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lambdacube-gl 0.5.2.2 → 0.5.2.3

raw patch · 3 files changed

+3/−3 lines, 3 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

Files

examples/HelloEmbedded.hs view
@@ -18,7 +18,7 @@ main = do     -- compile hello.lc to graphics pipeline description     pipelineDesc <- LambdaCube.compileMain ["."] OpenGL33 "hello.lc" >>= \case-      Left err  -> fail $ "compile error:\n" ++ err+      Left err  -> fail $ "compile error:\n" ++ ppShow err       Right pd  -> return pd      win <- initWindow "LambdaCube 3D DSL Hello World" 640 640
lambdacube-gl.cabal view
@@ -1,5 +1,5 @@ name:                lambdacube-gl-version:             0.5.2.2+version:             0.5.2.3 synopsis:            OpenGL 3.3 Core Profile backend for LambdaCube 3D description:         OpenGL 3.3 Core Profile backend for LambdaCube 3D homepage:            http://lambdacube3d.com
src/LambdaCube/GL/Backend.hs view
@@ -852,7 +852,7 @@  drawContext programs = do   GLProgram{..} <- (programs !) <$> gets currentProgram-  let f = take (Set.size inputTextureUniforms) . IntMap.toList+  let f = take (Map.size inputTextures) . IntMap.toList   GLDrawContext <$> gets rasterContext                 <*> gets accumulationContext                 <*> gets renderTarget