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motor (empty) → 0.1.0.0

raw patch · 12 files changed

+1058/−0 lines, 12 filesdep +CTRexdep +basedep +indexedsetup-changed

Dependencies added: CTRex, base, indexed, indexed-extras, motor, reflection

Files

+ CHANGELOG.md view
+ LICENSE view
@@ -0,0 +1,373 @@+Mozilla Public License Version 2.0+==================================++1. Definitions+--------------++1.1. "Contributor"+    means each individual or legal entity that creates, contributes to+    the creation of, or owns Covered Software.++1.2. "Contributor Version"+    means the combination of the Contributions of others (if any) used+    by a Contributor and that particular Contributor's Contribution.++1.3. "Contribution"+    means Covered Software of a particular Contributor.++1.4. "Covered Software"+    means Source Code Form to which the initial Contributor has attached+    the notice in Exhibit A, the Executable Form of such Source Code+    Form, and Modifications of such Source Code Form, in each case+    including portions thereof.++1.5. "Incompatible With Secondary Licenses"+    means++    (a) that the initial Contributor has attached the notice described+        in Exhibit B to the Covered Software; or++    (b) that the Covered Software was made available under the terms of+        version 1.1 or earlier of the License, but not also under the+        terms of a Secondary License.++1.6. "Executable Form"+    means any form of the work other than Source Code Form.++1.7. "Larger Work"+    means a work that combines Covered Software with other material, in+    a separate file or files, that is not Covered Software.++1.8. "License"+    means this document.++1.9. "Licensable"+    means having the right to grant, to the maximum extent possible,+    whether at the time of the initial grant or subsequently, any and+    all of the rights conveyed by this License.++1.10. "Modifications"+    means any of the following:++    (a) any file in Source Code Form that results from an addition to,+        deletion from, or modification of the contents of Covered+        Software; or++    (b) any new file in Source Code Form that contains any Covered+        Software.++1.11. "Patent Claims" of a Contributor+    means any patent claim(s), including without limitation, method,+    process, and apparatus claims, in any patent Licensable by such+    Contributor that would be infringed, but for the grant of the+    License, by the making, using, selling, offering for sale, having+    made, import, or transfer of either its Contributions or its+    Contributor Version.++1.12. "Secondary License"+    means either the GNU General Public License, Version 2.0, the GNU+    Lesser General Public License, Version 2.1, the GNU Affero General+    Public License, Version 3.0, or any later versions of those+    licenses.++1.13. "Source Code Form"+    means the form of the work preferred for making modifications.++1.14. "You" (or "Your")+    means an individual or a legal entity exercising rights under this+    License. For legal entities, "You" includes any entity that+    controls, is controlled by, or is under common control with You. For+    purposes of this definition, "control" means (a) the power, direct+    or indirect, to cause the direction or management of such entity,+    whether by contract or otherwise, or (b) ownership of more than+    fifty percent (50%) of the outstanding shares or beneficial+    ownership of such entity.++2. License Grants and Conditions+--------------------------------++2.1. Grants++Each Contributor hereby grants You a world-wide, royalty-free,+non-exclusive license:++(a) under intellectual property rights (other than patent or trademark)+    Licensable by such Contributor to use, reproduce, make available,+    modify, display, perform, distribute, and otherwise exploit its+    Contributions, either on an unmodified basis, with Modifications, or+    as part of a Larger Work; and++(b) under Patent Claims of such Contributor to make, use, sell, offer+    for sale, have made, import, and otherwise transfer either its+    Contributions or its Contributor Version.++2.2. Effective Date++The licenses granted in Section 2.1 with respect to any Contribution+become effective for each Contribution on the date the Contributor first+distributes such Contribution.++2.3. Limitations on Grant Scope++The licenses granted in this Section 2 are the only rights granted under+this License. No additional rights or licenses will be implied from the+distribution or licensing of Covered Software under this License.+Notwithstanding Section 2.1(b) above, no patent license is granted by a+Contributor:++(a) for any code that a Contributor has removed from Covered Software;+    or++(b) for infringements caused by: (i) Your and any other third party's+    modifications of Covered Software, or (ii) the combination of its+    Contributions with other software (except as part of its Contributor+    Version); or++(c) under Patent Claims infringed by Covered Software in the absence of+    its Contributions.++This License does not grant any rights in the trademarks, service marks,+or logos of any Contributor (except as may be necessary to comply with+the notice requirements in Section 3.4).++2.4. Subsequent Licenses++No Contributor makes additional grants as a result of Your choice to+distribute the Covered Software under a subsequent version of this+License (see Section 10.2) or under the terms of a Secondary License (if+permitted under the terms of Section 3.3).++2.5. Representation++Each Contributor represents that the Contributor believes its+Contributions are its original creation(s) or it has sufficient rights+to grant the rights to its Contributions conveyed by this License.