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luminance-samples 0.7 → 0.8

raw patch · 9 files changed

+37/−66 lines, 9 filesdep ~luminance

Dependency ranges changed: luminance

Files

luminance-samples.cabal view
@@ -1,5 +1,5 @@ name:                luminance-samples-version:             0.7+version:             0.8 synopsis:            Luminance samples description:         Luminance samples used as tutorial help homepage:            https://github.com/phaazon/luminance-samples@@ -31,7 +31,7 @@                      , FlexibleContexts    build-depends:       base         >= 4.8 && < 4.9-                     , luminance    >= 0.6 && < 0.8+                     , luminance    >= 0.8 && < 0.9                      , GLFW-b       >= 1.4 && < 1.5                      , mtl          >= 2.2 && < 2.3                      , resourcet    >= 1.1 && < 1.2@@ -53,7 +53,7 @@                      , ScopedTypeVariables    build-depends:       base         >= 4.8 && < 4.9-                     , luminance    >= 0.6 && < 0.8+                     , luminance    >= 0.8 && < 0.9                      , GLFW-b       >= 1.4 && < 1.5                      , mtl          >= 2.2 && < 2.3                      , resourcet    >= 1.1 && < 1.2@@ -76,7 +76,7 @@    build-depends:       base          >= 4.8 && < 4.9                      , contravariant >= 1.3 && < 1.4-                     , luminance     >= 0.6 && < 0.8+                     , luminance     >= 0.8 && < 0.9                      , GLFW-b        >= 1.4 && < 1.5                      , mtl           >= 2.2 && < 2.3                      , resourcet     >= 1.1 && < 1.2@@ -99,7 +99,7 @@    build-depends:       base          >= 4.8 && < 4.9                      , contravariant >= 1.3 && < 1.4-                     , luminance     >= 0.6 && < 0.8+                     , luminance     >= 0.8 && < 0.9                      , GLFW-b        >= 1.4 && < 1.5                      , mtl           >= 2.2 && < 2.3                      , resourcet     >= 1.1 && < 1.2@@ -123,7 +123,7 @@   build-depends:       base          >= 4.8  && < 4.9                      , contravariant >= 1.3  && < 1.4                      , JuicyPixels   >= 3.2  && < 3.4-                     , luminance     >= 0.6  && < 0.8+                     , luminance     >= 0.8  && < 0.9                      , GLFW-b        >= 1.4  && < 1.5                      , mtl           >= 2.2  && < 2.3                      , resourcet     >= 1.1  && < 1.2@@ -146,7 +146,7 @@    build-depends:       base          >= 4.8  && < 4.9                      , contravariant >= 1.3  && < 1.4-                     , luminance     >= 0.6  && < 0.8+                     , luminance     >= 0.8  && < 0.9                      , GLFW-b        >= 1.4  && < 1.5                      , mtl           >= 2.2  && < 2.3                      , resourcet     >= 1.1  && < 1.2@@ -171,7 +171,7 @@   build-depends:       base          >= 4.8  && < 4.9                      , contravariant >= 1.3  && < 1.4                      , linear        >= 1.20 && < 1.21-                     , luminance     >= 0.6  && < 0.8+                     , luminance     >= 0.8  && < 0.9                      , GLFW-b        >= 1.4  && < 1.5                      , mtl           >= 2.2  && < 2.3                      , resourcet     >= 1.1  && < 1.2
src/Blending.hs view
