intricacy 0.5.7 → 0.5.7.1
raw patch · 4 files changed
+29/−3 lines, 4 files
Files
- Main_stub.h +9/−0
- NEWS +2/−0
- Version.hs +14/−0
- intricacy.cabal +4/−3
+ Main_stub.h view
@@ -0,0 +1,9 @@+#include "HsFFI.h"+#ifdef __cplusplus+extern "C" {+#endif+extern void hs_MAIN(void);+#ifdef __cplusplus+}+#endif+
NEWS view
@@ -1,5 +1,7 @@ This is an abbreviated summary; see the git log for gory details. +0.5.7.1:+ Fix missing files in source dist. 0.5.7: Allow cancellation of server requests if the server doesn't respond. Minor UI tweaks.
+ Version.hs view
@@ -0,0 +1,14 @@+-- This file is part of Intricacy+-- Copyright (C) 2013 Martin Bays <mbays@sdf.org>+--+-- This program is free software: you can redistribute it and/or modify+-- it under the terms of version 3 of the GNU General Public License as+-- published by the Free Software Foundation, or any later version.+--+-- You should have received a copy of the GNU General Public License+-- along with this program. If not, see http://www.gnu.org/licenses/.++module Version where++version :: String+version = "0.5.7.1"
intricacy.cabal view
@@ -1,5 +1,5 @@ name: intricacy-version: 0.5.7+version: 0.5.7.1 synopsis: A game of competitive puzzle-design homepage: http://mbays.freeshell.org/intricacy license: GPL-3@@ -12,6 +12,7 @@ cabal-version: >=1.8 data-files: VeraMoBd.ttf tutorial/*.lock tutorial/*.text sounds/*.ogg extra-doc-files: README BUILD NEWS tutorial-extra/*.lock tutorial-extra/README+extra-source-files: Main_stub.h description: A networked game with client-server architecture. The core game is a@@ -101,7 +102,7 @@ EditGameState, Frame, GameState, GameStateTypes, GraphColouring, Hex, Init, InputMode, Interact, InteractUtil, KeyBindings, Lock, MainState, Maxlocksize, Metagame, Mundanities, Physics, Protocol, SDLRender, SDLUI,- SDLUIMInstance, ServerAddr, Util+ SDLUIMInstance, ServerAddr, Util, Version executable intricacy-server if flag(Server)@@ -120,4 +121,4 @@ main-is: Server.hs other-modules: AsciiLock, BinaryInstances, BoardColouring, CVec, Database, Debug, Frame, GameState, GameStateTypes, GraphColouring, Hex, Lock,- Maxlocksize, Metagame, Mundanities, Physics, Protocol, Util+ Maxlocksize, Metagame, Mundanities, Physics, Protocol, Util, Version