diff --git a/CHANGELOG.md b/CHANGELOG.md
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,3 +1,7 @@
+### 0.1.1.1
+
+- Fixed a typo in the Graphics.Luminance documentation.
+
 ### 0.1.1
 
 - Added a tutoral in Graphics.Luminance.
diff --git a/luminance.cabal b/luminance.cabal
--- a/luminance.cabal
+++ b/luminance.cabal
@@ -1,5 +1,5 @@
 name:                luminance
-version:             0.1.1
+version:             0.1.1.1
 synopsis:            Type-safe, dependently-typed and stateless graphics framework
 description:         This package exposes several modules to work with /GPUs/ in a stateless and
                      type-safe way. Currently, it uses __OpenGL__ as backend hardware technology but
diff --git a/src/Graphics/Luminance.hs b/src/Graphics/Luminance.hs
--- a/src/Graphics/Luminance.hs
+++ b/src/Graphics/Luminance.hs
@@ -107,7 +107,7 @@
 -- back buffer with the front buffer.
 --
 -- And guess what. luminance wraps the back buffer into a 'Framebuffer' object. You can access it
--- through 'defaultFrambuffer'. That value will always represent the back buffer.
+-- through 'defaultFramebuffer'. That value will always represent the back buffer.
 --
 -- == About batched rendering
 --
