diff --git a/hylogen.cabal b/hylogen.cabal
--- a/hylogen.cabal
+++ b/hylogen.cabal
@@ -1,8 +1,8 @@
 name:                hylogen
-version:             0.1.2.2
+version:             0.1.2.3
 synopsis:            an EDSL for live-coding fragment shaders
 description:         an EDSL for live-coding fragment shaders
-homepage:            https://hylogen.com
+homepage:            https://github.com/sleexyz/hylogen
 author:              Sean Lee
 license:             MIT
 maintainer:          freshdried@gmail.com
diff --git a/src/Hylogen/Types/Booly.hs b/src/Hylogen/Types/Booly.hs
--- a/src/Hylogen/Types/Booly.hs
+++ b/src/Hylogen/Types/Booly.hs
@@ -10,6 +10,7 @@
   toGLSLType _ = GLSLBool
   tag = BoolyType
 
+-- | Hylogen Boolean type
 type Booly = Expr BoolyType
 
 -- | We use Num operators for Boolean arithmetic:
diff --git a/src/Hylogen/Types/Texture.hs b/src/Hylogen/Types/Texture.hs
--- a/src/Hylogen/Types/Texture.hs
+++ b/src/Hylogen/Types/Texture.hs
@@ -12,4 +12,5 @@
   toGLSLType _ = GLSLTexture
   tag = TextureType
 
+-- | Hylogen Texture type
 type Texture = Expr TextureType
diff --git a/src/Hylogen/Types/Vec.hs b/src/Hylogen/Types/Vec.hs
--- a/src/Hylogen/Types/Vec.hs
+++ b/src/Hylogen/Types/Vec.hs
@@ -23,6 +23,7 @@
 -- | Floating vector singleton type tag
 data FloatVec (n :: Nat) = FloatVec
 
+-- | Hylogen floating-point Vector type
 type Vec n = Expr (FloatVec n)
 type Vec1 = Vec 1
 type Vec2 = Vec 2
diff --git a/src/Hylogen/WithHylide.hs b/src/Hylogen/WithHylide.hs
--- a/src/Hylogen/WithHylide.hs
+++ b/src/Hylogen/WithHylide.hs
@@ -1,3 +1,8 @@
+{-|
+Exports a standard Hylogen environment with use with Hylide.
+
+-}
+
 module Hylogen.WithHylide ( module Hylogen.WithHylide.Util
                           , module Hylogen.WithHylide.Core
                           , module Hylogen
diff --git a/src/Hylogen/WithHylide/Core.hs b/src/Hylogen/WithHylide/Core.hs
--- a/src/Hylogen/WithHylide/Core.hs
+++ b/src/Hylogen/WithHylide/Core.hs
@@ -6,29 +6,17 @@
 import           Hylogen.Program  (toProgram)
 
 
-osc1 :: Vec1
-osc1 = uniform "osc1"
+-- | Writes GLSL, without sharing
+toGLSL' :: Vec4 -> String
+toGLSL' v = unlines [ "void main() {"
+                    , "    gl_FragColor = " <> show v <> ";"
+                    , "}"
+                    ]
 
-osc2 :: Vec1
-osc2 = uniform "osc2"
 
-osc3 :: Vec1
-osc3 = uniform "osc3"
-
-osc4 :: Vec1
-osc4 = uniform "osc4"
-
-osc5 :: Vec1
-osc5 = uniform "osc5"
-
-osc6 :: Vec1
-osc6 = uniform "osc6"
-
-osc7 :: Vec1
-osc7 = uniform "osc7"
-
-osc8 :: Vec1
-osc8 = uniform "osc8"
+-- | Writes GLSL, with sharing
+toGLSL :: Vec4 -> String
+toGLSL = show . toProgram . toMono
 
 
 -- | Pixel coordinates
@@ -47,7 +35,7 @@
 uvN :: Vec2
 uvN = uniform "uvN"
 
--- | Time in milliseconds since start of Hylide
+-- | Time in milliseconds since start of Hylide instance
 time :: Vec1
 time = uniform "time"
 
@@ -63,11 +51,11 @@
 
 -- | Intensity of audio input, split into 4 bands
 --
--- low, low-mid, mid, high
+-- (low, low-mid, mid, high)
 audio :: Vec4
 audio = uniform "audio"
 
--- | The last rendered frame
+-- | The last rendered frame, as a texture
 backBuffer :: Texture
 backBuffer = uniform "backBuffer"
 
@@ -75,18 +63,27 @@
 channel1 = uniform "channel1"
 
 
--- | Writes GLSL
---
--- No sharing
-toGLSL' :: Vec4 -> String
-toGLSL' v = unlines [ "void main() {"
-                    , "    gl_FragColor = " <> show v <> ";"
-                    , "}"
-                    ]
 
+osc1 :: Vec1
+osc1 = uniform "osc1"
 
--- | Writes GLSL
---
--- Sharing via Data.reify
-toGLSL :: Vec4 -> String
-toGLSL = show . toProgram . toMono
+osc2 :: Vec1
+osc2 = uniform "osc2"
+
+osc3 :: Vec1
+osc3 = uniform "osc3"
+
+osc4 :: Vec1
+osc4 = uniform "osc4"
+
+osc5 :: Vec1
+osc5 = uniform "osc5"
+
+osc6 :: Vec1
+osc6 = uniform "osc6"
+
+osc7 :: Vec1
+osc7 = uniform "osc7"
+
+osc8 :: Vec1
+osc8 = uniform "osc8"
diff --git a/src/Hylogen/WithHylide/Util.hs b/src/Hylogen/WithHylide/Util.hs
--- a/src/Hylogen/WithHylide/Util.hs
+++ b/src/Hylogen/WithHylide/Util.hs
@@ -19,7 +19,7 @@
 -- TODO: hsl
 
 
--- | Linear to Exponential Map
+-- | Linear to exponential map
 --
 -- @
 -- linexp (a, b, c, d) a           -- == c
@@ -29,7 +29,7 @@
 linexp :: (Floating a) => (a, a, a, a) -> a -> a
 linexp (a, b, c, d) x = c * ((d / c) ** ((x - a) / (b - a)))
 
--- | Linear to Linear map
+-- | Linear to linear map
 --
 -- @
 -- linexp (a, b, c, d) a           -- == c
