luminance 0.11.0.3 → 0.11.0.4
raw patch · 6 files changed
+12/−9 lines, 6 filesdep ~basedep ~transformers
Dependency ranges changed: base, transformers
Files
- CHANGELOG.md +4/−0
- luminance.cabal +3/−3
- src/Graphics/Luminance/Core/CubemapArray.hs +0/−1
- src/Graphics/Luminance/Core/Framebuffer.hs +2/−2
- src/Graphics/Luminance/Core/Shader/Program.hs +1/−1
- src/Graphics/Luminance/Core/Shader/Stage.hs +2/−2
CHANGELOG.md view
@@ -1,3 +1,7 @@+### 0.11.0.4++- GHC 8 support.+ ### 0.11.0.3 - Updated the documentation in Luminance crate module.
luminance.cabal view
@@ -1,5 +1,5 @@ name: luminance-version: 0.11.0.3+version: 0.11.0.4 synopsis: Type-safe, type-level and stateless graphics framework description: This package exposes several modules to work with /GPUs/ in a stateless and type-safe way. Currently, it uses OpenGL as backend hardware technology but@@ -113,7 +113,7 @@ , Graphics.Luminance.Core.Texture3D , Graphics.Luminance.Core.Vertex - build-depends: base >= 4.8 && < 4.9+ build-depends: base >= 4.8 && < 4.10 , containers >= 0.5 && < 0.6 , contravariant >= 1.3 && < 1.5 , dlist >= 0.7 && < 0.9@@ -122,7 +122,7 @@ , mtl >= 2.2 && < 2.3 , resourcet >= 1.1 && < 1.2 , semigroups >= 0.16 && < 0.19- , transformers >= 0.4 && < 0.5+ , transformers >= 0.4 && < 0.6 , vector >= 0.11 && < 0.12 , void >= 0.7 && < 0.8
src/Graphics/Luminance/Core/CubemapArray.hs view
@@ -16,7 +16,6 @@ module Graphics.Luminance.Core.CubemapArray where -import Data.Foldable ( for_ ) import Data.Proxy ( Proxy(..) ) import Data.Vector.Storable as V ( concat, unsafeWith ) import Foreign.Ptr ( castPtr, nullPtr )
src/Graphics/Luminance/Core/Framebuffer.hs view
@@ -141,7 +141,7 @@ -- |Typeclass of possible framebuffer color attachments. class FramebufferColorAttachment c where- addColorOutput :: (MonadIO m,MonadResource m)+ addColorOutput :: (MonadResource m) => GLuint -> Natural -> Natural@@ -195,7 +195,7 @@ -- |Typeclass of possible framebuffer depth attachments. class FramebufferDepthAttachment d where- addDepthOutput :: (MonadIO m,MonadResource m)+ addDepthOutput :: (MonadResource m) => GLuint -> Natural -> Natural
src/Graphics/Luminance/Core/Shader/Program.hs view
@@ -76,7 +76,7 @@ -- -- In the end, you get the new 'Program' and a polymorphic value you can choose the type of in -- the function you pass as argument. You can use that value to gather uniforms for instance.-createProgram :: (HasProgramError e,MonadError e m,MonadIO m,MonadResource m)+createProgram :: (HasProgramError e,MonadError e m,MonadResource m) => [Stage] -> ((forall a. UniformName a -> UniformInterface m (U a)) -> UniformInterface m i) -> m (Program i)
src/Graphics/Luminance/Core/Shader/Stage.hs view
@@ -54,7 +54,7 @@ -- -- Note: on some hardware and backends, /tessellation shaders/ aren’t available. That function -- throws 'UnsupportedStage' error in such cases.-createStage :: (HasStageError e,MonadError e m,MonadIO m,MonadResource m)+createStage :: (HasStageError e,MonadError e m,MonadResource m) => StageType -> String -> m Stage@@ -72,7 +72,7 @@ fromStageError (UnsupportedStage stageType) -- Create a shader from the kind of shader and its source code 'String' representation.-mkShader :: (HasStageError e,MonadError e m,MonadIO m,MonadResource m)+mkShader :: (HasStageError e,MonadError e m,MonadResource m) => StageType -> String -> m Stage