packages feed

intricacy 0.5.7 → 0.5.7.1

raw patch · 4 files changed

+29/−3 lines, 4 files

Files

+ Main_stub.h view
@@ -0,0 +1,9 @@+#include "HsFFI.h"+#ifdef __cplusplus+extern "C" {+#endif+extern void hs_MAIN(void);+#ifdef __cplusplus+}+#endif+
NEWS view
@@ -1,5 +1,7 @@ This is an abbreviated summary; see the git log for gory details. +0.5.7.1:+    Fix missing files in source dist. 0.5.7:     Allow cancellation of server requests if the server doesn't respond.     Minor UI tweaks.
+ Version.hs view
@@ -0,0 +1,14 @@+-- This file is part of Intricacy+-- Copyright (C) 2013 Martin Bays <mbays@sdf.org>+--+-- This program is free software: you can redistribute it and/or modify+-- it under the terms of version 3 of the GNU General Public License as+-- published by the Free Software Foundation, or any later version.+--+-- You should have received a copy of the GNU General Public License+-- along with this program.  If not, see http://www.gnu.org/licenses/.++module Version where++version :: String+version = "0.5.7.1"
intricacy.cabal view
@@ -1,5 +1,5 @@ name:                intricacy-version:             0.5.7+version:             0.5.7.1 synopsis:            A game of competitive puzzle-design homepage:            http://mbays.freeshell.org/intricacy license:             GPL-3@@ -12,6 +12,7 @@ cabal-version:       >=1.8 data-files: VeraMoBd.ttf tutorial/*.lock tutorial/*.text sounds/*.ogg extra-doc-files: README BUILD NEWS tutorial-extra/*.lock tutorial-extra/README+extra-source-files: Main_stub.h  description:     A networked game with client-server architecture. The core game is a@@ -101,7 +102,7 @@       EditGameState, Frame, GameState, GameStateTypes, GraphColouring, Hex, Init,       InputMode, Interact, InteractUtil, KeyBindings, Lock, MainState,       Maxlocksize, Metagame, Mundanities, Physics, Protocol, SDLRender, SDLUI,-      SDLUIMInstance, ServerAddr, Util+      SDLUIMInstance, ServerAddr, Util, Version  executable intricacy-server   if flag(Server)@@ -120,4 +121,4 @@   main-is:  Server.hs   other-modules: AsciiLock, BinaryInstances, BoardColouring, CVec, Database,       Debug, Frame, GameState, GameStateTypes, GraphColouring, Hex, Lock,-      Maxlocksize, Metagame, Mundanities, Physics, Protocol, Util+      Maxlocksize, Metagame, Mundanities, Physics, Protocol, Util, Version