layers-game 0.6.0 → 0.7.0
raw patch · 1 files changed
+25/−21 lines, 1 filesdep ~GLFW-bdep ~Gamginedep ~pretty-show
Dependency ranges changed: GLFW-b, Gamgine, pretty-show
Files
- layers-game.cabal +25/−21
layers-game.cabal view
@@ -1,11 +1,11 @@-cabal-version: >=1.6-name: layers-game-version: 0.6.0-license: BSD3-license-file: LICENSE-maintainer: daniel.trstenjak@gmail.com-author: Daniel Trstenjak-synopsis: A prototypical 2d platform game.+cabal-version: >=1.10+name: layers-game+version: 0.7.0+license: BSD3+license-file: LICENSE+maintainer: daniel.trstenjak@gmail.com+author: Daniel Trstenjak+synopsis: A prototypical 2d platform game. description: /A prototypical 2d platform game/ .@@ -50,25 +50,27 @@ >left mouse button = define new platform by holding the > button pressed and moving the mouse >mouse wheel = change scale of orthographic projection-category: Game-build-type: Simple++category: Game+build-type: Simple data-files: Ressources/Images/*.png Ressources/*.hs Ressources/Fonts/*.glf+ extra-source-files: src/Utils.cpp layers.png source-repository head- type: git+ type: git location: https://github.com/dan-t/layers executable layers- main-is: Main.hs- cpp-options: -DCABAL- cc-options: -Wno-unused-result- hs-source-dirs: src+ main-is: Main.hs+ cpp-options: -DCABAL+ cc-options: -Wno-unused-result+ hs-source-dirs: src other-modules: Paths_layers_game AppData@@ -117,17 +119,19 @@ Callback.Key Callback.MouseButton Event- extensions: CPP- include-dirs: src- ghc-options: -pgmPcpphs -optP--cpp++ default-language: Haskell2010+ default-extensions: CPP+ include-dirs: src+ ghc-options: -pgmPcpphs -optP--cpp build-depends: base >3 && <5, mtl >=2.1.3.1 && <2.3,- pretty-show >=1.6.7 && <1.10,+ pretty-show >=1.6.7 && <1.11, cmdargs >=0.10.7 && <0.11, data-lens >=2.10.4 && <2.12, OpenGLRaw >=3.0.0.0 && <3.4,- GLFW-b >=1.0 && <3.3,+ GLFW-b >=1.0 && <3.4, ListZipper >=1.2.0.2 && <1.3, composition >=1.0.1.0 && <1.1,- Gamgine >=0.4 && <0.6+ Gamgine >=0.4 && <0.7