++2.6. Fair Use++This License is not intended to limit any rights You have under+applicable copyright doctrines of fair use, fair dealing, or other+equivalents.++2.7. Conditions++Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted+in Section 2.1.++3. Responsibilities+-------------------++3.1. Distribution of Source Form++All distribution of Covered Software in Source Code Form, including any+Modifications that You create or to which You contribute, must be under+the terms of this License. You must inform recipients that the Source+Code Form of the Covered Software is governed by the terms of this+License, and how they can obtain a copy of this License. You may not+attempt to alter or restrict the recipients' rights in the Source Code+Form.++3.2. Distribution of Executable Form++If You distribute Covered Software in Executable Form then:++(a) such Covered Software must also be made available in Source Code+    Form, as described in Section 3.1, and You must inform recipients of+    the Executable Form how they can obtain a copy of such Source Code+    Form by reasonable means in a timely manner, at a charge no more+    than the cost of distribution to the recipient; and++(b) You may distribute such Executable Form under the terms of this+    License, or sublicense it under different terms, provided that the+    license for the Executable Form does not attempt to limit or alter+    the recipients' rights in the Source Code Form under this License.++3.3. Distribution of a Larger Work++You may create and distribute a Larger Work under terms of Your choice,+provided that You also comply with the requirements of this License for+the Covered Software. If the Larger Work is a combination of Covered+Software with a work governed by one or more Secondary Licenses, and the+Covered Software is not Incompatible With Secondary Licenses, this+License permits You to additionally distribute such Covered Software+under the terms of such Secondary License(s), so that the recipient of+the Larger Work may, at their option, further distribute the Covered+Software under the terms of either this License or such Secondary+License(s).++3.4. Notices++You may not remove or alter the substance of any license notices+(including copyright notices, patent notices, disclaimers of warranty,+or limitations of liability) contained within the Source Code Form of+the Covered Software, except that You may alter any license notices to+the extent required to remedy known factual inaccuracies.++3.5. Application of Additional Terms++You may choose to offer, and to charge a fee for, warranty, support,+indemnity or liability obligations to one or more recipients of Covered+Software. However, You may do so only on Your own behalf, and not on+behalf of any Contributor. You must make it absolutely clear that any+such warranty, support, indemnity, or liability obligation is offered by+You alone, and You hereby agree to indemnify every Contributor for any+liability incurred by such Contributor as a result of warranty, support,+indemnity or liability terms You offer. You may include additional+disclaimers of warranty and limitations of liability specific to any+jurisdiction.++4. Inability to Comply Due to Statute or Regulation+---------------------------------------------------++If it is impossible for You to comply with any of the terms of this+License with respect to some or all of the Covered Software due to+statute, judicial order, or regulation then You must: (a) comply with+the terms of this License to the maximum extent possible; and (b)+describe the limitations and the code they affect. Such description must+be placed in a text file included with all distributions of the Covered+Software under this License. Except to the extent prohibited by statute+or regulation, such description must be sufficiently detailed for a+recipient of ordinary skill to be able to understand it.++5. Termination+--------------++5.1. The rights granted under this License will terminate automatically+if You fail to comply with any of its terms. However, if You become+compliant, then the rights granted under this License from a particular+Contributor are reinstated (a) provisionally, unless and until such+Contributor explicitly and finally terminates Your grants, and (b) on an+ongoing basis, if such Contributor fails to notify You of the+non-compliance by some reasonable means prior to 60 days after You have+come back into compliance. Moreover, Your grants from a particular+Contributor are reinstated on an ongoing basis if such Contributor+notifies You of the non-compliance by some reasonable means, this is the+first time You have received notice of non-compliance with this License+from such Contributor, and You become compliant prior to 30 days after+Your receipt of the notice.++5.2. If You initiate litigation against any entity by asserting a patent+infringement claim (excluding declaratory judgment actions,+counter-claims, and cross-claims) alleging that a Contributor Version+directly or indirectly infringes any patent, then the rights granted to+You by any and all Contributors for the Covered Software under Section+2.1 of this License shall terminate.++5.3. In the event of termination under Sections 5.1 or 5.2 above, all+end user license agreements (excluding distributors and resellers) which+have been validly granted by You or Your distributors under this License+prior to termination shall survive termination.