diff --git a/README.md b/README.md
--- a/README.md
+++ b/README.md
@@ -1,123 +1,12 @@
-# *H Y L O G E N*  [![Hackage Status](https://img.shields.io/hackage/v/hylogen.svg)](https://hackage.haskell.org/package/hylogen) [![Join the chat at https://gitter.im/sleexyz/hylogen](https://badges.gitter.im/sleexyz/hylogen.svg)](https://gitter.im/sleexyz/hylogen?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
-
-
-![](https://thumbs.gfycat.com/SoftAdeptAlaskajingle-size_restricted.gif)
-
-Hylogen is a purely functional shader language embedded in Haskell that compiles to GLSL. It functions as a powerful alternative to GLSL by leveraging many features of Haskell, including:
-
-**Type inference** - Write more concise code by allowing Haskell to infer the types of your expressions.
-
-- GLSL:      `vec4 foo = vec4(3.0);`
-- Hylogen:   `foo = 3`
-
-
-**Higher-order functions** - Use your standard Haskell goodies: `map`, `foldl`/`foldr`, `$`, `.`,[ `&`](https://hackage.haskell.org/package/base-4.9.0.0/docs/Data-Function.html#v:-38-), etc, or write your own!
-
-**Modules** - Split up complex shaders into multiple files. Write your own high level libraries and `import` them as modules.
+<p align="center">
+  <img src="https://thumbs.gfycat.com/SoftAdeptAlaskajingle-size_restricted.gif"></img>
+</p>
 
 ![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
-
-[**Hylide**](https://github.com/sleexyz/hylide) is a livecoding WebGL renderer built for Hylogen. It features hot-reloading, audio-reactivity and texture backbuffering. However, Hylogen is a general purpose shader language; it can be used anywhere GLSL is used.
-
+<h1 align="center"><i>H Y L O G E N</i></h1>
+<p align="center">An embedding of GLSL in Haskell.</p>
 ![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
 
