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luminance 0.3.1 → 0.3.1.1

raw patch · 3 files changed

+7/−3 lines, 3 files

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CHANGELOG.md view
@@ -1,3 +1,7 @@+### 0.3.1.1++- Fixed haddock escaping issues.+ ## 0.3.1  - Added `CubeFace` in the interface.
luminance.cabal view
@@ -1,5 +1,5 @@ name:                luminance-version:             0.3.1+version:             0.3.1.1 synopsis:            Type-safe, dependently-typed and stateless graphics framework description:         This package exposes several modules to work with /GPUs/ in a stateless and                      type-safe way. Currently, it uses __OpenGL__ as backend hardware technology but
src/Graphics/Luminance.hs view
@@ -164,7 +164,7 @@ -- Here’s an exemple of such a use: -- -- @---   (program,uniformInterface) <- 'createProgram' shaderStages $ \uni -> do+--   (program,uniformInterface) \<- 'createProgram' shaderStages $ \\uni -\> do --     resolutionU <- uni $ 'Left' "resolution" --     timeU <- uni $ 'Left' "time" --     'pure' $ 'divided' resolutionU timeU@@ -254,7 +254,7 @@ -- Now, let’s create the shader 'Stage's and the shader 'Program': -- -- @---   program <- 'sequenceA' ['createVertexShader' vsSrc,'createFragmentShader' fsSrc] >>= createProgram_+--   program \<- 'sequenceA' ['createVertexShader' vsSrc,'createFragmentShader' fsSrc] \>\>= createProgram_ -- @ -- -- Once again, that’s pretty straight-forward.