++************************************************************************+*                                                                      *+*  6. Disclaimer of Warranty                                           *+*  -------------------------                                           *+*                                                                      *+*  Covered Software is provided under this License on an "as is"       *+*  basis, without warranty of any kind, either expressed, implied, or  *+*  statutory, including, without limitation, warranties that the       *+*  Covered Software is free of defects, merchantable, fit for a        *+*  particular purpose or non-infringing. The entire risk as to the     *+*  quality and performance of the Covered Software is with You.        *+*  Should any Covered Software prove defective in any respect, You     *+*  (not any Contributor) assume the cost of any necessary servicing,   *+*  repair, or correction. This disclaimer of warranty constitutes an   *+*  essential part of this License. No use of any Covered Software is   *+*  authorized under this License except under this disclaimer.         *+*                                                                      *+************************************************************************++************************************************************************+*                                                                      *+*  7. Limitation of Liability                                          *+*  --------------------------                                          *+*                                                                      *+*  Under no circumstances and under no legal theory, whether tort      *+*  (including negligence), contract, or otherwise, shall any           *+*  Contributor, or anyone who distributes Covered Software as          *+*  permitted above, be liable to You for any direct, indirect,         *+*  special, incidental, or consequential damages of any character      *+*  including, without limitation, damages for lost profits, loss of    *+*  goodwill, work stoppage, computer failure or malfunction, or any    *+*  and all other commercial damages or losses, even if such party      *+*  shall have been informed of the possibility of such damages. This   *+*  limitation of liability shall not apply to liability for death or   *+*  personal injury resulting from such party's negligence to the       *+*  extent applicable law prohibits such limitation. Some               *+*  jurisdictions do not allow the exclusion or limitation of           *+*  incidental or consequential damages, so this exclusion and          *+*  limitation may not apply to You.                                    *+*                                                                      *+************************************************************************++8. Litigation+-------------++Any litigation relating to this License may be brought only in the+courts of a jurisdiction where the defendant maintains its principal+place of business and such litigation shall be governed by laws of that+jurisdiction, without reference to its conflict-of-law provisions.+Nothing in this Section shall prevent a party's ability to bring+cross-claims or counter-claims.++9. Miscellaneous+----------------++This License represents the complete agreement concerning the subject+matter hereof. If any provision of this License is held to be+unenforceable, such provision shall be reformed only to the extent+necessary to make it enforceable. Any law or regulation which provides+that the language of a contract shall be construed against the drafter+shall not be used to construe this License against a Contributor.++10. Versions of the License+---------------------------++10.1. New Versions++Mozilla Foundation is the license steward. Except as provided in Section+10.3, no one other than the license steward has the right to modify or+publish new versions of this License. Each version will be given a+distinguishing version number.++10.2. Effect of New Versions++You may distribute the Covered Software under the terms of the version+of the License under which You originally received the Covered Software,+or under the terms of any subsequent version published by the license+steward.++10.3. Modified Versions++If you create software not governed by this License, and you want to+create a new license for such software, you may create and use a+modified version of this License if you rename the license and remove+any references to the name of the license steward (except to note that+such modified license differs from this License).++10.4. Distributing Source Code Form that is Incompatible With Secondary+Licenses++If You choose to distribute Source Code Form that is Incompatible With+Secondary Licenses under the terms of this version of the License, the+notice described in Exhibit B of this License must be attached.++Exhibit A - Source Code Form License Notice+-------------------------------------------++  This Source Code Form is subject to the terms of the Mozilla Public+  License, v. 2.0. If a copy of the MPL was not distributed with this+  file, You can obtain one at http://mozilla.org/MPL/2.0/.++If it is not possible or desirable to put the notice in a particular+file, then You may include the notice in a location (such as a LICENSE+file in a relevant directory) where a recipient would be likely to look+for such a notice.++You may add additional accurate notices of copyright ownership.++Exhibit B - "Incompatible With Secondary Licenses" Notice+---------------------------------------------------------++  This Source Code Form is "Incompatible With Secondary Licenses", as+  defined by the Mozilla Public License, v. 2.0.
