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lambdacube-engine 0.2.1 → 0.2.2

raw patch · 3 files changed

+10/−7 lines, 3 filesPVP: major bump suggested

API removals or changes: PVP suggests a major version bump

API changes (from Hackage documentation)

- Graphics.LambdaCube: VVD_SPECULAR :: (Vector Vec4) -> VectorVertexData
+ Graphics.LambdaCube: VVD_SPECULAR :: (Vector Vec3) -> VectorVertexData
- Graphics.LambdaCube.VertexBufferVector: VVD_SPECULAR :: (Vector Vec4) -> VectorVertexData
+ Graphics.LambdaCube.VertexBufferVector: VVD_SPECULAR :: (Vector Vec3) -> VectorVertexData

Files

CHANGES view
@@ -1,3 +1,6 @@+2011-07-02 - 0.2.2+* fixed the handling of vertex colour attributes+ 2011-06-23 - 0.2.1 * complete overhaul 
Graphics/LambdaCube/VertexBufferVector.hs view
@@ -45,7 +45,7 @@     | VVD_BLEND_INDICES         (Vector Int)     | VVD_NORMAL                (Vector Vec3)     | VVD_DIFFUSE               (Vector Vec4)-    | VVD_SPECULAR              (Vector Vec4)+    | VVD_SPECULAR              (Vector Vec3)     | VVD_TEXTURE_COORDINATES1  (Vector FloatType)     | VVD_TEXTURE_COORDINATES2  (Vector Vec2)     | VVD_TEXTURE_COORDINATES3  (Vector Vec3)@@ -151,8 +151,8 @@             (VES_BLEND_WEIGHTS,VET_FLOAT1)          -> VVD_BLEND_WEIGHTS <$> gs ve             (VES_BLEND_INDICES,VET_SHORT1)          -> VVD_BLEND_INDICES <$> gs ve             (VES_NORMAL,VET_FLOAT3)                 -> VVD_NORMAL <$> gv ve-            (VES_DIFFUSE,VET_COLOUR_ABGR)           -> VVD_DIFFUSE <$> gv ve-            (VES_SPECULAR,VET_COLOUR_ABGR)          -> VVD_SPECULAR <$> gv ve+            (VES_DIFFUSE,VET_FLOAT4)                -> VVD_DIFFUSE <$> gv ve+            (VES_SPECULAR,VET_FLOAT3)               -> VVD_SPECULAR <$> gv ve             (VES_TEXTURE_COORDINATES,VET_FLOAT1)    -> VVD_TEXTURE_COORDINATES1 <$> gs ve             (VES_TEXTURE_COORDINATES,VET_FLOAT2)    -> VVD_TEXTURE_COORDINATES2 <$> gv ve             (VES_TEXTURE_COORDINATES,VET_FLOAT3)    -> VVD_TEXTURE_COORDINATES3 <$> gv ve@@ -170,15 +170,15 @@           where             i = (Map.findWithDefault 0 vs m)             (vs,vt,vf,vc) = cf ve-            g a ptr vsize = V.foldM' (\p ed -> do poke (castPtr p) ed; return $ plusPtr p vsize) (plusPtr ptr o) a+            g  a ptr vsize = V.foldM' (\p ed -> do poke (castPtr p) ed; return $ plusPtr p vsize) (plusPtr ptr o) a             g' a ptr vsize = V.foldM' (\p ed -> do poke (castPtr p) ed; return $ plusPtr p vsize) (plusPtr ptr o) a             cf t = case t of                 VVD_POSITION a              -> (VES_POSITION,VET_FLOAT3,g a,V.length a)                 VVD_BLEND_WEIGHTS a         -> (VES_BLEND_WEIGHTS,VET_FLOAT1,g' a,V.length a)                 VVD_BLEND_INDICES a         -> (VES_BLEND_INDICES,VET_SHORT1,g' a,V.length a)                 VVD_NORMAL a                -> (VES_NORMAL,VET_FLOAT3,g a,V.length a)-                VVD_DIFFUSE a               -> (VES_DIFFUSE,VET_COLOUR_ABGR,g a,V.length a)-                VVD_SPECULAR a              -> (VES_SPECULAR,VET_COLOUR_ABGR,g a,V.length a)+                VVD_DIFFUSE a               -> (VES_DIFFUSE,VET_FLOAT4,g a,V.length a)+                VVD_SPECULAR a              -> (VES_SPECULAR,VET_FLOAT3,g a,V.length a)                 VVD_TEXTURE_COORDINATES1 a  -> (VES_TEXTURE_COORDINATES,VET_FLOAT1,g' a,V.length a)                 VVD_TEXTURE_COORDINATES2 a  -> (VES_TEXTURE_COORDINATES,VET_FLOAT2,g a,V.length a)                 VVD_TEXTURE_COORDINATES3 a  -> (VES_TEXTURE_COORDINATES,VET_FLOAT3,g a,V.length a)
lambdacube-engine.cabal view
@@ -1,5 +1,5 @@ name: lambdacube-engine-version: 0.2.1+version: 0.2.2 cabal-version: >= 1.6 && < 2 build-type: Simple license: BSD3