diff --git a/LICENSE b/LICENSE
new file mode 100644
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,30 @@
+Copyright (c) 2014, Ben Gamari
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright
+      notice, this list of conditions and the following disclaimer.
+
+    * Redistributions in binary form must reproduce the above
+      copyright notice, this list of conditions and the following
+      disclaimer in the documentation and/or other materials provided
+      with the distribution.
+
+    * Neither the name of Ben Gamari nor the names of other
+      contributors may be used to endorse or promote products derived
+      from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
diff --git a/linear-opengl.cabal b/linear-opengl.cabal
new file mode 100644
--- /dev/null
+++ b/linear-opengl.cabal
@@ -0,0 +1,26 @@
+name:                linear-opengl
+version:             0.1.0.0
+synopsis:            Isomorphisms between linear and OpenGL types
+description:         This provides various useful utilities for mapping OpenGL vectors, vertices, and matrices to their analogues in the `linear` package
+homepage:            http://www.github.com/bgamari/linear-opengl
+license:             BSD3
+license-file:        LICENSE
+author:              Ben Gamari
+maintainer:          bgamari.foss@gmail.com
+copyright:           (c) 2014 Ben Gamari
+category:            Graphics
+build-type:          Simple
+cabal-version:       >=1.10
+
+source-repository head
+  location:            git://github.com/bgamari/linear-opengl
+  type:                git
+
+library
+  exposed-modules:     Linear.OpenGL
+  build-depends:       base >=4.7 && <4.8,
+                       linear >=1.10 && <1.11,
+                       OpenGL >=2.9 && <2.10,
+                       lens >=4.2 && <4.3
+  hs-source-dirs:      src
+  default-language:    Haskell2010
diff --git a/src/Linear/OpenGL.hs b/src/Linear/OpenGL.hs
new file mode 100644
--- /dev/null
+++ b/src/Linear/OpenGL.hs
@@ -0,0 +1,94 @@
+module Linear.OpenGL
+  ( m44GLmatrix
+  , vertex1P, vertex2P, vertex3P, vertex4P
+  , vector1V, vector2V, vector3V, vector4V
+  ) where
+
+import Linear
+import Linear.Affine
+import Graphics.Rendering.OpenGL.GL
+import Control.Lens       
+import Foreign
+import System.IO.Unsafe (unsafePerformIO)
+
+glMatrixToM44 :: MatrixComponent a => GLmatrix a -> IO (M44 a)
+glMatrixToM44 m = withMatrix m $ \order p ->
+    traverse (traverse $ peekElemOff p) (go order)
+  where
+    go RowMajor =
+        V4 (V4  0  1  2  3)
+           (V4  4  5  6  7)
+           (V4  8  9 10 11)
+           (V4 12 13 14 15)
+    go ColumnMajor =
+        V4 (V4  0  4  8 12)
+           (V4  1  5  9 13)
+           (V4  2  6 10 14)
+           (V4  3  7 11 15)
+{-# INLINABLE glMatrixToM44 #-}
+
+m44ToGLmatrix :: MatrixComponent a => M44 a -> IO (GLmatrix a)
+m44ToGLmatrix m = withNewMatrix RowMajor go
+  where
+    go n = undefined
+{-# INLINABLE m44ToGLmatrix #-}
+  
+m44GLmatrix :: MatrixComponent a => Iso' (M44 a) (GLmatrix a)
+m44GLmatrix = iso (unsafePerformIO . m44ToGLmatrix) (unsafePerformIO . glMatrixToM44)
+{-# INLINE m44GLmatrix #-}
+
+vertex1P :: Iso' (Point V1 a) (Vertex1 a)
+vertex1P = iso to from
+  where
+    to (P (V1 x)) = Vertex1 x
+    from (Vertex1 x) = P (V1 x)
+{-# INLINABLE vertex1P #-}
+
+vertex2P :: Iso' (Point V2 a) (Vertex2 a)
+vertex2P = iso to from
+  where
+    to (P (V2 x y)) = Vertex2 x y
+    from (Vertex2 x y) = P (V2 x y)
+{-# INLINABLE vertex2P #-}
+
+vertex3P :: Iso' (Point V3 a) (Vertex3 a)
+vertex3P = iso to from
+  where
+    to (P (V3 x y z)) = Vertex3 x y z
+    from (Vertex3 x y z) = P (V3 x y z)
+{-# INLINABLE vertex3P #-}
+
+vertex4P :: Iso' (Point V4 a) (Vertex4 a)
+vertex4P = iso to from
+  where
+    to (P (V4 x y z w)) = Vertex4 x y z w
+    from (Vertex4 x y z w) = P (V4 x y z w)
+{-# INLINABLE vertex4P #-}
+
+vector1V :: Iso' (V1 a) (Vector1 a)
+vector1V = iso to from
+  where
+    to (V1 x) = Vector1 x
+    from (Vector1 x) = V1 x
+{-# INLINABLE vector1V #-}
+
+vector2V :: Iso' (V2 a) (Vector2 a)
+vector2V = iso to from
+  where
+    to (V2 x y) = Vector2 x y
+    from (Vector2 x y) = V2 x y
+{-# INLINABLE vector2V #-}
+
+vector3V :: Iso' (V3 a) (Vector3 a)
+vector3V = iso to from
+  where
+    to (V3 x y z) = Vector3 x y z
+    from (Vector3 x y z) = V3 x y z
+{-# INLINABLE vector3V #-}
+
+vector4V :: Iso' (V4 a) (Vector4 a)
+vector4V = iso to from
+  where
+    to (V4 x y z w) = Vector4 x y z w
+    from (Vector4 x y z w) = V4 x y z w
+{-# INLINABLE vector4V #-}