+ README.md view
@@ -0,0 +1,19 @@+# Motor: Type-safe effectful state machines in Haskell++*Motor* is an experimental Haskell library for building finite-state+machines with type-safe transitions and effects. It draws inspiration+from the Idris+[ST](http:/*docs.idris-lang.org*en*latest*st/state.html) library.++## Usage++See the [Motor module documentation on+Hackage](http://hackage.haskell.org/package/motor) for detailed usage.++## Examples++* [Door](examples/Door.hs)++## License++[Mozilla Public License Version 2.0](LICENSE)
+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ motor.cabal view
@@ -0,0 +1,60 @@+name:                motor+version:             0.1.0.0+synopsis:+  Type-safe effectful state machines in Haskell+description:+  /Motor/ is an experimental Haskell library for building finite-state+  machines with type-safe transitions and effects. It draws inspiration+  from the Idris [ST+  ](http://docs.idris-lang.org/en/latest/st/state.html) library. See the+  "Motor.FSM" module for documentation.+license:             MPL-2.0+license-file:        LICENSE+author:              Oskar Wickström+maintainer:          oskar.wickstrom@gmail.com+copyright:           Oskar Wickström+category:            Control+build-type:          Simple+extra-source-files:+  CHANGELOG.md+  README.md+cabal-version:       >=1.10++source-repository head+  type:     git+  location: https://github.com/owickstrom/motor++library+  exposed-modules:     Motor.FSM+                     , Motor.FSM.Class+                     , Motor.FSM.Sugar+                     , Motor.FSM.Logging+  -- other-modules:+  -- other-extensions:+  build-depends:       base >=4.9 && <4.10+                     , indexed+                     , indexed-extras+                     , CTRex+                     , reflection+  hs-source-dirs:      src+  default-language:    Haskell2010+  ghc-options:         -Wall+                       -fno-warn-unticked-promoted-constructors++test-suite spec+  type:              exitcode-stdio-1.0+  other-modules:     Motor.FSMSpec+                   , Motor.FSMSpec.Game+  hs-source-dirs:    test+  main-is:           Main.hs+  build-depends:     base+                   , indexed+                   , indexed-extras+                   , CTRex+                   , motor+  ghc-options:       -Wall+                     -fno-warn-orphans+                     -fno-warn-missing-signatures+                     -fno-warn-unticked-promoted-constructors+                     -fno-warn-name-shadowing+  default-language:  Haskell2010
+ src/Motor/FSM.hs view
@@ -0,0 +1,302 @@+{-# LANGUAGE DataKinds                  #-}+{-# LANGUAGE FlexibleContexts           #-}+{-# LANGUAGE FlexibleInstances          #-}+{-# LANGUAGE PolyKinds                  #-}+{-# LANGUAGE ScopedTypeVariables        #-}+{-# LANGUAGE TypeFamilies               #-}+{-# LANGUAGE TypeOperators              #-}+{- | /Motor/ is an experimental Haskell library for building+   finite-state machines with type-safe transitions and effects. It+   draws inspiration from the Idris+   [ST](http://docs.idris-lang.org/en/latest/st/state.html) library.+-}+module Motor.FSM (++  -- * Usage+  -- $usage++  -- ** Indexed Monads+  -- $indexed-monads++  -- ** State Actions+  -- $state-actions++  -- ** Infix Operators+  -- $infix++  -- ** Row Polymorphism+  -- $row-polymorphism++  -- * Examples+  -- $examples++  -- * API++  -- ** MonadFSM Class+  MonadFSM (..)++  -- ** Resource Names+  , Name (..)++  -- ** State Actions+  , (:->)+  , To, Add, Delete+  , FromActions, NoActions, Actions , OnlyActions++  -- ** Aliases+  , type (!-->)+  , type (!+)+  , type (!