m128i prv0 = _mm_slli_si128(curr, 2);+      __m128i nxt0 = _mm_srli_si128(curr, 2);+      __m128i prev = _mm_insert_epi16(prv0, t1, 0);+      __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7);++      // horizontal filter, polyphase implementation since it's convenient:+      // even pixels = 3*cur + prev = cur*4 + (prev - cur)+      // odd  pixels = 3*cur + next = cur*4 + (next - cur)+      // note the shared term.+      __m128i bias  = _mm_set1_epi16(8);+      __m128i curs = _mm_slli_epi16(curr, 2);+      __m128i prvd = _mm_sub_epi16(prev, curr);+      __m128i nxtd = _mm_sub_epi16(next, curr);+      __m128i curb = _mm_add_epi16(curs, bias);+      __m128i even = _mm_add_epi16(prvd, curb);+      __m128i odd  = _mm_add_epi16(nxtd, curb);++      // interleave even and odd pixels, then undo scaling.+      __m128i int0 = _mm_unpacklo_epi16(even, odd);+      __m128i int1 = _mm_unpackhi_epi16(even, odd);+      __m128i de0  = _mm_srli_epi16(int0, 4);+      __m128i de1  = _mm_srli_epi16(int1, 4);++      // pack and write output+      __m128i outv = _mm_packus_epi16(de0, de1);+      _mm_storeu_si128((__m128i *) (out + i*2), outv);+#elif defined(STBI_NEON)+      // load and perform the vertical filtering pass+      // this uses 3*x + y = 4*x + (y - x)+      uint8x8_t farb  = vld1_u8(in_far + i);+      uint8x8_t nearb = vld1_u8(in_near + i);+      int16x8_t diff  = vreinterpretq_s16_u16(vsubl_u8(farb, nearb));+      int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2));+      int16x8_t curr  = vaddq_s16(nears, diff); // current row++      // horizontal filter works the same based on shifted vers of current+      // row. "prev" is current row shifted right by 1 pixel; we need to+      // insert the previous pixel value (from t1).+      // "next" is current row shifted left by 1 pixel, with first pixel+      // of next block of 8 pixels added in.+      int16x8_t prv0 = vextq_s16(curr, curr, 7);+      int16x8_t nxt0 = vextq_s16(curr, curr, 1);+      int16x8_t prev = vsetq_lane_s16(t1, prv0, 0);+      int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7);++      // horizontal filter, polyphase implementation since it's convenient:+      // even pixels = 3*cur + prev = cur*4 + (prev - cur)+      // odd  pixels = 3*cur + next = cur*4 + (next - cur)+      // note the shared term.+      int16x8_t curs = vshlq_n_s16(curr, 2);+      int16x8_t prvd = vsubq_s16(prev, curr);+      int16x8_t nxtd = vsubq_s16(next, curr);+      int16x8_t even = vaddq_s16(curs, prvd);+      int16x8_t odd  = vaddq_s16(curs, nxtd);++      // undo scaling and round, then store with even/odd phases interleaved+      uint8x8x2_t o;+      o.val[0] = vqrshrun_n_s16(even, 4);+      o.val[1] = vqrshrun_n_s16(odd,  4);+      vst2_u8(out + i*2, o);+#endif++      // "previous" value for next iter+      t1 = 3*in_near[i+7] + in_far[i+7];+   }++   t0 = t1;+   t1 = 3*in_near[i] + in_far[i];+   out[i*2] = stbi__div16(3*t1 + t0 + 8);++   for (++i; i < w; ++i) {+      t0 = t1;+      t1 = 3*in_near[i]+in_far[i];+      out[i*2-1] = stbi__div16(3*t0 + t1 + 8);+      out[i*2  ] = stbi__div16(3*t1 + t0 + 8);+   }+   out[w*2-1] = stbi__div4(t1+2);++   STBI_NOTUSED(hs);++   return out;+}+#endif++static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)+{+   // resample with nearest-neighbor+   int i,j;+   STBI_NOTUSED(in_far);+   for (i=0; i < w; ++i)+      for (j=0; j < hs; ++j)+         out[i*hs+j] = in_near[i];+   return out;+}++#ifdef STBI_JPEG_OLD+// this is the same YCbCr-to-RGB calculation that stb_image has used+// historically before the algorithm changes in 1.49+#define float2fixed(x)  ((int) ((x) * 65536 + 0.5))+static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step)+{+   int i;+   for (i=0; i < count; ++i) {+      int y_fixed = (y[i] << 16) + 32768; // rounding+      int r,g,b;+      int cr = pcr[i] - 128;+      int cb = pcb[i] - 128;+      r = y_fixed + cr*float2fixed(1.40200f);+      g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f);+      b = y_fixed                            + cb*float2fixed(1.77200f);+      r >>= 16;+      g >>= 16;+      b >>= 16;+      if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }+      if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }+      if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }+      out[0] = (stbi_uc)r;+      out[1] = (stbi_uc)g;+      out[2] = (stbi_uc)b;+      out[3] = 255;+      out += step;+   }+}+#else+// this is a reduced-precision calculation of YCbCr-to-RGB introduced+// to make sure the code produces the same results in both SIMD and scalar+#define float2fixed(x)  (((int) ((x) * 4096.0f + 0.5f)) << 8)+static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step)+{+   int i;+   for (i=0; i < count; ++i) {+      int y_fixed = (y[i] << 20) + (1<<19); // rounding+      int r,g,b;+      int cr = pcr[i] - 128;+      int cb = pcb[i] - 128;+      r = y_fixed +  cr* float2fixed(1.40200f);+      g = y_fixed + (cr*-float2fixed(0.71414f)) + ((cb*-float2fixed(0.34414f)) & 0xffff0000);+      b = y_fixed                               +   cb* float2fixed(1.77200f);+      r >>= 20;+      g >>= 20;+      b >>= 20;+      if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }+      if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }+      if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }+      out[0] = (stbi_uc)r;+      out[1] = (stbi_uc)g;+      out[2] = (stbi_uc)b;+      out[3] = 255;+      out += step;+   }+}+#endif++#if defined(STBI_SSE2) || defined(STBI_NEON)+static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step)+{+   int i = 0;++#ifdef STBI_SSE2+   // step == 3 is pretty ugly on the final interleave, and i'm not convinced+   // it's useful in practice (you wouldn't use it for textures, for example).+   // so just accelerate step == 4 case.+   if (step == 4) {+      // this is a fairly straightforward implementation and not super-optimized.+      __m128i signflip  = _mm_set1_epi8(-0x80);+      __m128i cr_const0 = _mm_set1_epi16(   (short) ( 1.40200f*4096.0f+0.5f));+      __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f));+      __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f));+      __m128i cb_const1 = _mm_set1_epi16(   (short) ( 1.77200f*4096.0f+0.5f));+      __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128);+      __m128i xw = _mm_set1_epi16(255); // alpha channel++      for (; i+7 < count; i += 8) {+         // load+         __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i));+         __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i));+         __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i));+         __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128+         __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128++         // unpack to short (and left-shift cr, cb by 8)+         __m128i yw  = _mm_unpacklo_epi8(y_bias, y_bytes);+         __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased);+         __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased);++         // color transform+         __m128i yws = _mm_srli_epi16(yw, 4);+         __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw);+         __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw);+         __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1);+         __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1);+         __m128i rws = _mm_add_epi16(cr0, yws);+         __m128i gwt = _mm_add_epi16(cb0, yws);+         __m128i bws = _mm_add_epi16(yws, cb1);+         __m128i gws = _mm_add_epi16(gwt, cr1);++         // descale+         __m128i rw = _mm_srai_epi16(rws, 4);+         __m128i bw = _mm_srai_epi16(bws, 4);+         __m128i gw = _mm_srai_epi16(gws, 4);++         // back to byte, set up for transpose+         __m128i brb = _mm_packus_epi16(rw, bw);+         __m128i gxb = _mm_packus_epi16(gw, xw);++         // transpose to interleave channels+         __m128i t0 = _mm_unpacklo_epi8(brb, gxb);+         __m128i t1 = _mm_unpackhi_epi8(brb, gxb);+         __m128i o0 = _mm_unpacklo_epi16(t0, t1);+         __m128i o1 = _mm_unpackhi_epi16(t0, t1);++         // store+         _mm_storeu_si128((__m128i *) (out + 0), o0);+         _mm_storeu_si128((__m128i *) (out + 16), o1);+         out += 32;+      }+   }+#endif++#ifdef STBI_NEON+   // in this version, step=3 support would be easy to add. but is there demand?+   if (step == 4) {+      // this is a fairly straightforward implementation and not super-optimized.+      uint8x8_t signflip = vdup_n_u8(0x80);+      int16x8_t cr_const0 = vdupq_n_s16(   (short) ( 1.40200f*4096.0f+0.5f));+      int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f));+      int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f));+      int16x8_t cb_const1 = vdupq_n_s16(   (short) ( 1.77200f*4096.0f+0.5f));++      for (; i+7 < count; i += 8) {+         // load+         uint8x8_t y_bytes  = vld1_u8(y + i);+         uint8x8_t cr_bytes = vld1_u8(pcr + i);+         uint8x8_t cb_bytes = vld1_u8(pcb + i);+         int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip));+         int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip));++         // expand to s16+         int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4));+         int16x8_t crw = vshll_n_s8(cr_biased, 7);+         int16x8_t cbw = vshll_n_s8(cb_biased, 7);++         // color transform+         int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0);+         int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0);+         int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1);+         int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1);+         int16x8_t rws = vaddq_s16(yws, cr0);+         int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1);+         int16x8_t bws = vaddq_s16(yws, cb1);++         // undo scaling, round, convert to byte+         uint8x8x4_t o;+         o.val[0] = vqrshrun_n_s16(rws, 4);+         o.val[1] = vqrshrun_n_s16(gws, 4);+         o.val[2] = vqrshrun_n_s16(bws, 4);+         o.val[3] = vdup_n_u8(255);++         // store, interleaving r/g/b/a+         vst4_u8(out, o);+         out += 8*4;+      }+   }+#endif++   for (; i < count; ++i) {+      int y_fixed = (y[i] << 20) + (1<<19); // rounding+      int r,g,b;+      int cr = pcr[i] - 128;+      int cb = pcb[i] - 128;+      r = y_fixed + cr* float2fixed(1.40200f);+      g = y_fixed + cr*-float2fixed(0.71414f) + ((cb*-float2fixed(0.34414f)) & 0xffff0000);+      b = y_fixed                             +   cb* float2fixed(1.77200f);+      r >>= 20;+      g >>= 20;+      b >>= 20;+      if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }+      if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }+      if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }+      out[0] = (stbi_uc)r;+      out[1] = (stbi_uc)g;+      out[2] = (stbi_uc)b;+      out[3] = 255;+      out += step;+   }+}+#endif++// set up the kernels+static void stbi__setup_jpeg(stbi__jpeg *j)+{+   j->idct_block_kernel = stbi__idct_block;+   j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row;+   j->resample_row_hv_2_kernel = stbi__resample_row_hv_2;++#ifdef STBI_SSE2+   if (stbi__sse2_available()) {+      j->idct_block_kernel = stbi__idct_simd;+      #ifndef STBI_JPEG_OLD+      j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;+      #endif+      j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;+   }+#endif++#ifdef STBI_NEON+   j->idct_block_kernel = stbi__idct_simd;+   #ifndef STBI_JPEG_OLD+   j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;+   #endif+   j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;+#endif+}++// clean up the temporary component buffers+static void stbi__cleanup_jpeg(stbi__jpeg *j)+{+   int i;+   for (i=0; i < j->s->img_n; ++i) {+      if (j->img_comp[i].raw_data) {+         STBI_FREE(j->img_comp[i].raw_data);+         j->img_comp[i].raw_data = NULL;+         j->img_comp[i].data = NULL;+      }+      if (j->img_comp[i].raw_coeff) {+         STBI_FREE(j->img_comp[i].raw_coeff);+         j->img_comp[i].raw_coeff = 0;+         j->img_comp[i].coeff = 0;+      }+      if (j->img_comp[i].linebuf) {+         STBI_FREE(j->img_comp[i].linebuf);+         j->img_comp[i].linebuf = NULL;+      }+   }+}++typedef struct+{+   resample_row_func resample;+   stbi_uc *line0,*line1;+   int hs,vs;   // expansion factor in each axis+   int w_lores; // horizontal pixels pre-expansion+   int ystep;   // how far through vertical expansion we are+   int ypos;    // which pre-expansion row we're on+} stbi__resample;++static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)+{+   int n, decode_n;+   z->s->img_n = 0; // make stbi__cleanup_jpeg safe++   // validate req_comp+   if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");++   // load a jpeg image from whichever source, but leave in YCbCr format+   if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; }++   // determine actual number of components to generate+   n = req_comp ? req_comp : z->s->img_n;++   if (z->s->img_n == 3 && n < 3)+      decode_n = 1;+   else+      decode_n = z->s->img_n;++   // resample and color-convert+   {+      int k;+      unsigned int i,j;+      stbi_uc *output;+      stbi_uc *coutput[4];++      stbi__resample res_comp[4];++      for (k=0; k < decode_n; ++k) {+         stbi__resample *r = &res_comp[k];++         // allocate line buffer big enough for upsampling off the edges+         // with upsample factor of 4+         z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3);+         if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }++         r->hs      = z->img_h_max / z->img_comp[k].h;+         r->vs      = z->img_v_max / z->img_comp[k].v;+         r->ystep   = r->vs >> 1;+         r->w_lores = (z->s->img_x + r->hs-1) / r->hs;+         r->ypos    = 0;+         r->line0   = r->line1 = z->img_comp[k].data;++         if      (r->hs == 1 && r->vs == 1) r->resample = resample_row_1;+         else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2;+         else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2;+         else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel;+         else                               r->resample = stbi__resample_row_generic;+      }++      // can't error after this so, this is safe+      output = (stbi_uc *) stbi__malloc(n * z->s->img_x * z->s->img_y + 1);+      if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }++      // now go ahead and resample+      for (j=0; j < z->s->img_y; ++j) {+         stbi_uc *out = output + n * z->s->img_x * j;+         for (k=0; k < decode_n; ++k) {+            stbi__resample *r = &res_comp[k];+            int y_bot = r->ystep >= (r->vs >> 1);+            coutput[k] = r->resample(z->img_comp[k].linebuf,+                                     y_bot ? r->line1 : r->line0,+                                     y_bot ? r->line0 : r->line1,+                                     r->w_lores, r->hs);+            if (++r->ystep >= r->vs) {+               r->ystep = 0;+               r->line0 = r->line1;+               if (++r->ypos < z->img_comp[k].y)+                  r->line1 += z->img_comp[k].w2;+            }+         }+         if (n >= 3) {+            stbi_uc *y = coutput[0];+            if (z->s->img_n == 3) {+               z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);+            } else+               for (i=0; i < z->s->img_x; ++i) {+                  out[0] = out[1] = out[2] = y[i];+                  out[3] = 255; // not used if n==3+                  out += n;+               }+         } else {+            stbi_uc *y = coutput[0];+            if (n == 1)+               for (i=0; i < z->s->img_x; ++i) out[i] = y[i];+            else+               for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255;+         }+      }+      stbi__cleanup_jpeg(z);+      *out_x = z->s->img_x;+      *out_y = z->s->img_y;+      if (comp) *comp  = z->s->img_n; // report original components, not output+      return output;+   }+}++static unsigned char *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)+{+   stbi__jpeg j;+   j.s = s;+   stbi__setup_jpeg(&j);+   return load_jpeg_image(&j, x,y,comp,req_comp);+}++static int stbi__jpeg_test(stbi__context *s)+{+   int r;+   stbi__jpeg j;+   j.s = s;+   stbi__setup_jpeg(&j);+   r = stbi__decode_jpeg_header(&j, STBI__SCAN_type);+   stbi__rewind(s);+   return r;+}++static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp)+{+   if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) {+      stbi__rewind( j->s );+      return 0;+   }+   if (x) *x = j->s->img_x;+   if (y) *y = j->s->img_y;+   if (comp) *comp = j->s->img_n;+   return 1;+}++static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)+{+   stbi__jpeg j;+   j.s = s;+   return stbi__jpeg_info_raw(&j, x, y, comp);+}+#endif++// public domain zlib decode    v0.2  Sean Barrett 2006-11-18+//    simple implementation+//      - all input must be provided in an upfront buffer+//      - all output is written to a single output buffer (can malloc/realloc)+//    performance+//      - fast huffman++#ifndef STBI_NO_ZLIB++// fast-way is faster to check than jpeg huffman, but slow way is slower+#define STBI__ZFAST_BITS  9 // accelerate all cases in default tables+#define STBI__ZFAST_MASK  ((1 << STBI__ZFAST_BITS) - 1)++// zlib-style huffman encoding+// (jpegs packs from left, zlib from right, so can't share code)+typedef struct+{+   stbi__uint16 fast[1 << STBI__ZFAST_BITS];+   stbi__uint16 firstcode[16];+   int maxcode[17];+   stbi__uint16 firstsymbol[16];+   stbi_uc  size[288];+   stbi__uint16 value[288];+} stbi__zhuffman;++stbi_inline static int stbi__bitreverse16(int n)+{+  n = ((n & 0xAAAA) >>  1) | ((n & 0x5555) << 1);+  n = ((n & 0xCCCC) >>  2) | ((n & 0x3333) << 2);+  n = ((n & 0xF0F0) >>  4) | ((n & 0x0F0F) << 4);+  n = ((n & 0xFF00) >>  8) | ((n & 0x00FF) << 8);+  return n;+}++stbi_inline static int stbi__bit_reverse(int v, int bits)+{+   STBI_ASSERT(bits <= 16);+   // to bit reverse n bits, reverse 16 and shift+   // e.g. 11 bits, bit reverse and shift away 5+   return stbi__bitreverse16(v) >> (16-bits);+}++static int stbi__zbuild_huffman(stbi__zhuffman *z, stbi_uc *sizelist, int num)+{+   int i,k=0;+   int code, next_code[16], sizes[17];++   // DEFLATE spec for generating codes+   memset(sizes, 0, sizeof(sizes));+   memset(z->fast, 0, sizeof(z->fast));+   for (i=0; i < num; ++i)+      ++sizes[sizelist[i]];+   sizes[0] = 0;+   for (i=1; i < 16; ++i)+      if (sizes[i] > (1 << i))+         return stbi__err("bad sizes", "Corrupt PNG");+   code = 0;+   for (i=1; i < 16; ++i) {+      next_code[i] = code;+      z->firstcode[i] = (stbi__uint16) code;+      z->firstsymbol[i] = (stbi__uint16) k;+      code = (code + sizes[i]);+      if (sizes[i])+         if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG");+      z->maxcode[i] = code << (16-i); // preshift for inner loop+      code <<= 1;+      k += sizes[i];+   }+   z->maxcode[16] = 0x10000; // sentinel+   for (i=0; i < num; ++i) {+      int s = sizelist[i];+      if (s) {+         int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];+         stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i);+         z->size [c] = (stbi_uc     ) s;+         z->value[c] = (stbi__uint16) i;+         if (s <= STBI__ZFAST_BITS) {+            int j = stbi__bit_reverse(next_code[s],s);+            while (j < (1 << STBI__ZFAST_BITS)) {+               z->fast[j] = fastv;+               j += (1 << s);+            }+         }+         ++next_code[s];+      }+   }+   return 1;+}++// zlib-from-memory implementation for PNG reading+//    because PNG allows splitting the zlib stream arbitrarily,+//    and it's annoying structurally to have PNG call ZLIB call PNG,+//    we require PNG read all the IDATs and combine them into a single+//    memory buffer++typedef struct+{+   stbi_uc *zbuffer, *zbuffer_end;+   int num_bits;+   stbi__uint32 code_buffer;++   char *zout;+   char *zout_start;+   char *zout_end;+   int   z_expandable;++   stbi__zhuffman z_length, z_distance;+} stbi__zbuf;++stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z)+{+   if (z->zbuffer >= z->zbuffer_end) return 0;+   return *z->zbuffer++;+}++static void stbi__fill_bits(stbi__zbuf *z)+{+   do {+      STBI_ASSERT(z->code_buffer < (1U << z->num_bits));+      z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits;+      z->num_bits += 8;+   } while (z->num_bits <= 24);+}++stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n)+{+   unsigned int k;+   if (z->num_bits < n) stbi__fill_bits(z);+   k = z->code_buffer & ((1 << n) - 1);+   z->code_buffer >>= n;+   z->num_bits -= n;+   return k;+}++static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)+{+   int b,s,k;+   // not resolved by fast table, so compute it the slow way+   // use jpeg approach, which requires MSbits at top+   k = stbi__bit_reverse(a->code_buffer, 16);+   for (s=STBI__ZFAST_BITS+1; ; ++s)+      if (k < z->maxcode[s])+         break;+   if (s == 16) return -1; // invalid code!+   // code size is s, so:+   b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];+   STBI_ASSERT(z->size[b] == s);+   a->code_buffer >>= s;+   a->num_bits -= s;+   return z->value[b];+}++stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z)+{+   int b,s;+   if (a->num_bits < 16) stbi__fill_bits(a);+   b = z->fast[a->code_buffer & STBI__ZFAST_MASK];+   if (b) {+      s = b >> 9;+      a->code_buffer >>= s;+      a->num_bits -= s;+      return b & 511;+   }+   return stbi__zhuffman_decode_slowpath(a, z);+}++static int stbi__zexpand(stbi__zbuf *z, char *zout, int n)  // need to make room for n bytes+{+   char *q;+   int cur, limit, old_limit;+   z->zout = zout;+   if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG");+   cur   = (int) (z->zout     - z->zout_start);+   limit = old_limit = (int) (z->zout_end - z->zout_start);+   while (cur + n > limit)+      limit *= 2;+   q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit);+   STBI_NOTUSED(old_limit);+   if (q == NULL) return stbi__err("outofmem", "Out of memory");+   z->zout_start = q;+   z->zout       = q + cur;+   z->zout_end   = q + limit;+   return 1;+}++static int stbi__zlength_base[31] = {+   3,4,5,6,7,8,9,10,11,13,+   15,17,19,23,27,31,35,43,51,59,+   67,83,99,115,131,163,195,227,258,0,0 };++static int stbi__zlength_extra[31]=+{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };++static int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,+257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};++static int stbi__zdist_extra[32] =+{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};++static int stbi__parse_huffman_block(stbi__zbuf *a)+{+   char *zout = a->zout;+   for(;;) {+      int z = stbi__zhuffman_decode(a, &a->z_length);+      if (z < 256) {+         if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes+         if (zout >= a->zout_end) {+            if (!stbi__zexpand(a, zout, 1)) return 0;+            zout = a->zout;+         }+         *zout++ = (char) z;+      } else {+         stbi_uc *p;+         int len,dist;+         if (z == 256) {+            a->zout = zout;+            return 1;+         }+         z -= 257;+         len = stbi__zlength_base[z];+         if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]);+         z = stbi__zhuffman_decode(a, &a->z_distance);+         if (z < 0) return stbi__err("bad huffman code","Corrupt PNG");+         dist = stbi__zdist_base[z];+         if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]);+         if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG");+         if (zout + len > a->zout_end) {+            if (!stbi__zexpand(a, zout, len)) return 0;+            zout = a->zout;+         }+         p = (stbi_uc *) (zout - dist);+         if (dist == 1) { // run of one byte; common in images.+            stbi_uc v = *p;+            if (len) { do *zout++ = v; while (--len); }+         } else {+            if (len) { do *zout++ = *p++; while (--len); }+         }+      }+   }+}++static int stbi__compute_huffman_codes(stbi__zbuf *a)+{+   static stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };+   stbi__zhuffman z_codelength;+   stbi_uc lencodes[286+32+137];//padding for maximum single op+   stbi_uc codelength_sizes[19];+   int i,n;++   int hlit  = stbi__zreceive(a,5) + 257;+   int hdist = stbi__zreceive(a,5) + 1;+   int hclen = stbi__zreceive(a,4) + 4;++   memset(codelength_sizes, 0, sizeof(codelength_sizes));+   for (i=0; i < hclen; ++i) {+      int s = stbi__zreceive(a,3);+      codelength_sizes[length_dezigzag[i]] = (stbi_uc) s;+   }+   if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0;++   n = 0;+   while (n < hlit + hdist) {+      int c = stbi__zhuffman_decode(a, &z_codelength);+      if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG");+      if (c < 16)+         lencodes[n++] = (stbi_uc) c;+      else if (c == 16) {+         c = stbi__zreceive(a,2)+3;+         memset(lencodes+n, lencodes[n-1], c);+         n += c;+      } else if (c == 17) {+         c = stbi__zreceive(a,3)+3;+         memset(lencodes+n, 0, c);+         n += c;+      } else {+         STBI_ASSERT(c == 18);+         c = stbi__zreceive(a,7)+11;+         memset(lencodes+n, 0, c);+         n += c;+      }+   }+   if (n != hlit+hdist) return stbi__err("bad codelengths","Corrupt PNG");+   if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0;+   if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0;+   return 1;+}++static int stbi__parse_uncomperssed_block(stbi__zbuf *a)+{+   stbi_uc header[4];+   int len,nlen,k;+   if (a->num_bits & 7)+      stbi__zreceive(a, a->num_bits & 7); // discard+   // drain the bit-packed data into header+   k = 0;+   while (a->num_bits > 0) {+      header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check+      a->code_buffer >>= 8;+      a->num_bits -= 8;+   }+   STBI_ASSERT(a->num_bits == 0);+   // now fill header the normal way+   while (k < 4)+      header[k++] = stbi__zget8(a);+   len  = header[1] * 256 + header[0];+   nlen = header[3] * 256 + header[2];+   if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG");+   if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG");+   if (a->zout + len > a->zout_end)+      if (!stbi__zexpand(a, a->zout, len)) return 0;+   memcpy(a->zout, a->zbuffer, len);+   a->zbuffer += len;+   a->zout += len;+   return 1;+}++static int stbi__parse_zlib_header(stbi__zbuf *a)+{+   int cmf   = stbi__zget8(a);+   int cm    = cmf & 15;+   /* int cinfo = cmf >> 4; */+   int flg   = stbi__zget8(a);+   if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec+   if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png+   if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png+   // window = 1 << (8 + cinfo)... but who cares, we fully buffer output+   return 1;+}++// @TODO: should statically initialize these for optimal thread safety+static stbi_uc stbi__zdefault_length[288], stbi__zdefault_distance[32];+static void stbi__init_zdefaults(void)+{+   int i;   // use <= to match clearly with spec+   for (i=0; i <= 143; ++i)     stbi__zdefault_length[i]   = 8;+   for (   ; i <= 255; ++i)     stbi__zdefault_length[i]   = 9;+   for (   ; i <= 279; ++i)     stbi__zdefault_length[i]   = 7;+   for (   ; i <= 287; ++i)     stbi__zdefault_length[i]   = 8;++   for (i=0; i <=  31; ++i)     stbi__zdefault_distance[i] = 5;+}++static int stbi__parse_zlib(stbi__zbuf *a, int parse_header)+{+   int final, type;+   if (parse_header)+      if (!stbi__parse_zlib_header(a)) return 0;+   a->num_bits = 0;+   a->code_buffer = 0;+   do {+      final = stbi__zreceive(a,1);+      type = stbi__zreceive(a,2);+      if (type == 0) {+         if (!stbi__parse_uncomperssed_block(a)) return 0;+      } else if (type == 3) {+         return 0;+      } else {+         if (type == 1) {+            // use fixed code lengths+            if (!stbi__zdefault_distance[31]) stbi__init_zdefaults();+            if (!stbi__zbuild_huffman(&a->z_length  , stbi__zdefault_length  , 288)) return 0;+            if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance,  32)) return 0;+         } else {+            if (!stbi__compute_huffman_codes(a)) return 0;+         }+         if (!stbi__parse_huffman_block(a)) return 0;+      }+   } while (!final);+   return 1;+}++static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header)+{+   a->zout_start = obuf;+   a->zout       = obuf;+   a->zout_end   = obuf + olen;+   a->z_expandable = exp;++   return stbi__parse_zlib(a, parse_header);+}++STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen)+{+   stbi__zbuf a;+   char *p = (char *) stbi__malloc(initial_size);+   if (p == NULL) return NULL;+   a.zbuffer = (stbi_uc *) buffer;+   a.zbuffer_end = (stbi_uc *) buffer + len;+   if (stbi__do_zlib(&a, p, initial_size, 1, 1)) {+      if (outlen) *outlen = (int) (a.zout - a.zout_start);+      return a.zout_start;+   } else {+      STBI_FREE(a.zout_start);+      return NULL;+   }+}++STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen)+{+   return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen);+}++STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header)+{+   