packages feed

keid-render-basic 0.1.1.2 → 0.1.1.3

raw patch · 3 files changed

+8/−10 lines, 3 filesdep −GLFW-bdep −VulkanMemoryAllocatordep −binary

Dependencies removed: GLFW-b, VulkanMemoryAllocator, binary, cryptohash-md5, foldl, rio-app, zstd

Files

ChangeLog.md view
@@ -1,5 +1,10 @@ # Changelog for keid-render-basic +## 0.1.1.3++- Removed unused deps.+- Fixed VK_HOST_OUT_OF_MEMORY due to zero cubemap descriptors provided in Basic pipelines.+ ## 0.1.1.2  - Fix ambient occlusion in LitMaterial shader setup.
keid-render-basic.cabal view
@@ -5,7 +5,7 @@ -- see: https://github.com/sol/hpack  name:           keid-render-basic-version:        0.1.1.2+version:        0.1.1.3 synopsis:       Basic rendering programs for Keid engine. category:       Game Engine author:         IC Rainbow@@ -121,28 +121,21 @@       ViewPatterns   ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wpartial-fields -Wredundant-constraints   build-depends:-      GLFW-b-    , VulkanMemoryAllocator-    , aeson+      aeson     , base >=4.7 && <5-    , binary     , bytestring-    , cryptohash-md5     , derive-storable     , derive-storable-plugin-    , foldl     , geomancy     , keid-core     , keid-geometry     , neat-interpolation     , resourcet     , rio >=0.1.12.0-    , rio-app     , tagged     , text     , unliftio     , vector     , vulkan     , vulkan-utils-    , zstd   default-language: Haskell2010
src/Render/Basic.hs view
@@ -98,7 +98,7 @@ allocatePipelines_ swapchain renderpasses = do   (_, samplers) <- Samplers.allocate swapchain   allocatePipelines-    (Scene.set0 samplers (Left 3) (Left 0) 2)+    (Scene.set0 samplers (Left 3) (Left 1) 2)     swapchain     renderpasses