luminance 0.3.0.1 → 0.3.1
raw patch · 4 files changed
+9/−3 lines, 4 files
Files
- CHANGELOG.md +6/−2
- luminance.cabal +1/−1
- src/Graphics/Luminance/Core/Cubemap.hs +1/−0
- src/Graphics/Luminance/Texture.hs +1/−0
CHANGELOG.md view
@@ -1,5 +1,9 @@-# 0.3.0.1+## 0.3.1 +- Added `CubeFace` in the interface.++### 0.3.0.1+ - Enhanced Texture documentation. # 0.3@@ -13,7 +17,7 @@ - Changed the texture interface with type families so that we can add more in an easier way! -# 0.2+# 0.2 #### Breaking changes
luminance.cabal view
@@ -1,5 +1,5 @@ name: luminance-version: 0.3.0.1+version: 0.3.1 synopsis: Type-safe, dependently-typed and stateless graphics framework description: This package exposes several modules to work with /GPUs/ in a stateless and type-safe way. Currently, it uses __OpenGL__ as backend hardware technology but
src/Graphics/Luminance/Core/Cubemap.hs view
@@ -19,6 +19,7 @@ import Graphics.GL import Numeric.Natural ( Natural ) +-- |Face of a 'Cubemap'. data CubeFace = PositiveX | NegativeX
src/Graphics/Luminance/Texture.hs view
@@ -37,6 +37,7 @@ , texture3DD -- ** Cubemaps , Cubemap+ , CubeFace(..) , cubemapW , cubemapH ) where