stbi__zbuf a;+   char *p = (char *) stbi__malloc(initial_size);+   if (p == NULL) return NULL;+   a.zbuffer = (stbi_uc *) buffer;+   a.zbuffer_end = (stbi_uc *) buffer + len;+   if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) {+      if (outlen) *outlen = (int) (a.zout - a.zout_start);+      return a.zout_start;+   } else {+      STBI_FREE(a.zout_start);+      return NULL;+   }+}++STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen)+{+   stbi__zbuf a;+   a.zbuffer = (stbi_uc *) ibuffer;+   a.zbuffer_end = (stbi_uc *) ibuffer + ilen;+   if (stbi__do_zlib(&a, obuffer, olen, 0, 1))+      return (int) (a.zout - a.zout_start);+   else+      return -1;+}++STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen)+{+   stbi__zbuf a;+   char *p = (char *) stbi__malloc(16384);+   if (p == NULL) return NULL;+   a.zbuffer = (stbi_uc *) buffer;+   a.zbuffer_end = (stbi_uc *) buffer+len;+   if (stbi__do_zlib(&a, p, 16384, 1, 0)) {+      if (outlen) *outlen = (int) (a.zout - a.zout_start);+      return a.zout_start;+   } else {+      STBI_FREE(a.zout_start);+      return NULL;+   }+}++STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen)+{+   stbi__zbuf a;+   a.zbuffer = (stbi_uc *) ibuffer;+   a.zbuffer_end = (stbi_uc *) ibuffer + ilen;+   if (stbi__do_zlib(&a, obuffer, olen, 0, 0))+      return (int) (a.zout - a.zout_start);+   else+      return -1;+}+#endif++// public domain "baseline" PNG decoder   v0.10  Sean Barrett 2006-11-18+//    simple implementation+//      - only 8-bit samples+//      - no CRC checking+//      - allocates lots of intermediate memory+//        - avoids problem of streaming data between subsystems+//        - avoids explicit window management+//    performance+//      - uses stb_zlib, a PD zlib implementation with fast huffman decoding++#ifndef STBI_NO_PNG+typedef struct+{+   stbi__uint32 length;+   stbi__uint32 type;+} stbi__pngchunk;++static stbi__pngchunk stbi__get_chunk_header(stbi__context *s)+{+   stbi__pngchunk c;+   c.length = stbi__get32be(s);+   c.type   = stbi__get32be(s);+   return c;+}++static int stbi__check_png_header(stbi__context *s)+{+   static stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 };+   int i;+   for (i=0; i < 8; ++i)+      if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG");+   return 1;+}++typedef struct+{+   stbi__context *s;+   stbi_uc *idata, *expanded, *out;+} stbi__png;+++enum {+   STBI__F_none=0,+   STBI__F_sub=1,+   STBI__F_up=2,+   STBI__F_avg=3,+   STBI__F_paeth=4,+   // synthetic filters used for first scanline to avoid needing a dummy row of 0s+   STBI__F_avg_first,+   STBI__F_paeth_first+};++static stbi_uc first_row_filter[5] =+{+   STBI__F_none,+   STBI__F_sub,+   STBI__F_none,+   STBI__F_avg_first,+   STBI__F_paeth_first+};++static int stbi__paeth(int a, int b, int c)+{+   int p = a + b - c;+   int pa = abs(p-a);+   int pb = abs(p-b);+   int pc = abs(p-c);+   if (pa <= pb && pa <= pc) return a;+   if (pb <= pc) return b;+   return c;+}++static stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };++// create the png data from post-deflated data+static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color)+{+   stbi__context *s = a->s;+   stbi__uint32 i,j,stride = x*out_n;+   stbi__uint32 img_len, img_width_bytes;+   int k;+   int img_n = s->img_n; // copy it into a local for later++   STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1);+   a->out = (stbi_uc *) stbi__malloc(x * y * out_n); // extra bytes to write off the end into+   if (!a->out) return stbi__err("outofmem", "Out of memory");++   img_width_bytes = (((img_n * x * depth) + 7) >> 3);+   img_len = (img_width_bytes + 1) * y;+   if (s->img_x == x && s->img_y == y) {+      if (raw_len != img_len) return stbi__err("not enough pixels","Corrupt PNG");+   } else { // interlaced:+      if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG");+   }++   for (j=0; j < y; ++j) {+      stbi_uc *cur = a->out + stride*j;+      stbi_uc *prior = cur - stride;+      int filter = *raw++;+      int filter_bytes = img_n;+      int width = x;+      if (filter > 4)+         return stbi__err("invalid filter","Corrupt PNG");++      if (depth < 8) {+         STBI_ASSERT(img_width_bytes <= x);+         cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place+         filter_bytes = 1;+         width = img_width_bytes;+      }++      // if first row, use special filter that doesn't sample previous row+      if (j == 0) filter = first_row_filter[filter];++      // handle first byte explicitly+      for (k=0; k < filter_bytes; ++k) {+         switch (filter) {+            case STBI__F_none       : cur[k] = raw[k]; break;+            case STBI__F_sub        : cur[k] = raw[k]; break;+            case STBI__F_up         : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;+            case STBI__F_avg        : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break;+            case STBI__F_paeth      : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break;+            case STBI__F_avg_first  : cur[k] = raw[k]; break;+            case STBI__F_paeth_first: cur[k] = raw[k]; break;+         }+      }++      if (depth == 8) {+         if (img_n != out_n)+            cur[img_n] = 255; // first pixel+         raw += img_n;+         cur += out_n;+         prior += out_n;+      } else {+         raw += 1;+         cur += 1;+         prior += 1;+      }++      // this is a little gross, so that we don't switch per-pixel or per-component+      if (depth < 8 || img_n == out_n) {+         int nk = (width - 1)*img_n;+         #define CASE(f) \+             case f:     \+                for (k=0; k < nk; ++k)+         switch (filter) {+            // "none" filter turns into a memcpy here; make that explicit.+            case STBI__F_none:         memcpy(cur, raw, nk); break;+            CASE(STBI__F_sub)          cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); break;+            CASE(STBI__F_up)           cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;+            CASE(STBI__F_avg)          cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); break;+            CASE(STBI__F_paeth)        cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); break;+            CASE(STBI__F_avg_first)    cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); break;+            CASE(STBI__F_paeth_first)  cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); break;+         }+         #undef CASE+         raw += nk;+      } else {+         STBI_ASSERT(img_n+1 == out_n);+         #define CASE(f) \+             case f:     \+                for (i=x-1; i >= 1; --i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \+                   for (k=0; k < img_n; ++k)+         switch (filter) {+            CASE(STBI__F_none)         cur[k] = raw[k]; break;+            CASE(STBI__F_sub)          cur[k] = STBI__BYTECAST(raw[k] + cur[k-out_n]); break;+            CASE(STBI__F_up)           cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;+            CASE(STBI__F_avg)          cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-out_n])>>1)); break;+            CASE(STBI__F_paeth)        cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-out_n],prior[k],prior[k-out_n])); break;+            CASE(STBI__F_avg_first)    cur[k] = STBI__BYTECAST(raw[k] + (cur[k-out_n] >> 1)); break;+            CASE(STBI__F_paeth_first)  cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-out_n],0,0)); break;+         }+         #undef CASE+      }+   }++   // we make a separate pass to expand bits to pixels; for performance,+   // this could run two scanlines behind the above code, so it won't+   // intefere with filtering but will still be in the cache.+   if (depth < 8) {+      for (j=0; j < y; ++j) {+         stbi_uc *cur = a->out + stride*j;+         stbi_uc *in  = a->out + stride*j + x*out_n - img_width_bytes;+         // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit+         // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop+         stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range++         // note that the final byte might overshoot and write more data than desired.+         // we can allocate enough data that this never writes out of memory, but it+         // could also overwrite the next scanline. can it overwrite non-empty data+         // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel.+         // so we need to explicitly clamp the final ones++         if (depth == 4) {+            for (k=x*img_n; k >= 2; k-=2, ++in) {+               *cur++ = scale * ((*in >> 4)       );+               *cur++ = scale * ((*in     ) & 0x0f);+            }+            if (k > 0) *cur++ = scale * ((*in >> 4)       );+         } else if (depth == 2) {+            for (k=x*img_n; k >= 4; k-=4, ++in) {+               *cur++ = scale * ((*in >> 6)       );+               *cur++ = scale * ((*in >> 4) & 0x03);+               *cur++ = scale * ((*in >> 2) & 0x03);+               *cur++ = scale * ((*in     ) & 0x03);+            }+            if (k > 0) *cur++ = scale * ((*in >> 6)       );+            if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03);+            if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03);+         } else if (depth == 1) {+            for (k=x*img_n; k >= 8; k-=8, ++in) {+               *cur++ = scale * ((*in >> 7)       );+               *cur++ = scale * ((*in >> 6) & 0x01);+               *cur++ = scale * ((*in >> 5) & 0x01);+               *cur++ = scale * ((*in >> 4) & 0x01);+               *cur++ = scale * ((*in >> 3) & 0x01);+               *cur++ = scale * ((*in >> 2) & 0x01);+               *cur++ = scale * ((*in >> 1) & 0x01);+               *cur++ = scale * ((*in     ) & 0x01);+            }+            if (k > 0) *cur++ = scale * ((*in >> 7)       );+            if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01);+            if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01);+            if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01);+            if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01);+            if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01);+            if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01);+         }+         if (img_n != out_n) {+            int q;+            // insert alpha = 255+            cur = a->out + stride*j;+            if (img_n == 1) {+               for (q=x-1; q >= 0; --q) {+                  cur[q*2+1] = 255;+                  cur[q*2+0] = cur[q];+               }+            } else {+               STBI_ASSERT(img_n == 3);+               for (q=x-1; q >= 0; --q) {+                  cur[q*4+3] = 255;+                  cur[q*4+2] = cur[q*3+2];+                  cur[q*4+1] = cur[q*3+1];+                  cur[q*4+0] = cur[q*3+0];+               }+            }+         }+      }+   }++   return 1;+}++static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced)+{+   stbi_uc *final;+   int p;+   if (!interlaced)+      return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color);++   // de-interlacing+   final = (stbi_uc *) stbi__malloc(a->s->img_x * a->s->img_y * out_n);+   for (p=0; p < 7; ++p) {+      int xorig[] = { 0,4,0,2,0,1,0 };+      int yorig[] = { 0,0,4,0,2,0,1 };+      int xspc[]  = { 8,8,4,4,2,2,1 };+      int yspc[]  = { 8,8,8,4,4,2,2 };+      int i,j,x,y;+      // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1+      x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p];+      y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p];+      if (x && y) {+         stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y;+         if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) {+            STBI_FREE(final);+            return 0;+         }+         for (j=0; j < y; ++j) {+            for (i=0; i < x; ++i) {+               int out_y = j*yspc[p]+yorig[p];+               int out_x = i*xspc[p]+xorig[p];+               memcpy(final + out_y*a->s->img_x*out_n + out_x*out_n,+                      a->out + (j*x+i)*out_n, out_n);+            }+         }+         STBI_FREE(a->out);+         image_data += img_len;+         image_data_len -= img_len;+      }+   }+   a->out = final;++   return 1;+}++static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n)+{+   stbi__context *s = z->s;+   stbi__uint32 i, pixel_count = s->img_x * s->img_y;+   stbi_uc *p = z->out;++   // compute color-based transparency, assuming we've+   // already got 255 as the alpha value in the output+   STBI_ASSERT(out_n == 2 || out_n == 4);++   if (out_n == 2) {+      for (i=0; i < pixel_count; ++i) {+         p[1] = (p[0] == tc[0] ? 0 : 255);+         p += 2;+      }+   } else {+      for (i=0; i < pixel_count; ++i) {+         if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])+            p[3] = 0;+         p += 4;+      }+   }+   return 1;+}++static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n)+{+   stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y;+   stbi_uc *p, *temp_out, *orig = a->out;++   p = (stbi_uc *) stbi__malloc(pixel_count * pal_img_n);+   if (p == NULL) return stbi__err("outofmem", "Out of memory");++   // between here and free(out) below, exitting would leak+   temp_out = p;++   if (pal_img_n == 3) {+      for (i=0; i < pixel_count; ++i) {+         int n = orig[i]*4;+         p[0] = palette[n  ];+         p[1] = palette[n+1];+         p[2] = palette[n+2];+         p += 3;+      }+   } else {+      for (i=0; i < pixel_count; ++i) {+         int n = orig[i]*4;+         p[0] = palette[n  ];+         p[1] = palette[n+1];+         p[2] = palette[n+2];+         p[3] = palette[n+3];+         p += 4;+      }+   }+   STBI_FREE(a->out);+   a->out = temp_out;++   STBI_NOTUSED(len);++   return 1;+}++static int stbi__unpremultiply_on_load = 0;+static int stbi__de_iphone_flag = 0;++STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)+{+   stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply;+}++STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)+{+   stbi__de_iphone_flag = flag_true_if_should_convert;+}++static void stbi__de_iphone(stbi__png *z)+{+   stbi__context *s = z->s;+   stbi__uint32 i, pixel_count = s->img_x * s->img_y;+   stbi_uc *p = z->out;++   if (s->img_out_n == 3) {  // convert bgr to rgb+      for (i=0; i < pixel_count; ++i) {+         stbi_uc t = p[0];+         p[0] = p[2];+         p[2] = t;+         p += 3;+      }+   } else {+      STBI_ASSERT(s->img_out_n == 4);+      if (stbi__unpremultiply_on_load) {+         // convert bgr to rgb and unpremultiply+         for (i=0; i < pixel_count; ++i) {+            stbi_uc a = p[3];+            stbi_uc t = p[0];+            if (a) {+               p[0] = p[2] * 255 / a;+               p[1] = p[1] * 255 / a;+               p[2] =  t   * 255 / a;+            } else {+               p[0] = p[2];+               p[2] = t;+            }+            p += 4;+         }+      } else {+         // convert bgr to rgb+         for (i=0; i < pixel_count; ++i) {+            stbi_uc t = p[0];+            p[0] = p[2];+            p[2] = t;+            p += 4;+         }+      }+   }+}++#define STBI__PNG_TYPE(a,b,c,d)  (((a) << 24) + ((b) << 16) + ((c) << 8) + (d))++static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)+{+   stbi_uc palette[1024], pal_img_n=0;+   stbi_uc has_trans=0, tc[3];+   stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0;+   int first=1,k,interlace=0, color=0, depth=0, is_iphone=0;+   stbi__context *s = z->s;++   z->expanded = NULL;+   z->idata = NULL;+   z->out = NULL;++   if (!stbi__check_png_header(s)) return 0;++   if (scan == STBI__SCAN_type) return 1;++   for (;;) {+      stbi__pngchunk c = stbi__get_chunk_header(s);+      switch (c.type) {+         case STBI__PNG_TYPE('C','g','B','I'):+            is_iphone = 1;+            stbi__skip(s, c.length);+            break;+         case STBI__PNG_TYPE('I','H','D','R'): {+            int comp,filter;+            if (!first) return stbi__err("multiple IHDR","Corrupt PNG");+            first = 0;+            if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG");+            s->img_x = stbi__get32be(s); if (s->img_x > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)");+            s->img_y = stbi__get32be(s); if (s->img_y > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)");+            depth = stbi__get8(s);  if (depth != 1 && depth != 2 && depth != 4 && depth != 8)  return stbi__err("1/2/4/8-bit only","PNG not supported: 1/2/4/8-bit only");+            color = stbi__get8(s);  if (color > 6)         return stbi__err("bad ctype","Corrupt PNG");+            if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG");+            comp  = stbi__get8(s);  if (comp) return stbi__err("bad comp method","Corrupt PNG");+            filter= stbi__get8(s);  if (filter) return stbi__err("bad filter method","Corrupt PNG");+            interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG");+            if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG");+            if (!pal_img_n) {+               s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);+               if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode");+               if (scan == STBI__SCAN_header) return 1;+            } else {+               // if paletted, then pal_n is our final components, and+               // img_n is # components to decompress/filter.+               s->img_n = 1;+               if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG");+               // if SCAN_header, have to scan to see if we have a tRNS+            }+            break;+         }++         case STBI__PNG_TYPE('P','L','T','E'):  {+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");+            if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG");+            pal_len = c.length / 3;+            if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG");+            for (i=0; i < pal_len; ++i) {+               palette[i*4+0] = stbi__get8(s);+               palette[i*4+1] = stbi__get8(s);+               palette[i*4+2] = stbi__get8(s);+               palette[i*4+3] = 255;+            }+            break;+         }++         case STBI__PNG_TYPE('t','R','N','S'): {+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");+            if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG");+            if (pal_img_n) {+               if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; }+               if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG");+               if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG");+               pal_img_n = 4;+               for (i=0; i < c.length; ++i)+                  palette[i*4+3] = stbi__get8(s);+            } else {+               if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG");+               if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG");+               has_trans = 1;+               for (k=0; k < s->img_n; ++k)+                  tc[k] = (stbi_uc) (stbi__get16be(s) & 255) * stbi__depth_scale_table[depth]; // non 8-bit images will be larger+            }+            break;+         }++         case STBI__PNG_TYPE('I','D','A','T'): {+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");+            if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG");+            if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; }+            if ((int)(ioff + c.length) < (int)ioff) return 0;+            if (ioff + c.length > idata_limit) {+               stbi__uint32 idata_limit_old = idata_limit;+               stbi_uc *p;+               if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096;+               while (ioff + c.length > idata_limit)+                  idata_limit *= 2;+               STBI_NOTUSED(idata_limit_old);+               p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory");+               z->idata = p;+            }+            if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG");+            ioff += c.length;+            break;+         }++         case STBI__PNG_TYPE('I','E','N','D'): {+            stbi__uint32 raw_len, bpl;+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");+            if (scan != STBI__SCAN_load) return 1;+            if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG");+            // initial guess for decoded data size to avoid unnecessary reallocs+            bpl = (s->img_x * depth + 7) / 8; // bytes per line, per component+            raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */;+            z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone);+            if (z->expanded == NULL) return 0; // zlib should set error+            STBI_FREE(z->idata); z->idata = NULL;+            if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans)+               s->img_out_n = s->img_n+1;+            else+               s->img_out_n = s->img_n;+            if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, depth, color, interlace)) return 0;+            if (has_trans)+               if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0;+            if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2)+               stbi__de_iphone(z);+            if (pal_img_n) {+               // pal_img_n == 3 or 4+               s->img_n = pal_img_n; // record the actual colors we had+               s->img_out_n = pal_img_n;+               if (req_comp >= 3) s->img_out_n = req_comp;+               if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n))+                  return 0;+            }+            STBI_FREE(z->expanded); z->expanded = NULL;+            return 1;+         }++         default:+            // if critical, fail+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");+            if ((c.type & (1 << 29)) == 0) {+               #ifndef STBI_NO_FAILURE_STRINGS+               // not threadsafe+               static char invalid_chunk[] = "XXXX PNG chunk not known";+               invalid_chunk[0] = STBI__BYTECAST(c.type >> 24);+               invalid_chunk[1] = STBI__BYTECAST(c.type >> 16);+               invalid_chunk[2] = STBI__BYTECAST(c.type >>  8);+               invalid_chunk[3] = STBI__BYTECAST(c.type >>  0);+               #endif+               return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type");+            }+            stbi__skip(s, c.length);+            break;+      }+      // end of PNG chunk, read and skip CRC+      stbi__get32be(s);+   }+}++static unsigned char *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp)+{+   unsigned char *result=NULL;+   if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");+   if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) {+      result = p->out;+      p->out = NULL;+      if (req_comp && req_comp != p->s->img_out_n) {+         result = stbi__convert_format(result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);+         p->s->img_out_n = req_comp;+         if (result == NULL) return result;+      }+      *x = p->s->img_x;+      *y = p->s->img_y;+      if (n) *n = p->s->img_out_n;+   }+   STBI_FREE(p->out);      p->out      = NULL;+   STBI_FREE(p->expanded); p->expanded = NULL;+   STBI_FREE(p->idata);    p->idata    = NULL;++   return result;+}++static unsigned char *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)+{+   stbi__png p;+   p.s = s;+   return stbi__do_png(&p, x,y,comp,req_comp);+}++static int stbi__png_test(stbi__context *s)+{+   int r;+   r = stbi__check_png_header(s);+   stbi__rewind(s);+   return r;+}++static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp)+{+   if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) {+      stbi__rewind( p->s );+      return 0;+   }+   if (x) *x = p->s->img_x;+   if (y) *y = p->s->img_y;+   if (comp) *comp = p->s->img_n;+   return 1;+}++static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp)+{+   stbi__png p;+   p.s = s;+   return stbi__png_info_raw(&p, x, y, comp);+}+#endif++// Microsoft/Windows BMP image++#ifndef STBI_NO_BMP+static int stbi__bmp_test_raw(stbi__context *s)+{+   int r;+   int sz;+   if (stbi__get8(s) != 'B') return 0;+   if (stbi__get8(s) != 'M') return 0;+   stbi__get32le(s); // discard filesize+   stbi__get16le(s); // discard reserved+   stbi__get16le(s); // discard reserved+   stbi__get32le(s); // discard data offset+   sz = stbi__get32le(s);+   r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124);+   return r;+}++static int stbi__bmp_test(stbi__context *s)+{+   int r = stbi__bmp_test_raw(s);+   stbi__rewind(s);+   return r;+}+++// returns 0..31 for the highest set bit+static int stbi__high_bit(unsigned int z)+{+   int n=0;+   if (z == 0) return -1;+   if (z >= 0x10000) n += 16, z >>= 16;+   if (z >= 0x00100) n +=  8, z >>=  8;+   if (z >= 0x00010) n +=  4, z >>=  4;+   if (z >= 0x00004) n +=  2, z >>=  2;+   if (z >= 0x00002) n +=  1, z >>=  1;+   return n;+}++static int stbi__bitcount(unsigned int a)+{+   a = (a & 0x55555555) + ((a >>  1) & 0x55555555); // max 2+   a = (a & 0x33333333) + ((a >>  2) & 0x33333333); // max 4+   a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits+   a = (a + (a >> 8)); // max 16 per 8 bits+   a = (a + (a >> 16)); // max 32 per 8 bits+   return a & 0xff;+}++static int stbi__shiftsigned(int v, int shift, int bits)+{+   int result;+   int z=0;++   if (shift < 0) v <<= -shift;+   else v >>= shift;+   result = v;++   z = bits;+   while (z < 8) {+      result += v >> z;+      z += bits;+   }+   return result;+}++typedef struct+{+   int bpp, offset, hsz;+   unsigned int mr,mg,mb,ma, all_a;+} stbi__bmp_data;++static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)+{+   int hsz;+   if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP");+   stbi__get32le(s); // discard filesize+   stbi__get16le(s); // discard reserved+   stbi__get16le(s); // discard reserved+   info->offset = stbi__get32le(s);+   info->hsz = hsz = stbi__get32le(s);+   +   if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown");+   if (hsz == 12) {+      s->img_x = stbi__get16le(s);+      s->img_y = stbi__get16le(s);+   } else {+      s->img_x = stbi__get32le(s);+      s->img_y = stbi__get32le(s);+   }+   if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP");+   info->bpp = stbi__get16le(s);+   if (info->bpp == 1) return stbi__errpuc("monochrome", "BMP type not supported: 1-bit");+   if (hsz != 12) {+      int compress = stbi__get32le(s);+      if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE");+      stbi__get32le(s); // discard sizeof+      stbi__get32le(s); // discard hres+      stbi__get32le(s); // discard vres+      stbi__get32le(s); // discard colorsused+      stbi__get32le(s); // discard max important+      if (hsz == 40 || hsz == 56) {+         if (hsz == 56) {+            stbi__get32le(s);+            stbi__get32le(s);+            stbi__get32le(s);+            stbi__get32le(s);+         }+         if (info->bpp == 16 || info->bpp == 32) {+            info->mr = info->mg = info->mb = 0;+            if (compress == 0) {+               if (info->bpp == 32) {+                  info->mr = 0xffu << 16;+                  info->mg = 0xffu <<  8;+                  info->mb = 0xffu <<  0;+                  info->ma = 0xffu << 24;+                  info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0+               } else {+                  info->mr = 31u << 10;+                  info->mg = 31u <<  5;+                  info->mb = 31u <<  0;+               }+            } else if (compress == 3) {+               info->mr = stbi__get32le(s);+               info->mg = stbi__get32le(s);+               info->mb = stbi__get32le(s);+               // not documented, but generated by photoshop and handled by mspaint+               if (info->mr == info->mg && info->mg == info->mb) {+                  // ?!?!?+                  return stbi__errpuc("bad BMP", "bad BMP");+               }+            } else+               return stbi__errpuc("bad BMP", "bad BMP");+         }+      } else {+         int i;+         if (hsz != 108 && hsz != 124)+            return stbi__errpuc("bad BMP", "bad BMP");+         info->mr = stbi__get32le(s);+         info->mg = stbi__get32le(s);+         info->mb = stbi__get32le(s);+         info->ma = stbi__get32le(s);+         stbi__get32le(s); // discard color space+         for (i=0; i < 12; ++i)+            stbi__get32le(s); // discard color space parameters+         if (hsz == 124) {+            stbi__get32le(s); // discard rendering intent+            stbi__get32le(s); // discard offset of profile data+            stbi__get32le(s); // discard size of profile data+            stbi__get32le(s); // discard reserved+         }+      }+   }+   return (void *) 1;+}+++static stbi_uc *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)+{+   stbi_uc *out;+   unsigned int mr=0,mg=0,mb=0,ma=0, all_a;+   stbi_uc pal[256][4];+   int psize=0,i,j,width;+   int flip_vertically, pad, target;+   stbi__bmp_data info;++   info.all_a = 255;   +   if (stbi__bmp_parse_header(s, &info) == NULL)+      return NULL; // error code already set++   flip_vertically = ((int) s->img_y) > 0;+   s->img_y = abs((int) s->img_y);++   mr = info.mr;+   mg = info.mg;+   mb = info.mb;+   ma = info.ma;+   all_a = info.all_a;++   if (info.hsz == 12) {+      if (info.bpp < 24)+         psize = (info.offset - 14 - 24) / 3;+   } else {+      if (info.bpp < 16)+         psize = (info.offset - 14 - info.hsz) >> 2;+   }++   s->img_n = ma ? 