lambdacube-engine 0.2.1 → 0.2.2
raw patch · 3 files changed
+10/−7 lines, 3 filesPVP: major bump suggested
API removals or changes: PVP suggests a major version bump
API changes (from Hackage documentation)
- Graphics.LambdaCube: VVD_SPECULAR :: (Vector Vec4) -> VectorVertexData
+ Graphics.LambdaCube: VVD_SPECULAR :: (Vector Vec3) -> VectorVertexData
- Graphics.LambdaCube.VertexBufferVector: VVD_SPECULAR :: (Vector Vec4) -> VectorVertexData
+ Graphics.LambdaCube.VertexBufferVector: VVD_SPECULAR :: (Vector Vec3) -> VectorVertexData
Files
- CHANGES +3/−0
- Graphics/LambdaCube/VertexBufferVector.hs +6/−6
- lambdacube-engine.cabal +1/−1
CHANGES view
@@ -1,3 +1,6 @@+2011-07-02 - 0.2.2+* fixed the handling of vertex colour attributes+ 2011-06-23 - 0.2.1 * complete overhaul
Graphics/LambdaCube/VertexBufferVector.hs view
@@ -45,7 +45,7 @@ | VVD_BLEND_INDICES (Vector Int) | VVD_NORMAL (Vector Vec3) | VVD_DIFFUSE (Vector Vec4)- | VVD_SPECULAR (Vector Vec4)+ | VVD_SPECULAR (Vector Vec3) | VVD_TEXTURE_COORDINATES1 (Vector FloatType) | VVD_TEXTURE_COORDINATES2 (Vector Vec2) | VVD_TEXTURE_COORDINATES3 (Vector Vec3)@@ -151,8 +151,8 @@ (VES_BLEND_WEIGHTS,VET_FLOAT1) -> VVD_BLEND_WEIGHTS <$> gs ve (VES_BLEND_INDICES,VET_SHORT1) -> VVD_BLEND_INDICES <$> gs ve (VES_NORMAL,VET_FLOAT3) -> VVD_NORMAL <$> gv ve- (VES_DIFFUSE,VET_COLOUR_ABGR) -> VVD_DIFFUSE <$> gv ve- (VES_SPECULAR,VET_COLOUR_ABGR) -> VVD_SPECULAR <$> gv ve+ (VES_DIFFUSE,VET_FLOAT4) -> VVD_DIFFUSE <$> gv ve+ (VES_SPECULAR,VET_FLOAT3) -> VVD_SPECULAR <$> gv ve (VES_TEXTURE_COORDINATES,VET_FLOAT1) -> VVD_TEXTURE_COORDINATES1 <$> gs ve (VES_TEXTURE_COORDINATES,VET_FLOAT2) -> VVD_TEXTURE_COORDINATES2 <$> gv ve (VES_TEXTURE_COORDINATES,VET_FLOAT3) -> VVD_TEXTURE_COORDINATES3 <$> gv ve@@ -170,15 +170,15 @@ where i = (Map.findWithDefault 0 vs m) (vs,vt,vf,vc) = cf ve- g a ptr vsize = V.foldM' (\p ed -> do poke (castPtr p) ed; return $ plusPtr p vsize) (plusPtr ptr o) a+ g a ptr vsize = V.foldM' (\p ed -> do poke (castPtr p) ed; return $ plusPtr p vsize) (plusPtr ptr o) a g' a ptr vsize = V.foldM' (\p ed -> do poke (castPtr p) ed; return $ plusPtr p vsize) (plusPtr ptr o) a cf t = case t of VVD_POSITION a -> (VES_POSITION,VET_FLOAT3,g a,V.length a) VVD_BLEND_WEIGHTS a -> (VES_BLEND_WEIGHTS,VET_FLOAT1,g' a,V.length a) VVD_BLEND_INDICES a -> (VES_BLEND_INDICES,VET_SHORT1,g' a,V.length a) VVD_NORMAL a -> (VES_NORMAL,VET_FLOAT3,g a,V.length a)- VVD_DIFFUSE a -> (VES_DIFFUSE,VET_COLOUR_ABGR,g a,V.length a)- VVD_SPECULAR a -> (VES_SPECULAR,VET_COLOUR_ABGR,g a,V.length a)+ VVD_DIFFUSE a -> (VES_DIFFUSE,VET_FLOAT4,g a,V.length a)+ VVD_SPECULAR a -> (VES_SPECULAR,VET_FLOAT3,g a,V.length a) VVD_TEXTURE_COORDINATES1 a -> (VES_TEXTURE_COORDINATES,VET_FLOAT1,g' a,V.length a) VVD_TEXTURE_COORDINATES2 a -> (VES_TEXTURE_COORDINATES,VET_FLOAT2,g a,V.length a) VVD_TEXTURE_COORDINATES3 a -> (VES_TEXTURE_COORDINATES,VET_FLOAT3,g a,V.length a)
lambdacube-engine.cabal view
@@ -1,5 +1,5 @@ name: lambdacube-engine-version: 0.2.1+version: 0.2.2 cabal-version: >= 1.6 && < 2 build-type: Simple license: BSD3