lol-benches 0.0.0.3 → 0.0.0.4
raw patch · 2 files changed
+17/−14 lines, 2 filesdep −transformersdep ~vectorPVP ok
version bump matches the API change (PVP)
Dependencies removed: transformers
Dependency ranges changed: vector
API changes (from Hackage documentation)
Files
- CHANGES.md +4/−0
- lol-benches.cabal +13/−14
CHANGES.md view
@@ -1,6 +1,10 @@ Changelog for lol-benches project ================================ +0.0.0.4+-----+ * Removed unnecessary dependencies.+ 0.0.0.3 ----- * Removed imports of Simple*Benches.
lol-benches.cabal view
@@ -5,8 +5,8 @@ -- PVP summary: +-+------- breaking API changes -- | | +----- non-breaking API additions -- | | | +--- code changes with no API change-version: 0.0.0.3-synopsis: A library for benchmarking <https://hackage.haskell.org/package/lol Λ ∘ λ>.+version: 0.0.0.4+synopsis: A library for benchmarking <https://hackage.haskell.org/package/lol lol>. homepage: https://github.com/cpeikert/Lol Bug-Reports: https://github.com/cpeikert/Lol/issues license: GPL-2@@ -20,7 +20,7 @@ extra-source-files: README, CHANGES.md cabal-version: >= 1.10 description:- This library contains code to benchmark <https://hackage.haskell.org/package/lol Λ ∘ λ (Lol)>.+ This library contains code to benchmark <https://hackage.haskell.org/package/lol lol>. It is designed so that third-party tensors can be easily benchmarked using the same framework. For examples of how to use this library, see the benchmarks for <https://hackage.haskell.org/package/lol-cpp lol-cpp>.@@ -47,18 +47,17 @@ Crypto.Lol.Utils.PrettyPrint build-depends:- ansi-terminal,+ ansi-terminal < 0.7, base >= 4.9 && < 5,- containers,- criterion,- crypto-api,- deepseq,- DRBG,- lol >= 0.6.0.0,- MonadRandom,- split,- statistics,- transformers,+ containers < 0.6,+ criterion < 1.2,+ crypto-api < 0.14,+ deepseq < 1.5,+ DRBG < 0.6,+ lol >= 0.6.0.0 && < 0.7,+ MonadRandom < 0.6,+ split < 0.3,+ statistics < 0.14, -- EAC: lol-benches does NOT depend on vector. However, cabal can't resolve -- dependencies without some help on the vector version. This is a bottleneck -- preventing us from putting lol-benches on stackage.