4 : 3;+   if (req_comp && req_comp >= 3) // we can directly decode 3 or 4+      target = req_comp;+   else+      target = s->img_n; // if they want monochrome, we'll post-convert++   out = (stbi_uc *) stbi__malloc(target * s->img_x * s->img_y);+   if (!out) return stbi__errpuc("outofmem", "Out of memory");+   if (info.bpp < 16) {+      int z=0;+      if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); }+      for (i=0; i < psize; ++i) {+         pal[i][2] = stbi__get8(s);+         pal[i][1] = stbi__get8(s);+         pal[i][0] = stbi__get8(s);+         if (info.hsz != 12) stbi__get8(s);+         pal[i][3] = 255;+      }+      stbi__skip(s, info.offset - 14 - info.hsz - psize * (info.hsz == 12 ? 3 : 4));+      if (info.bpp == 4) width = (s->img_x + 1) >> 1;+      else if (info.bpp == 8) width = s->img_x;+      else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); }+      pad = (-width)&3;+      for (j=0; j < (int) s->img_y; ++j) {+         for (i=0; i < (int) s->img_x; i += 2) {+            int v=stbi__get8(s),v2=0;+            if (info.bpp == 4) {+               v2 = v & 15;+               v >>= 4;+            }+            out[z++] = pal[v][0];+            out[z++] = pal[v][1];+            out[z++] = pal[v][2];+            if (target == 4) out[z++] = 255;+            if (i+1 == (int) s->img_x) break;+            v = (info.bpp == 8) ? stbi__get8(s) : v2;+            out[z++] = pal[v][0];+            out[z++] = pal[v][1];+            out[z++] = pal[v][2];+            if (target == 4) out[z++] = 255;+         }+         stbi__skip(s, pad);+      }+   } else {+      int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0;+      int z = 0;+      int easy=0;+      stbi__skip(s, info.offset - 14 - info.hsz);+      if (info.bpp == 24) width = 3 * s->img_x;+      else if (info.bpp == 16) width = 2*s->img_x;+      else /* bpp = 32 and pad = 0 */ width=0;+      pad = (-width) & 3;+      if (info.bpp == 24) {+         easy = 1;+      } else if (info.bpp == 32) {+         if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000)+            easy = 2;+      }+      if (!easy) {+         if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); }+         // right shift amt to put high bit in position #7+         rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr);+         gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg);+         bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb);+         ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma);+      }+      for (j=0; j < (int) s->img_y; ++j) {+         if (easy) {+            for (i=0; i < (int) s->img_x; ++i) {+               unsigned char a;+               out[z+2] = stbi__get8(s);+               out[z+1] = stbi__get8(s);+               out[z+0] = stbi__get8(s);+               z += 3;+               a = (easy == 2 ? stbi__get8(s) : 255);+               all_a |= a;+               if (target == 4) out[z++] = a;+            }+         } else {+            int bpp = info.bpp;+            for (i=0; i < (int) s->img_x; ++i) {+               stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s));+               int a;+               out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount));+               out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount));+               out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount));+               a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255);+               all_a |= a;+               if (target == 4) out[z++] = STBI__BYTECAST(a);+            }+         }+         stbi__skip(s, pad);+      }+   }+   +   // if alpha channel is all 0s, replace with all 255s+   if (target == 4 && all_a == 0)+      for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4)+         out[i] = 255;++   if (flip_vertically) {+      stbi_uc t;+      for (j=0; j < (int) s->img_y>>1; ++j) {+         stbi_uc *p1 = out +      j     *s->img_x*target;+         stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target;+         for (i=0; i < (int) s->img_x*target; ++i) {+            t = p1[i], p1[i] = p2[i], p2[i] = t;+         }+      }+   }++   if (req_comp && req_comp != target) {+      out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y);+      if (out == NULL) return out; // stbi__convert_format frees input on failure+   }++   *x = s->img_x;+   *y = s->img_y;+   if (comp) *comp = s->img_n;+   return out;+}+#endif++// Targa Truevision - TGA+// by Jonathan Dummer+#ifndef STBI_NO_TGA+// returns STBI_rgb or whatever, 0 on error+static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16)+{+   // only RGB or RGBA (incl. 16bit) or grey allowed+   if(is_rgb16) *is_rgb16 = 0;+   switch(bits_per_pixel) {+      case 8:  return STBI_grey;+      case 16: if(is_grey) return STBI_grey_alpha;+            // else: fall-through+      case 15: if(is_rgb16) *is_rgb16 = 1;+            return STBI_rgb;+      case 24: // fall-through+      case 32: return bits_per_pixel/8;+      default: return 0;+   }+}++static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp)+{+    int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp;+    int sz, tga_colormap_type;+    stbi__get8(s);                   // discard Offset+    tga_colormap_type = stbi__get8(s); // colormap type+    if( tga_colormap_type > 1 ) {+        stbi__rewind(s);+        return 0;      // only RGB or indexed allowed+    }+    tga_image_type = stbi__get8(s); // image type+    if ( tga_colormap_type == 1 ) { // colormapped (paletted) image+        if (tga_image_type != 1 && tga_image_type != 9) {+            stbi__rewind(s);+            return 0;+        }+        stbi__skip(s,4);       // skip index of first colormap entry and number of entries+        sz = stbi__get8(s);    //   check bits per palette color entry+        if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) {+            stbi__rewind(s);+            return 0;+        }+        stbi__skip(s,4);       // skip image x and y origin+        tga_colormap_bpp = sz;+    } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE+        if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) {+            stbi__rewind(s);+            return 0; // only RGB or grey allowed, +/- RLE+        }+        stbi__skip(s,9); // skip colormap specification and image x/y origin+        tga_colormap_bpp = 0;+    }+    tga_w = stbi__get16le(s);+    if( tga_w < 1 ) {+        stbi__rewind(s);+        return 0;   // test width+    }+    tga_h = stbi__get16le(s);+    if( tga_h < 1 ) {+        stbi__rewind(s);+        return 0;   // test height+    }+    tga_bits_per_pixel = stbi__get8(s); // bits per pixel+    stbi__get8(s); // ignore alpha bits+    if (tga_colormap_bpp != 0) {+        if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) {+            // when using a colormap, tga_bits_per_pixel is the size of the indexes+            // I don't think anything but 8 or 16bit indexes makes sense+            stbi__rewind(s);+            return 0;+        }+        tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL);+    } else {+        tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL);+    }+    if(!tga_comp) {+      stbi__rewind(s);+      return 0;+    }+    if (x) *x = tga_w;+    if (y) *y = tga_h;+    if (comp) *comp = tga_comp;+    return 1;                   // seems to have passed everything+}++static int stbi__tga_test(stbi__context *s)+{+   int res = 0;+   int sz, tga_color_type;+   stbi__get8(s);      //   discard Offset+   tga_color_type = stbi__get8(s);   //   color type+   if ( tga_color_type > 1 ) goto errorEnd;   //   only RGB or indexed allowed+   sz = stbi__get8(s);   //   image type+   if ( tga_color_type == 1 ) { // colormapped (paletted) image+      if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9+      stbi__skip(s,4);       // skip index of first colormap entry and number of entries+      sz = stbi__get8(s);    //   check bits per palette color entry+      if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;+      stbi__skip(s,4);       // skip image x and y origin+   } else { // "normal" image w/o colormap+      if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE+      stbi__skip(s,9); // skip colormap specification and image x/y origin+   }+   if ( stbi__get16le(s) < 1 ) goto errorEnd;      //   test width+   if ( stbi__get16le(s) < 1 ) goto errorEnd;      //   test height+   sz = stbi__get8(s);   //   bits per pixel+   if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index+   if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;++   res = 1; // if we got this far, everything's good and we can return 1 instead of 0++errorEnd:+   stbi__rewind(s);+   return res;+}++// read 16bit value and convert to 24bit RGB+void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out)+{+   stbi__uint16 px = stbi__get16le(s);+   stbi__uint16 fiveBitMask = 31;+   // we have 3 channels with 5bits each+   int r = (px >> 10) & fiveBitMask;+   int g = (px >> 5) & fiveBitMask;+   int b = px & fiveBitMask;+   // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later+   out[0] = (r * 255)/31;+   out[1] = (g * 255)/31;+   out[2] = (b * 255)/31;++   // some people claim that the most significant bit might be used for alpha+   // (possibly if an alpha-bit is set in the "image descriptor byte")+   // but that only made 16bit test images completely translucent..+   // so let's treat all 15 and 16bit TGAs as RGB with no alpha.+}++static stbi_uc *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)+{+   //   read in the TGA header stuff+   int tga_offset = stbi__get8(s);+   int tga_indexed = stbi__get8(s);+   int tga_image_type = stbi__get8(s);+   int tga_is_RLE = 0;+   int tga_palette_start = stbi__get16le(s);+   int tga_palette_len = stbi__get16le(s);+   int tga_palette_bits = stbi__get8(s);+   int tga_x_origin = stbi__get16le(s);+   int tga_y_origin = stbi__get16le(s);+   int tga_width = stbi__get16le(s);+   int tga_height = stbi__get16le(s);+   int tga_bits_per_pixel = stbi__get8(s);+   int tga_comp, tga_rgb16=0;+   int tga_inverted = stbi__get8(s);+   // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?)+   //   image data+   unsigned char *tga_data;+   unsigned char *tga_palette = NULL;+   int i, j;+   unsigned char raw_data[4];+   int RLE_count = 0;+   int RLE_repeating = 0;+   int read_next_pixel = 1;++   //   do a tiny bit of precessing+   if ( tga_image_type >= 8 )+   {+      tga_image_type -= 8;+      tga_is_RLE = 1;+   }+   tga_inverted = 1 - ((tga_inverted >> 5) & 1);++   //   If I'm paletted, then I'll use the number of bits from the palette+   if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16);+   else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16);++   if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency+      return stbi__errpuc("bad format", "Can't find out TGA pixelformat");++   //   tga info+   *x = tga_width;+   *y = tga_height;+   if (comp) *comp = tga_comp;++   tga_data = (unsigned char*)stbi__malloc( (size_t)tga_width * tga_height * tga_comp );+   if (!tga_data) return stbi__errpuc("outofmem", "Out of memory");++   // skip to the data's starting position (offset usually = 0)+   stbi__skip(s, tga_offset );++   if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) {+      for (i=0; i < tga_height; ++i) {+         int row = tga_inverted ? tga_height -i - 1 : i;+         stbi_uc *tga_row = tga_data + row*tga_width*tga_comp;+         stbi__getn(s, tga_row, tga_width * tga_comp);+      }+   } else  {+      //   do I need to load a palette?+      if ( tga_indexed)+      {+         //   any data to skip? (offset usually = 0)+         stbi__skip(s, tga_palette_start );+         //   load the palette+         tga_palette = (unsigned char*)stbi__malloc( tga_palette_len * tga_comp );+         if (!tga_palette) {+            STBI_FREE(tga_data);+            return stbi__errpuc("outofmem", "Out of memory");+         }+         if (tga_rgb16) {+            stbi_uc *pal_entry = tga_palette;+            STBI_ASSERT(tga_comp == STBI_rgb);+            for (i=0; i < tga_palette_len; ++i) {+               stbi__tga_read_rgb16(s, pal_entry);+               pal_entry += tga_comp;+            }+         } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) {+               STBI_FREE(tga_data);+               STBI_FREE(tga_palette);+               return stbi__errpuc("bad palette", "Corrupt TGA");+         }+      }+      //   load the data+      for (i=0; i < tga_width * tga_height; ++i)+      {+         //   if I'm in RLE mode, do I need to get a RLE stbi__pngchunk?+         if ( tga_is_RLE )+         {+            if ( RLE_count == 0 )+            {+               //   yep, get the next byte as a RLE command+               int RLE_cmd = stbi__get8(s);+               RLE_count = 1 + (RLE_cmd & 127);+               RLE_repeating = RLE_cmd >> 7;+               read_next_pixel = 1;+            } else if ( !RLE_repeating )+            {+               read_next_pixel = 1;+            }+         } else+         {+            read_next_pixel = 1;+         }+         //   OK, if I need to read a pixel, do it now+         if ( read_next_pixel )+         {+            //   load however much data we did have+            if ( tga_indexed )+            {+               // read in index, then perform the lookup+               int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s);+               if ( pal_idx >= tga_palette_len ) {+                  // invalid index+                  pal_idx = 0;+               }+               pal_idx *= tga_comp;+               for (j = 0; j < tga_comp; ++j) {+                  raw_data[j] = tga_palette[pal_idx+j];+               }+            } else if(tga_rgb16) {+               STBI_ASSERT(tga_comp == STBI_rgb);+               stbi__tga_read_rgb16(s, raw_data);+            } else {+               //   read in the data raw+               for (j = 0; j < tga_comp; ++j) {+                  raw_data[j] = stbi__get8(s);+               }+            }+            //   clear the reading flag for the next pixel+            read_next_pixel = 0;+         } // end of reading a pixel++         // copy data+         for (j = 0; j < tga_comp; ++j)+           tga_data[i*tga_comp+j] = raw_data[j];++         //   in case we're in RLE mode, keep counting down+         --RLE_count;+      }+      //   do I need to invert the image?+      if ( tga_inverted )+      {+         for (j = 0; j*2 < tga_height; ++j)+         {+            int index1 = j * tga_width * tga_comp;+            int index2 = (tga_height - 1 - j) * tga_width * tga_comp;+            for (i = tga_width * tga_comp; i > 0; --i)+            {+               unsigned char temp = tga_data[index1];+               tga_data[index1] = tga_data[index2];+               tga_data[index2] = temp;+               ++index1;+               ++index2;+            }+         }+      }+      //   clear my palette, if I had one+      if ( tga_palette != NULL )+      {+         STBI_FREE( tga_palette );+      }+   }++   // swap RGB - if the source data was RGB16, it already is in the right order+   if (tga_comp >= 3 && !tga_rgb16)+   {+      unsigned char* tga_pixel = tga_data;+      for (i=0; i < tga_width * tga_height; ++i)+      {+         unsigned char temp = tga_pixel[0];+         tga_pixel[0] = tga_pixel[2];+         tga_pixel[2] = temp;+         tga_pixel += tga_comp;+      }+   }++   // convert to target component count+   if (req_comp && req_comp != tga_comp)+      tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height);++   //   the things I do to get rid of an error message, and yet keep+   //   Microsoft's C compilers happy... [8^(+   tga_palette_start = tga_palette_len = tga_palette_bits =+         tga_x_origin = tga_y_origin = 0;+   //   OK, done+   return tga_data;+}+#endif++// *************************************************************************************************+// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB++#ifndef STBI_NO_PSD+static int stbi__psd_test(stbi__context *s)+{+   int r = (stbi__get32be(s) == 0x38425053);+   stbi__rewind(s);+   return r;+}++static stbi_uc *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)+{+   int   pixelCount;+   int channelCount, compression;+   int channel, i, count, len;+   int bitdepth;+   int w,h;+   stbi_uc *out;++   // Check identifier+   if (stbi__get32be(s) != 0x38425053)   // "8BPS"+      return stbi__errpuc("not PSD", "Corrupt PSD image");++   // Check file type version.+   if (stbi__get16be(s) != 1)+      return stbi__errpuc("wrong version", "Unsupported version of PSD image");++   // Skip 6 reserved bytes.+   stbi__skip(s, 6 );++   // Read the number of channels (R, G, B, A, etc).+   channelCount = stbi__get16be(s);+   if (channelCount < 0 || channelCount > 16)+      return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image");++   // Read the rows and columns of the image.+   h = stbi__get32be(s);+   w = stbi__get32be(s);++   // Make sure the depth is 8 bits.+   bitdepth = stbi__get16be(s);+   if (bitdepth != 8 && bitdepth != 16)+      return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit");++   // Make sure the color mode is RGB.+   // Valid options are:+   //   0: Bitmap+   //   1: Grayscale+   //   2: Indexed color+   //   3: RGB color+   //   4: CMYK color+   //   7: Multichannel+   //   8: Duotone+   //   9: Lab color+   if (stbi__get16be(s) != 3)+      return stbi__errpuc("wrong color format", "PSD is not in RGB color format");++   // Skip the Mode Data.  (It's the palette for indexed color; other info for other modes.)+   stbi__skip(s,stbi__get32be(s) );++   // Skip the image resources.  (resolution, pen tool paths, etc)+   stbi__skip(s, stbi__get32be(s) );++   // Skip the reserved data.+   stbi__skip(s, stbi__get32be(s) );++   // Find out if the data is compressed.+   // Known values:+   //   0: no compression+   //   1: RLE compressed+   compression = stbi__get16be(s);+   if (compression > 1)+      return stbi__errpuc("bad compression", "PSD has an unknown compression format");++   // Create the destination image.+   out = (stbi_uc *) stbi__malloc(4 * w*h);+   if (!out) return stbi__errpuc("outofmem", "Out of memory");+   pixelCount = w*h;++   // Initialize the data to zero.+   //memset( out, 0, pixelCount * 4 );++   // Finally, the image data.+   if (compression) {+      // RLE as used by .PSD and .TIFF+      // Loop until you get the number of unpacked bytes you are expecting:+      //     Read the next source byte into n.+      //     If n is between 0 and 127 inclusive, copy the next n+1 bytes literally.+      //     Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times.+      //     Else if n is 128, noop.+      // Endloop++      // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data,+      // which we're going to just skip.+      stbi__skip(s, h * channelCount * 2 );++      // Read the RLE data by channel.+      for (channel = 0; channel < 4; channel++) {+         stbi_uc *p;++         p = out+channel;+         if (channel >= channelCount) {+            // Fill this channel with default data.+            for (i = 0; i < pixelCount; i++, p += 4)+               *p = (channel == 3 ? 255 : 0);+         } else {+            // Read the RLE data.+            count = 0;+            while (count < pixelCount) {+               len = stbi__get8(s);+               if (len == 128) {+                  // No-op.+               } else if (len < 128) {+                  // Copy next len+1 bytes literally.+                  len++;+                  count += len;+                  while (len) {+                     *p = stbi__get8(s);+                     p += 4;+                     len--;+                  }+               } else if (len > 128) {+                  stbi_uc   val;+                  // Next -len+1 bytes in the dest are replicated from next source byte.+                  // (Interpret len as a negative 8-bit int.)+                  len ^= 0x0FF;+                  len += 2;+                  val = stbi__get8(s);+                  count += len;+                  while (len) {+                     *p = val;+                     p += 4;+                     len--;+                  }+               }+            }+         }+      }++   } else {+      // We're at the raw image data.  It's each channel in order (Red, Green, Blue, Alpha, ...)+      // where each channel consists of an 8-bit value for each pixel in the image.++      // Read the data by channel.+      for (channel = 0; channel < 4; channel++) {+         stbi_uc *p;++         p = out + channel;+         if (channel >= channelCount) {+            // Fill this channel with default data.+            stbi_uc val = channel == 3 ? 255 : 0;+            for (i = 0; i < pixelCount; i++, p += 4)+               *p = val;+         } else {+            // Read the data.+            if (bitdepth == 16) {+               for (i = 0; i < pixelCount; i++, p += 4)+                  *p = (stbi_uc) (stbi__get16be(s) >> 8);+            } else {+               for (i = 0; i < pixelCount; i++, p += 4)+                  *p = stbi__get8(s);+            }+         }+      }+   }++   if (req_comp && req_comp != 4) {+      out = stbi__convert_format(out, 4, req_comp, w, h);+      if (out == NULL) return out; // stbi__convert_format frees input on failure+   }++   if (comp) *comp = 4;+   *y = h;+   *x = w;++   return out;+}+#endif++// *************************************************************************************************+// Softimage PIC loader+// by Tom Seddon+//+// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format+// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/++#ifndef STBI_NO_PIC+static int stbi__pic_is4(stbi__context *s,const char *str)+{+   int i;+   for (i=0; i<4; ++i)+      if (stbi__get8(s) != (stbi_uc)str[i])+         return 0;++   return 1;+}++static int stbi__pic_test_core(stbi__context *s)+{+   int i;++   if (!stbi__pic_is4(s,"\x53\x80\xF6\x34"))+      return 0;++   for(i=0;i<84;++i)+      stbi__get8(s);++   if (!stbi__pic_is4(s,"PICT"))+      return 0;++   return 1;+}++typedef struct+{+   stbi_uc size,type,channel;+} stbi__pic_packet;++static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest)+{+   int mask=0x80, i;++   for (i=0; i<4; ++i, mask>>=1) {+      if (channel & mask) {+         if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short");+         dest[i]=stbi__get8(s);+      }+   }++   return dest;+}++static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src)+{+   int mask=0x80,i;++   for (i=0;i<4; ++i, mask>>=1)+      if (channel&mask)+         dest[i]=src[i];+}++static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result)+{+   int act_comp=0,num_packets=0,y,chained;+   stbi__pic_packet packets[10];++   // this will (should...) cater for even some bizarre stuff like having data+    // for the same channel in multiple packets.+   do {+      stbi__pic_packet *packet;++      if (num_packets==sizeof(packets)/sizeof(packets[0]))+         return stbi__errpuc("bad format","too many packets");++      packet = &packets[num_packets++];++      chained = stbi__get8(s);+      packet->size    = stbi__get8(s);+      packet->type    = stbi__get8(s);+      packet->channel = stbi__get8(s);++      act_comp |= packet->channel;++      if (stbi__at_eof(s))          return stbi__errpuc("bad file","file too short (reading packets)");+      if (packet->size != 8)  return stbi__errpuc("bad format","packet isn't 8bpp");+   } while (chained);++   *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel?++   for(y=0; y<height; ++y) {+      int packet_idx;++      for(packet_idx=0; packet_idx < num_packets; ++packet_idx) {+         stbi__pic_packet *packet = &packets[packet_idx];+         stbi_uc *dest = result+y*width*4;++         switch (packet->type) {+            default:+               return stbi__errpuc("bad format","packet has bad compression type");++            case 0: {//uncompressed+               int x;++               for(x=0;x<width;++x, dest+=4)+                  if (!stbi__readval(s,packet->channel,dest))+                     return 0;+               break;+            }++            case 1://Pure RLE+               {+                  int left=width, i;++                  while (left>0) {+                     stbi_uc count,value[4];++                     count=stbi__get8(s);+                     if (stbi__at_eof(s))   return stbi__errpuc("bad file","file too short (pure read count)");++                     if (count > left)+                        count = (stbi_uc) left;++                     if (!stbi__readval(s,packet->channel,value))  return 0;++                     for(i=0; i<count; ++i,dest+=4)+                        stbi__copyval(packet->channel,dest,value);+                     left -= count;+                  }+               }+               break;++            case 2: {//Mixed RLE+               int left=width;+               while (left>0) {+                  int count = stbi__get8(s), i;+                  if (stbi__at_eof(s))  return stbi__errpuc("bad file","file too short (mixed read count)");++                  if (count >= 128) { // Repeated+                     stbi_uc value[4];++                     if (count==128)+                        count = stbi__get16be(s);+                     else+                        count -= 127;+                     if (count > left)+                        return stbi__errpuc("bad file","scanline overrun");++                     if (!stbi__readval(s,packet->channel,value))+                        return 0;++                     for(i=0;i<count;++i, dest += 4)+                        stbi__copyval(packet->channel,dest,value);+                  } else { // Raw+                     ++count;+                     if (count>left) return stbi__errpuc("bad file","scanline overrun");++                     for(i=0;i<count;++i, dest+=4)+                        if (!stbi__readval(s,packet->channel,dest))+                           return 0;+                  }+                  left-=count;+               }+               break;+            }+         }+      }+   }++   return result;+}++static stbi_uc *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp)+{+   stbi_uc *result;+   int i, x,y;++   for (i=0; i<92; ++i)+      stbi__get8(s);++   x = stbi__get16be(s);+   y = stbi__get16be(s);+   if (stbi__at_eof(s))  return stbi__errpuc("bad file","file too short (pic header)");+   if ((1 << 28) / x < y) return stbi__errpuc("too large", "Image too large to decode");++   stbi__get32be(s); //skip `ratio'+   stbi__get16be(s); //skip `fields'+   stbi__get16be(s); //skip `pad'++   // intermediate buffer is RGBA+   result = (stbi_uc *) stbi__malloc(x*y*4);+   memset(result, 0xff, x*y*4);++   if (!stbi__pic_load_core(s,x,y,comp, result)) {+      STBI_FREE(result);+      result=0;+   }+   *px = x;+   *py = y;+   if (req_comp == 0) req_comp = *comp;+   result=stbi__convert_format(result,4,req_comp,x,y);++   return result;+}++static int stbi__pic_test(stbi__context *s)+{+   int r = stbi__pic_test_core(s);+   stbi__rewind(s);+   return r;+}+#endif++// *************************************************************************************************+// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb++#ifndef STBI_NO_GIF+typedef struct+{+   stbi__int16 prefix;+   stbi_uc first;+   stbi_uc suffix;+} stbi__gif_lzw;++typedef struct+{+   int w,h;+   stbi_uc *out, *old_out;             // output buffer (always 4 components)+   int flags, bgindex, ratio, transparent, eflags, delay;+   stbi_uc  pal[256][4];+   stbi_uc lpal[256][4];+   stbi__gif_lzw codes[4096];+   stbi_uc *color_table;+   int parse, step;+   int lflags;+   int start_x, start_y;+   int max_x, max_y;+   int cur_x, cur_y;+   int line_size;+} stbi__gif;++static int stbi__gif_test_raw(stbi__context *s)+{+   int sz;+   if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0;+   sz = stbi__get8(s);+   if (sz != '9' && sz != '7') return 0;+   if (stbi__get8(s) != 'a') return 0;+   return 1;+}++static int stbi__gif_test(stbi__context *s)+{+   int r = stbi__gif_test_raw(s);+   stbi__rewind(s);+   return r;+}++static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp)+{+   int i;+   for (i=0; i < num_entries; ++i) {+      pal[i][2] = stbi__get8(s);+      pal[i][1] = stbi__get8(s);+      pal[i][0] = stbi__get8(s);+      pal[i][3] = transp == i ? 