packages feed

helm 0.7.0 → 0.7.1

raw patch · 4 files changed

+17/−6 lines, 4 filesdep ~sdl2

Dependency ranges changed: sdl2

Files

helm.cabal view
@@ -1,5 +1,5 @@ name: helm-version: 0.7.0+version: 0.7.1 synopsis: A functionally reactive game engine. description: A functionally reactive game engine, with headgear to protect you              from the headache of game development provided.@@ -48,7 +48,7 @@     containers >= 0.5 && < 1,     elerea >= 2.7 && < 3,     filepath >= 1.3 && < 2,-    sdl2 >= 1.1 && < 2,+    sdl2 >= 1.1 && < 1.3,     text >= 1.1.1.3,     time >= 1.4 && < 1.5,     random >= 1.0.1.1 && < 1.2,@@ -77,4 +77,4 @@     test-framework-quickcheck2 >= 0.3 && < 1,     time >= 1.4 && < 1.5,     elerea >= 2.7 && < 3,-    sdl2 >= 1.1 && < 2+    sdl2 >= 1.1 && < 1.3
src/FRP/Helm.hs view
@@ -251,7 +251,11 @@             Cairo.setSourceSurface surface 0 0             Cairo.translate (fromIntegral sx) (fromIntegral sy)             Cairo.rectangle 0 0 (fromIntegral sw) (fromIntegral sh)-            Cairo.fill+            if stretch then+                Cairo.paint+            else+                Cairo.fill+                             Cairo.restore  renderElement (TextElement (Text { textColor = (Color r g b a), .. })) = do
src/FRP/Helm/Signal.hs view
@@ -105,6 +105,11 @@     wrapper around the 'transfer' function that automatically binds the input     signal out of the signal generator. This function is useful for making a render     function that depends on some accumulated state.+    +    > playerPosition :: (Int, Int) -> SignalGen (Signal (Int, Int))+    > playerPosition initial = foldp update initial arrows+    >     where update (dx, dy) (x, y) = (x + dx, y + dy)+ -} foldp :: (a -> b -> b) -> b -> Signal a -> Signal b foldp f ini (Signal gen) =
src/FRP/Helm/Time.hs view
@@ -102,9 +102,11 @@ {-| Another utility signal that does all the magic for 'every'' by working on     the Elerea SignalGen level -} every'' :: Time -> SignalGen p (Elerea.Signal (Time, Time))-every'' t = getTime >>= transfer (0,0) update_+every'' t = do+    it <- execute getTime+    effectful getTime >>= transfer (it,0) update_   where-    getTime = effectful $ liftM ((second *) . realToFrac) getPOSIXTime+    getTime = liftM ((second *) . realToFrac) getPOSIXTime     update_ _ new old = let delta = new - fst old                         in if delta >= t then (new, delta) else old