-)++  -- ** FSM+  , FSM, runFSM+  ) where++import           Control.Monad.IO.Class+import           Control.Monad.Indexed+import           Control.Monad.Indexed.State+import           Control.Monad.Indexed.Trans+import           Data.OpenRecords++import           Motor.FSM.Class+import           Motor.FSM.Sugar+++-- | IxStateT-based implementation of 'MonadFSM'.+newtype FSM m (i :: Row *) (o :: Row *) a =+  FSM (IxStateT m (Rec i) (Rec o) a)++instance Monad m => IxFunctor (FSM m) where+  imap f (FSM ma) = FSM (imap f ma)++instance Monad m => IxPointed (FSM m) where+  ireturn a = FSM (ireturn a)++instance Monad m => IxApplicative (FSM m) where+  iap (FSM f) (FSM a) = FSM (iap f a)++instance Monad m => IxMonad (FSM m) where+  ibind f (FSM ma) =+    FSM+      (ibind+         (\a ->+            let FSM b = f a+            in b)+         ma)++instance Monad m => Functor (FSM m i i) where+  fmap = imap++instance Monad m => Applicative (FSM m i i) where+  pure = ireturn+  (<*>) = iap++instance Monad m => Monad (FSM m i i) where+  return = ireturn+  m >>= k = ibind k m++instance IxMonadTrans FSM where+  ilift = FSM . ilift++instance MonadIO m => MonadIO (FSM m i i) where+  liftIO = ilift . liftIO++-- | Run an 'FSM' state machine and retrieve its return value. Note+-- that all resources added in the 'FSM' computation must be deleted+-- eventually, as the output row is 'Empty'.+runFSM :: Monad m => FSM m Empty Empty a -> m a+runFSM (FSM f) = fst <$> runIxStateT f empty++instance Monad m => MonadFSM (FSM m) where+  new (Name :: Name n) x = FSM (imodify ((lbl := x) .|))+    where+      lbl = Label :: Label n+  delete (Name :: Name n) = FSM (imodify (.- lbl))+    where+      lbl = Label :: Label n+  enter (Name :: Name n) x = FSM (imodify $ \s -> lbl := x .| (s .- lbl))+    where+      lbl = Label :: Label n++{- $usage+The central finite-state machine abstraction in Motor is the 'MonadFSM' type class.+'MonadFSM' is an /indexed monad/ type class, meaning that it has not one,+but /three/ type parameters:++  1. A 'Row' of input resource states+  2. A 'Row' of output resource state+  3. A return type (just as in 'Monad')++The 'MonadFSM' parameter kinds might look a bit scary, but they state+the same:++@+class IxMonad m => MonadFSM (m :: (Row *) -> (Row *) -> * -> *) where+  ...+@++The rows describe how the FSM computation will affect the state of its+resources when evaluated. A row is essentially a type-level map, from+resource names to state types, and the FSM computation's rows describe+the resource states /before/ and /after/ the computation.++An FSM computation @newConn@ that adds a resource named @"connection"@+with state @Idle@ could have the following type:++>>> :t newConn+newConn :: MonadFSM m => m r ("connection" ::= Idle :| r) ()++A computation @spawnTwoPlayers@ that adds two resources could have+this type:++>>> :t spawnTwoPlayers+spawnTwoPlayers ::+  :: MonadFSM m =>+     m r ("hero2" ::= Standing :| "hero1" ::= Standing :| r) ()++Motor uses the extensible records in "Data.OpenRecords", provided by+the [CTRex](https://wiki.haskell.org/CTRex) library, for row kinds.+Have a look at it's documentation to learn more about the type-level+operators available for rows.+++-}++{- $indexed-monads++As mentioned above, 'MonadFSM' is an indexed monad. It uses the+definition from "Control.Monad.Indexed", in the+[indexed](https://hackage.haskell.org/package/indexed-0.1.3)+package. This means that you can use 'ibind' and friends to compose+FSM computations.++@+c1 >>>= \\_ -> c2+@++You can combine this with the @RebindableSyntax@ language extension to+get do-syntax for FSM programs:++@+test :: MonadFSM m => m Empty Empty ()+test = do+  c1+  c2+  r <- c3+  c4 r+  where+    (>>) a = (>>>=) a . const+    (>>=) = (>>>=)+@++See [24 Days of GHC Extensions: Rebindable+ Syntax](https://ocharles.org.uk/blog/guest-posts/2014-12-06-rebindable-syntax.html)+ for some more information on how to use @RebindableSyntax@.