0 : 255;+   }+}++static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info)+{+   stbi_uc version;+   if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8')+      return stbi__err("not GIF", "Corrupt GIF");++   version = stbi__get8(s);+   if (version != '7' && version != '9')    return stbi__err("not GIF", "Corrupt GIF");+   if (stbi__get8(s) != 'a')                return stbi__err("not GIF", "Corrupt GIF");++   stbi__g_failure_reason = "";+   g->w = stbi__get16le(s);+   g->h = stbi__get16le(s);+   g->flags = stbi__get8(s);+   g->bgindex = stbi__get8(s);+   g->ratio = stbi__get8(s);+   g->transparent = -1;++   if (comp != 0) *comp = 4;  // can't actually tell whether it's 3 or 4 until we parse the comments++   if (is_info) return 1;++   if (g->flags & 0x80)+      stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1);++   return 1;+}++static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)+{+   stbi__gif g;+   if (!stbi__gif_header(s, &g, comp, 1)) {+      stbi__rewind( s );+      return 0;+   }+   if (x) *x = g.w;+   if (y) *y = g.h;+   return 1;+}++static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code)+{+   stbi_uc *p, *c;++   // recurse to decode the prefixes, since the linked-list is backwards,+   // and working backwards through an interleaved image would be nasty+   if (g->codes[code].prefix >= 0)+      stbi__out_gif_code(g, g->codes[code].prefix);++   if (g->cur_y >= g->max_y) return;++   p = &g->out[g->cur_x + g->cur_y];+   c = &g->color_table[g->codes[code].suffix * 4];++   if (c[3] >= 128) {+      p[0] = c[2];+      p[1] = c[1];+      p[2] = c[0];+      p[3] = c[3];+   }+   g->cur_x += 4;++   if (g->cur_x >= g->max_x) {+      g->cur_x = g->start_x;+      g->cur_y += g->step;++      while (g->cur_y >= g->max_y && g->parse > 0) {+         g->step = (1 << g->parse) * g->line_size;+         g->cur_y = g->start_y + (g->step >> 1);+         --g->parse;+      }+   }+}++static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g)+{+   stbi_uc lzw_cs;+   stbi__int32 len, init_code;+   stbi__uint32 first;+   stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear;+   stbi__gif_lzw *p;++   lzw_cs = stbi__get8(s);+   if (lzw_cs > 12) return NULL;+   clear = 1 << lzw_cs;+   first = 1;+   codesize = lzw_cs + 1;+   codemask = (1 << codesize) - 1;+   bits = 0;+   valid_bits = 0;+   for (init_code = 0; init_code < clear; init_code++) {+      g->codes[init_code].prefix = -1;+      g->codes[init_code].first = (stbi_uc) init_code;+      g->codes[init_code].suffix = (stbi_uc) init_code;+   }++   // support no starting clear code+   avail = clear+2;+   oldcode = -1;++   len = 0;+   for(;;) {+      if (valid_bits < codesize) {+         if (len == 0) {+            len = stbi__get8(s); // start new block+            if (len == 0)+               return g->out;+         }+         --len;+         bits |= (stbi__int32) stbi__get8(s) << valid_bits;+         valid_bits += 8;+      } else {+         stbi__int32 code = bits & codemask;+         bits >>= codesize;+         valid_bits -= codesize;+         // @OPTIMIZE: is there some way we can accelerate the non-clear path?+         if (code == clear) {  // clear code+            codesize = lzw_cs + 1;+            codemask = (1 << codesize) - 1;+            avail = clear + 2;+            oldcode = -1;+            first = 0;+         } else if (code == clear + 1) { // end of stream code+            stbi__skip(s, len);+            while ((len = stbi__get8(s)) > 0)+               stbi__skip(s,len);+            return g->out;+         } else if (code <= avail) {+            if (first) return stbi__errpuc("no clear code", "Corrupt GIF");++            if (oldcode >= 0) {+               p = &g->codes[avail++];+               if (avail > 4096)        return stbi__errpuc("too many codes", "Corrupt GIF");+               p->prefix = (stbi__int16) oldcode;+               p->first = g->codes[oldcode].first;+               p->suffix = (code == avail) ? p->first : g->codes[code].first;+            } else if (code == avail)+               return stbi__errpuc("illegal code in raster", "Corrupt GIF");++            stbi__out_gif_code(g, (stbi__uint16) code);++            if ((avail & codemask) == 0 && avail <= 0x0FFF) {+               codesize++;+               codemask = (1 << codesize) - 1;+            }++            oldcode = code;+         } else {+            return stbi__errpuc("illegal code in raster", "Corrupt GIF");+         }+      }+   }+}++static void stbi__fill_gif_background(stbi__gif *g, int x0, int y0, int x1, int y1)+{+   int x, y;+   stbi_uc *c = g->pal[g->bgindex];+   for (y = y0; y < y1; y += 4 * g->w) {+      for (x = x0; x < x1; x += 4) {+         stbi_uc *p  = &g->out[y + x];+         p[0] = c[2];+         p[1] = c[1];+         p[2] = c[0];+         p[3] = 0;+      }+   }+}++// this function is designed to support animated gifs, although stb_image doesn't support it+static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp)+{+   int i;+   stbi_uc *prev_out = 0;++   if (g->out == 0 && !stbi__gif_header(s, g, comp,0))+      return 0; // stbi__g_failure_reason set by stbi__gif_header++   prev_out = g->out;+   g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h);+   if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory");++   switch ((g->eflags & 0x1C) >> 2) {+      case 0: // unspecified (also always used on 1st frame)+         stbi__fill_gif_background(g, 0, 0, 4 * g->w, 4 * g->w * g->h);+         break;+      case 1: // do not dispose+         if (prev_out) memcpy(g->out, prev_out, 4 * g->w * g->h);+         g->old_out = prev_out;+         break;+      case 2: // dispose to background+         if (prev_out) memcpy(g->out, prev_out, 4 * g->w * g->h);+         stbi__fill_gif_background(g, g->start_x, g->start_y, g->max_x, g->max_y);+         break;+      case 3: // dispose to previous+         if (g->old_out) {+            for (i = g->start_y; i < g->max_y; i += 4 * g->w)+               memcpy(&g->out[i + g->start_x], &g->old_out[i + g->start_x], g->max_x - g->start_x);+         }+         break;+   }++   for (;;) {+      switch (stbi__get8(s)) {+         case 0x2C: /* Image Descriptor */+         {+            int prev_trans = -1;+            stbi__int32 x, y, w, h;+            stbi_uc *o;++            x = stbi__get16le(s);+            y = stbi__get16le(s);+            w = stbi__get16le(s);+            h = stbi__get16le(s);+            if (((x + w) > (g->w)) || ((y + h) > (g->h)))+               return stbi__errpuc("bad Image Descriptor", "Corrupt GIF");++            g->line_size = g->w * 4;+            g->start_x = x * 4;+            g->start_y = y * g->line_size;+            g->max_x   = g->start_x + w * 4;+            g->max_y   = g->start_y + h * g->line_size;+            g->cur_x   = g->start_x;+            g->cur_y   = g->start_y;++            g->lflags = stbi__get8(s);++            if (g->lflags & 0x40) {+               g->step = 8 * g->line_size; // first interlaced spacing+               g->parse = 3;+            } else {+               g->step = g->line_size;+               g->parse = 0;+            }++            if (g->lflags & 0x80) {+               stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1);+               g->color_table = (stbi_uc *) g->lpal;+            } else if (g->flags & 0x80) {+               if (g->transparent >= 0 && (g->eflags & 0x01)) {+                  prev_trans = g->pal[g->transparent][3];+                  g->pal[g->transparent][3] = 0;+               }+               g->color_table = (stbi_uc *) g->pal;+            } else+               return stbi__errpuc("missing color table", "Corrupt GIF");++            o = stbi__process_gif_raster(s, g);+            if (o == NULL) return NULL;++            if (prev_trans != -1)+               g->pal[g->transparent][3] = (stbi_uc) prev_trans;++            return o;+         }++         case 0x21: // Comment Extension.+         {+            int len;+            if (stbi__get8(s) == 0xF9) { // Graphic Control Extension.+               len = stbi__get8(s);+               if (len == 4) {+                  g->eflags = stbi__get8(s);+                  g->delay = stbi__get16le(s);+                  g->transparent = stbi__get8(s);+               } else {+                  stbi__skip(s, len);+                  break;+               }+            }+            while ((len = stbi__get8(s)) != 0)+               stbi__skip(s, len);+            break;+         }++         case 0x3B: // gif stream termination code+            return (stbi_uc *) s; // using '1' causes warning on some compilers++         default:+            return stbi__errpuc("unknown code", "Corrupt GIF");+      }+   }++   STBI_NOTUSED(req_comp);+}++static stbi_uc *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)+{+   stbi_uc *u = 0;+   stbi__gif g;+   memset(&g, 0, sizeof(g));++   u = stbi__gif_load_next(s, &g, comp, req_comp);+   if (u == (stbi_uc *) s) u = 0;  // end of animated gif marker+   if (u) {+      *x = g.w;+      *y = g.h;+      if (req_comp && req_comp != 4)+         u = stbi__convert_format(u, 4, req_comp, g.w, g.h);+   }+   else if (g.out)+      STBI_FREE(g.out);++   return u;+}++static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp)+{+   return stbi__gif_info_raw(s,x,y,comp);+}+#endif++// *************************************************************************************************+// Radiance RGBE HDR loader+// originally by Nicolas Schulz+#ifndef STBI_NO_HDR+static int stbi__hdr_test_core(stbi__context *s)+{+   const char *signature = "#?RADIANCE\n";+   int i;+   for (i=0; signature[i]; ++i)+      if (stbi__get8(s) != signature[i])+         return 0;+   return 1;+}++static int stbi__hdr_test(stbi__context* s)+{+   int r = stbi__hdr_test_core(s);+   stbi__rewind(s);+   return r;+}++#define STBI__HDR_BUFLEN  1024+static char *stbi__hdr_gettoken(stbi__context *z, char *buffer)+{+   int len=0;+   char c = '\0';++   c = (char) stbi__get8(z);++   while (!stbi__at_eof(z) && c != '\n') {+      buffer[len++] = c;+      if (len == STBI__HDR_BUFLEN-1) {+         // flush to end of line+         while (!stbi__at_eof(z) && stbi__get8(z) != '\n')+            ;+         break;+      }+      c = (char) stbi__get8(z);+   }++   buffer[len] = 0;+   return buffer;+}++static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp)+{+   if ( input[3] != 0 ) {+      float f1;+      // Exponent+      f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8));+      if (req_comp <= 2)+         output[0] = (input[0] + input[1] + input[2]) * f1 / 3;+      else {+         output[0] = input[0] * f1;+         output[1] = input[1] * f1;+         output[2] = input[2] * f1;+      }+      if (req_comp == 2) output[1] = 1;+      if (req_comp == 4) output[3] = 1;+   } else {+      switch (req_comp) {+         case 4: output[3] = 1; /* fallthrough */+         case 3: output[0] = output[1] = output[2] = 0;+                 break;+         case 2: output[1] = 1; /* fallthrough */+         case 1: output[0] = 0;+                 break;+      }+   }+}++static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)+{+   char buffer[STBI__HDR_BUFLEN];+   char *token;+   int valid = 0;+   int width, height;+   stbi_uc *scanline;+   float *hdr_data;+   int len;+   unsigned char count, value;+   int i, j, k, c1,c2, z;+++   // Check identifier+   if (strcmp(stbi__hdr_gettoken(s,buffer), "#?RADIANCE") != 0)+      return stbi__errpf("not HDR", "Corrupt HDR image");++   // Parse header+   for(;;) {+      token = stbi__hdr_gettoken(s,buffer);+      if (token[0] == 0) break;+      if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;+   }++   if (!valid)    return stbi__errpf("unsupported format", "Unsupported HDR format");++   // Parse width and height+   // can't use sscanf() if we're not using stdio!+   token = stbi__hdr_gettoken(s,buffer);+   if (strncmp(token, "-Y ", 3))  return stbi__errpf("unsupported data layout", "Unsupported HDR format");+   token += 3;+   height = (int) strtol(token, &token, 10);+   while (*token == ' ') ++token;+   if (strncmp(token, "+X ", 3))  return stbi__errpf("unsupported data layout", "Unsupported HDR format");+   token += 3;+   width = (int) strtol(token, NULL, 10);++   *x = width;+   *y = height;++   if (comp) *comp = 3;+   if (req_comp == 0) req_comp = 3;++   // Read data+   hdr_data = (float *) stbi__malloc(height * width * req_comp * sizeof(float));++   // Load image data+   // image data is stored as some number of sca+   if ( width < 8 || width >= 32768) {+      // Read flat data+      for (j=0; j < height; ++j) {+         for (i=0; i < width; ++i) {+            stbi_uc rgbe[4];+           main_decode_loop:+            stbi__getn(s, rgbe, 4);+            stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp);+         }+      }+   } else {+      // Read RLE-encoded data+      scanline = NULL;++      for (j = 0; j < height; ++j) {+         c1 = stbi__get8(s);+         c2 = stbi__get8(s);+         len = stbi__get8(s);+         if (c1 != 2 || c2 != 2 || (len & 0x80)) {+            // not run-length encoded, so we have to actually use THIS data as a decoded+            // pixel (note this can't be a valid pixel--one of RGB must be >= 128)+            stbi_uc rgbe[4];+            rgbe[0] = (stbi_uc) c1;+            rgbe[1] = (stbi_uc) c2;+            rgbe[2] = (stbi_uc) len;+            rgbe[3] = (stbi_uc) stbi__get8(s);+            stbi__hdr_convert(hdr_data, rgbe, req_comp);+            i = 1;+            j = 0;+            STBI_FREE(scanline);+            goto main_decode_loop; // yes, this makes no sense+         }+         len <<= 8;+         len |= stbi__get8(s);+         if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); }+         if (scanline == NULL) scanline = (stbi_uc *) stbi__malloc(width * 4);++         for (k = 0; k < 4; ++k) {+            i = 0;+            while (i < width) {+               count = stbi__get8(s);+               if (count > 128) {+                  // Run+                  value = stbi__get8(s);+                  count -= 128;+                  for (z = 0; z < count; ++z)+                     scanline[i++ * 4 + k] = value;+               } else {+                  // Dump+                  for (z = 0; z < count; ++z)+                     scanline[i++ * 4 + k] = stbi__get8(s);+               }+            }+         }+         for (i=0; i < width; ++i)+            stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp);+      }+      STBI_FREE(scanline);+   }++   return hdr_data;+}++static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp)+{+   char buffer[STBI__HDR_BUFLEN];+   char *token;+   int valid = 0;++   if (stbi__hdr_test(s) == 0) {+       stbi__rewind( s );+       return 0;+   }++   for(;;) {+      token = stbi__hdr_gettoken(s,buffer);+      if (token[0] == 0) break;+      if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;+   }++   if (!valid) {+       stbi__rewind( s );+       return 0;+   }+   token = stbi__hdr_gettoken(s,buffer);+   if (strncmp(token, "-Y ", 3)) {+       stbi__rewind( s );+       return 0;+   }+   token += 3;+   *y = (int) strtol(token, &token, 10);+   while (*token == ' ') ++token;+   if (strncmp(token, "+X ", 3)) {+       stbi__rewind( s );+       return 0;+   }+   token += 3;+   *x = (int) strtol(token, NULL, 10);+   *comp = 3;+   return 1;+}+#endif // STBI_NO_HDR++#ifndef STBI_NO_BMP+static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)+{+   void *p;+   stbi__bmp_data info;++   info.all_a = 255;   +   p = stbi__bmp_parse_header(s, &info);+   stbi__rewind( s );+   if (p == NULL)+      return 0;+   *x = s->img_x;+   *y = s->img_y;+   *comp = info.ma ? 4 : 3;+   return 1;+}+#endif++#ifndef STBI_NO_PSD+static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp)+{+   int channelCount;+   if (stbi__get32be(s) != 0x38425053) {+       stbi__rewind( s );+       return 0;+   }+   if (stbi__get16be(s) != 1) {+       stbi__rewind( s );+       return 0;+   }+   stbi__skip(s, 6);+   channelCount = stbi__get16be(s);+   if (channelCount < 0 || channelCount > 16) {+       stbi__rewind( s );+       return 0;+   }+   *y = stbi__get32be(s);+   *x = stbi__get32be(s);+   if (stbi__get16be(s) != 8) {+       stbi__rewind( s );+       return 0;+   }+   if (stbi__get16be(s) != 3) {+       stbi__rewind( s );+       return 0;+   }+   *comp = 4;+   return 1;+}+#endif++#ifndef STBI_NO_PIC+static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp)+{+   int act_comp=0,num_packets=0,chained;+   stbi__pic_packet packets[10];++   if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) {+      stbi__rewind(s);+      return 0;+   }++   stbi__skip(s, 88);++   *x = stbi__get16be(s);+   *y = stbi__get16be(s);+   if (stbi__at_eof(s)) {+      stbi__rewind( s);+      return 0;+   }+   if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) {+      stbi__rewind( s );+      return 0;+   }++   stbi__skip(s, 8);++   do {+      stbi__pic_packet *packet;++      if (num_packets==sizeof(packets)/sizeof(packets[0]))+         return 0;++      packet = &packets[num_packets++];+      chained = stbi__get8(s);+      packet->size    = stbi__get8(s);+      packet->type    = stbi__get8(s);+      packet->channel = stbi__get8(s);+      act_comp |= packet->channel;++      if (stbi__at_eof(s)) {+          stbi__rewind( s );+          return 0;+      }+      if (packet->size != 8) {+          stbi__rewind( s );+          return 0;+      }+   } while (chained);++   *comp = (act_comp & 0x10 ? 4 : 3);++   return 1;+}+#endif++// *************************************************************************************************+// Portable Gray Map and Portable Pixel Map loader+// by Ken Miller+//+// PGM: http://netpbm.sourceforge.net/doc/pgm.html+// PPM: http://netpbm.sourceforge.net/doc/ppm.html+//+// Known limitations:+//    Does not support comments in the header section+//    Does not support ASCII image data (formats P2 and P3)+//    Does not support 16-bit-per-channel++#ifndef STBI_NO_PNM++static int      stbi__pnm_test(stbi__context *s)+{+   char p, t;+   p = (char) stbi__get8(s);+   t = (char) stbi__get8(s);+   if (p != 'P' || (t != '5' && t != '6')) {+       stbi__rewind( s );+       return 0;+   }+   return 1;+}++static stbi_uc *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)+{+   stbi_uc *out;+   if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n))+      return 0;+   *x = s->img_x;+   *y = s->img_y;+   *comp = s->img_n;++   out = (stbi_uc *) stbi__malloc(s->img_n * s->img_x * s->img_y);+   if (!out) return stbi__errpuc("outofmem", "Out of memory");+   stbi__getn(s, out, s->img_n * s->img_x * s->img_y);++   if (req_comp && req_comp != s->img_n) {+      out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y);+      if (out == NULL) return out; // stbi__convert_format frees input on failure+   }+   return out;+}++static int      stbi__pnm_isspace(char c)+{+   return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r';+}++static void     stbi__pnm_skip_whitespace(stbi__context *s, char *c)+{+   for (;;) {+      while (!stbi__at_eof(s) && stbi__pnm_isspace(*c))+         *c = (char) stbi__get8(s);++      if (stbi__at_eof(s) || *c != '#')+         break;++      while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' )+         *c = (char) stbi__get8(s);+   }+}++static int      stbi__pnm_isdigit(char c)+{+   return c >= '0' && c <= '9';+}++static int      stbi__pnm_getinteger(stbi__context *s, char *c)+{+   int value = 0;++   while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) {+      value = value*10 + (*c - '0');+      *c = (char) stbi__get8(s);+   }++   return value;+}++static int      stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp)+{+   int maxv;+   char c, p, t;++   stbi__rewind( s );++   // Get identifier+   p = (char) stbi__get8(s);+   t = (char) stbi__get8(s);+   if (p != 'P' || (t != '5' && t != '6')) {+       stbi__rewind( s );+       return 0;+   }++   *comp = (t == '6') ? 3 : 1;  // '5' is 1-component .pgm; '6' is 3-component .ppm++   c = (char) stbi__get8(s);+   stbi__pnm_skip_whitespace(s, &c);++   *x = stbi__pnm_getinteger(s, &c); // read width+   stbi__pnm_skip_whitespace(s, &c);++   *y = stbi__pnm_getinteger(s, &c); // read height+   stbi__pnm_skip_whitespace(s, &c);++   maxv = stbi__pnm_getinteger(s, &c);  // read max value++   if (maxv > 255)+      return stbi__err("max value > 255", "PPM image not 8-bit");+   else+      return 1;+}+#endif++static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp)+{+   #ifndef STBI_NO_JPEG+   if (stbi__jpeg_info(s, x, y, comp)) return 1;+   #endif++   #ifndef STBI_NO_PNG+   if (stbi__png_info(s, x, y, comp))  return 1;+   #endif++   #ifndef STBI_NO_GIF+   if (stbi__gif_info(s, x, y, comp))  return 1;+   #endif++   #ifndef STBI_NO_BMP+   if (stbi__bmp_info(s, x, y, comp))  return 1;+   #endif++   #ifndef STBI_NO_PSD+   if (stbi__psd_info(s, x, y, comp))  return 1;+   #endif++   #ifndef STBI_NO_PIC+   if (stbi__pic_info(s, x, y, comp))  return 1;+   #endif++   #ifndef STBI_NO_PNM+   if (stbi__pnm_info(s, x, y, comp))  return 1;+   #endif++   #ifndef STBI_NO_HDR+   if (stbi__hdr_info(s, x, y, comp))  return 1;+   #endif++   // test tga last because it's a crappy test!+   #ifndef STBI_NO_TGA+   if (stbi__tga_info(s, x, y, comp))+       return 1;+   #endif+   return stbi__err("unknown image type", "Image not of any known type, or corrupt");+}++#ifndef STBI_NO_STDIO+STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp)+{+    FILE *f = stbi__fopen(filename, "rb");+    int result;+    if (!f) return stbi__err("can't fopen", "Unable to open file");+    result = stbi_info_from_file(f, x, y, comp);+    fclose(f);+    return result;+}++STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp)+{+   int r;+   stbi__context s;+   long pos = ftell(f);+   stbi__start_file(&s, f);+   r = stbi__info_main(&s,x,y,comp);+   fseek(f,pos,SEEK_SET);+   return r;+}+#endif // !STBI_NO_STDIO++STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp)+{+   stbi__context s;+   stbi__start_mem(&s,buffer,len);+   return stbi__info_main(&s,x,y,comp);+}++STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp)+{+   stbi__context s;+   stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);+   return stbi__info_main(&s,x,y,comp);+}++#endif // STB_IMAGE_IMPLEMENTATION++/*+   revision history:+      2.10  (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED+      2.09  (2016-01-16) allow comments in PNM files+                         16-bit-per-pixel TGA (not bit-per-component)+                         info() for TGA could break due to .hdr handling+                         info() for BMP to shares code instead of sloppy parse+                         can use STBI_REALLOC_SIZED if allocator doesn't support realloc+                         code cleanup+      2.08  (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA+      2.07  (2015-09-13) fix compiler warnings+                         partial animated GIF support+                         limited 16-bpc PSD support+                         #ifdef unused functions+                         bug with < 92 byte PIC,PNM,HDR,TGA+      2.06  (2015-04-19) fix bug where PSD returns wrong '*comp' value+      2.05  (2015-04-19) fix bug in progressive JPEG handling, fix warning+      2.04  (2015-04-15) try to re-enable SIMD on MinGW 64-bit+      2.03  (2015-04-12) extra corruption checking (mmozeiko)+                         stbi_set_flip_vertically_on_load (nguillemot)+                         fix NEON support; fix mingw support+      2.02  (2015-01-19) fix incorrect assert, fix warning+      2.01  (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2+      2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG+      2.00  (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)+                         progressive JPEG (stb)+                         PGM/PPM support (Ken Miller)+                         STBI_MALLOC,STBI_REALLOC,STBI_FREE+                         GIF bugfix -- seemingly never worked+                         STBI_NO_*, STBI_ONLY_*+      1.48  (2014-12-14) fix incorrectly-named assert()+      1.47  (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)+                         optimize PNG (ryg)+                         fix bug in interlaced PNG with user-specified channel count (stb)+      1.46  (2014-08-26)+              fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG+      1.45  (2014-08-16)+              fix MSVC-ARM internal compiler error by wrapping malloc+      1.44  (2014-08-07)+              various warning fixes from Ronny Chevalier+      1.43  (2014-07-15)+              fix MSVC-only compiler problem in code changed in 1.42+      1.42  (2014-07-09)+              don't define _CRT_SECURE_NO_WARNINGS (affects user code)+              fixes to stbi__cleanup_jpeg path+              added STBI_ASSERT to avoid requiring assert.h+      1.41  (2014-06-25)+              fix search&replace from 1.36 that messed up comments/error messages+      1.40  (2014-06-22)+              fix gcc struct-initialization warning+      1.39  (2014-06-15)+              fix to TGA optimization when req_comp != number of components in TGA;+              fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)+              add support for BMP version 5 (more ignored fields)+      1.38  (2014-06-06)+              suppress MSVC warnings on integer casts truncating values+              fix accidental rename of 'skip' field of I/O+      1.37  (2014-06-04)+              remove duplicate typedef+      1.36  (2014-06-03)+              convert to header file single-file library+              if de-iphone isn't set, load iphone images color-swapped instead of returning NULL+      1.35  (2014-05-27)+              various warnings+              fix broken STBI_SIMD path+              fix bug where stbi_load_from_file no longer left file pointer in correct place+              fix broken non-easy path for 32-bit BMP (possibly never used)+              TGA optimization by Arseny Kapoulkine+      1.34  (unknown)+              use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case+      1.33  (2011-07-14)+              make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements+      1.32  (2011-07-13)+              support for "info" function for all supported filetypes (SpartanJ)+      1.31  (2011-06-20)+              a few more leak fixes, bug in PNG handling (SpartanJ)+      1.30  (2011-06-11)+              added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)+              removed deprecated format-specific test/load functions+              removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway+              error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)+              fix inefficiency in decoding 32-bit BMP (David Woo)+      1.29  (2010-08-16)+              various warning fixes from Aurelien Pocheville+      1.28  (2010-08-01)+              fix bug in GIF palette transparency (SpartanJ)+      1.27  (2010-08-01)+              cast-to-stbi_uc to fix warnings+      1.26  (2010-07-24)+              fix bug in file buffering for PNG reported by SpartanJ+      1.25  (2010-07-17)+              refix trans_data warning (Won Chun)+      1.24  (2010-07-12)+              perf improvements reading from files on platforms with lock-heavy fgetc()+              minor perf improvements for jpeg+              deprecated type-specific functions so we'll get feedback if they're needed+              attempt to fix trans_data warning (Won Chun)+      1.23    fixed bug in iPhone support+      1.22  (2010-07-10)+              removed image *writing* support+              stbi_info support from Jetro Lauha+              GIF support from Jean-Marc Lienher+              iPhone PNG-extensions from James Brown+              warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)+      1.21    fix use of 'stbi_uc' in header (reported by jon blow)+      1.20    added support for Softimage PIC, by Tom Seddon+      1.19    bug in interlaced PNG corruption check (found by ryg)+      1.18  (2008-08-02)+              fix a threading bug (local mutable static)+      1.17    support interlaced PNG+      1.16    major bugfix - stbi__convert_format converted one too many pixels+      1.15    initialize some fields for thread safety+      1.14    fix threadsafe conversion bug+              header-file-only version (#define STBI_HEADER_FILE_ONLY before including)+      1.13    threadsafe+      1.12    const qualifiers in the API+      1.11    Support installable IDCT, colorspace conversion routines+      1.10    Fixes for 64-bit (don't use "unsigned long")+              optimized upsampling by Fabian "ryg" Giesen+      1.09    Fix format-conversion for PSD code (bad global variables!)+      1.08    Thatcher Ulrich's PSD code integrated by Nicolas Schulz+      1.07    attempt to fix C++ warning/errors again+      1.06    attempt to fix C++ warning/errors again+      1.05    fix TGA loading to return correct *comp and use good luminance calc+      1.04    default float alpha is 1, not 255; use 'void *' for stbi_image_free+      1.03    bugfixes to STBI_NO_STDIO, STBI_NO_HDR+      1.02    support for (subset of) HDR files, float interface for preferred access to them+      1.01    fix bug: possible bug in handling right-side up bmps... not sure+              fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all+      1.00    interface to zlib that skips zlib header+      0.99    correct handling of alpha in palette+      0.98    TGA loader by lonesock; dynamically add loaders (untested)+      0.97    jpeg errors on too large a file; also catch another malloc failure+      0.96    fix detection of invalid v value - particleman@mollyrocket forum+      0.95    during header scan, seek to markers in case of padding+      0.94    STBI_NO_STDIO to disable stdio usage; rename all #defines the same+      0.93    handle jpegtran output; verbose errors+      0.92    read 4,8,16,24,32-bit BMP files of several formats+      0.91    output 24-bit Windows 3.0 BMP files+      0.90    fix a few more warnings; bump version number to approach 1.0+      0.61    bugfixes due to Marc LeBlanc, Christopher Lloyd+      0.60    fix compiling as c+++      0.59    fix warnings: merge Dave Moore's -Wall fixes+      0.58    fix bug: zlib uncompressed mode len/nlen was wrong endian+      0.57    fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available+      0.56    fix bug: zlib uncompressed mode len vs. nlen+      0.55    fix bug: restart_interval not initialized to 0+      0.54    allow NULL for 'int *comp'+      0.53    fix bug in png 3->4; speedup png decoding+      0.52    png handles req_comp=3,4 directly; minor cleanup; jpeg comments+      0.51    obey req_comp requests, 1-component jpegs return as 1-component,+              on 'test' only check type, not whether we support this variant+      0.50  (2006-11-19)+              first released version+*/
