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haskell-in-space 0.1 → 0.1.1

raw patch · 2 files changed

+14/−10 lines, 2 filesdep −haskell98

Dependencies removed: haskell98

Files

Asteroids-haskelly.hs view
@@ -10,8 +10,8 @@ import Graphics.HGL.Draw.Text (text, RGB(..)) import Graphics.HGL.Key (isCharKey, isDownKey, isEscapeKey, isLeftKey, isReturnKey, isRightKey, isTabKey, isUpKey, keyToChar, Key) -import Random (randomRIO, newStdGen, randomRs)-import  System.IO.Unsafe (unsafePerformIO)+import System.Random (randomRIO, newStdGen, randomRs)+import System.IO.Unsafe (unsafePerformIO)  -- to make ghc happy -- delete for hugs fromInt :: Num a=> Int-> a
haskell-in-space.cabal view
@@ -1,17 +1,21 @@ name:                haskell-in-space-version:             0.1+version:             0.1.1++license:             BSD3+license-file:        LICENSE+author:              Christoph Lueth <christoph.lueth@dfki.de>, University of Bremen students+maintainer:          Gwern Branwen <gwern0@gmail.com>++category:            Game synopsis:            'Asteroids' arcade games. description:         A collection of clones of the arcade game 'Asteroids'.                      There are two demos for moving around ('asteroids-space', 'asteroids-aufgabe');                      there is a basic Asteroids game ('asteroids-basic'); and then there is a full                      elaborate one ('asteroids-haskelly').-category:            Game-license:             BSD3-license-file:        LICENSE-author:              Christoph Lueth <christoph.lueth@dfki.de>, University of Bremen students-maintainer:          Gwern Branwen <gwern0@gmail.com> homepage:            http://www.informatik.uni-bremen.de/~cxl/lehre/pi3.ws01/asteroids/-build-depends:       base, haskell98, random, HGL++build-depends:       base, random, HGL+ build-type:          Simple tested-with:         GHC==6.8.2 @@ -29,5 +33,5 @@ executable:          asteroids-haskelly main-is:             Asteroids-haskelly.hs -ghc-options:         -O2 -Wall -optl-Wl,-s+ghc-options:         -O2 -Wall ghc-prof-options:    -prof -auto-all