++-}++{- $state-actions+To make it easier to read and write FSM computation types, there is+some syntax sugar available.++/State actions/ allow you two describe state changes of named+resources with a /single/ list, as opposed two writing two rows. They+also take care of matching the CTRex row combinators with the+expectations of Motor, which can be tricky to do by hand.++There are three state actions:++* 'Add' adds a new resource.+* 'To' transitions the state of a resource.+* 'Delete' deletes an existing resource.++A mapping between a resource name is written using the `:->` type operator,+with a `Symbol` on the left, and a state action type on the right. Here are+some examples:++@+"container" :-> Add Empty++"list" :-> To Empty NonEmpty++"game" :-> Delete GameEnded+@++So, the list of mappings from resource names to state actions describe+what happens to each resource. Together with an initial row of+resources 'r', and a return value 'a', we can declare the type of an+FSM computation using the 'Actions' type:++@+MonadFSM m => Actions m '[ n1 :-> a1, n2 :-> a2, ... ] r a+@++A computation that adds two resources could have the following type:++@+addingTwoThings ::+  MonadFSM m =>+  Actions m '[ "container" :-> Add Empty, "game" :-> Add Started ] r ()+@+-}++{- $infix As an alternative to the 'Add', 'To', and 'Delete' types,+Motor offers infix operator aliases. These start with @!@ to indicate+that they can be effectful.++The '!-->' operator is an infix alias for `To`:++@+useStateMachines ::+  MonadFSM m =>+  Actions m '[ "program" :-> NotCool !--> Cool ] r ()+@++The `!+` and `!-` are infix aliases for mappings from resource names to `Add`+and `Delete` state actions, respectively:++@+startNewGame ::+  MonadFSM m =>+  Actions m '[ "game" !+ Started ] r ()++endGameWhenWon ::+  MonadFSM m =>+  Actions m '[ "game" !- Won ] r ()+@+-}++{- $row-polymorphism++Because of how CTRex works, FSM computations that have a free variable as+their input row of resources, i.e. that are polymorphic in the sense of+other resource states, must list /all their actions in reverse order/.++@+doFourThings ::+     Game m+  => Actions m '[ "hero2" !- Standing+                , "hero1" !- Standing+                , "hero2" !+ Standing+                , "hero1" !+ Standing+                ] r ()+doFourThings =+  spawn hero1+  >>>= \_ -> spawn hero2+  >>>= \_ -> perish hero1+  >>>= \_ -> perish hero2+@++This is obviously quite clumsy. If anyone has ideas on how to fix or+work around it, /please get in touch/.++Had the @r@ been replaced by @Empty@ in the type signature above, it could+have had type @NoActions m Empty ()@ instead.+-}+++{- $examples++The [GitHub repository](https://github.com/owickstrom/motor) includes+some examples, check that out.+-}
+ src/Motor/FSM/Class.hs view
@@ -0,0 +1,39 @@+-- | The 'MonadFSM' class is the indexed monad for finite-state+-- machines.+{-# LANGUAGE ConstraintKinds        #-}+{-# LANGUAGE DataKinds              #-}+{-# LANGUAGE FlexibleContexts       #-}+{-# LANGUAGE GADTs                  #-}+{-# LANGUAGE MultiParamTypeClasses  #-}+{-# LANGUAGE PolyKinds              #-}+{-# LANGUAGE RankNTypes             #-}+{-# LANGUAGE RebindableSyntax       #-}+{-# LANGUAGE ScopedTypeVariables    #-}+{-# LANGUAGE TypeFamilies           #-}+{-# LANGUAGE TypeFamilyDependencies #-}+{-# LANGUAGE TypeOperators          #-}+{-# LANGUAGE UndecidableInstances   #-}+module Motor.FSM.Class+  ( MonadFSM(..)+  , Name (..)