+ nanovg/src/stb_truetype.h view
@@ -0,0 +1,3249 @@+// stb_truetype.h - v1.09 - public domain+// authored from 2009-2015 by Sean Barrett / RAD Game Tools+//+//   This library processes TrueType files:+//        parse files+//        extract glyph metrics+//        extract glyph shapes+//        render glyphs to one-channel bitmaps with antialiasing (box filter)+//+//   Todo:+//        non-MS cmaps+//        crashproof on bad data+//        hinting? (no longer patented)+//        cleartype-style AA?+//        optimize: use simple memory allocator for intermediates+//        optimize: build edge-list directly from curves+//        optimize: rasterize directly from curves?+//+// ADDITIONAL CONTRIBUTORS+//+//   Mikko Mononen: compound shape support, more cmap formats+//   Tor Andersson: kerning, subpixel rendering+//+//   Bug/warning reports/fixes:+//       "Zer" on mollyrocket (with fix)+//       Cass Everitt+//       stoiko (Haemimont Games)+//       Brian Hook +//       Walter van Niftrik+//       David Gow+//       David Given+//       Ivan-Assen Ivanov+//       Anthony Pesch+//       Johan Duparc+//       Hou Qiming+//       Fabian "ryg" Giesen+//       Martins Mozeiko+//       Cap Petschulat+//       Omar Cornut+//       github:aloucks+//       Peter LaValle+//       Sergey Popov+//       Giumo X. Clanjor+//       Higor Euripedes+//       Thomas Fields+//       Derek Vinyard+//+//   Misc other:+//       Ryan Gordon+//+// VERSION HISTORY+//+//   1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly+//   1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges+//   1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;+//                     variant PackFontRanges to pack and render in separate phases;+//                     fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);+//                     fixed an assert() bug in the new rasterizer+//                     replace assert() with STBTT_assert() in new rasterizer+//   1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)+//                     also more precise AA rasterizer, except if shapes overlap+//                     remove need for STBTT_sort+//   1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC+//   1.04 (2015-04-15) typo in example+//   1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes+//+//   Full history can be found at the end of this file.+//+// LICENSE+//+//   This software is in the public domain. Where that dedication is not+//   recognized, you are granted a perpetual, irrevocable license to copy,+//   distribute, and modify this file as you see fit.+//+// USAGE+//+//   Include this file in whatever places neeed to refer to it. In ONE C/C+++//   file, write:+//      #define STB_TRUETYPE_IMPLEMENTATION+//   before the #include of this file. This expands out the actual+//   implementation into that C/C++ file.+//+//   To make the implementation private to the file that generates the implementation,+//      #define STBTT_STATIC+//+//   Simple 3D API (don't ship this, but it's fine for tools and quick start)+//           stbtt_BakeFontBitmap()               -- bake a font to a bitmap for use as texture+//           stbtt_GetBakedQuad()                 -- compute quad to draw for a given char+//+//   Improved 3D API (more shippable):+//           #include "stb_rect_pack.h"           -- optional, but you really want it+//           stbtt_PackBegin()+//           stbtt_PackSetOversample()            -- for improved quality on small fonts+//           stbtt_PackFontRanges()               -- pack and renders+//           stbtt_PackEnd()+//           stbtt_GetPackedQuad()+//+//   "Load" a font file from a memory buffer (you have to keep the buffer loaded)+//           stbtt_InitFont()+//           stbtt_GetFontOffsetForIndex()        -- use for TTC font collections+//+//   Render a unicode codepoint to a bitmap+//           stbtt_GetCodepointBitmap()           -- allocates and returns a bitmap+//           stbtt_MakeCodepointBitmap()          -- renders into bitmap you provide+//           stbtt_GetCodepointBitmapBox()        -- how big the bitmap must be+//+//   Character advance/positioning+//           stbtt_GetCodepointHMetrics()+//           stbtt_GetFontVMetrics()+//           stbtt_GetCodepointKernAdvance()+//+//   Starting with version 1.06, the rasterizer was replaced with a new,+//   faster and generally-more-precise rasterizer. The new rasterizer more+//   accurately measures pixel coverage for anti-aliasing, except in the case+//   where multiple shapes overlap, in which case it overestimates the AA pixel+//   coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If+//   this turns out to be a problem, you can re-enable the old rasterizer with+//        #define STBTT_RASTERIZER_VERSION 1+//   which will incur about a 15% speed hit.+//+// ADDITIONAL DOCUMENTATION+//+//   Immediately after this block comment are a series of sample programs.+//+//   After the sample programs is the "header file" section. This section+//   includes documentation for each API function.+//+//   Some important concepts to understand to use this library:+//+//      Codepoint+//         Characters are defined by unicode codepoints, e.g. 65 is+//         uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is+//         the hiragana for "ma".+//+//      Glyph+//         A visual character shape (every codepoint is rendered as+//         some glyph)+//+//      Glyph index+//         A font-specific integer ID representing a glyph+//+//      Baseline+//         Glyph shapes are defined relative to a baseline, which is the+//         bottom of uppercase characters. Characters extend both above+//         and below the baseline.+//+//      Current Point+//         As you draw text to the screen, you keep track of a "current point"+//         which is the origin of each character. The current point's vertical+//         position is the baseline. Even "baked fonts" use this model.+//+//      Vertical Font Metrics+//         The vertical qualities of the font, used to vertically position+//         and space the characters. See docs for stbtt_GetFontVMetrics.+//+//      Font Size in Pixels or Points+//         The preferred interface for specifying font sizes in stb_truetype+//         is to specify how tall the font's vertical extent should be in pixels.+//         If that sounds good enough, skip the next paragraph.+//+//         Most font APIs instead use "points", which are a common typographic+//         measurement for describing font size, defined as 72 points per inch.+//         stb_truetype provides a point API for compatibility. However, true+//         "per inch" conventions don't make much sense on computer displays+//         since they different monitors have different number of pixels per+//         inch. For example, Windows traditionally uses a convention that+//         there are 96 pixels per inch, thus making 'inch' measurements have+//         nothing to do with inches, and thus effectively defining a point to+//         be 1.333 pixels. Additionally, the TrueType font data provides+//         an explicit scale factor to scale a given font's glyphs to points,+//         but the author has observed that this scale factor is often wrong+//         for non-commercial fonts, thus making fonts scaled in points+//         according to the TrueType spec incoherently sized in practice.+//+// ADVANCED USAGE+//+//   Quality:+//+//    - Use the functions with Subpixel at the end to allow your characters+//      to have subpixel positioning. Since the font is anti-aliased, not+//      hinted, this is very import for quality. (This is not possible with+//      baked fonts.)+//+//    - Kerning is now supported, and if you're supporting subpixel rendering+//      then kerning is worth using to give your text a polished look.+//+//   Performance:+//+//    - Convert Unicode codepoints to glyph indexes and operate on the glyphs;+//      if you don't do this, stb_truetype is forced to do the conversion on+//      every call.+//+//    - There are a lot of memory allocations. We should modify it to take+//      a temp buffer and allocate from the temp buffer (without freeing),+//      should help performance a lot.+//+// NOTES+//+//   The system uses the raw data found in the .ttf file without changing it+//   and without building auxiliary data structures. This is a bit inefficient+//   on little-endian systems (the data is big-endian), but assuming you're+//   caching the bitmaps or glyph shapes this shouldn't be a big deal.+//+//   It appears to be very hard to programmatically determine what font a+//   given file is in a general way. I provide an API for this, but I don't+//   recommend it.+//+//+// SOURCE STATISTICS (based on v0.6c, 2050 LOC)+//+//   Documentation & header file        520 LOC  \___ 660 LOC documentation+//   Sample code                        140 LOC  /+//   Truetype parsing                   620 LOC  ---- 620 LOC TrueType+//   Software rasterization             240 LOC  \                           .+//   Curve tesselation                  120 LOC   \__ 550 LOC Bitmap creation+//   Bitmap management                  100 LOC   /+//   Baked bitmap interface              70 LOC  /+//   Font name matching & access        150 LOC  ---- 150 +//   C runtime library abstraction       60 LOC  ----  60+//+//+// PERFORMANCE MEASUREMENTS FOR 1.06:+//+//                      32-bit     64-bit+//   Previous release:  8.83 s     7.68 s+//   Pool allocations:  7.72 s     6.34 s+//   Inline sort     :  6.54 s     5.65 s+//   New rasterizer  :  5.63 s     5.00 s++//////////////////////////////////////////////////////////////////////////////+//////////////////////////////////////////////////////////////////////////////+////+////  SAMPLE PROGRAMS+////+//+//  Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless+//+#if 0+#define STB_TRUETYPE_IMPLEMENTATION  // force following include to generate implementation+#include "stb_truetype.h"++unsigned char ttf_buffer[1<<20];+unsigned char temp_bitmap[512*512];++stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs+GLuint ftex;++void my_stbtt_initfont(void)+{+   fread(ttf_buffer, 1, 1<<20, fopen("c:/windows/fonts/times.ttf", "rb"));+   stbtt_BakeFontBitmap(ttf_buffer,0, 32.0, temp_bitmap,512,512, 32,96, cdata); // no guarantee this fits!+   // can free ttf_buffer at this point+   glGenTextures(1, &ftex);+   glBindTexture(GL_TEXTURE_2D, ftex);+   glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512,512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, temp_bitmap);+   // can free temp_bitmap at this point+   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);+}++void my_stbtt_print(float x, float y, char *text)+{+   // assume orthographic projection with units = screen pixels, origin at top left+   glEnable(GL_TEXTURE_2D);+   glBindTexture(GL_TEXTURE_2D, ftex);+   glBegin(GL_QUADS);+   while (*text) {+      if (*text >= 32 && *text < 128) {+         stbtt_aligned_quad q;+         stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9+         glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0);+         glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0);+         glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1);+         glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1);+      }+      ++text;+   }+   glEnd();+}+#endif+//+//+//////////////////////////////////////////////////////////////////////////////+//+// Complete program (this compiles): get a single bitmap, print as ASCII art+//+#if 0+#include <stdio.h>+#define STB_TRUETYPE_IMPLEMENTATION  // force following include to generate implementation+#include "stb_truetype.h"++char ttf_buffer[1<<25];++int main(int argc, char **argv)+{+   stbtt_fontinfo font;+   unsigned char *bitmap;+   int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20);++   fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb"));++   stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0));+   bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0);++   for (j=0; j < h; ++j) {+      for (i=0; i < w; ++i)+         putchar(" .:ioVM@"[bitmap[j*w+i]>>5]);+      putchar('\n');+   }+   return 0;+}+#endif +//+// Output:+//+//     .ii.+//    @@@@@@.+//   V@Mio@@o+//   :i.  V@V+//     :oM@@M+//   :@@@MM@M+//   @@o  o@M+//  :@@.  M@M+//   @@@o@@@@+//   :M@@V:@@.+//  +//////////////////////////////////////////////////////////////////////////////+// +// Complete program: print "Hello World!" banner, with bugs+//+#if 0+char buffer[24<<20];+unsigned char screen[20][79];++int main(int arg, char **argv)+{+   stbtt_fontinfo font;+   int i,j,ascent,baseline,ch=0;+   float scale, xpos=2; // leave a little padding in case the character extends left+   char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness++   fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb"));+   stbtt_InitFont(&font, buffer, 0);++   scale = stbtt_ScaleForPixelHeight(&font, 15);+   stbtt_GetFontVMetrics(&font, &ascent,0,0);+   baseline = (int) (ascent*scale);++   while (text[ch]) {+      int advance,lsb,x0,y0,x1,y1;+      float x_shift = xpos - (float) floor(xpos);+      stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb);+      stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1);+      stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]);+      // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong+      // because this API is really for baking character bitmaps into textures. if you want to render+      // a sequence of characters, you really need to render each bitmap to a temp buffer, then+      // "alpha blend" that into the working buffer+      xpos += (advance * scale);+      if (text[ch+1])+         xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]);+      ++ch;+   }++   for (j=0; j < 20; ++j) {+      for (i=0; i < 78; ++i)+         putchar(" .:ioVM@"[screen[j][i]>>5]);+      putchar('\n');+   }++   return 0;+}+#endif+++//////////////////////////////////////////////////////////////////////////////+//////////////////////////////////////////////////////////////////////////////+////+////   INTEGRATION WITH YOUR CODEBASE+////+////   The following sections allow you to supply alternate definitions+////   of C library functions used by stb_truetype.++#ifdef STB_TRUETYPE_IMPLEMENTATION+   // #define your own (u)stbtt_int8/16/32 before including to override this+   #ifndef stbtt_uint8+   typedef unsigned char   stbtt_uint8;+   typedef signed   char   stbtt_int8;+   typedef unsigned short  stbtt_uint16;+   typedef signed   short  stbtt_int16;+   typedef unsigned int    stbtt_uint32;+   typedef signed   int    stbtt_int32;+   #endif++   typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1];+   typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1];++   // #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h+   #ifndef STBTT_ifloor+   #include <math.h>+   #define STBTT_ifloor(x)   ((int) floor(x))+   #define STBTT_iceil(x)    ((int) ceil(x))+   #endif++   #ifndef STBTT_sqrt+   #include <math.h>+   #define STBTT_sqrt(x)      sqrt(x)+   #endif++   // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h+   #ifndef STBTT_malloc+   #include <stdlib.h>+   #define STBTT_malloc(x,u)  ((void)(u),malloc(x))+   #define STBTT_free(x,u)    ((void)(u),free(x))+   #endif++   #ifndef STBTT_assert+   #include <assert.h>+   #define STBTT_assert(x)    assert(x)+   #endif++   #ifndef STBTT_strlen+   #include <string.h>+   #define STBTT_strlen(x)    strlen(x)+   #endif++   #ifndef STBTT_memcpy+   #include <memory.h>+   #define STBTT_memcpy       memcpy+   #define STBTT_memset       memset+   #endif+#endif++///////////////////////////////////////////////////////////////////////////////+///////////////////////////////////////////////////////////////////////////////+////+////   INTERFACE+////+////++#ifndef __STB_INCLUDE_STB_TRUETYPE_H__+#define __STB_INCLUDE_STB_TRUETYPE_H__++#ifdef STBTT_STATIC+#define STBTT_DEF static+#else+#define STBTT_DEF extern+#endif++#ifdef __cplusplus+extern "C" {+#endif++//////////////////////////////////////////////////////////////////////////////+//+// TEXTURE BAKING API+//+// If you use this API, you only have to call two functions ever.+//++typedef struct+{+   unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap+   float xoff,yoff,xadvance;+} stbtt_bakedchar;++STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset,  // font location (use offset=0 for plain .ttf)+                                float pixel_height,                     // height of font in pixels+                                unsigned char *pixels, int pw, int ph,  // bitmap to be filled in+                                int first_char, int num_chars,          // characters to bake+                                stbtt_bakedchar *chardata);             // you allocate this, it's num_chars long+// if return is positive, the first unused row of the bitmap+// if return is negative, returns the negative of the number of characters that fit+// if return is 0, no characters fit and no rows were used+// This uses a very crappy packing.++typedef struct+{+   float x0,y0,s0,t0; // top-left+   float x1,y1,s1,t1; // bottom-right+} stbtt_aligned_quad;++STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph,  // same data as above+                               int char_index,             // character to display+                               float *xpos, float *ypos,   // pointers to current position in screen pixel space+                               stbtt_aligned_quad *q,      // output: quad to draw+                               int opengl_fillrule);       // true if opengl fill rule; false if DX9 or earlier+// Call GetBakedQuad with char_index = 'character - first_char', and it+// creates the quad you need to draw and advances the current position.+//+// The coordinate system used assumes y increases downwards.+//+// Characters will extend both above and below the current position;+// see discussion of "BASELINE" above.+//+// It's inefficient; you might want to c&p it and optimize it.++++//////////////////////////////////////////////////////////////////////////////+//+// NEW TEXTURE BAKING API+//+// This provides options for packing multiple fonts into one atlas, not+// perfectly but better than nothing.++typedef struct+{+   unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap+   float xoff,yoff,xadvance;+   float xoff2,yoff2;+} stbtt_packedchar;++typedef struct stbtt_pack_context stbtt_pack_context;+typedef struct stbtt_fontinfo stbtt_fontinfo;+#ifndef STB_RECT_PACK_VERSION+typedef struct stbrp_rect stbrp_rect;+#endif++STBTT_DEF int  stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context);+// Initializes a packing context stored in the passed-in stbtt_pack_context.+// Future calls using this context will pack characters into the bitmap passed+// in here: a 1-channel bitmap that is weight x height. stride_in_bytes is+// the distance from one row to the next (or 0 to mean they are packed tightly+// together). "padding" is the amount of padding to leave between each+// character (normally you want '1' for bitmaps you'll use as textures with+// bilinear filtering).+//+// Returns 0 on failure, 1 on success.++STBTT_DEF void stbtt_PackEnd  (stbtt_pack_context *spc);+// Cleans up the packing context and frees all memory.++#define STBTT_POINT_SIZE(x)   (-(x))++STBTT_DEF int  stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size,+                                int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range);+// Creates character bitmaps from the font_index'th font found in fontdata (use+// font_index=0 if you don't know what that is). It creates num_chars_in_range+// bitmaps for characters with unicode values starting at first_unicode_char_in_range+// and increasing. Data for how to render them is stored in chardata_for_range;+// pass these to stbtt_GetPackedQuad to get back renderable quads.+//+// font_size is the full height of the character from ascender to descender,+// as computed by stbtt_ScaleForPixelHeight. To use a point size as computed+// by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE()+// and pass that result as 'font_size':+//       ...,                  20 , ... // font max minus min y is 20 pixels tall+//       ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall++typedef struct+{+   float font_size;+   int first_unicode_codepoint_in_range;  // if non-zero, then the chars are continuous, and this is the first codepoint+   int *array_of_unicode_codepoints;       // if non-zero, then this is an array of unicode codepoints+   int num_chars;+   stbtt_packedchar *chardata_for_range; // output+   unsigned char h_oversample, v_oversample; // don't set these, they're used internally+} stbtt_pack_range;++STBTT_DEF int  stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges);+// Creates character bitmaps from multiple ranges of characters stored in+// ranges. This will usually create a better-packed bitmap than multiple+// calls to stbtt_PackFontRange. Note that you can call this multiple+// times within a single PackBegin/PackEnd.++STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample);+// Oversampling a font increases the quality by allowing higher-quality subpixel+// positioning, and is especially valuable at smaller text sizes.+//+// This function sets the amount of oversampling for all following calls to+// stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given+// pack context. The default (no oversampling) is achieved by h_oversample=1+// and v_oversample=1. The total number of pixels required is+// h_oversample*v_oversample larger than the default; for example, 2x2+// oversampling requires 4x the storage of 1x1. For best results, render+// oversampled textures with bilinear filtering. Look at the readme in+// stb/tests/oversample for information about oversampled fonts+//+// To use with PackFontRangesGather etc., you must set it before calls+// call to PackFontRangesGatherRects.++STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph,  // same data as above+                               int char_index,             // character to display+                               float *xpos, float *ypos,   // pointers to current position in screen pixel space+                               stbtt_aligned_quad *q,      // output: quad to draw+                               int align_to_integer);++STBTT_DEF int  stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);+STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects);+STBTT_DEF int  stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);+// Calling these functions in sequence is roughly equivalent to calling+// stbtt_PackFontRanges(). If you more control over the packing of multiple+// fonts, or if you want to pack custom data into a font texture, take a look+// at the source to of stbtt_PackFontRanges() and create a custom version +// using these functions, e.g. call GatherRects multiple times,+// building up a single array of rects, then call PackRects once,+// then call RenderIntoRects repeatedly. This may result in a+// better packing than calling PackFontRanges multiple times+// (or it may not).++// this is an opaque structure that you shouldn't mess with which holds+// all the context needed from PackBegin to PackEnd.+struct stbtt_pack_context {+   void *user_allocator_context;+   void *pack_info;+   int   width;+   int   height;+   int   stride_in_bytes;+   int   padding;+   unsigned int   h_oversample, v_oversample;+   unsigned char *pixels;+   void  *nodes;+};++//////////////////////////////////////////////////////////////////////////////+//+// FONT LOADING+//+//++STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index);+// Each .ttf/.ttc file may have more than one font. Each font has a sequential+// index number starting from 0. Call this function to get the font offset for+// a given index; it returns -1 if the index is out of range. A regular .ttf+// file will only define one font and it always be at offset 0, so it will+// return '0' for index 0, and -1 for all other indices. You can just skip+// this step if you know it's that kind of font.+++// The following structure is defined publically so you can declare one on+// the stack or as a global or etc, but you should treat it as opaque.+typedef struct stbtt_fontinfo+{+   void           * userdata;+   unsigned char  * data;              // pointer to .ttf file+   int              fontstart;         // offset of start of font++   int numGlyphs;                     // number of glyphs, needed for range checking++   int loca,head,glyf,hhea,hmtx,kern; // table locations as offset from start of .ttf+   int index_map;                     // a cmap mapping for our chosen character encoding+   int indexToLocFormat;              // format needed to map from glyph index to glyph+} stbtt_fontinfo;++STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset);+// Given an offset into the file that defines a font, this function builds+// the necessary cached info for the rest of the system. You must allocate+// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't+// need to do anything special to free it, because the contents are pure+// value data with no additional data structures. Returns 0 on failure.+++//////////////////////////////////////////////////////////////////////////////+//+// CHARACTER TO GLYPH-INDEX CONVERSIOn++STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint);+// If you're going to perform multiple operations on the same character+// and you want a speed-up, call this function with the character you're+// going to process, then use glyph-based functions instead of the+// codepoint-based functions.+++//////////////////////////////////////////////////////////////////////////////+//+// CHARACTER PROPERTIES+//++STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels);+// computes a scale factor to produce a font whose "height" is 'pixels' tall.+// Height is measured as the distance from the highest ascender to the lowest+// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics+// and computing:+//       scale = pixels / (ascent - descent)+// so if you prefer to measure height by the ascent only, use a similar calculation.++STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels);+// computes a scale factor to produce a font whose EM size is mapped to+// 'pixels' tall. This is probably what traditional APIs compute, but+// I'm not positive.++STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap);+// ascent is the coordinate above the baseline the font extends; descent+// is the coordinate below the baseline the font extends (i.e. it is typically negative)+// lineGap is the spacing between one row's descent and the next row's ascent...+// so you should advance the vertical position by "*ascent - *descent + *lineGap"+//   these are expressed in unscaled coordinates, so you must multiply by+//   the scale factor for a given size++STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1);+// the bounding box around all possible characters++STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing);+// leftSideBearing is the offset from the current horizontal position to the left edge of the character+// advanceWidth is the offset from the current horizontal position to the next horizontal position+//   these are expressed in unscaled coordinates++STBTT_DEF int  stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2);+// an additional amount to add to the 'advance' value between ch1 and ch2++STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1);+// Gets the bounding box of the visible part of the glyph, in unscaled coordinates++STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing);+STBTT_DEF int  stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2);+STBTT_DEF int  stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1);+// as above, but takes one or more glyph indices for greater efficiency+++//////////////////////////////////////////////////////////////////////////////+//+// GLYPH SHAPES (you probably don't need these, but they have to go before+// the bitmaps for C declaration-order reasons)+//++#ifndef STBTT_vmove // you can predefine these to use different values (but why?)