lambdacube-gl 0.5.2.2 → 0.5.2.3
raw patch · 3 files changed
+3/−3 lines, 3 filesPVP ok
version bump matches the API change (PVP)
API changes (from Hackage documentation)
Files
- examples/HelloEmbedded.hs +1/−1
- lambdacube-gl.cabal +1/−1
- src/LambdaCube/GL/Backend.hs +1/−1
examples/HelloEmbedded.hs view
@@ -18,7 +18,7 @@ main = do -- compile hello.lc to graphics pipeline description pipelineDesc <- LambdaCube.compileMain ["."] OpenGL33 "hello.lc" >>= \case- Left err -> fail $ "compile error:\n" ++ err+ Left err -> fail $ "compile error:\n" ++ ppShow err Right pd -> return pd win <- initWindow "LambdaCube 3D DSL Hello World" 640 640
lambdacube-gl.cabal view
@@ -1,5 +1,5 @@ name: lambdacube-gl-version: 0.5.2.2+version: 0.5.2.3 synopsis: OpenGL 3.3 Core Profile backend for LambdaCube 3D description: OpenGL 3.3 Core Profile backend for LambdaCube 3D homepage: http://lambdacube3d.com
src/LambdaCube/GL/Backend.hs view
@@ -852,7 +852,7 @@ drawContext programs = do GLProgram{..} <- (programs !) <$> gets currentProgram- let f = take (Set.size inputTextureUniforms) . IntMap.toList+ let f = take (Map.size inputTextures) . IntMap.toList GLDrawContext <$> gets rasterContext <*> gets accumulationContext <*> gets renderTarget