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luminance 0.3 → 0.3.0.1

raw patch · 4 files changed

+11/−2 lines, 4 files

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CHANGELOG.md view
@@ -1,3 +1,7 @@+# 0.3.0.1++- Enhanced Texture documentation.+ # 0.3  - All textures can now be used in shaders.
luminance.cabal view
@@ -1,5 +1,5 @@ name:                luminance-version:             0.3+version:             0.3.0.1 synopsis:            Type-safe, dependently-typed and stateless graphics framework description:         This package exposes several modules to work with /GPUs/ in a stateless and                      type-safe way. Currently, it uses __OpenGL__ as backend hardware technology but
src/Graphics/Luminance/Core/Texture.hs view
@@ -83,8 +83,13 @@ ---------------------------------------------------------------------------------------------------- -- Textures ---------------------------------------------------------------------------------------- +-- |Class of all textures. class Texture t where+  -- |Size of a texture. This is an associated type – /type family/ – because the dimensionality of+  -- a texture relies on its type.   type TextureSize t :: *+  -- |In order to index regions of texels in texture, we need another associated type – for the same+  -- dimensionality reason as for 'TextureSize'.   type TextureOffset t :: *   fromBaseTexture :: BaseTexture -> TextureSize t -> t   toBaseTexture :: t -> BaseTexture
src/Graphics/Luminance/Texture.hs view
@@ -10,7 +10,7 @@  module Graphics.Luminance.Texture (     -- * Texture information and creation-    Texture+    Texture(TextureSize, TextureOffset)   , createTexture     -- * Sampling   , Sampling(..)