+   enum {+      STBTT_vmove=1,+      STBTT_vline,+      STBTT_vcurve+   };+#endif++#ifndef stbtt_vertex // you can predefine this to use different values+                   // (we share this with other code at RAD)+   #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file+   typedef struct+   {+      stbtt_vertex_type x,y,cx,cy;+      unsigned char type,padding;+   } stbtt_vertex;+#endif++STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index);+// returns non-zero if nothing is drawn for this glyph++STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices);+STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices);+// returns # of vertices and fills *vertices with the pointer to them+//   these are expressed in "unscaled" coordinates+//+// The shape is a series of countours. Each one starts with+// a STBTT_moveto, then consists of a series of mixed+// STBTT_lineto and STBTT_curveto segments. A lineto+// draws a line from previous endpoint to its x,y; a curveto+// draws a quadratic bezier from previous endpoint to+// its x,y, using cx,cy as the bezier control point.++STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices);+// frees the data allocated above++//////////////////////////////////////////////////////////////////////////////+//+// BITMAP RENDERING+//++STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata);+// frees the bitmap allocated below++STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff);+// allocates a large-enough single-channel 8bpp bitmap and renders the+// specified character/glyph at the specified scale into it, with+// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque).+// *width & *height are filled out with the width & height of the bitmap,+// which is stored left-to-right, top-to-bottom.+//+// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap++STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);+// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel+// shift for the character++STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);+// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap+// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap+// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the+// width and height and positioning info for it first.++STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint);+// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel+// shift for the character++STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);+// get the bbox of the bitmap centered around the glyph origin; so the+// bitmap width is ix1-ix0, height is iy1-iy0, and location to place+// the bitmap top left is (leftSideBearing*scale,iy0).+// (Note that the bitmap uses y-increases-down, but the shape uses+// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.)++STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);+// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel+// shift for the character++// the following functions are equivalent to the above functions, but operate+// on glyph indices instead of Unicode codepoints (for efficiency)+STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff);+STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff);+STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph);+STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph);+STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);+STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);+++// @TODO: don't expose this structure+typedef struct+{+   int w,h,stride;+   unsigned char *pixels;+} stbtt__bitmap;++// rasterize a shape with quadratic beziers into a bitmap+STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result,        // 1-channel bitmap to draw into+                               float flatness_in_pixels,     // allowable error of curve in pixels+                               stbtt_vertex *vertices,       // array of vertices defining shape+                               int num_verts,                // number of vertices in above array+                               float scale_x, float scale_y, // scale applied to input vertices+                               float shift_x, float shift_y, // translation applied to input vertices+                               int x_off, int y_off,         // another translation applied to input+                               int invert,                   // if non-zero, vertically flip shape+                               void *userdata);              // context for to STBTT_MALLOC++//////////////////////////////////////////////////////////////////////////////+//+// Finding the right font...+//+// You should really just solve this offline, keep your own tables+// of what font is what, and don't try to get it out of the .ttf file.+// That's because getting it out of the .ttf file is really hard, because+// the names in the file can appear in many possible encodings, in many+// possible languages, and e.g. if you need a case-insensitive comparison,+// the details of that depend on the encoding & language in a complex way+// (actually underspecified in truetype, but also gigantic).+//+// But you can use the provided functions in two possible ways:+//     stbtt_FindMatchingFont() will use *case-sensitive* comparisons on+//             unicode-encoded names to try to find the font you want;+//             you can run this before calling stbtt_InitFont()+//+//     stbtt_GetFontNameString() lets you get any of the various strings+//             from the file yourself and do your own comparisons on them.+//             You have to have called stbtt_InitFont() first.+++STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags);+// returns the offset (not index) of the font that matches, or -1 if none+//   if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold".+//   if you use any other flag, use a font name like "Arial"; this checks+//     the 'macStyle' header field; i don't know if fonts set this consistently+#define STBTT_MACSTYLE_DONTCARE     0+#define STBTT_MACSTYLE_BOLD         1+#define STBTT_MACSTYLE_ITALIC       2+#define STBTT_MACSTYLE_UNDERSCORE   4+#define STBTT_MACSTYLE_NONE         8   // <= not same as 0, this makes us check the bitfield is 0++STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2);+// returns 1/0 whether the first string interpreted as utf8 is identical to+// the second string interpreted as big-endian utf16... useful for strings from next func++STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID);+// returns the string (which may be big-endian double byte, e.g. for unicode)+// and puts the length in bytes in *length.+//+// some of the values for the IDs are below; for more see the truetype spec:+//     http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html+//     http://www.microsoft.com/typography/otspec/name.htm++enum { // platformID+   STBTT_PLATFORM_ID_UNICODE   =0,+   STBTT_PLATFORM_ID_MAC       =1,+   STBTT_PLATFORM_ID_ISO       =2,+   STBTT_PLATFORM_ID_MICROSOFT =3+};++enum { // encodingID for STBTT_PLATFORM_ID_UNICODE+   STBTT_UNICODE_EID_UNICODE_1_0    =0,+   STBTT_UNICODE_EID_UNICODE_1_1    =1,+   STBTT_UNICODE_EID_ISO_10646      =2,+   STBTT_UNICODE_EID_UNICODE_2_0_BMP=3,+   STBTT_UNICODE_EID_UNICODE_2_0_FULL=4+};++enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT+   STBTT_MS_EID_SYMBOL        =0,+   STBTT_MS_EID_UNICODE_BMP   =1,+   STBTT_MS_EID_SHIFTJIS      =2,+   STBTT_MS_EID_UNICODE_FULL  =10+};++enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes+   STBTT_MAC_EID_ROMAN        =0,   STBTT_MAC_EID_ARABIC       =4,+   STBTT_MAC_EID_JAPANESE     =1,   STBTT_MAC_EID_HEBREW       =5,+   STBTT_MAC_EID_CHINESE_TRAD =2,   STBTT_MAC_EID_GREEK        =6,+   STBTT_MAC_EID_KOREAN       =3,   STBTT_MAC_EID_RUSSIAN      =7+};++enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID...+       // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs+   STBTT_MS_LANG_ENGLISH     =0x0409,   STBTT_MS_LANG_ITALIAN     =0x0410,+   STBTT_MS_LANG_CHINESE     =0x0804,   STBTT_MS_LANG_JAPANESE    =0x0411,+   STBTT_MS_LANG_DUTCH       =0x0413,   STBTT_MS_LANG_KOREAN      =0x0412,+   STBTT_MS_LANG_FRENCH      =0x040c,   STBTT_MS_LANG_RUSSIAN     =0x0419,+   STBTT_MS_LANG_GERMAN      =0x0407,   STBTT_MS_LANG_SPANISH     =0x0409,+   STBTT_MS_LANG_HEBREW      =0x040d,   STBTT_MS_LANG_SWEDISH     =0x041D+};++enum { // languageID for STBTT_PLATFORM_ID_MAC+   STBTT_MAC_LANG_ENGLISH      =0 ,   STBTT_MAC_LANG_JAPANESE     =11,+   STBTT_MAC_LANG_ARABIC       =12,   STBTT_MAC_LANG_KOREAN       =23,+   STBTT_MAC_LANG_DUTCH        =4 ,   STBTT_MAC_LANG_RUSSIAN      =32,+   STBTT_MAC_LANG_FRENCH       =1 ,   STBTT_MAC_LANG_SPANISH      =6 ,+   STBTT_MAC_LANG_GERMAN       =2 ,   STBTT_MAC_LANG_SWEDISH      =5 ,+   STBTT_MAC_LANG_HEBREW       =10,   STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33,+   STBTT_MAC_LANG_ITALIAN      =3 ,   STBTT_MAC_LANG_CHINESE_TRAD =19+};++#ifdef __cplusplus+}+#endif++#endif // __STB_INCLUDE_STB_TRUETYPE_H__++///////////////////////////////////////////////////////////////////////////////+///////////////////////////////////////////////////////////////////////////////+////+////   IMPLEMENTATION+////+////++#ifdef STB_TRUETYPE_IMPLEMENTATION++#ifndef STBTT_MAX_OVERSAMPLE+#define STBTT_MAX_OVERSAMPLE   8+#endif++#if STBTT_MAX_OVERSAMPLE > 255+#error "STBTT_MAX_OVERSAMPLE cannot be > 255"+#endif++typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1];++#ifndef STBTT_RASTERIZER_VERSION+#define STBTT_RASTERIZER_VERSION 2+#endif++//////////////////////////////////////////////////////////////////////////+//+// accessors to parse data from file+//++// on platforms that don't allow misaligned reads, if we want to allow+// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE++#define ttBYTE(p)     (* (stbtt_uint8 *) (p))+#define ttCHAR(p)     (* (stbtt_int8 *) (p))+#define ttFixed(p)    ttLONG(p)++#if defined(STB_TRUETYPE_BIGENDIAN) && !defined(ALLOW_UNALIGNED_TRUETYPE)++   #define ttUSHORT(p)   (* (stbtt_uint16 *) (p))+   #define ttSHORT(p)    (* (stbtt_int16 *) (p))+   #define ttULONG(p)    (* (stbtt_uint32 *) (p))+   #define ttLONG(p)     (* (stbtt_int32 *) (p))++#else++   static stbtt_uint16 ttUSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; }+   static stbtt_int16 ttSHORT(const stbtt_uint8 *p)   { return p[0]*256 + p[1]; }+   static stbtt_uint32 ttULONG(const stbtt_uint8 *p)  { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }+   static stbtt_int32 ttLONG(const stbtt_uint8 *p)    { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }++#endif++#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3))+#define stbtt_tag(p,str)           stbtt_tag4(p,str[0],str[1],str[2],str[3])++static int stbtt__isfont(const stbtt_uint8 *font)+{+   // check the version number+   if (stbtt_tag4(font, '1',0,0,0))  return 1; // TrueType 1+   if (stbtt_tag(font, "typ1"))   return 1; // TrueType with type 1 font -- we don't support this!+   if (stbtt_tag(font, "OTTO"))   return 1; // OpenType with CFF+   if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0+   return 0;+}++// @OPTIMIZE: binary search+static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag)+{+   stbtt_int32 num_tables = ttUSHORT(data+fontstart+4);+   stbtt_uint32 tabledir = fontstart + 12;+   stbtt_int32 i;+   for (i=0; i < num_tables; ++i) {+      stbtt_uint32 loc = tabledir + 16*i;+      if (stbtt_tag(data+loc+0, tag))+         return ttULONG(data+loc+8);+   }+   return 0;+}++STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *font_collection, int index)+{+   // if it's just a font, there's only one valid index+   if (stbtt__isfont(font_collection))+      return index == 0 ? 0 : -1;++   // check if it's a TTC+   if (stbtt_tag(font_collection, "ttcf")) {+      // version 1?+      if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) {+         stbtt_int32 n = ttLONG(font_collection+8);+         if (index >= n)+            return -1;+         return ttULONG(font_collection+12+index*4);+      }+   }+   return -1;+}++STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data2, int fontstart)+{+   stbtt_uint8 *data = (stbtt_uint8 *) data2;+   stbtt_uint32 cmap, t;+   stbtt_int32 i,numTables;++   info->data = data;+   info->fontstart = fontstart;++   cmap = stbtt__find_table(data, fontstart, "cmap");       // required+   info->loca = stbtt__find_table(data, fontstart, "loca"); // required+   info->head = stbtt__find_table(data, fontstart, "head"); // required+   info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required+   info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required+   info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required+   info->kern = stbtt__find_table(data, fontstart, "kern"); // not required+   if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx)+      return 0;++   t = stbtt__find_table(data, fontstart, "maxp");+   if (t)+      info->numGlyphs = ttUSHORT(data+t+4);+   else+      info->numGlyphs = 0xffff;++   // find a cmap encoding table we understand *now* to avoid searching+   // later. (todo: could make this installable)+   // the same regardless of glyph.+   numTables = ttUSHORT(data + cmap + 2);+   info->index_map = 0;+   for (i=0; i < numTables; ++i) {+      stbtt_uint32 encoding_record = cmap + 4 + 8 * i;+      // find an encoding we understand:+      switch(ttUSHORT(data+encoding_record)) {+         case STBTT_PLATFORM_ID_MICROSOFT:+            switch (ttUSHORT(data+encoding_record+2)) {+               case STBTT_MS_EID_UNICODE_BMP:+               case STBTT_MS_EID_UNICODE_FULL:+                  // MS/Unicode+                  info->index_map = cmap + ttULONG(data+encoding_record+4);+                  break;+            }+            break;+        case STBTT_PLATFORM_ID_UNICODE:+            // Mac/iOS has these+            // all the encodingIDs are unicode, so we don't bother to check it+            info->index_map = cmap + ttULONG(data+encoding_record+4);+            break;+      }+   }+   if (info->index_map == 0)+      return 0;++   info->indexToLocFormat = ttUSHORT(data+info->head + 50);+   return 1;+}++STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint)+{+   stbtt_uint8 *data = info->data;+   stbtt_uint32 index_map = info->index_map;++   stbtt_uint16 format = ttUSHORT(data + index_map + 0);+   if (format == 0) { // apple byte encoding+      stbtt_int32 bytes = ttUSHORT(data + index_map + 2);+      if (unicode_codepoint < bytes-6)+         return ttBYTE(data + index_map + 6 + unicode_codepoint);+      return 0;+   } else if (format == 6) {+      stbtt_uint32 first = ttUSHORT(data + index_map + 6);+      stbtt_uint32 count = ttUSHORT(data + index_map + 8);+      if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count)+         return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2);+      return 0;+   } else if (format == 2) {+      STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean+      return 0;+   } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges+      stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1;+      stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1;+      stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10);+      stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1;++      // do a binary search of the segments+      stbtt_uint32 endCount = index_map + 14;+      stbtt_uint32 search = endCount;++      if (unicode_codepoint > 0xffff)+         return 0;++      // they lie from endCount .. endCount + segCount+      // but searchRange is the nearest power of two, so...+      if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2))+         search += rangeShift*2;++      // now decrement to bias correctly to find smallest+      search -= 2;+      while (entrySelector) {+         stbtt_uint16 end;+         searchRange >>= 1;+         end = ttUSHORT(data + search + searchRange*2);+         if (unicode_codepoint > end)+            search += searchRange*2;+         --entrySelector;+      }+      search += 2;++      {+         stbtt_uint16 offset, start;+         stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1);++         STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item));+         start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item);+         if (unicode_codepoint < start)+            return 0;++         offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item);+         if (offset == 0)+            return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item));++         return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item);+      }+   } else if (format == 12 || format == 13) {+      stbtt_uint32 ngroups = ttULONG(data+index_map+12);+      stbtt_int32 low,high;+      low = 0; high = (stbtt_int32)ngroups;+      // Binary search the right group.+      while (low < high) {+         stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high+         stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12);+         stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4);+         if ((stbtt_uint32) unicode_codepoint < start_char)+            high = mid;+         else if ((stbtt_uint32) unicode_codepoint > end_char)+            low = mid+1;+         else {+            stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8);+            if (format == 12)+               return start_glyph + unicode_codepoint-start_char;+            else // format == 13+               return start_glyph;+         }+      }+      return 0; // not found+   }+   // @TODO+   STBTT_assert(0);+   return 0;+}++STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices)+{+   return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices);+}++static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy)+{+   v->type = type;+   v->x = (stbtt_int16) x;+   v->y = (stbtt_int16) y;+   v->cx = (stbtt_int16) cx;+   v->cy = (stbtt_int16) cy;+}++static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index)+{+   int g1,g2;++   if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range+   if (info->indexToLocFormat >= 2)    return -1; // unknown index->glyph map format++   if (info->indexToLocFormat == 0) {+      g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2;+      g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2;+   } else {+      g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4);+      g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4);+   }++   return g1==g2 ? -1 : g1; // if length is 0, return -1+}++STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1)+{+   int g = stbtt__GetGlyfOffset(info, glyph_index);+   if (g < 0) return 0;++   if (x0) *x0 = ttSHORT(info->data + g + 2);+   if (y0) *y0 = ttSHORT(info->data + g + 4);+   if (x1) *x1 = ttSHORT(info->data + g + 6);+   if (y1) *y1 = ttSHORT(info->data + g + 8);+   return 1;+}++STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1)+{+   return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1);+}++STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index)+{+   stbtt_int16 numberOfContours;+   int g = stbtt__GetGlyfOffset(info, glyph_index);+   if (g < 0) return 1;+   numberOfContours = ttSHORT(info->data + g);+   return numberOfContours == 0;+}++static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off,+    stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy)+{+   if (start_off) {+      if (was_off)+         stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy);+      stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy);+   } else {+      if (was_off)+         stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy);+      else+         stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0);+   }+   return num_vertices;+}++STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)+{+   stbtt_int16 numberOfContours;+   stbtt_uint8 *endPtsOfContours;+   stbtt_uint8 *data = info->data;+   stbtt_vertex *vertices=0;+   int num_vertices=0;+   int g = stbtt__GetGlyfOffset(info, glyph_index);++   *pvertices = NULL;++   if (g < 0) return 0;++   numberOfContours = ttSHORT(data + g);++   if (numberOfContours > 0) {+      stbtt_uint8 flags=0,flagcount;+      stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0;+      stbtt_int32 x,y,cx,cy,sx,sy, scx,scy;+      stbtt_uint8 *points;+      endPtsOfContours = (data + g + 10);+      ins = ttUSHORT(data + g + 10 + numberOfContours * 2);+      points = data + g + 10 + numberOfContours * 2 + 2 + ins;++      n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2);++      m = n + 2*numberOfContours;  // a loose bound on how many vertices we might need+      vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata);+      if (vertices == 0)+         return 0;++      next_move = 0;+      flagcount=0;++      // in first pass, we load uninterpreted data into the allocated array+      // above, shifted to the end of the array so we won't overwrite it when+      // we create our final data starting from the front++      off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated++      // first load flags++      for (i=0; i < n; ++i) {+         if (flagcount == 0) {+            flags = *points++;+            if (flags & 8)+               flagcount = *points++;+         } else+            --flagcount;+         vertices[off+i].type = flags;+      }++      // now load x coordinates+      x=0;+      for (i=0; i < n; ++i) {+         flags = vertices[off+i].type;+         if (flags & 2) {+            stbtt_int16 dx = *points++;+            x += (flags & 16) ? dx : -dx; // ???+         } else {+            if (!(flags & 16)) {+               x = x + (stbtt_int16) (points[0]*256 + points[1]);+               points += 2;+            }+         }+         vertices[off+i].x = (stbtt_int16) x;+      }++      // now load y coordinates+      y=0;+      for (i=0; i < n; ++i) {+         flags = vertices[off+i].type;+         if (flags & 4) {+            stbtt_int16 dy = *points++;+            y += (flags & 32) ? dy : -dy; // ???+         } else {+            if (!(flags & 32)) {+               y = y + (stbtt_int16) (points[0]*256 + points[1]);+               points += 2;+            }+         }+         vertices[off+i].y = (stbtt_int16) y;+      }++      // now convert them to our format+      num_vertices=0;+      sx = sy = cx = cy = scx = scy = 0;+      for (i=0; i < n; ++i) {+         flags = vertices[off+i].type;+         x     = (stbtt_int16) vertices[off+i].x;+         y     = (stbtt_int16) vertices[off+i].y;++         if (next_move == i) {+            if (i != 0)+               num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);++            // now start the new one               +            start_off = !(flags & 1);+            if (start_off) {+               // if we start off with an off-curve point, then when we need to find a point on the curve+               // where we can start, and we need to save some state for when we wraparound.+               scx = x;+               scy = y;+               if (!(vertices[off+i+1].type & 1)) {+                  // next point is also a curve point, so interpolate an on-point curve+                  sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1;+                  sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1;+               } else {+                  // otherwise just use the next point as our start point+                  sx = (stbtt_int32) vertices[off+i+1].x;+                  sy = (stbtt_int32) vertices[off+i+1].y;+                  ++i; // we're using point i+1 as the starting point, so skip it+               }+            } else {+               sx = x;+               sy = y;+            }+            stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0);+            was_off = 0;+            next_move = 1 + ttUSHORT(endPtsOfContours+j*2);+            ++j;+         } else {+            if (!(flags & 1)) { // if it's a curve+               if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint+                  stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy);+               cx = x;+               cy = y;+               was_off = 1;+            } else {+               if (was_off)+                  stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy);+               else+                  stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0);+               was_off = 0;+            }+         }+      }+      num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);+   } else if (numberOfContours == -1) {+      // Compound shapes.+      int more = 1;+      stbtt_uint8 *comp = data + g + 10;+      num_vertices = 0;+      vertices = 0;+      while (more) {+         stbtt_uint16 flags, gidx;+         int comp_num_verts = 0, i;+         stbtt_vertex *comp_verts = 0, *tmp = 0;+         float mtx[6] = {1,0,0,1,0,0}, m, n;+         +         flags = ttSHORT(comp); comp+=2;+         gidx = ttSHORT(comp); comp+=2;++         if (flags & 2) { // XY values+            if (flags & 1) { // shorts+               mtx[4] = ttSHORT(comp); comp+=2;+               mtx[5] = ttSHORT(comp); comp+=2;+            } else {+               mtx[4] = ttCHAR(comp); comp+=1;+               mtx[5] = ttCHAR(comp); comp+=1;+            }+         }+         else {+            // @TODO handle matching point+            STBTT_assert(0);+         }+         if (flags & (1<<3)) { // WE_HAVE_A_SCALE+            mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;+            mtx[1] = mtx[2] = 0;+         } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE+            mtx[0] = ttSHORT(comp)/16384.0f; comp+=2;+            mtx[1] = mtx[2] = 0;+            mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;+         } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO+            mtx[0] = ttSHORT(comp)/16384.0f; comp+=2;+            mtx[1] = ttSHORT(comp)/16384.0f; comp+=2;+            mtx[2] = ttSHORT(comp)/16384.0f; comp+=2;+            mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;+         }+         +         // Find transformation scales.+         m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]);+         n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]);++         // Get indexed glyph.+         comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts);+         if (comp_num_verts > 0) {+            // Transform vertices.+            for (i = 0; i < comp_num_verts; ++i) {+               stbtt_vertex* v = &comp_verts[i];+               stbtt_vertex_type x,y;+               x=v->x; y=v->y;+               v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));+               v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));+               x=v->cx; y=v->cy;+               v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));+               v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));+            }+            // Append vertices.+            tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata);+            if (!tmp) {+               if (vertices) STBTT_free(vertices, info->userdata);+               if (comp_verts) STBTT_free(comp_verts, info->userdata);+               return 0;+            }+            if (num_vertices > 0) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex));+            STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex));+            if (vertices) STBTT_free(vertices, info->userdata);+            vertices = tmp;+            STBTT_free(comp_verts, info->userdata);+            num_vertices += comp_num_verts;+         }+         // More components ?+         more = flags & (1<<5);+      }+   } else if (numberOfContours < 0) {+      // @TODO other compound variations?+      STBTT_assert(0);+   } else {+      // numberOfCounters == 0, do nothing+   }++   *pvertices = vertices;+   return num_vertices;+}++STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing)+{+   stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34);+   if (glyph_index < numOfLongHorMetrics) {+      if (advanceWidth)     *advanceWidth    = ttSHORT(info->data + info->hmtx + 4*glyph_index);+      if (leftSideBearing)  *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2);+   } else {+      if (advanceWidth)     *advanceWidth    = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1));+      if (leftSideBearing)  *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics));+   }+}++STBTT_DEF int  stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2)+{+   stbtt_uint8 *data = info->data + info->kern;+   stbtt_uint32 needle, straw;+   int l, r, m;++   // we only look at the first table. it must be 'horizontal' and format 0.