diff --git a/README.md b/README.md
--- a/README.md
+++ b/README.md
@@ -1,4 +1,5 @@
-# [*H Y L O G E N*](https://hylogen.com)
+# [*H Y L O G E N*](https://hylogen.com)  
+[![Hackage Status](https://img.shields.io/hackage/v/hylogen.svg)](https://hackage.haskell.org/package/hylogen)
 
 Hylogen is a purely functional language [embedded in Haskell](https://wiki.haskell.org/Embedded_domain_specific_language) for live-coding fragment shaders, featuring:
 
@@ -6,14 +7,14 @@
 - standard operators (`+`, `*`, [`*^`,  `<.>`](https://hackage.haskell.org/package/vector-space))
 - compat. w/ your fav haskell goodies (higher-order functions, ADTS, swanky polymorphism).
 
-<br/>
+![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
 
 It comes with `hyde`, an accompanying rendering environment featuring:
 - *hot-reloading*
 - audio-reactive primitives
 - texture backbuffering
 
-<br/>
+![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
 
 
 ## Install
@@ -24,7 +25,7 @@
 
 This will install the hylogen package and `hyde`, the rendering environment.
 
-<br/>
+![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
 
 ## Usage
 
@@ -35,8 +36,8 @@
 
 color = vec4 (a, a, a, 1)
   where
-    a = cos(X uvN * sin(time/ 10) * 10 + X mouse)
-      + sin(Y uvN * sin(time / 10) * 10 + Y mouse)
+    a = cos(uvN !X * sin(time / 10) * 10 + mouse !X)
+      + sin(uvN !Y * sin(time / 10) * 10 + mouse !Y)
 
 main = putStrLn . toGLSL $ color
 ```
@@ -52,7 +53,7 @@
 
 You will now see your changes to `Main.hs` propagate to your WebGL rendering environment!
 
-<br/>
+![](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
 
 ## References
 - [The_Force](https://github.com/shawnlawson/The_Force) by Shawn Lawson. Live-coding audio-reactive shaders!
diff --git a/hylogen.cabal b/hylogen.cabal
--- a/hylogen.cabal
+++ b/hylogen.cabal
@@ -1,5 +1,5 @@
 name:                hylogen
-version:             0.1.1.0
+version:             0.1.1.1
 synopsis:            an EDSL for live-coding fragment shaders
 description:         an EDSL for live-coding fragment shaders
 homepage:            https://hylogen.com