+  ) where++import           Control.Monad.Indexed+import           Data.OpenRecords+import           GHC.TypeLits          (Symbol)++-- * FSM monad++-- | An indexed monad for finite-state machines, managing the state+-- of named resources.+class IxMonad m => MonadFSM (m :: (Row *) -> (Row *) -> * -> *) where+  -- | Creates a new resource and returns its 'Name'.+  new :: Name n -> a -> m r (Extend n a r) ()+  -- | Deletes an existing resource named by its 'Name'.+  delete :: Name n -> m r (r :- n) ()+  -- | Replaces the state of an existing resource named by its 'Name'.+  enter :: Name n -> b -> m r (n ::= b :| (r :- n)) ()++-- | A name of a resource, represented using a 'Symbol'.+data Name (n :: Symbol) where+  Name :: KnownSymbol n => Name n
+ src/Motor/FSM/Logging.hs view
@@ -0,0 +1,21 @@+{-# LANGUAGE DataKinds           #-}+{-# LANGUAGE FlexibleContexts    #-}+{-# LANGUAGE KindSignatures      #-}+{-# LANGUAGE ScopedTypeVariables #-}+-- | Simple MonadIO-based logging for 'MonadFSM' programs.+module Motor.FSM.Logging where++import           Control.Monad.IO.Class+import           Data.OpenRecords+import           Data.Proxy+import           Data.Reflection++import           Motor.FSM++log ::+     (MonadIO (m i i), KnownSymbol n, Reifies n String)+  => Name n+  -> String+  -> m (i :: Row *) (i :: Row *) ()+log (_ :: Name n) s = liftIO (putStrLn (prefix ++ ": " ++ s))+  where prefix = reflect (Proxy :: Proxy n)
+ src/Motor/FSM/Sugar.hs view
@@ -0,0 +1,72 @@+{-# LANGUAGE DataKinds             #-}+{-# LANGUAGE FlexibleInstances     #-}+{-# LANGUAGE KindSignatures        #-}+{-# LANGUAGE MultiParamTypeClasses #-}+{-# LANGUAGE PolyKinds             #-}+{-# LANGUAGE TypeFamilies          #-}+{-# LANGUAGE TypeOperators         #-}+{-# LANGUAGE UndecidableInstances  #-}+-- | Syntactic sugar for 'MonadFSM' types.+module Motor.FSM.Sugar+  ( Add(..)+  , Delete(..)+  , To(..)+  , (:->)+  , FromActions+  , NoActions+  , Actions+  , OnlyActions+  , type (!-->)+  , type (!+)+  , type (!-)+  ) where++import           Data.OpenRecords+import           GHC.TypeLits     (Symbol)++-- | Action that adds a new resource in state 's'.+newtype Add s = Add s++-- | Action that deletes an existing resource in state 's'.+newtype Delete s = Delete s++-- | Action that transitions the state of an existing resource from+-- state 'a' to 'b'.+data To a b = Transition a b++-- | Mapping from 'Symbol' to some action 'k'.+data (:->) (n :: Symbol) (a :: k)++infixr 5 :->++-- | Translates a list of 'Action's to a 'Row'.+type family FromActions (as :: [*]) (rs :: Row *) :: (Row *) where+  FromActions '[] rs = rs+  FromActions ((n :-> Add a) ': ts) r = Extend n a (FromActions ts r)+  FromActions ((n :-> Delete a) ': ts) r = FromActions ts r :- n+  FromActions ((n :-> To a b) ': ts) r = Extend n b (FromActions ts r :- n)++-- | Alias for 'MonadFSM' that includes no actions.+type NoActions m (r :: Row *) a = m r r a++-- | Alias for 'MonadFSM' that uses 'FromActions' to construct rows.+type Actions m as (r :: Row *) a = m r (FromActions as r) a++-- | Alias for 'MonadFSM' that uses 'FromActions' to construct rows,+-- starting from an 'Empty' row, i.e. allowing no /other/ resources.+type OnlyActions m as a = Actions m as Empty a++-- | Infix version of 'To'.+type (!-->) i o = To i o++infixl 6 !-->++-- | Add a named resource. Alias of 'Add'.+type (!+) (n :: Symbol) s = n :-> Add s++infix 6 !+++-- | Delete a named resource. Alias of 'Delete'.+type (!-) (n :: Symbol) s = n :-> Delete s++infix 6 !-
+ test/Main.hs view
@@ -0,0 +1,9 @@+module Main where++import           Motor.FSMSpec      ()+import           Motor.FSMSpec.Game ()++main :: IO ()+main = do+  putStrLn "\nIt compiles. Ship it!\n"+  putStrLn "... OK then, it should have some tests."