+   if (!info->kern)+      return 0;+   if (ttUSHORT(data+2) < 1) // number of tables, need at least 1+      return 0;+   if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format+      return 0;++   l = 0;+   r = ttUSHORT(data+10) - 1;+   needle = glyph1 << 16 | glyph2;+   while (l <= r) {+      m = (l + r) >> 1;+      straw = ttULONG(data+18+(m*6)); // note: unaligned read+      if (needle < straw)+         r = m - 1;+      else if (needle > straw)+         l = m + 1;+      else+         return ttSHORT(data+22+(m*6));+   }+   return 0;+}++STBTT_DEF int  stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2)+{+   if (!info->kern) // if no kerning table, don't waste time looking up both codepoint->glyphs+      return 0;+   return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2));+}++STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing)+{+   stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing);+}++STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap)+{+   if (ascent ) *ascent  = ttSHORT(info->data+info->hhea + 4);+   if (descent) *descent = ttSHORT(info->data+info->hhea + 6);+   if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8);+}++STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1)+{+   *x0 = ttSHORT(info->data + info->head + 36);+   *y0 = ttSHORT(info->data + info->head + 38);+   *x1 = ttSHORT(info->data + info->head + 40);+   *y1 = ttSHORT(info->data + info->head + 42);+}++STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height)+{+   int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6);+   return (float) height / fheight;+}++STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels)+{+   int unitsPerEm = ttUSHORT(info->data + info->head + 18);+   return pixels / unitsPerEm;+}++STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v)+{+   STBTT_free(v, info->userdata);+}++//////////////////////////////////////////////////////////////////////////////+//+// antialiasing software rasterizer+//++STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)+{+   int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning+   if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) {+      // e.g. space character+      if (ix0) *ix0 = 0;+      if (iy0) *iy0 = 0;+      if (ix1) *ix1 = 0;+      if (iy1) *iy1 = 0;+   } else {+      // move to integral bboxes (treating pixels as little squares, what pixels get touched)?+      if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x);+      if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y);+      if (ix1) *ix1 = STBTT_iceil ( x1 * scale_x + shift_x);+      if (iy1) *iy1 = STBTT_iceil (-y0 * scale_y + shift_y);+   }+}++STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)+{+   stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1);+}++STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)+{+   stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1);+}++STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)+{+   stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1);+}++//////////////////////////////////////////////////////////////////////////////+//+//  Rasterizer++typedef struct stbtt__hheap_chunk+{+   struct stbtt__hheap_chunk *next;+} stbtt__hheap_chunk;++typedef struct stbtt__hheap+{+   struct stbtt__hheap_chunk *head;+   void   *first_free;+   int    num_remaining_in_head_chunk;+} stbtt__hheap;++static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata)+{+   if (hh->first_free) {+      void *p = hh->first_free;+      hh->first_free = * (void **) p;+      return p;+   } else {+      if (hh->num_remaining_in_head_chunk == 0) {+         int count = (size < 32 ? 2000 : size < 128 ? 800 : 100);+         stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata);+         if (c == NULL)+            return NULL;+         c->next = hh->head;+         hh->head = c;+         hh->num_remaining_in_head_chunk = count;+      }+      --hh->num_remaining_in_head_chunk;+      return (char *) (hh->head) + size * hh->num_remaining_in_head_chunk;+   }+}++static void stbtt__hheap_free(stbtt__hheap *hh, void *p)+{+   *(void **) p = hh->first_free;+   hh->first_free = p;+}++static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata)+{+   stbtt__hheap_chunk *c = hh->head;+   while (c) {+      stbtt__hheap_chunk *n = c->next;+      STBTT_free(c, userdata);+      c = n;+   }+}++typedef struct stbtt__edge {+   float x0,y0, x1,y1;+   int invert;+} stbtt__edge;+++typedef struct stbtt__active_edge+{+   struct stbtt__active_edge *next;+   #if STBTT_RASTERIZER_VERSION==1+   int x,dx;+   float ey;+   int direction;+   #elif STBTT_RASTERIZER_VERSION==2+   float fx,fdx,fdy;+   float direction;+   float sy;+   float ey;+   #else+   #error "Unrecognized value of STBTT_RASTERIZER_VERSION"+   #endif+} stbtt__active_edge;++#if STBTT_RASTERIZER_VERSION == 1+#define STBTT_FIXSHIFT   10+#define STBTT_FIX        (1 << STBTT_FIXSHIFT)+#define STBTT_FIXMASK    (STBTT_FIX-1)++static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)+{+   stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);+   float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);+   STBTT_assert(z != NULL);+   if (!z) return z;+   +   // round dx down to avoid overshooting+   if (dxdy < 0)+      z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy);+   else+      z->dx = STBTT_ifloor(STBTT_FIX * dxdy);++   z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount+   z->x -= off_x * STBTT_FIX;++   z->ey = e->y1;+   z->next = 0;+   z->direction = e->invert ? 1 : -1;+   return z;+}+#elif STBTT_RASTERIZER_VERSION == 2+static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)+{+   stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);+   float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);+   STBTT_assert(z != NULL);+   //STBTT_assert(e->y0 <= start_point);+   if (!z) return z;+   z->fdx = dxdy;+   z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f;+   z->fx = e->x0 + dxdy * (start_point - e->y0);+   z->fx -= off_x;+   z->direction = e->invert ? 1.0f : -1.0f;+   z->sy = e->y0;+   z->ey = e->y1;+   z->next = 0;+   return z;+}+#else+#error "Unrecognized value of STBTT_RASTERIZER_VERSION"+#endif++#if STBTT_RASTERIZER_VERSION == 1+// note: this routine clips fills that extend off the edges... ideally this+// wouldn't happen, but it could happen if the truetype glyph bounding boxes+// are wrong, or if the user supplies a too-small bitmap+static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight)+{+   // non-zero winding fill+   int x0=0, w=0;++   while (e) {+      if (w == 0) {+         // if we're currently at zero, we need to record the edge start point+         x0 = e->x; w += e->direction;+      } else {+         int x1 = e->x; w += e->direction;+         // if we went to zero, we need to draw+         if (w == 0) {+            int i = x0 >> STBTT_FIXSHIFT;+            int j = x1 >> STBTT_FIXSHIFT;++            if (i < len && j >= 0) {+               if (i == j) {+                  // x0,x1 are the same pixel, so compute combined coverage+                  scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT);+               } else {+                  if (i >= 0) // add antialiasing for x0+                     scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT);+                  else+                     i = -1; // clip++                  if (j < len) // add antialiasing for x1+                     scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT);+                  else+                     j = len; // clip++                  for (++i; i < j; ++i) // fill pixels between x0 and x1+                     scanline[i] = scanline[i] + (stbtt_uint8) max_weight;+               }+            }+         }+      }+      +      e = e->next;+   }+}++static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)+{+   stbtt__hheap hh = { 0, 0, 0 };+   stbtt__active_edge *active = NULL;+   int y,j=0;+   int max_weight = (255 / vsubsample);  // weight per vertical scanline+   int s; // vertical subsample index+   unsigned char scanline_data[512], *scanline;++   if (result->w > 512)+      scanline = (unsigned char *) STBTT_malloc(result->w, userdata);+   else+      scanline = scanline_data;++   y = off_y * vsubsample;+   e[n].y0 = (off_y + result->h) * (float) vsubsample + 1;++   while (j < result->h) {+      STBTT_memset(scanline, 0, result->w);+      for (s=0; s < vsubsample; ++s) {+         // find center of pixel for this scanline+         float scan_y = y + 0.5f;+         stbtt__active_edge **step = &active;++         // update all active edges;+         // remove all active edges that terminate before the center of this scanline+         while (*step) {+            stbtt__active_edge * z = *step;+            if (z->ey <= scan_y) {+               *step = z->next; // delete from list+               STBTT_assert(z->direction);+               z->direction = 0;+               stbtt__hheap_free(&hh, z);+            } else {+               z->x += z->dx; // advance to position for current scanline+               step = &((*step)->next); // advance through list+            }+         }++         // resort the list if needed+         for(;;) {+            int changed=0;+            step = &active;+            while (*step && (*step)->next) {+               if ((*step)->x > (*step)->next->x) {+                  stbtt__active_edge *t = *step;+                  stbtt__active_edge *q = t->next;++                  t->next = q->next;+                  q->next = t;+                  *step = q;+                  changed = 1;+               }+               step = &(*step)->next;+            }+            if (!changed) break;+         }++         // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline+         while (e->y0 <= scan_y) {+            if (e->y1 > scan_y) {+               stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata);+               if (z != NULL) {+                  // find insertion point+                  if (active == NULL)+                     active = z;+                  else if (z->x < active->x) {+                     // insert at front+                     z->next = active;+                     active = z;+                  } else {+                     // find thing to insert AFTER+                     stbtt__active_edge *p = active;+                     while (p->next && p->next->x < z->x)+                        p = p->next;+                     // at this point, p->next->x is NOT < z->x+                     z->next = p->next;+                     p->next = z;+                  }+               }+            }+            ++e;+         }++         // now process all active edges in XOR fashion+         if (active)+            stbtt__fill_active_edges(scanline, result->w, active, max_weight);++         ++y;+      }+      STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w);+      ++j;+   }++   stbtt__hheap_cleanup(&hh, userdata);++   if (scanline != scanline_data)+      STBTT_free(scanline, userdata);+}++#elif STBTT_RASTERIZER_VERSION == 2++// the edge passed in here does not cross the vertical line at x or the vertical line at x+1+// (i.e. it has already been clipped to those)+static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1)+{+   if (y0 == y1) return;+   STBTT_assert(y0 < y1);+   STBTT_assert(e->sy <= e->ey);+   if (y0 > e->ey) return;+   if (y1 < e->sy) return;+   if (y0 < e->sy) {+      x0 += (x1-x0) * (e->sy - y0) / (y1-y0);+      y0 = e->sy;+   }+   if (y1 > e->ey) {+      x1 += (x1-x0) * (e->ey - y1) / (y1-y0);+      y1 = e->ey;+   }++   if (x0 == x)+      STBTT_assert(x1 <= x+1);+   else if (x0 == x+1)+      STBTT_assert(x1 >= x);+   else if (x0 <= x)+      STBTT_assert(x1 <= x);+   else if (x0 >= x+1)+      STBTT_assert(x1 >= x+1);+   else+      STBTT_assert(x1 >= x && x1 <= x+1);++   if (x0 <= x && x1 <= x)+      scanline[x] += e->direction * (y1-y0);+   else if (x0 >= x+1 && x1 >= x+1)+      ;+   else {+      STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);+      scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position+   }+}++static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top)+{+   float y_bottom = y_top+1;++   while (e) {+      // brute force every pixel++      // compute intersection points with top & bottom+      STBTT_assert(e->ey >= y_top);++      if (e->fdx == 0) {+         float x0 = e->fx;+         if (x0 < len) {+            if (x0 >= 0) {+               stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom);+               stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom);+            } else {+               stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom);+            }+         }+      } else {+         float x0 = e->fx;+         float dx = e->fdx;+         float xb = x0 + dx;+         float x_top, x_bottom;+         float sy0,sy1;+         float dy = e->fdy;+         STBTT_assert(e->sy <= y_bottom && e->ey >= y_top);++         // compute endpoints of line segment clipped to this scanline (if the+         // line segment starts on this scanline. x0 is the intersection of the+         // line with y_top, but that may be off the line segment.+         if (e->sy > y_top) {+            x_top = x0 + dx * (e->sy - y_top);+            sy0 = e->sy;+         } else {+            x_top = x0;+            sy0 = y_top;+         }+         if (e->ey < y_bottom) {+            x_bottom = x0 + dx * (e->ey - y_top);+            sy1 = e->ey;+         } else {+            x_bottom = xb;+            sy1 = y_bottom;+         }++         if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) {+            // from here on, we don't have to range check x values++            if ((int) x_top == (int) x_bottom) {+               float height;+               // simple case, only spans one pixel+               int x = (int) x_top;+               height = sy1 - sy0;+               STBTT_assert(x >= 0 && x < len);+               scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2)  * height;+               scanline_fill[x] += e->direction * height; // everything right of this pixel is filled+            } else {+               int x,x1,x2;+               float y_crossing, step, sign, area;+               // covers 2+ pixels+               if (x_top > x_bottom) {+                  // flip scanline vertically; signed area is the same+                  float t;+                  sy0 = y_bottom - (sy0 - y_top);+                  sy1 = y_bottom - (sy1 - y_top);+                  t = sy0, sy0 = sy1, sy1 = t;+                  t = x_bottom, x_bottom = x_top, x_top = t;+                  dx = -dx;+                  dy = -dy;+                  t = x0, x0 = xb, xb = t;+               }++               x1 = (int) x_top;+               x2 = (int) x_bottom;+               // compute intersection with y axis at x1+1+               y_crossing = (x1+1 - x0) * dy + y_top;++               sign = e->direction;+               // area of the rectangle covered from y0..y_crossing+               area = sign * (y_crossing-sy0);+               // area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing)+               scanline[x1] += area * (1-((x_top - x1)+(x1+1-x1))/2);++               step = sign * dy;+               for (x = x1+1; x < x2; ++x) {+                  scanline[x] += area + step/2;+                  area += step;+               }+               y_crossing += dy * (x2 - (x1+1));++               STBTT_assert(fabs(area) <= 1.01f);++               scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (sy1-y_crossing);++               scanline_fill[x2] += sign * (sy1-sy0);+            }+         } else {+            // if edge goes outside of box we're drawing, we require+            // clipping logic. since this does not match the intended use+            // of this library, we use a different, very slow brute+            // force implementation+            int x;+            for (x=0; x < len; ++x) {+               // cases:+               //+               // there can be up to two intersections with the pixel. any intersection+               // with left or right edges can be handled by splitting into two (or three)+               // regions. intersections with top & bottom do not necessitate case-wise logic.+               //+               // the old way of doing this found the intersections with the left & right edges,+               // then used some simple logic to produce up to three segments in sorted order+               // from top-to-bottom. however, this had a problem: if an x edge was epsilon+               // across the x border, then the corresponding y position might not be distinct+               // from the other y segment, and it might ignored as an empty segment. to avoid+               // that, we need to explicitly produce segments based on x positions.++               // rename variables to clear pairs+               float y0 = y_top;+               float x1 = (float) (x);+               float x2 = (float) (x+1);+               float x3 = xb;+               float y3 = y_bottom;+               float y1,y2;++               // x = e->x + e->dx * (y-y_top)+               // (y-y_top) = (x - e->x) / e->dx+               // y = (x - e->x) / e->dx + y_top+               y1 = (x - x0) / dx + y_top;+               y2 = (x+1 - x0) / dx + y_top;++               if (x0 < x1 && x3 > x2) {         // three segments descending down-right+                  stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);+                  stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2);+                  stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);+               } else if (x3 < x1 && x0 > x2) {  // three segments descending down-left+                  stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);+                  stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1);+                  stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);+               } else if (x0 < x1 && x3 > x1) {  // two segments across x, down-right+                  stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);+                  stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);+               } else if (x3 < x1 && x0 > x1) {  // two segments across x, down-left+                  stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);+                  stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);+               } else if (x0 < x2 && x3 > x2) {  // two segments across x+1, down-right+                  stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);+                  stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);+               } else if (x3 < x2 && x0 > x2) {  // two segments across x+1, down-left+                  stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);+                  stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);+               } else {  // one segment+                  stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3);+               }+            }+         }+      }+      e = e->next;+   }+}++// directly AA rasterize edges w/o supersampling+static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)+{+   stbtt__hheap hh = { 0, 0, 0 };+   stbtt__active_edge *active = NULL;+   int y,j=0, i;+   float scanline_data[129], *scanline, *scanline2;++   if (result->w > 64)+      scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata);+   else+      scanline = scanline_data;++   scanline2 = scanline + result->w;++   y = off_y;+   e[n].y0 = (float) (off_y + result->h) + 1;++   while (j < result->h) {+      // find center of pixel for this scanline+      float scan_y_top    = y + 0.0f;+      float scan_y_bottom = y + 1.0f;+      stbtt__active_edge **step = &active;++      STBTT_memset(scanline , 0, result->w*sizeof(scanline[0]));+      STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0]));++      // update all active edges;+      // remove all active edges that terminate before the top of this scanline+      while (*step) {+         stbtt__active_edge * z = *step;+         if (z->ey <= scan_y_top) {+            *step = z->next; // delete from list+            STBTT_assert(z->direction);+            z->direction = 0;+            stbtt__hheap_free(&hh, z);+         } else {+            step = &((*step)->next); // advance through list+         }+      }++      // insert all edges that start before the bottom of this scanline+      while (e->y0 <= scan_y_bottom) {+         if (e->y0 != e->y1) {+            stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata);+            if (z != NULL) {+               STBTT_assert(z->ey >= scan_y_top);+               // insert at front+               z->next = active;+               active = z;+            }+         }+         ++e;+      }++      // now process all active edges+      if (active)+         stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top);++      {+         float sum = 0;+         for (i=0; i < result->w; ++i) {+            float k;+            int m;+            sum += scanline2[i];+            k = scanline[i] + sum;+            k = (float) fabs(k)*255 + 0.5f;+            m = (int) k;+            if (m > 255) m = 255;+            result->pixels[j*result->stride + i] = (unsigned char) m;+         }+      }+      // advance all the edges+      step = &active;+      while (*step) {+         stbtt__active_edge *z = *step;+         z->fx += z->fdx; // advance to position for current scanline+         step = &((*step)->next); // advance through list+      }++      ++y;+      ++j;+   }++   stbtt__hheap_cleanup(&hh, userdata);++   if (scanline != scanline_data)+      STBTT_free(scanline, userdata);+}+#else+#error "Unrecognized value of STBTT_RASTERIZER_VERSION"+#endif++#define STBTT__COMPARE(a,b)  ((a)->y0 < (b)->y0)++static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n)+{+   int i,j;+   for (i=1; i < n; ++i) {+      stbtt__edge t = p[i], *a = &t;+      j = i;+      while (j > 0) {+         stbtt__edge *b = &p[j-1];+         int c = STBTT__COMPARE(a,b);+         if (!c) break;+         p[j] = p[j-1];+         --j;+      }+      if (i != j)+         p[j] = t;+   }+}++static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n)+{+   /* threshhold for transitioning to insertion sort */+   while (n > 12) {+      stbtt__edge t;+      int c01,c12,c,m,i,j;++      /* compute median of three */+      m = n >> 1;+      c01 = STBTT__COMPARE(&p[0],&p[m]);+      c12 = STBTT__COMPARE(&p[m],&p[n-1]);+      /* if 0 >= mid >= end, or 0 < mid < end, then use mid */+      if (c01 != c12) {+         /* otherwise, we'll need to swap something else to middle */+         int z;+         c = STBTT__COMPARE(&p[0],&p[n-1]);+         /* 0>mid && mid<n:  0>n => n; 0<n => 0 */+         /* 0<mid && mid>n:  0>n => 0; 0<n => n */+         z = (c == c12) ? 0 : n-1;+         t = p[z];+         p[z] = p[m];+         p[m] = t;+      }+      /* now p[m] is the median-of-three */+      /* swap it to the beginning so it won't move around */+      t = p[0];+      p[0] = p[m];+      p[m] = t;++      /* partition loop */+      i=1;+      j=n-1;+      for(;;) {+         /* handling of equality is crucial here */+         /* for sentinels & efficiency with duplicates */+         for (;;++i) {+            if (!STBTT__COMPARE(&p[i], &p[0])) break;+         }+         for (;;--j) {+            if (!STBTT__COMPARE(&p[0], &p[j])) break;+         }+         /* make sure we haven't crossed */+         if (i >= j) break;+         t = p[i];+         p[i] = p[j];+         p[j] = t;++         ++i;+         --j;+      }+      /* recurse on smaller side, iterate on larger */+      if (j < (n-i)) {+         stbtt__sort_edges_quicksort(p,j);+         p = p+i;+         n = n-i;+      } else {+         stbtt__sort_edges_quicksort(p+i, n-i);+         n = j;+      }+   }+}++static void stbtt__sort_edges(stbtt__edge *p, int n)+{+   stbtt__sort_edges_quicksort(p, n);+   stbtt__sort_edges_ins_sort(p, n);+}++typedef struct+{+   float x,y;+} stbtt__point;++static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata)+{+   float y_scale_inv = invert ? -scale_y : scale_y;+   stbtt__edge *e;+   int n,i,j,k,m;+#if STBTT_RASTERIZER_VERSION == 1+   int vsubsample = result->h < 8 ? 15 : 5;+#elif STBTT_RASTERIZER_VERSION == 2+   int vsubsample = 1;+#else+   #error "Unrecognized value of STBTT_RASTERIZER_VERSION"+#endif+   // vsubsample should divide 255 evenly; otherwise we won't reach full opacity++   // now we have to blow out the windings into explicit edge lists+   n = 0;+   for (i=0; i < windings; ++i)+      n += wcount[i];++   e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel+   if (e == 0) return;+   n = 0;++   m=0;+   for (i=0; i < windings; ++i) {+      stbtt__point *p = pts + m;+      m += wcount[i];+      j = wcount[i]-1;+      for (k=0; k < wcount[i]; j=k++) {+         int a=k,b=j;+         // skip the edge if horizontal+         if (p[j].y == p[k].y)+            continue;+         // add edge from j to k to the list+         e[n].invert = 0;+         if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) {+            e[n].invert = 1;+            a=j,b=k;+         }+         e[n].x0 = p[a].x * scale_x + shift_x;+         e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample;+         e[n].x1 = p[b].x * scale_x + shift_x;+         e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample;+         ++n;+      }+   }++   // now sort the edges by their highest point (should snap to integer, and then by x)+   //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare);+   stbtt__sort_edges(e, n);++   // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule+   stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata);++   STBTT_free(e, userdata);+}++static void stbtt__add_point(stbtt__point *points, int n, float x, float y)+{+   if (!points) return; // during first pass, it's unallocated+   points[n].x = x;+   points[n].y = y;+}++// tesselate until threshhold p is happy... @TODO warped to compensate for non-linear stretching+static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n)+{+   // midpoint+   float mx = (x0 + 2*x1 + x2)/4;+   float my = (y0 + 2*y1 + y2)/4;+   // versus directly drawn line+   float dx = (x0+x2)/2 - mx;+   float dy = (y0+y2)/2 - my;+   if (n > 16) // 65536 segments on one curve better be enough!