@@ -1,6 +1,5 @@ import Common import Control.Monad-import Control.Monad.IO.Class import Data.Functor.Contravariant.Divisible import Graphics.Luminance.Batch import Graphics.Luminance.Cmd@@ -11,18 +10,17 @@ import Graphics.Luminance.Shader.Program import Graphics.Luminance.Shader.Stage import Graphics.Luminance.Vertex-import Graphics.UI.GLFW  main :: IO ()-main = startup $ \window mainLoop -> do+main = startup $ \window loop -> do   triangle <- createGeometry vertices Nothing Triangle   vs <- createStage VertexShader vsSource   fs <- createStage FragmentShader fsSource-  (program,colorOffsetU) <- createProgram [vs,fs] $ \uni _ -> do-    colorU <- uni $ Left "color"-    offsetU <- uni $ Left "offset"+  (program,colorOffsetU) <- createProgram [vs,fs] $ \uni -> do+    colorU <- uni (UniformName "color")+    offsetU <- uni (UniformName "offset")     pure $ divided colorU offsetU-  mainLoop $ do+  loop $ do     void . runCmd . draw $ framebufferBatch defaultFramebuffer       [anySPBatch . shaderProgramBatch_ program $         [
src/Blit.hs view
@@ -1,5 +1,4 @@ import Common-import Control.Monad.IO.Class import Graphics.Luminance.Batch import Graphics.Luminance.Cmd import Graphics.Luminance.Framebuffer@@ -11,16 +10,15 @@ import Graphics.Luminance.Shader.Stage import Graphics.Luminance.Texture import Graphics.Luminance.Vertex-import Graphics.UI.GLFW  main :: IO ()-main = startup $ \window mainLoop -> do+main = startup $ \window loop -> do   triangle <- createGeometry vertices Nothing Triangle   vs <- createStage VertexShader vsSource   fs <- createStage FragmentShader fsSource-  fb :: Framebuffer RW RGBA32F () <- createFramebuffer windowW windowH 1   program <- createProgram_ [vs,fs]-  mainLoop $ do+  fb :: Framebuffer RW RGBA32F () <- createFramebuffer windowW windowH 1+  loop $ do     _ <- runCmd $ do       _ <- draw $ framebufferBatch fb          [anySPBatch $ shaderProgramBatch_ program [stdRenderCmd_ triangle]]
src/Common.hs view
@@ -20,8 +20,7 @@   | AppStageCompilationFailed String   | AppUnsupportedStage StageType   | AppProgramLinkFailed String-  | AppInactiveUniform String-  | AppInactiveUniformBlock String+  | AppInactiveUniform SomeUniformName   | TextureLoadFailed String   | CLIUsage String     deriving (Eq,Show)@@ -37,8 +36,7 @@ instance HasProgramError AppError where   fromProgramError e = case e of     LinkFailed s -> AppProgramLinkFailed s-    InactiveUniform u -> AppInactiveUniform (show u)-    InactiveUniformBlock s -> AppInactiveUniformBlock s+    InactiveUniform name -> AppInactiveUniform name  windowW,windowH :: (Num a) => a windowW = 800
src/DepthTest.hs view
@@ -1,27 +1,18 @@ import Common import Control.Monad-import Control.Monad.IO.Class import Data.Functor.Contravariant.Divisible-import Graphics.Luminance.Batch-import Graphics.Luminance.Cmd-import Graphics.Luminance.Framebuffer-import Graphics.Luminance.Geometry-import Graphics.Luminance.RenderCmd-import Graphics.Luminance.Shader.Program-import Graphics.Luminance.Shader.Stage-import Graphics.Luminance.Vertex-import Graphics.UI.GLFW+import Graphics.Luminance  main :: IO ()-main = startup $ \window mainLoop -> do+main = startup $ \window loop -> do   triangle <- createGeometry vertices Nothing Triangle   vs <- createStage VertexShader vsSource   fs <- createStage FragmentShader fsSource-  (program,colorOffsetU) <- createProgram [vs,fs] $ \uni _ -> do-    colorU <- uni $ Left "color"-    offsetU <- uni $ Left "offset"+  (program,colorOffsetU) <- createProgram [vs,fs] $ \uni -> do+    colorU <- uni (UniformName "color")+    offsetU <- uni (UniformName "offset")     pure $ divided colorU offsetU-  mainLoop $ do+  loop $ do     void . runCmd . draw $ framebufferBatch defaultFramebuffer       [anySPBatch . shaderProgramBatch_ program $         [
