keid-render-basic 0.1.1.2 → 0.1.1.3
raw patch · 3 files changed
+8/−10 lines, 3 filesdep −GLFW-bdep −VulkanMemoryAllocatordep −binary
Dependencies removed: GLFW-b, VulkanMemoryAllocator, binary, cryptohash-md5, foldl, rio-app, zstd
Files
- ChangeLog.md +5/−0
- keid-render-basic.cabal +2/−9
- src/Render/Basic.hs +1/−1
ChangeLog.md view
@@ -1,5 +1,10 @@ # Changelog for keid-render-basic +## 0.1.1.3++- Removed unused deps.+- Fixed VK_HOST_OUT_OF_MEMORY due to zero cubemap descriptors provided in Basic pipelines.+ ## 0.1.1.2 - Fix ambient occlusion in LitMaterial shader setup.
keid-render-basic.cabal view
@@ -5,7 +5,7 @@ -- see: https://github.com/sol/hpack name: keid-render-basic-version: 0.1.1.2+version: 0.1.1.3 synopsis: Basic rendering programs for Keid engine. category: Game Engine author: IC Rainbow@@ -121,28 +121,21 @@ ViewPatterns ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wpartial-fields -Wredundant-constraints build-depends:- GLFW-b- , VulkanMemoryAllocator- , aeson+ aeson , base >=4.7 && <5- , binary , bytestring- , cryptohash-md5 , derive-storable , derive-storable-plugin- , foldl , geomancy , keid-core , keid-geometry , neat-interpolation , resourcet , rio >=0.1.12.0- , rio-app , tagged , text , unliftio , vector , vulkan , vulkan-utils- , zstd default-language: Haskell2010
src/Render/Basic.hs view
@@ -98,7 +98,7 @@ allocatePipelines_ swapchain renderpasses = do (_, samplers) <- Samplers.allocate swapchain allocatePipelines- (Scene.set0 samplers (Left 3) (Left 0) 2)+ (Scene.set0 samplers (Left 3) (Left 1) 2) swapchain renderpasses