packages feed

haskanoid 0.1.5 → 0.1.5.2

raw patch · 8 files changed

+35/−15 lines, 8 filesdep ~basedep ~transformersnew-uploader

Dependency ranges changed: base, transformers

Files

haskanoid.cabal view
@@ -1,23 +1,23 @@--- Initial haskanoid.cabal generated by cabal init.  For further +-- Initial haskanoid.cabal generated by cabal init.  For further -- documentation, see http://haskell.org/cabal/users-guide/  -- The name of the package. name:                haskanoid --- The package version.  See the Haskell package versioning policy (PVP) +-- The package version.  See the Haskell package versioning policy (PVP) -- for standards guiding when and how versions should be incremented. -- http://www.haskell.org/haskellwiki/Package_versioning_policy -- PVP summary:      +-+------- breaking API changes --                   | | +----- non-breaking API additions --                   | | | +--- code changes with no API change-version:             0.1.5+version:             0.1.5.2  -- A short (one-line) description of the package. synopsis:            A breakout game written in Yampa using SDL  -- A longer description of the package. description:         An arkanoid game featuring SDL graphics and sound, and-                     Wiimote & Kinect support, implemented using Yampa. +                     Wiimote & Kinect support, implemented using Yampa.  -- URL for the project homepage or repository. homepage:            http://github.com/ivanperez-keera/haskanoid@@ -31,14 +31,14 @@ -- The package author(s). author:              Ivan Perez and Henrik Nilsson --- An email address to which users can send suggestions, bug reports, and +-- An email address to which users can send suggestions, bug reports, and -- patches. maintainer:          ivan.perez@keera.co.uk  -- A copyright notice. -- copyright: -category:            Game+category:            Game, Reactivity, FRP  build-type:          Simple @@ -95,8 +95,8 @@                  Resources    -- Other library packages from which modules are imported.-  build-depends:       base > 4.6 && < 5,-                       transformers >= 0.3 && < 0.5,+  build-depends:       base >= 4.6 && < 5,+                       transformers >= 0.3 && < 0.6,                        mtl,                        MissingH,                        Yampa >= 0.9.6 && < 0.11,@@ -108,3 +108,7 @@    if flag(kinect)     build-depends: freenect, vector++source-repository head+  type:     git+  location: git://github.com/ivanperez-keera/haskanoid.git
src/Constants.hs view
@@ -52,7 +52,7 @@  -- Max speed maxVNorm :: Double-maxVNorm = 500+maxVNorm = 300        -- Delays -- restartDelay :: Time
src/Data/IdentityList.hs view
@@ -37,6 +37,20 @@  import Data.List (find) +import Data.Foldable+import Data.Traversable+import Control.Applicative+import Prelude hiding (foldr)++instance Traversable IL where+  traverse f (IL nextK assocs) = pure f' <*> traverse f vals+     where (keys, vals) = unzip assocs+           f' vs        = IL nextK (zip keys vs)++instance Foldable IL where+  foldr f b = foldr f b . elemsIL+  foldMap f = foldMap f . elemsIL+  ------------------------------------------------------------------------------ -- Data type definitions
src/FRP/Extra/Yampa.hs view
@@ -2,7 +2,6 @@  import Control.Arrow import FRP.Yampa-import FRP.Yampa.Event  -- Auxiliary Yampa stuff 
src/Game.hs view
@@ -510,8 +510,11 @@   -- velocity.    rec-      let v = limitNorm (20.0 *^ (refPosPaddle ci ^-^ p)) maxVNorm+      -- let v = limitNorm (20.0 *^ (refPosPaddle ci ^-^ p)) maxVNorm+      -- let p = refPosPaddle ci -- (initPosPaddle ^+^) ^<< integral -< v+      let v = 100.00 *^ (refPosPaddle ci ^-^ p)       p <- (initPosPaddle ^+^) ^<< integral -< v+      -- let p = refPosPaddle ci    --  Use this code if you want instantaneous movement,   --  particularly cool with the Wiimote, but remember to cap@@ -525,7 +528,7 @@                Object{ objectName           = name                      , objectKind           = Paddle (paddleWidth,paddleHeight)                      , objectPos            = p-                     , objectVel            = v+                     , objectVel            = (0,0)                      , objectAcc            = (0,0)                      , objectDead           = False                      , objectHit            = isHit
src/Input.hs view
@@ -33,6 +33,7 @@ -- External imports import Data.IORef import Graphics.UI.SDL as SDL+import Control.Monad  -- External imports (Wiimote) #ifdef wiimote@@ -45,7 +46,6 @@ -- External imports (Kinect) #ifdef kinect import Control.Concurrent-import Control.Monad import Data.Maybe (fromJust) import Data.Vector.Storable (Vector,(!)) import Data.Word
src/Physics/TwoDimensions/Collisions.hs view
@@ -4,7 +4,7 @@ -- between shapes. module Physics.TwoDimensions.Collisions where -import FRP.Yampa           as Yampa+import FRP.Yampa.VectorSpace as Yampa import Physics.TwoDimensions.Physics  -- * Collision sides
src/Physics/TwoDimensions/Physics.hs view
@@ -4,7 +4,7 @@ -- derivatives. module Physics.TwoDimensions.Physics where -import FRP.Yampa           as Yampa+import FRP.Yampa.VectorSpace as Yampa import Physics.TwoDimensions.Dimensions  data Shape = Rectangle Pos2D Size2D     -- A corner and the whole size