+      return 1;+   if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA+      stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1);+      stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1);+   } else {+      stbtt__add_point(points, *num_points,x2,y2);+      *num_points = *num_points+1;+   }+   return 1;+}++// returns number of contours+static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata)+{+   stbtt__point *points=0;+   int num_points=0;++   float objspace_flatness_squared = objspace_flatness * objspace_flatness;+   int i,n=0,start=0, pass;++   // count how many "moves" there are to get the contour count+   for (i=0; i < num_verts; ++i)+      if (vertices[i].type == STBTT_vmove)+         ++n;++   *num_contours = n;+   if (n == 0) return 0;++   *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata);++   if (*contour_lengths == 0) {+      *num_contours = 0;+      return 0;+   }++   // make two passes through the points so we don't need to realloc+   for (pass=0; pass < 2; ++pass) {+      float x=0,y=0;+      if (pass == 1) {+         points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata);+         if (points == NULL) goto error;+      }+      num_points = 0;+      n= -1;+      for (i=0; i < num_verts; ++i) {+         switch (vertices[i].type) {+            case STBTT_vmove:+               // start the next contour+               if (n >= 0)+                  (*contour_lengths)[n] = num_points - start;+               ++n;+               start = num_points;++               x = vertices[i].x, y = vertices[i].y;+               stbtt__add_point(points, num_points++, x,y);+               break;+            case STBTT_vline:+               x = vertices[i].x, y = vertices[i].y;+               stbtt__add_point(points, num_points++, x, y);+               break;+            case STBTT_vcurve:+               stbtt__tesselate_curve(points, &num_points, x,y,+                                        vertices[i].cx, vertices[i].cy,+                                        vertices[i].x,  vertices[i].y,+                                        objspace_flatness_squared, 0);+               x = vertices[i].x, y = vertices[i].y;+               break;+         }+      }+      (*contour_lengths)[n] = num_points - start;+   }++   return points;+error:+   STBTT_free(points, userdata);+   STBTT_free(*contour_lengths, userdata);+   *contour_lengths = 0;+   *num_contours = 0;+   return NULL;+}++STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata)+{+   float scale = scale_x > scale_y ? scale_y : scale_x;+   int winding_count, *winding_lengths;+   stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata);+   if (windings) {+      stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata);+      STBTT_free(winding_lengths, userdata);+      STBTT_free(windings, userdata);+   }+}++STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata)+{+   STBTT_free(bitmap, userdata);+}++STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff)+{+   int ix0,iy0,ix1,iy1;+   stbtt__bitmap gbm;+   stbtt_vertex *vertices;   +   int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);++   if (scale_x == 0) scale_x = scale_y;+   if (scale_y == 0) {+      if (scale_x == 0) return NULL;+      scale_y = scale_x;+   }++   stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1);++   // now we get the size+   gbm.w = (ix1 - ix0);+   gbm.h = (iy1 - iy0);+   gbm.pixels = NULL; // in case we error++   if (width ) *width  = gbm.w;+   if (height) *height = gbm.h;+   if (xoff  ) *xoff   = ix0;+   if (yoff  ) *yoff   = iy0;+   +   if (gbm.w && gbm.h) {+      gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata);+      if (gbm.pixels) {+         gbm.stride = gbm.w;++         stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata);+      }+   }+   STBTT_free(vertices, info->userdata);+   return gbm.pixels;+}   ++STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff)+{+   return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff);+}++STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph)+{+   int ix0,iy0;+   stbtt_vertex *vertices;+   int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);+   stbtt__bitmap gbm;   ++   stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0);+   gbm.pixels = output;+   gbm.w = out_w;+   gbm.h = out_h;+   gbm.stride = out_stride;++   if (gbm.w && gbm.h)+      stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata);++   STBTT_free(vertices, info->userdata);+}++STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph)+{+   stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph);+}++STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff)+{+   return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff);+}   ++STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint)+{+   stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint));+}++STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff)+{+   return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff);+}   ++STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint)+{+   stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint);+}++//////////////////////////////////////////////////////////////////////////////+//+// bitmap baking+//+// This is SUPER-CRAPPY packing to keep source code small++STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset,  // font location (use offset=0 for plain .ttf)+                                float pixel_height,                     // height of font in pixels+                                unsigned char *pixels, int pw, int ph,  // bitmap to be filled in+                                int first_char, int num_chars,          // characters to bake+                                stbtt_bakedchar *chardata)+{+   float scale;+   int x,y,bottom_y, i;+   stbtt_fontinfo f;+   f.userdata = NULL;+   if (!stbtt_InitFont(&f, data, offset))+      return -1;+   STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels+   x=y=1;+   bottom_y = 1;++   scale = stbtt_ScaleForPixelHeight(&f, pixel_height);++   for (i=0; i < num_chars; ++i) {+      int advance, lsb, x0,y0,x1,y1,gw,gh;+      int g = stbtt_FindGlyphIndex(&f, first_char + i);+      stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb);+      stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1);+      gw = x1-x0;+      gh = y1-y0;+      if (x + gw + 1 >= pw)+         y = bottom_y, x = 1; // advance to next row+      if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row+         return -i;+      STBTT_assert(x+gw < pw);+      STBTT_assert(y+gh < ph);+      stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g);+      chardata[i].x0 = (stbtt_int16) x;+      chardata[i].y0 = (stbtt_int16) y;+      chardata[i].x1 = (stbtt_int16) (x + gw);+      chardata[i].y1 = (stbtt_int16) (y + gh);+      chardata[i].xadvance = scale * advance;+      chardata[i].xoff     = (float) x0;+      chardata[i].yoff     = (float) y0;+      x = x + gw + 1;+      if (y+gh+1 > bottom_y)+         bottom_y = y+gh+1;+   }+   return bottom_y;+}++STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule)+{+   float d3d_bias = opengl_fillrule ? 0 : -0.5f;+   float ipw = 1.0f / pw, iph = 1.0f / ph;+   stbtt_bakedchar *b = chardata + char_index;+   int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f);+   int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f);++   q->x0 = round_x + d3d_bias;+   q->y0 = round_y + d3d_bias;+   q->x1 = round_x + b->x1 - b->x0 + d3d_bias;+   q->y1 = round_y + b->y1 - b->y0 + d3d_bias;++   q->s0 = b->x0 * ipw;+   q->t0 = b->y0 * iph;+   q->s1 = b->x1 * ipw;+   q->t1 = b->y1 * iph;++   *xpos += b->xadvance;+}++//////////////////////////////////////////////////////////////////////////////+//+// rectangle packing replacement routines if you don't have stb_rect_pack.h+//++#ifndef STB_RECT_PACK_VERSION+#ifdef _MSC_VER+#define STBTT__NOTUSED(v)  (void)(v)+#else+#define STBTT__NOTUSED(v)  (void)sizeof(v)+#endif++typedef int stbrp_coord;++////////////////////////////////////////////////////////////////////////////////////+//                                                                                //+//                                                                                //+// COMPILER WARNING ?!?!?                                                         //+//                                                                                //+//                                                                                //+// if you get a compile warning due to these symbols being defined more than      //+// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h"         //+//                                                                                //+////////////////////////////////////////////////////////////////////////////////////++typedef struct+{+   int width,height;+   int x,y,bottom_y;+} stbrp_context;++typedef struct+{+   unsigned char x;+} stbrp_node;++struct stbrp_rect+{+   stbrp_coord x,y;+   int id,w,h,was_packed;+};++static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes)+{+   con->width  = pw;+   con->height = ph;+   con->x = 0;+   con->y = 0;+   con->bottom_y = 0;+   STBTT__NOTUSED(nodes);+   STBTT__NOTUSED(num_nodes);   +}++static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects)+{+   int i;+   for (i=0; i < num_rects; ++i) {+      if (con->x + rects[i].w > con->width) {+         con->x = 0;+         con->y = con->bottom_y;+      }+      if (con->y + rects[i].h > con->height)+         break;+      rects[i].x = con->x;+      rects[i].y = con->y;+      rects[i].was_packed = 1;+      con->x += rects[i].w;+      if (con->y + rects[i].h > con->bottom_y)+         con->bottom_y = con->y + rects[i].h;+   }+   for (   ; i < num_rects; ++i)+      rects[i].was_packed = 0;+}+#endif++//////////////////////////////////////////////////////////////////////////////+//+// bitmap baking+//+// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If+// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy.++STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context)+{+   stbrp_context *context = (stbrp_context *) STBTT_malloc(sizeof(*context)            ,alloc_context);+   int            num_nodes = pw - padding;+   stbrp_node    *nodes   = (stbrp_node    *) STBTT_malloc(sizeof(*nodes  ) * num_nodes,alloc_context);++   if (context == NULL || nodes == NULL) {+      if (context != NULL) STBTT_free(context, alloc_context);+      if (nodes   != NULL) STBTT_free(nodes  , alloc_context);+      return 0;+   }++   spc->user_allocator_context = alloc_context;+   spc->width = pw;+   spc->height = ph;+   spc->pixels = pixels;+   spc->pack_info = context;+   spc->nodes = nodes;+   spc->padding = padding;+   spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw;+   spc->h_oversample = 1;+   spc->v_oversample = 1;++   stbrp_init_target(context, pw-padding, ph-padding, nodes, num_nodes);++   if (pixels)+      STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels++   return 1;+}++STBTT_DEF void stbtt_PackEnd  (stbtt_pack_context *spc)+{+   STBTT_free(spc->nodes    , spc->user_allocator_context);+   STBTT_free(spc->pack_info, spc->user_allocator_context);+}++STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample)+{+   STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE);+   STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE);+   if (h_oversample <= STBTT_MAX_OVERSAMPLE)+      spc->h_oversample = h_oversample;+   if (v_oversample <= STBTT_MAX_OVERSAMPLE)+      spc->v_oversample = v_oversample;+}++#define STBTT__OVER_MASK  (STBTT_MAX_OVERSAMPLE-1)++static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)+{+   unsigned char buffer[STBTT_MAX_OVERSAMPLE];+   int safe_w = w - kernel_width;+   int j;+   STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze+   for (j=0; j < h; ++j) {+      int i;+      unsigned int total;+      STBTT_memset(buffer, 0, kernel_width);++      total = 0;++      // make kernel_width a constant in common cases so compiler can optimize out the divide+      switch (kernel_width) {+         case 2:+            for (i=0; i <= safe_w; ++i) {+               total += pixels[i] - buffer[i & STBTT__OVER_MASK];+               buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];+               pixels[i] = (unsigned char) (total / 2);+            }+            break;+         case 3:+            for (i=0; i <= safe_w; ++i) {+               total += pixels[i] - buffer[i & STBTT__OVER_MASK];+               buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];+               pixels[i] = (unsigned char) (total / 3);+            }+            break;+         case 4:+            for (i=0; i <= safe_w; ++i) {+               total += pixels[i] - buffer[i & STBTT__OVER_MASK];+               buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];+               pixels[i] = (unsigned char) (total / 4);+            }+            break;+         case 5:+            for (i=0; i <= safe_w; ++i) {+               total += pixels[i] - buffer[i & STBTT__OVER_MASK];+               buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];+               pixels[i] = (unsigned char) (total / 5);+            }+            break;+         default:+            for (i=0; i <= safe_w; ++i) {+               total += pixels[i] - buffer[i & STBTT__OVER_MASK];+               buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];+               pixels[i] = (unsigned char) (total / kernel_width);+            }+            break;+      }++      for (; i < w; ++i) {+         STBTT_assert(pixels[i] == 0);+         total -= buffer[i & STBTT__OVER_MASK];+         pixels[i] = (unsigned char) (total / kernel_width);+      }++      pixels += stride_in_bytes;+   }+}++static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)+{+   unsigned char buffer[STBTT_MAX_OVERSAMPLE];+   int safe_h = h - kernel_width;+   int j;+   STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze+   for (j=0; j < w; ++j) {+      int i;+      unsigned int total;+      STBTT_memset(buffer, 0, kernel_width);++      total = 0;++      // make kernel_width a constant in common cases so compiler can optimize out the divide+      switch (kernel_width) {+         case 2:+            for (i=0; i <= safe_h; ++i) {+               total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];+               buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];+               pixels[i*stride_in_bytes] = (unsigned char) (total / 2);+            }+            break;+         case 3:+            for (i=0; i <= safe_h; ++i) {+               total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];+               buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];+               pixels[i*stride_in_bytes] = (unsigned char) (total / 3);+            }+            break;+         case 4:+            for (i=0; i <= safe_h; ++i) {+               total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];+               buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];+               pixels[i*stride_in_bytes] = (unsigned char) (total / 4);+            }+            break;+         case 5:+            for (i=0; i <= safe_h; ++i) {+               total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];+               buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];+               pixels[i*stride_in_bytes] = (unsigned char) (total / 5);+            }+            break;+         default:+            for (i=0; i <= safe_h; ++i) {+               total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];+               buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];+               pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width);+            }+            break;+      }++      for (; i < h; ++i) {+         STBTT_assert(pixels[i*stride_in_bytes] == 0);+         total -= buffer[i & STBTT__OVER_MASK];+         pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width);+      }++      pixels += 1;+   }+}++static float stbtt__oversample_shift(int oversample)+{+   if (!oversample)+      return 0.0f;++   // The prefilter is a box filter of width "oversample",+   // which shifts phase by (oversample - 1)/2 pixels in+   // oversampled space. We want to shift in the opposite+   // direction to counter this.+   return (float)-(oversample - 1) / (2.0f * (float)oversample);+}++// rects array must be big enough to accommodate all characters in the given ranges+STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)+{+   int i,j,k;++   k=0;+   for (i=0; i < num_ranges; ++i) {+      float fh = ranges[i].font_size;+      float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);+      ranges[i].h_oversample = (unsigned char) spc->h_oversample;+      ranges[i].v_oversample = (unsigned char) spc->v_oversample;+      for (j=0; j < ranges[i].num_chars; ++j) {+         int x0,y0,x1,y1;+         int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];+         int glyph = stbtt_FindGlyphIndex(info, codepoint);+         stbtt_GetGlyphBitmapBoxSubpixel(info,glyph,+                                         scale * spc->h_oversample,+                                         scale * spc->v_oversample,+                                         0,0,+                                         &x0,&y0,&x1,&y1);+         rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1);+         rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1);+         ++k;+      }+   }++   return k;+}++// rects array must be big enough to accommodate all characters in the given ranges+STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)+{+   int i,j,k, return_value = 1;++   // save current values+   int old_h_over = spc->h_oversample;+   int old_v_over = spc->v_oversample;++   k = 0;+   for (i=0; i < num_ranges; ++i) {+      float fh = ranges[i].font_size;+      float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);+      float recip_h,recip_v,sub_x,sub_y;+      spc->h_oversample = ranges[i].h_oversample;+      spc->v_oversample = ranges[i].v_oversample;+      recip_h = 1.0f / spc->h_oversample;+      recip_v = 1.0f / spc->v_oversample;+      sub_x = stbtt__oversample_shift(spc->h_oversample);+      sub_y = stbtt__oversample_shift(spc->v_oversample);+      for (j=0; j < ranges[i].num_chars; ++j) {+         stbrp_rect *r = &rects[k];+         if (r->was_packed) {+            stbtt_packedchar *bc = &ranges[i].chardata_for_range[j];+            int advance, lsb, x0,y0,x1,y1;+            int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];+            int glyph = stbtt_FindGlyphIndex(info, codepoint);+            stbrp_coord pad = (stbrp_coord) spc->padding;++            // pad on left and top+            r->x += pad;+            r->y += pad;+            r->w -= pad;+            r->h -= pad;+            stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb);+            stbtt_GetGlyphBitmapBox(info, glyph,+                                    scale * spc->h_oversample,+                                    scale * spc->v_oversample,+                                    &x0,&y0,&x1,&y1);+            stbtt_MakeGlyphBitmapSubpixel(info,+                                          spc->pixels + r->x + r->y*spc->stride_in_bytes,+                                          r->w - spc->h_oversample+1,+                                          r->h - spc->v_oversample+1,+                                          spc->stride_in_bytes,+                                          scale * spc->h_oversample,+                                          scale * spc->v_oversample,+                                          0,0,+                                          glyph);++            if (spc->h_oversample > 1)+               stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,+                                  r->w, r->h, spc->stride_in_bytes,+                                  spc->h_oversample);++            if (spc->v_oversample > 1)+               stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,+                                  r->w, r->h, spc->stride_in_bytes,+                                  spc->v_oversample);++            bc->x0       = (stbtt_int16)  r->x;+            bc->y0       = (stbtt_int16)  r->y;+            bc->x1       = (stbtt_int16) (r->x + r->w);+            bc->y1       = (stbtt_int16) (r->y + r->h);+            bc->xadvance =                scale * advance;+            bc->xoff     =       (float)  x0 * recip_h + sub_x;+            bc->yoff     =       (float)  y0 * recip_v + sub_y;+            bc->xoff2    =                (x0 + r->w) * recip_h + sub_x;+            bc->yoff2    =                (y0 + r->h) * recip_v + sub_y;+         } else {+            return_value = 0; // if any fail, report failure+         }++         ++k;+      }+   }++   // restore original values+   spc->h_oversample = old_h_over;+   spc->v_oversample = old_v_over;++   return return_value;+}++STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects)+{+   stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects);+}++STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges)+{+   stbtt_fontinfo info;+   int i,j,n, return_value = 1;+   //stbrp_context *context = (stbrp_context *) spc->pack_info;+   stbrp_rect    *rects;++   // flag all characters as NOT packed+   for (i=0; i < num_ranges; ++i)+      for (j=0; j < ranges[i].num_chars; ++j)+         ranges[i].chardata_for_range[j].x0 =+         ranges[i].chardata_for_range[j].y0 =+         ranges[i].chardata_for_range[j].x1 =+         ranges[i].chardata_for_range[j].y1 = 0;++   n = 0;+   for (i=0; i < num_ranges; ++i)+      n += ranges[i].num_chars;+         +   rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context);+   if (rects == NULL)+      return 0;++   info.userdata = spc->user_allocator_context;+   stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index));++   n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects);++   stbtt_PackFontRangesPackRects(spc, rects, n);+  +   return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects);++   STBTT_free(rects, spc->user_allocator_context);+   return return_value;+}++STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size,+            int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range)+{+   stbtt_pack_range range;+   range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range;+   range.array_of_unicode_codepoints = NULL;+   range.num_chars                   = num_chars_in_range;+   range.chardata_for_range          = chardata_for_range;+   range.font_size                   = font_size;+   return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1);+}++STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer)+{+   float ipw = 1.0f / pw, iph = 1.0f / ph;+   stbtt_packedchar *b = chardata + char_index;++   if (align_to_integer) {+      float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f);+      float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f);+      q->x0 = x;+      q->y0 = y;+      q->x1 = x + b->xoff2 - b->xoff;+      q->y1 = y + b->yoff2 - b->yoff;+   } else {+      q->x0 = *xpos + b->xoff;+      q->y0 = *ypos + b->yoff;+      q->x1 = *xpos + b->xoff2;+      q->y1 = *ypos + b->yoff2;+   }++   q->s0 = b->x0 * ipw;+   q->t0 = b->y0 * iph;+   q->s1 = b->x1 * ipw;+   q->t1 = b->y1 * iph;++   *xpos += b->xadvance;+}+++//////////////////////////////////////////////////////////////////////////////+//+// font name matching -- recommended not to use this+//++// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string+static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(const stbtt_uint8 *s1, stbtt_int32 len1, const stbtt_uint8 *s2, stbtt_int32 len2) +{+   stbtt_int32 i=0;++   // convert utf16 to utf8 and compare the results while converting+   while (len2) {+      stbtt_uint16 ch = s2[0]*256 + s2[1];+      if (ch < 0x80) {+         if (i >= len1) return -1;+         if (s1[i++] != ch) return -1;+      } else if (ch < 0x800) {+         if (i+1 >= len1) return -1;+         if (s1[i++] != 0xc0 + (ch >> 6)) return -1;+         if (s1[i++] != 0x80 + (ch & 0x3f)) return -1;+      } else if (ch >= 0xd800 && ch < 0xdc00) {+         stbtt_uint32 c;+         stbtt_uint16 ch2 = s2[2]*256 + s2[3];+         if (i+3 >= len1) return -1;+         c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000;+         if (s1[i++] != 0xf0 + (c >> 18)) return -1;+         if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1;+         if (s1[i++] != 0x80 + ((c >>  6) & 0x3f)) return -1;+         if (s1[i++] != 0x80 + ((c      ) & 0x3f)) return -1;+         s2 += 2; // plus another 2 below+         len2 -= 2;+      } else if (ch >= 0xdc00 && ch < 0xe000) {+         return -1;+      } else {+         if (i+2 >= len1) return -1;+         if (s1[i++] != 0xe0 + (ch >> 12)) return -1;+         if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1;+         if (s1[i++] != 0x80 + ((ch     ) & 0x3f)) return -1;+      }+      s2 += 2;+      len2 -= 2;+   }+   return i;+}++STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2) +{+   return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((const stbtt_uint8*) s1, len1, (const stbtt_uint8*) s2, len2);+}++// returns results in whatever encoding you request... but note that 2-byte encodings+// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare+STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID)+{+   stbtt_int32 i,count,stringOffset;+   stbtt_uint8 *fc = font->data;+   stbtt_uint32 offset = font->fontstart;+   stbtt_uint32 nm = stbtt__find_table(fc, offset, "name");+   if (!nm) return NULL;++   count = ttUSHORT(fc+nm+2);+   stringOffset = nm + ttUSHORT(fc+nm+4);+   for (i=0; i < count; ++i) {+      stbtt_uint32 loc = nm + 6 + 12 * i;+      if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2)+          && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) {+         *length = ttUSHORT(fc+loc+8);+         return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10));+      }+   }+   return NULL;+}++static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id)+{+   stbtt_int32 i;+   stbtt_int32 count = ttUSHORT(fc+nm+2);+   stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4);++   for (i=0; i < count; ++i) {+      stbtt_uint32 loc = nm + 6 + 12 * i;+      stbtt_int32 id = ttUSHORT(fc+loc+6);+      if (id == target_id) {+         // find the encoding+         stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4);++         // is this a Unicode encoding?+         if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) {+            stbtt_int32 slen = ttUSHORT(fc+loc+8);+            stbtt_int32 off = ttUSHORT(fc+loc+10);++            // check if there's a prefix match+            stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen);+            if (matchlen >= 0) {+               // check for target_id+1 immediately following, with same encoding & language+               if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) {+                  slen = ttUSHORT(fc+loc+12+8);+                  off = ttUSHORT(fc+loc+12+10);+                  if (slen == 0) {+                     if (matchlen == nlen)+                        return 1;+                  } else if (matchlen < nlen && name[matchlen] == ' ') {+                     ++matchlen;+                     if (stbtt_CompareUTF8toUTF16_bigendian((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen))+                        return 1;+                  }+               } else {+                  // if nothing immediately following+                  if (matchlen == nlen)+                     return 1;+               }+            }+         }++         // @TODO handle other encodings+      }+   }+   return 0;+}++static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags)+{+   stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name);+   stbtt_uint32 nm,hd;+   if (!stbtt__isfont(fc+offset)) return 0;++   // check italics/bold/underline flags in macStyle...+   if (flags) {+      hd = stbtt__find_table(fc, offset, "head");+      if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0;+   }++   nm = stbtt__find_table(fc, offset, "name");+   if (!nm) return 0;++   if (flags) {+      // if we checked the macStyle flags, then just check the family and ignore the subfamily+      if (stbtt__matchpair(fc, nm, name, nlen, 16, -1))  return 1;+      if (stbtt__matchpair(fc, nm, name, nlen,  1, -1))  return 1;+      if (stbtt__matchpair(fc, nm, name, nlen,  3, -1))  return 1;+   } else {+      if (stbtt__matchpair(fc, nm, name, nlen, 16, 17))  return 1;+      if (stbtt__matchpair(fc, nm, name, nlen,  1,  2))  return 1;+      if (stbtt__matchpair(fc, nm, name, nlen,  3, -1))  return 1;+   }++   return 0;+}++STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *font_collection, const char *name_utf8, stbtt_int32 flags)+{+   stbtt_int32 i;+   for (i=0;;++i) {+      stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i);+      if (off < 0) return off;+      if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags))+         return off;+   }+}++#endif // STB_TRUETYPE_IMPLEMENTATION+++// FULL VERSION HISTORY+//+//   1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges+//   1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges+//   1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;+//                     allow PackFontRanges to pack and render in separate phases;+//                     fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);+//                     fixed an assert() bug in the new rasterizer+//                     replace assert() with STBTT_assert() in new rasterizer+//   1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)+//                     also more precise AA rasterizer, except if shapes overlap+//                     remove need for STBTT_sort+//   1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC+//   1.04 (2015-04-15) typo in example+//   1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes+//   1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C+++//   1.01 (2014-12-08) fix subpixel position when oversampling to exactly match+//                        non-oversampled; STBTT_POINT_SIZE for packed case only+//   1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling+//   0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg)+//   0.9  (2014-08-07) support certain mac/iOS fonts without an MS platformID+//   0.8b (2014-07-07) fix a warning+//   0.8  (2014-05-25) fix a few more warnings+//   0.7  (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back+//   0.6c (2012-07-24) improve documentation+//   0.6b (2012-07-20) fix a few more warnings+//   0.6  (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels,+//                        stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty+//   0.5  (2011-12-09) bugfixes:+//                        subpixel glyph renderer computed wrong bounding box+//                        first vertex of shape can be off-curve (FreeSans)+//   0.4b (2011-12-03) fixed an error in the font baking example+//   0.4  (2011-12-01) kerning, subpixel rendering (tor)+//                    bugfixes for:+//                        codepoint-to-glyph conversion using table fmt=12+//                        codepoint-to-glyph conversion using table fmt=4+//                        stbtt_GetBakedQuad with non-square texture (Zer)+//                    updated Hello World! sample to use kerning and subpixel+//                    fixed some warnings+//   0.3  (2009-06-24) cmap fmt=12, compound shapes (MM)+//                    userdata, malloc-from-userdata, non-zero fill (stb)+//   0.2  (2009-03-11) Fix unsigned/signed char warnings+//   0.1  (2009-03-09) First public release+//