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lambdacube-engine 0.2.3 → 0.2.4

raw patch · 4 files changed

+23/−6 lines, 4 filesdep ~bitmapdep ~stb-imagedep ~zip-archivenew-uploader

Dependency ranges changed: bitmap, stb-image, zip-archive

Files

Graphics/LambdaCube/Loader/StbImage.hs view
@@ -2,6 +2,7 @@  import Data.Bitmap import Data.ByteString.Lazy hiding (putStrLn)+import Foreign.Ptr import qualified Codec.Image.STB as STB import qualified Data.ByteString as SB @@ -23,6 +24,7 @@             (w,h) = bitmapSize img         putStrLn $ "StbImage loader " ++ "\"" ++ name ++ "\" loaded"         putStrLn $ "StbImage loader " ++ "resolution = " ++ show w ++ " x " ++ show h ++ ", " ++ show (bitmapPixelSizeInBytes img) ++ " bytes per pixel"+        imgData <- withBitmap img $ \_ _ _ ptr -> SB.packCStringLen (castPtr ptr,bitmapSizeInBytes img)         return $ Just Image           { imName       = name           , imHeight     = w@@ -30,5 +32,5 @@           , imDepth      = 1           , imNumMipmaps = 0 -- TODO           , imFormat     = pf-          , imData       = bitmapToByteString img+          , imData       = imgData           }
Graphics/LambdaCube/MeshUtil.hs view
@@ -53,6 +53,8 @@ groupByGeometry :: [[MeshGroup]] -> [[MeshGroup]] groupByGeometry l = groupSetBy compareMeshItem =<< l   where+    compareMeshItem (_,_,Just _,_,_) (_,_,Nothing,_,_) = GT+    compareMeshItem (_,_,Nothing,_,_) (_,_,Just _,_,_) = LT     compareMeshItem (_,a1,_,_,a2) (_,b1,_,_,b2) = compare (V.map vectorVertexType a1, a2) (V.map vectorVertexType b1, b2)  joinGroup :: [MeshGroup] -> VSubMesh
Graphics/LambdaCube/SceneGraph.hs view
@@ -30,7 +30,7 @@ simpleCamera :: RenderSystem r vb ib q t p lp => String -> MkSceneObjectAction r vb ib q t p lp e simpleCamera name = return $ SO_Camera Camera     { cmName        = name-    , cmFov         = 45+    , cmFov         = 45 / 180 * pi     , cmNear        = 0.1     , cmFar         = 5000     , cmAspectRatio = Nothing@@ -42,7 +42,7 @@ wireCamera :: RenderSystem r vb ib q t p lp => String -> MkSceneObjectAction r vb ib q t p lp e wireCamera name = return $ SO_Camera Camera     { cmName        = name-    , cmFov         = 45+    , cmFov         = 45 / 180 * pi     , cmNear        = 0.1     , cmFar         = 5000     , cmAspectRatio = Nothing
lambdacube-engine.cabal view
@@ -1,5 +1,5 @@ name: lambdacube-engine-version: 0.2.3+version: 0.2.4 cabal-version: >= 1.6 && < 2 build-type: Simple license: BSD3@@ -45,13 +45,14 @@     containers >= 0.2 && < 1,     directory >= 1.0.0.2 && < 2,     filepath >= 1.1.0.1 && < 2,-    stb-image >= 0.2 && < 0.3,+    stb-image >= 0.2.1 && < 0.3,+    bitmap >= 0.0.2 && < 0.1,     uulib >= 0.9.10 && < 1,     vector,     vector-algorithms,     bytestring-trie >= 0.2 && < 0.3,     xml >= 1.3 && < 2,-    zip-archive >= 0.1.1.3 && < 1,+    zip-archive >= 0.1.1.8 && < 1,     mtl >= 2 && < 3   exposed-modules:     Graphics.LambdaCube@@ -120,3 +121,15 @@ --    Graphics.LambdaCube.ParticleSystem    ghc-options: -O2 -fspec-constr-count=12 -Wall -fno-warn-unused-do-bind -fno-warn-name-shadowing++  Extensions:+    DatatypeContexts+--    ExistentialQuantification+--    FlexibleContexts+--    FlexibleInstances+--    FunctionalDependencies+--    MultiParamTypeClasses+--    NamedFieldPuns+--    NoMonomorphismRestriction+--    ParallelListComp+--    Rank2Types