+ test/Motor/FSMSpec.hs view
@@ -0,0 +1,46 @@+{-# LANGUAGE DataKinds        #-}+{-# LANGUAGE PolyKinds        #-}+{-# LANGUAGE RebindableSyntax #-}+{-# LANGUAGE TypeOperators    #-}+module Motor.FSMSpec where++import           Prelude               hiding ((>>), (>>=))++import           Control.Monad.Indexed+import           Data.OpenRecords++import           Motor.FSM++data S1 = S1+data S2 = S2++n1 :: Name "n1"+n1 = Name++n2 :: Name "n2"+n2 = Name++s1s2 :: MonadFSM m => Name n -> m r (n ::= S2 :| (r :- n)) ()+s1s2 s = enter s S2++s2s1 :: MonadFSM m => Name n -> m r (n ::= S1 :| (r :- n)) ()+s2s1 s = enter s S1+++dropS1 :: MonadFSM m => Name n -> m r (r :- n) ()+dropS1 = delete++test :: MonadFSM m => m Empty Empty ()+test = do+  new n1 S1+  s1s2 n1+  s2s1 n1++  new n2 S2+  s1s2 n2+  s2s1 n2++  dropS1 n1+  dropS1 n2+  where+    (>>) a = (>>>=) a . const
+ test/Motor/FSMSpec/Game.hs view
@@ -0,0 +1,115 @@+{-# LANGUAGE DataKinds                  #-}+{-# LANGUAGE FlexibleContexts           #-}+{-# LANGUAGE FlexibleInstances          #-}+{-# LANGUAGE GADTs                      #-}+{-# LANGUAGE GeneralizedNewtypeDeriving #-}+{-# LANGUAGE PolyKinds                  #-}+{-# LANGUAGE RebindableSyntax           #-}+{-# LANGUAGE StandaloneDeriving         #-}+{-# LANGUAGE TypeFamilies               #-}+{-# LANGUAGE TypeOperators              #-}+module Motor.FSMSpec.Game where++import           Prelude                hiding (log)++import           Control.Monad.Indexed+import           Control.Monad.IO.Class+import           Data.OpenRecords++import           Motor.FSM+import           Motor.FSM.Logging++-- * Game Protocol/Machine++data Standing+data Jumping++class MonadFSM m => Game (m :: Row * -> Row * -> * -> *) where+  type State m :: * -> *+  spawn :: KnownSymbol n => Name n -> m r (n ::= State m Standing :| r) ()+  jump :: KnownSymbol n => Name n -> m r (n ::= State m Jumping :| (r :- n)) ()+  land :: KnownSymbol n => Name n -> m r (n ::= State m Standing :| (r :- n)) ()+  perish :: KnownSymbol n => Name n -> m r (r :- n) ()++-- * Game Implemention++newtype GameImpl m (i :: Row *) (o :: Row *) a =+  GameImpl { runGameImpl :: FSM m i o a }+  deriving (IxFunctor, IxPointed, IxApplicative, IxMonad, MonadFSM)++deriving instance Monad m => Functor (GameImpl m i i)++deriving instance Monad m => Applicative (GameImpl m i i)++deriving instance Monad m => Monad (GameImpl m i i)++instance (MonadIO m) => MonadIO (GameImpl m i i) where+  liftIO = GameImpl . liftIO++data GameState s where+  Standing :: GameState Standing+  Jumping :: GameState Jumping++instance (MonadIO m, Monad m) => Game (GameImpl m) where+  type State (GameImpl m) = GameState+  spawn n =+    log n "Spawning player."+    >>>= const (new n Standing)+  jump n =+    log n "Huuuhhh!"+    >>>= const (enter n Jumping)+  land n =+    log n "Back on safe ground."+    >>>= const (enter n Standing)+  perish n =+    log n "Aaaaarhhh..."+    >>>= const (delete n)++hero1 :: Name "hero1"+hero1 = Name++hero2 :: Name "hero2"+hero2 = Name++testTwoAdds ::+     Game m+  => Actions m '[ "hero2" !+ State m Standing+                , "hero1" !+ State m Standing+                ] r ()+testTwoAdds =+  spawn hero1 >>>= \_ -> spawn hero2++testTwoDeletes ::+     Game m+  => Actions m '[ "hero2" !- State m Standing, "hero1" !- State m Standing] r ()+testTwoDeletes =+  perish hero1 >>>= \_ -> perish hero2++testTwoAddDeletes ::+     Game m+  => Actions m '[ "hero2" !- State m Standing+                , "hero1" !- State m Standing+                , "hero2" !+ State m Standing+                , "hero1" !+ State m Standing+                ] r ()+testTwoAddDeletes = do+  spawn hero1+  spawn hero2+  perish hero1+  perish hero2+  where+    (>>) a = (>>>=) a . const++testGame :: Game m => OnlyActions m '[] ()+testGame = testTwoAdds >> testTwoDeletes+  where+    (>>) a = (>>>=) a . const+++run :: Monad m => GameImpl m Empty Empty () -> m ()+run g = runFSM (runGameImpl g)++runIO :: IO ()+runIO = do+  run testGame+  putStrLn "Game over."