 ---
-![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
 
-
-[**Demo Reel**](https://hylogen.com)
-
-[Changelog](https://github.com/sleexyz/hylogen/CHANGELOG.md) - **NEW:** Hylogen/Hylide split in Hylogen 0.1.4
-
-Hylogen is in alpha! Feature requests, questions, and discussion welcome on [github issues](https://github.com/sleexyz/hylogen/issues)
-
-![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
-
----
-![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
-
-
-
-## Install
-1. Install the [Haskell Platform](https://www.haskell.org/platform/)
-2. `cabal update && cabal install hylogen hylide`
-
-![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
-
-## Example
-Here's a simple Hylogen shader to be used with Hylide, saved as `Example.hs`:
-
-```haskell
-
-module Example where
-import Hylogen.WithHylide
-
-output :: Program
-output = toProgram color
-
-color :: Vec4
-color = vec4 (a, a, a, 1)
-  where
-    k = 20
-    f = (*k) . sin . (/k)
-    a = sum [ cos (x_ uvN * f time + x_ mouse )
-            , sin (y_ uvN * f time + y_ mouse )
-            ]
-```
-
-Run Hylide:
-
-```
-$ hylide Example.hs
-```
-
-Now go to [localhost:5678](http://localhost:5678) in your browser. You'll see a live rendering of the corresponding generated GLSL:
-
-```GLSL
-void main() {
-    float _7 = uvN.x;
-    float _10 = (time / 20.0);
-    float _9 = sin(_10);
-    float _8 = (_9 * 20.0);
-    float _6 = (_7 * _8);
-    float _11 = mouse.x;
-    float _5 = (_6 + _11);
-    float _4 = cos(_5);
-    float _3 = (0.0 + _4);
-    float _15 = uvN.y;
-    float _18 = (time / 20.0);
-    float _17 = sin(_18);
-    float _16 = (_17 * 20.0);
-    float _14 = (_15 * _16);
-    float _19 = mouse.y;
-    float _13 = (_14 + _19);
-    float _12 = sin(_13);
-    float _2 = (_3 + _12);
-    vec4 _1 = vec4(_2, _2, _2, 1.0);
-
-    gl_FragColor = _1;
-}
-```
-
-Hylide will recompile on changes to the Haskell source, sending generated GLSL to the WebGL client via websockets.
-
-
-
-
-![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
-
-## References
-- [The_Force](https://github.com/shawnlawson/The_Force) by Shawn Lawson. Initial inspiration for Hylogen/Hylide. Live-coding of audio-reactive shaders!
-- [data-reify](https://hackage.haskell.org/package/data-reify) by Andy Gill, to keep intermediate AST representations from exploding by preserving the GHC heap's internal sharing
-
-## Links
-- [Demo reel](https://hylogen.com)
-- [Examples](https://github.com/sleexyz/hylogen-yay)
-- [Hackage](https://hackage.haskell.org/package/hylogen)
-- [Hylide](https://github.com/sleexyz/hylide)
-
-
-![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
-
-
-Conceived of at the [Recurse Center](https://www.recurse.com/) :)
+See [github](https://github.com/sleexyz/hylogen) for more information.
diff --git a/Setup.hs b/Setup.hs
deleted file mode 100644
--- a/Setup.hs
+++ /dev/null
@@ -1,2 +0,0 @@
-import Distribution.Simple
-main = defaultMain
diff --git a/hylogen.cabal b/hylogen.cabal
--- a/hylogen.cabal
+++ b/hylogen.cabal
@@ -1,28 +1,36 @@
-name:                hylogen
-version:             0.1.4.1
-synopsis:            Purely functional GLSL embedded in Haskell
-description:         Purely functional GLSL embedded in Haskell
-homepage:            https://github.com/sleexyz/hylogen
-author:              Sean Lee
-license:             MIT
-maintainer:          freshdried@gmail.com
-category:            Graphics
-build-type:          Simple
-extra-source-files:  README.md
-cabal-version:       >=1.10
-stability:           experimental
+-- This file has been generated from package.yaml by hpack version 0.14.1.
+--
+-- see: https://github.com/sol/hpack
 
+name:           hylogen
+version:        0.1.5.0
+synopsis:       GLSL embedded in Haskell
+description:    GLSL embedded in Haskell
+category:       Graphics
+homepage:       https://github.com/sleexyz/hylogen
+author:         Sean Lee
+maintainer:     freshdried@gmail.com
+license:        MIT
+build-type:     Simple
+cabal-version:  >= 1.10
+
+extra-source-files:
+    README.md
+
 library
-  exposed-modules:     Hylogen
-                     , Hylogen.Types
-                     , Hylogen.Types.Vec
-                     , Hylogen.Types.Booly
-                     , Hylogen.Types.Texture
-                     , Hylogen.Expr
-                     , Hylogen.Globals
-                     , Hylogen.Program
-  build-depends:       base >= 4.8 && < 5
-                     , vector-space
-                     , data-reify
-  hs-source-dirs:      src
-  default-language:    Haskell2010
+  hs-source-dirs:
+      src
+  build-depends:
+      base >=4.8 && < 5
+    , vector-space
+    , data-reify
+  exposed-modules:
+      Hylogen
+      Hylogen.Expr
+      Hylogen.Globals
+      Hylogen.Program
+      Hylogen.Types
+      Hylogen.Types.Booly
+      Hylogen.Types.Texture
+      Hylogen.Types.Vec
+  default-language: Haskell2010
diff --git a/src/Hylogen/Types/Vec.hs b/src/Hylogen/Types/Vec.hs
--- a/src/Hylogen/Types/Vec.hs
+++ b/src/Hylogen/Types/Vec.hs
@@ -21,7 +21,8 @@
 
 
 -- | Floating vector singleton type tag
-data FloatVec (n :: Nat) = FloatVec
+data FloatVec (n :: Nat) where
+  FloatVec :: (Veccable n) => FloatVec n
 
 -- | Hylogen floating-point Vector type
 type Vec n = Expr (FloatVec n)
