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layers-game 0.7.0 → 0.8.0

raw patch · 3 files changed

+6/−6 lines, 3 filesdep +data-lens-lightdep −data-lensdep ~Gamginedep ~mtl

Dependencies added: data-lens-light

Dependencies removed: data-lens

Dependency ranges changed: Gamgine, mtl

Files

layers-game.cabal view
@@ -1,6 +1,6 @@ cabal-version:      >=1.10 name:               layers-game-version:            0.7.0+version:            0.8.0 license:            BSD3 license-file:       LICENSE maintainer:         daniel.trstenjak@gmail.com@@ -126,12 +126,12 @@     ghc-options:        -pgmPcpphs -optP--cpp     build-depends:         base >3 && <5,-        mtl >=2.1.3.1 && <2.3,+        mtl >=2.1.3.1 && <2.4,         pretty-show >=1.6.7 && <1.11,         cmdargs >=0.10.7 && <0.11,-        data-lens >=2.10.4 && <2.12,+        data-lens-light >=0.1.2.4 && <0.2,         OpenGLRaw >=3.0.0.0 && <3.4,         GLFW-b >=1.0 && <3.4,         ListZipper >=1.2.0.2 && <1.3,         composition >=1.0.1.0 && <1.1,-        Gamgine >=0.4 && <0.7+        Gamgine >=0.4 && <0.8
src/Event.hs view
@@ -2,7 +2,7 @@ module Event where import Data.IORef (modifyIORef) import qualified Data.List as L-import qualified Data.Lens.Strict as LE+import qualified Data.Lens.Light as LE import qualified Gamgine.Math.Vect as V import qualified Gamgine.Math.Box as B import qualified GameData.Entity as E
src/Utils.cpp view
@@ -22,7 +22,7 @@  #define SHOWLN(x)       (#x ++ "=" ++ (show (x)) ++ "\n") -#define IMPORT_LENS_AS_LE import qualified Data.Lens.Strict as LE; \+#define IMPORT_LENS_AS_LE import qualified Data.Lens.Light as LE; \                           import Control.Category ((.)); \                           import Prelude hiding ((.)); \