src/HelloWorld.hs view
@@ -1,21 +1,12 @@ import Common import Control.Monad-import Control.Monad.IO.Class-import Graphics.Luminance.Batch-import Graphics.Luminance.Cmd-import Graphics.Luminance.Framebuffer-import Graphics.Luminance.Geometry-import Graphics.Luminance.RenderCmd-import Graphics.Luminance.Shader.Program-import Graphics.Luminance.Shader.Stage-import Graphics.Luminance.Vertex-import Graphics.UI.GLFW+import Graphics.Luminance  main :: IO ()-main = startup $ \window mainLoop -> do+main = startup $ \window loop -> do   triangle <- createGeometry vertices Nothing Triangle   program <- sequenceA [createStage VertexShader vsSource,createStage FragmentShader fsSource] >>= createProgram_-  mainLoop $ do+  loop $ do     void . runCmd . draw $ framebufferBatch defaultFramebuffer [anySPBatch $ shaderProgramBatch_ program [stdRenderCmd_ triangle]]     endFrame window 
src/HelloWorldUniform.hs view
@@ -1,17 +1,15 @@ import Common import Control.Monad-import Control.Monad.IO.Class import Graphics.Luminance-import Graphics.UI.GLFW  main :: IO ()-main = startup $ \window mainLoop -> do+main = startup $ \window loop -> do   triangle <- createGeometry vertices Nothing Triangle   vs <- createStage VertexShader vsSource   fs <- createStage FragmentShader fsSource-  (program,colorsU :: U [(Float,Float,Float)]) <- createProgram [vs,fs] $ \uni _ ->-    uni (Left "colors")-  mainLoop $ do+  (program,colorsU :: U [(Float,Float,Float)]) <- createProgram [vs,fs] $ \uni ->+    uni (UniformName "colors")+  loop $ do     void . runCmd . draw $ framebufferBatch defaultFramebuffer [anySPBatch $ shaderProgramBatch program colorsU colors [stdRenderCmd_ triangle]]     endFrame window 
src/Texture.hs view
@@ -6,19 +6,18 @@ import Control.Monad.IO.Class import Control.Monad.Trans.Resource import Graphics.Luminance-import Graphics.UI.GLFW import System.Environment ( getArgs )  main :: IO ()-main = startup $ \window mainLoop -> do+main = startup $ \window loop -> do   args <- liftIO getArgs   when (null args) . throwError $ CLIUsage "expecting a texture path as argument!"   tex <- loadTexture (head args)   quad <- createGeometry vertices Nothing Triangle   vs <- createStage VertexShader vsSource   fs <- createStage FragmentShader fsSource-  (program,texU) <- createProgram [vs,fs] $ \uni _ -> uni $ Left "srcTex"-  mainLoop $ do+  (program,texU) <- createProgram [vs,fs] $ \uni -> uni (UniformName "srcTex")+  loop $ do     void . runCmd . draw $ framebufferBatch defaultFramebuffer       [anySPBatch $ shaderProgramBatch program texU tex [stdRenderCmd_ quad]]     endFrame window
src/UBO.hs view
@@ -1,20 +1,18 @@ import Common import Control.Monad-import Control.Monad.IO.Class import GHC.Generics ( Generic ) import Graphics.Luminance-import Graphics.UI.GLFW import Linear  main :: IO ()-main = startup $ \window mainLoop -> do+main = startup $ \window loop -> do   triangle <- createGeometry vertices Nothing Triangle   vs <- createStage VertexShader vsSource   fs <- createStage FragmentShader fsSource   colorBuffer :: Region RW (UB Color) <- createBuffer (newRegion 3)   writeWhole colorBuffer (map UB colors)-  (program,colorsU) <- createProgram [vs,fs] $ \_ uniBlock -> uniBlock "Colors"-  mainLoop $ do+  (program,colorsU) <- createProgram [vs,fs] $ \uni -> uni (UniformBlockName"Colors")+  loop $ do     void . runCmd . draw $ framebufferBatch defaultFramebuffer [anySPBatch $ shaderProgramBatch program colorsU colorBuffer [stdRenderCmd_ triangle]]     endFrame window