packages feed

luminance-samples 0.1.1 → 0.2

raw patch · 9 files changed

+26/−50 lines, 9 filesdep ~luminance

Dependency ranges changed: luminance

Files

CHANGELOG.md view
@@ -1,4 +1,8 @@-### 0.1.1+### 0.2++- Removed explicit GLSL pragmas because they’re now handled in luminance-0.2+.++### 0.1.1  - Added Common.hs in the `extra-source-files` field of the luminance-samples.cabal. - Added CHANGELOG.md.
luminance-samples.cabal view
@@ -1,5 +1,5 @@ name:                luminance-samples-version:             0.1.1+version:             0.2 synopsis:            Luminance samples description:         Luminance samples used as tutorial help homepage:            https://github.com/phaazon/luminance-samples@@ -29,7 +29,7 @@                      , FlexibleContexts    build-depends:       base         >= 4.8 && < 4.9-                     , luminance    >= 0.1 && < 0.2+                     , luminance    >= 0.2 && < 0.3                      , GLFW-b       >= 1.4 && < 1.5                      , mtl          >= 2.2 && < 2.3                      , resourcet    >= 1.1 && < 1.2@@ -49,7 +49,7 @@                      , ScopedTypeVariables    build-depends:       base         >= 4.8 && < 4.9-                     , luminance    >= 0.1 && < 0.2+                     , luminance    >= 0.2 && < 0.3                      , GLFW-b       >= 1.4 && < 1.5                      , mtl          >= 2.2 && < 2.3                      , resourcet    >= 1.1 && < 1.2@@ -70,7 +70,7 @@    build-depends:       base          >= 4.8 && < 4.9                      , contravariant >= 1.3 && < 1.4-                     , luminance     >= 0.1 && < 0.2+                     , luminance     >= 0.2 && < 0.3                      , GLFW-b        >= 1.4 && < 1.5                      , mtl           >= 2.2 && < 2.3                      , resourcet     >= 1.1 && < 1.2@@ -91,7 +91,7 @@    build-depends:       base          >= 4.8 && < 4.9                      , contravariant >= 1.3 && < 1.4-                     , luminance     >= 0.1 && < 0.2+                     , luminance     >= 0.2 && < 0.3                      , GLFW-b        >= 1.4 && < 1.5                      , mtl           >= 2.2 && < 2.3                      , resourcet     >= 1.1 && < 1.2@@ -113,7 +113,7 @@   build-depends:       base          >= 4.8  && < 4.9                      , contravariant >= 1.3  && < 1.4                      , JuicyPixels   >= 3.2  && < 3.4-                     , luminance     >= 0.1  && < 0.2+                     , luminance     >= 0.2  && < 0.3                      , GLFW-b        >= 1.4  && < 1.5                      , mtl           >= 2.2  && < 2.3                      , resourcet     >= 1.1  && < 1.2@@ -135,7 +135,7 @@    build-depends:       base          >= 4.8  && < 4.9                      , contravariant >= 1.3  && < 1.4-                     , luminance     >= 0.1  && < 0.2+                     , luminance     >= 0.2  && < 0.3                      , GLFW-b        >= 1.4  && < 1.5                      , mtl           >= 2.2  && < 2.3                      , resourcet     >= 1.1  && < 1.2
src/Blending.hs view
@@ -57,9 +57,7 @@ vsSource :: String vsSource = unlines   [-    "#version 450 core"-  -  , "in vec2 co;"+    "in vec2 co;"    , "uniform vec2 offset;" @@ -71,9 +69,7 @@ fsSource :: String fsSource = unlines   [-    "#version 450 core"--  , "out vec4 frag;"+    "out vec4 frag;"    , "uniform vec3 color;" 
src/Blit.hs view
@@ -38,9 +38,7 @@ vsSource :: String vsSource = unlines   [-    "#version 450 core"-  -  , "in vec2 co;"+    "in vec2 co;"    , "void main() {"   , "  gl_Position = vec4(co, 0., 1.);"@@ -50,9 +48,7 @@ fsSource :: String fsSource = unlines   [-    "#version 450 core"--  , "out vec4 frag;"+    "out vec4 frag;"    , "void main() {"   , "  frag = vec4(1., 0., 0., 1.);"
src/Common.hs view
@@ -14,7 +14,7 @@  type App = ExceptT AppError (ResourceT IO) -data AppError = AppError String deriving (Eq,Show)+newtype AppError = AppError String deriving (Eq,Show)  instance HasFramebufferError AppError where   fromFramebufferError (IncompleteFramebuffer s) = AppError s
src/DepthTest.hs view
@@ -53,9 +53,7 @@ vsSource :: String vsSource = unlines   [-    "#version 450 core"-  -  , "in vec2 co;"+    "in vec2 co;"    , "uniform vec2 offset;" @@ -67,9 +65,7 @@ fsSource :: String fsSource = unlines   [-    "#version 450 core"--  , "out vec4 frag;"+    "out vec4 frag;"    , "uniform vec3 color;" 
src/HelloWorld.hs view
@@ -14,9 +14,7 @@ main :: IO () main = startup $ \window -> do   triangle <- createGeometry vertices Nothing Triangle-  vs <- createVertexShader vsSource-  fs <- createFragmentShader fsSource-  program <- createProgram_ [vs,fs]+  program <- sequenceA [createVertexShader vsSource,createFragmentShader fsSource] >>= createProgram_   untilM (liftIO $ windowShouldClose window) $ do     void . runCmd . draw $ framebufferBatch defaultFramebuffer [anySPBatch . shaderProgramBatch program mempty () $ [stdRenderCmd mempty () triangle]]     endFrame window@@ -32,9 +30,7 @@ vsSource :: String vsSource = unlines   [-    "#version 450 core"-  -  , "in vec2 co;"+    "in vec2 co;"   , "out vec4 vertexColor;"    , "vec4 color[3] = vec4[]("@@ -52,11 +48,8 @@ fsSource :: String fsSource = unlines   [-    "#version 450 core"--  , "in vec4 vertexColor;"+    "in vec4 vertexColor;"   , "out vec4 frag;"-    , "void main() {"   , "  frag = vertexColor;"
src/HelloWorldUniform.hs view
@@ -36,9 +36,7 @@ vsSource :: String vsSource = unlines   [-    "#version 450 core"-  -  , "in vec2 co;"+    "in vec2 co;"   , "out vec4 vertexColor;"    , "uniform vec3[] colors;"@@ -58,9 +56,7 @@ fsSource :: String fsSource = unlines   [-    "#version 450 core"--  , "in vec4 vertexColor;"+    "in vec4 vertexColor;"   , "out vec4 frag;"  
src/Texture.hs view
@@ -50,9 +50,7 @@ vsSource :: String vsSource = unlines   [-    "#version 450 core"-  -  , "in vec2 co;"+    "in vec2 co;"    , "void main() {"   , "  gl_Position = vec4(co, 0., 1.);"@@ -62,10 +60,7 @@ fsSource :: String fsSource = unlines   [-    "#version 450 core"-  , "#extension GL_ARB_bindless_texture : require"--  , "out vec4 frag;"+    "out vec4 frag;"    , "layout (bindless_sampler) uniform usampler2D srcTex;"