imj-prelude (empty) → 0.1.0.2
raw patch · 6 files changed
+133/−0 lines, 6 filesdep +basedep +mtldep +textsetup-changed
Dependencies added: base, mtl, text
Files
- CHANGELOG.md +8/−0
- LICENSE +30/−0
- README.md +3/−0
- Setup.hs +2/−0
- imj-prelude.cabal +33/−0
- src/Imj/Prelude.hs +57/−0
+ CHANGELOG.md view
@@ -0,0 +1,8 @@+# Changelog++This project adheres to [Haskell PVP](https://pvp.haskell.org/).+++## 0.1.0.2 [2018-01-01]++- Initial release
+ LICENSE view
@@ -0,0 +1,30 @@+Copyright Olivier Sohn (c) 2017 - 2018++All rights reserved.++Redistribution and use in source and binary forms, with or without+modification, are permitted provided that the following conditions are met:++ * Redistributions of source code must retain the above copyright+ notice, this list of conditions and the following disclaimer.++ * Redistributions in binary form must reproduce the above+ copyright notice, this list of conditions and the following+ disclaimer in the documentation and/or other materials provided+ with the distribution.++ * Neither the name of Olivier Sohn nor the names of other+ contributors may be used to endorse or promote products derived+ from this software without specific prior written permission.++THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ README.md view
@@ -0,0 +1,3 @@+# What is it?++The prelude used by 'imj-****' libraries
+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ imj-prelude.cabal view
@@ -0,0 +1,33 @@+name: imj-prelude+version: 0.1.0.2+Category: Game Engine+Synopsis: Prelude library.+Description: Library of commonly used functions and types.+homepage: https://github.com/OlivierSohn/hamazed/blob/master/imj-prelude/README.md+bug-reports: https://github.com/OlivierSohn/hamazed/issues/+license: BSD3+license-file: LICENSE+author: Olivier Sohn+maintainer: olivier.sohn@gmail.com+copyright: 2017 - 2018 Olivier Sohn+build-type: Simple+extra-source-files: README.md CHANGELOG.md+cabal-version: >=1.10++Tested-With: GHC == 8.0.2, GHC == 8.2.2++library+ hs-source-dirs: src+ other-modules:+ exposed-modules: Imj.Prelude+ build-depends: base >= 4.8 && < 4.11+ , mtl >= 2.2.1 && < 2.3+ , text ==1.2.*+ ghc-options: -Wall -fpedantic-bottoms -Wredundant-constraints+ -fexcess-precision -optc-ffast-math+ default-language: Haskell2010++source-repository head+ type: git+ location: https://github.com/OlivierSohn/hamazed/+ subdir: imj-prelude
+ src/Imj/Prelude.hs view
@@ -0,0 +1,57 @@+{-# OPTIONS_HADDOCK hide #-}++{-# LANGUAGE NoImplicitPrelude #-}++-- Initially I needed this custom Prelude to hide putStr and putChar,+-- since I provide equivalent functions that should be used instead to+-- render the game.+--+-- I find it also usefull to default-import functions that I use a lot.++module Imj.Prelude+ ( module Prelude+ , module Control.Applicative+ , module Control.Arrow+ , module Control.Exception+ , module Control.Monad+ , module Control.Monad.IO.Class+ , module Control.Monad.Reader+ , module Data.List+ , module Data.Maybe+ , module Data.Monoid+ , module Data.Ratio+ , module Data.String+ , module Data.Text+ , module Data.Word+ ) where++import Prelude( Eq, Show(..), Real, Num, Enum, Integral, Ord, Monoid(..), Monad(..)+ , Bool(..), Char, Float, IO, Int, Maybe(..), Either(..), Ordering(..)+ , either, maybe+ , sum, map, concatMap, concat, filter, mapM, mapM_+ , all, any, notElem, null, minimum, maximum+ , replicate, (++), take, takeWhile, tail, last, head, drop, reverse, iterate, unwords+ , zip, zipWith, fst, snd+ , fmap, (.), (=<<), ($), (<$>), const, id, flip, curry, uncurry+ , compare, not, or, (||), (&&), otherwise+ , (*), (**), (+), (-), (/), (^), (==), (/=), (>), (<), (>=), (<=)+ , realToFrac, fromIntegral, fromRational, recip, signum, pred, succ+ , sin, cos, pi+ , mod, min, max, abs, floor, round, ceiling, maxBound+ , negate, div, divMod, quot, quotRem, even, odd+ , error, undefined+ )++import Control.Applicative((<|>))+import Control.Arrow((>>>))+import Control.Monad(when, void, (<=<), Monad)+import Control.Monad.IO.Class(liftIO)+import Control.Monad.Reader(ReaderT)+import Control.Exception(assert)+import Data.List(intercalate)+import Data.Maybe(listToMaybe, fromMaybe, maybe, catMaybes, mapMaybe)+import Data.Monoid((<>))+import Data.Ratio((%))+import Data.String(String)+import Data.Text(Text)+import Data.Word(Word8)