packages feed

hogre 0.1.4 → 0.1.5

raw patch · 6 files changed

+23/−92 lines, 6 files

Files

− .gitignore
@@ -1,2 +0,0 @@-dist-res/
− Changelog
@@ -1,22 +0,0 @@-0.1.4 - 2012-04-05-- Fix compilation with GHC >= 7.2.x-- Add cabal copy and register hooks--0.1.3 - 2011-06-25-- Fix compilation with cabal 1.10.x--0.1.2 - 2011-01-09-- Add cabal dependency to cgen--0.1.1 - 2011-01-09-- Fix compilation on Windows--0.1.0 - 2010-08-04-- Rewrite the bindings using cgen--0.0.2 - 2009-11-12-- Correct git URL-- Remove dependency to CEGUI--0.0.1 - 2009-11-11-- Initial release
− README
@@ -1,67 +0,0 @@-hogre--For API documentation, see http://anttisalonen.github.com/hogre--Introduction--hogre is a Haskell FFI binding to a subset of OGRE (www.ogre3d.org).--License--hogre is licensed under MIT. OGRE is licensed under LGPL for versions before-1.7.0 and under MIT for 1.7.0 and later. See the OGRE website for more -information.--Installation--1. Install OGRE C++ libraries on your system. Consult your OS on -how to do this. For Debian and Debian-like Linuxes, something like -"sudo aptitude install libogre-dev" should do.--2. Install cgen, a program for generating C++ bindings for Haskell, which is-needed by hogre. You can download the cgen source at github -(http://github.com/anttisalonen/cgen) or install it from Hackage using cabal.--3. As hogre generates a C interface to OGRE and compiles it, you need a C++-compiler - on Debian and Debian-like distributions, -"sudo aptitude install build-essential" should do.--4. [Linux/Unix] cabal configure [--user] && cabal build && cabal install.-pkg-config is used for determining the correct include and library paths.--Note 1: At least using cabal version 1.8.0.2 the build step is actually -unnecessary - hogre will be built during install phase.-Note 2: building hogre may take quite a while because of compiling C++.-During this cabal will print no output. To see the build progress, use -"cabal install -v2".--4. [Windows] cabal configure [--user] && cabal install-[--extra-include-dirs=c:\path\to\include\OGRE]-[--extra-lib-dirs=c:\path\to\OGRE\lib\release].-The extra include and library directories must be supplied in case-the OGRE headers and libraries are not in the standard include and library-search path. Also, the Boost C++ headers must be found in the include path.-The OGRE include path must be the first include path supplied.--5. OGRE does only graphics; for input, audio, networking etc. you need-separate libraries. You're free to choose which (if any).--6. You may want to check out the hogre-examples package for some examples-at http://github.com/anttisalonen/hogre-examples.--Known issues and bugs--Currently there is no exception handling, which means incorrect use (e.g.-not calling init or trying to access a non-existing entity will lead to an-error report and crash. As long as nothing illegal is done, everything's fine.-I'm planning on adding exception handling.--I'm not quite sure how portable it is; it should work on any platform OGRE-runs on (Linux, Mac OS X, Windows), and should work on any Haskell compiler -that does FFI and knows how to invoke a C++ compiler. So far only GHC has -been tested. It shouldn't matter which C++ compiler is being used.--Contact--Email: ajsalonen at gmail dot com-
hogre.cabal view
@@ -1,5 +1,5 @@ Name:               hogre-Version:            0.1.4+Version:            0.1.5 Cabal-Version:      >= 1.6 License:            MIT License-File:       LICENSE
interfaces/ogre.hif view
@@ -1,5 +1,9 @@ @exclude .*Listener_.*+getStatistics+SkyBoxGenParameters+SkyDomeGenParameters+SkyPlaneGenParameters  @default-in char*
interfaces/ogre.if view
@@ -3,6 +3,11 @@ getShadowVolumeRenderableIterator .*Listener getResourceDeclarationList+getResourceLocationList+getInstalledPlugins+getSubMeshNameMap+getMovableType+getType  # returns a String, which is converted to char* -> error. getErrorDescription@@ -14,6 +19,18 @@ resourceExists resourceModifiedTime +# returns const String&, which is converted to char* -> error.+getWorldResourceGroupName+findGroupContainingResource+getUnsupportedTechniquesExplanation+getMaterialScheme+getRenderQueueInvocationSequenceName+getName+getAnimationName+getTypeName+getFSAAHint+getSkeletonName+ @header # TODO: reverse the ordering once cgen generates the # header includes in the correct order@@ -46,6 +63,7 @@ AxisAlignedBoxSceneQuery PlaneBoundedVolumeListSceneQuery SphereSceneQuery+FrameStats  .*Listener