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luminance 0.6.0.1 → 0.6.0.2

raw patch · 3 files changed

+10/−6 lines, 3 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

Files

CHANGELOG.md view
@@ -1,3 +1,7 @@+### 0.6.0.2++- Fixed typo in the hackage documentation.+ ### 0.6.0.1  - Fixed `(:*:)` for `UniformBlock`.
luminance.cabal view
@@ -1,5 +1,5 @@ name:                luminance-version:             0.6.0.1+version:             0.6.0.2 synopsis:            Type-safe, type-level and stateless graphics framework description:         This package exposes several modules to work with /GPUs/ in a stateless and                      type-safe way. Currently, it uses OpenGL as backend hardware technology but
src/Graphics/Luminance.hs view
@@ -188,8 +188,8 @@ -- A 'Geometry' is a /GPU/ version of a mesh. It’s composed of /vertices/, /indices/ and a primitive -- mode used to know how to link vertices between each others. Sometimes, 'Geometry' doesn’t have -- /indices/. That’s called __direct geometry__, because the /vertices/ are supposed to be directly--- used when creating primitives. If you use /indices/, then you have a __indiced geometry__ and the--- /vertices/ can linked by looking at the /indices/ you’ve fed in.+-- used when creating primitives. If you use /indices/, then you have an __indexed geometry__ and+-- the /vertices/ can linked by looking at the /indices/ you’ve fed in. -- -- A 'Geometry' is created with the 'createGeometry' function and a 'RenderCmd' is created with -- 'renderCmd'. You’re supposed to create a 'Geometry' once – while loading your resources for@@ -203,9 +203,9 @@ --   vertices :: ['V' 2 'Float'] --   vertices = --     [---       'V2' (-0.5) (-0.5)---     , 'V2' 0 0.5---     , 'V2' 0.5 (-0.5)+--       'vec2' (-0.5) (-0.5)+--     , 'vec2' 0 0.5+--     , 'vec2' 0.5 (-0.5) --     ] -- @ --