diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
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+              GNU GENERAL PUBLIC LICENSE
+                Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+              END OF TERMS AND CONDITIONS
+
+     How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/happlets.cabal b/happlets.cabal
new file mode 100644
--- /dev/null
+++ b/happlets.cabal
@@ -0,0 +1,116 @@
+-- "happlets.cabal" build configuration for this project.
+--
+-- Copyright (C) 2017-2018  Ramin Honary.
+--
+-- "happlets" is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU Affero General Public License (AGPL)
+-- as published by the Free Software Foundation.
+--
+-- "happlets" is distributed in the hope that it will be useful, but
+-- WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+-- See the GNU Affero General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program (see the file called "LICENSE"). If not, see
+-- <http://www.gnu.org/licenses/agpl.html>.
+
+NAME:           happlets
+VERSION:        0.1.0.0
+AUTHOR:         Ramin Honary
+COPYRIGHT:      (C) 2017-2018 Ramin Honary, all rights reserved.
+MAINTAINER:     RaminHAL9001@gmail.com
+HOMEPAGE:       https://github.com/RaminHAL9001/happlets
+LICENSE:        AGPL
+LICENSE-FILE:   LICENSE
+BUILD-TYPE:     Simple
+CABAL-VERSION:  >= 1.18
+
+CATEGORY:       GUI, Game
+SYNOPSIS:       "Haskell Applets" provides an event handler and a canvas for building simple GUI apps.
+
+DESCRIPTION:
+    .
+    This package is provides the Happlets API that is common to all Happlet
+    back-end provider libraries. Along with this package, it is necessary to
+    install a back-end library such as 'happlets-lib-gtk'.  Currently Gtk+
+    version 2 with a Cairo-based canvas is the only back-end available. Gtk+
+    version 3, Xlib, SDL2, GLUT, and (possibly) Wayland back-ends are all
+    feasible and may be implemented in the future.
+    .
+    The goal of the Happlets project is to allow you to create very simple,
+    thread-safe applications that contain nothing more than a single window
+    with a drawing canvas that can respond to user input events, like mouse
+    clicks, key-presses, or frame animation events. The intention is to
+    create a minimal programming platform for small, single-purpose
+    graphical applications which simply displays some interactive graphic,
+    for example a plot of some data, or a simple game. Naturally, the
+    Happlet program can be arbitrarily complex, but it may be better to
+    consider other, FRP-based solutions if managing events becomes too
+    difficult.
+    .
+    A happlet back-end provider may provide additional widget API functions,
+    but using these APIs will result in your applet being dependent on the
+    specific back-end and will thus not be as portable as programming for
+    the "happlets" package alone. Happlets aims to achieve a balance between
+    being as minimal as possible, but still provide enough graphics drawing
+    primitives to be useful for the widest range of possible applications.
+    .
+    The Gtk+ v2 back-end provider can be downloaded from this link:
+    .
+    https://hackage.haskell.org/package/happlets-lib-gtk
+    .
+
+Library {
+
+  HS-SOURCE-DIRS:    src
+  DEFAULT-LANGUAGE:  Haskell2010
+
+  GHC-OPTIONS:  -Wall
+    -fno-warn-name-shadowing
+    -fno-warn-unused-do-bind
+
+  EXPOSED-MODULES:
+    Happlets
+    Happlets.Config
+    Happlets.Draw
+    Happlets.Draw.Color
+    Happlets.Draw.SampCoord
+    Happlets.Draw.Text
+    Happlets.Draw.Types2D
+    Happlets.Event
+    Happlets.Initialize
+    Happlets.Provider
+    Happlets.GUI
+
+  BUILD-DEPENDS:
+    bytestring           >=0.10.0.0 && <1.0.0.0,
+    colour               >=2.0.0    && <3.0.0,
+    containers           >=0.5.5.0  && <=0.5.7.0,
+    fail                 >=4.7      && <5.0,
+    lens                 >=4.0.0.0  && <5.0.0.0,
+    linear               >=1.20.0   && <2.0.0.0,
+    mtl                  >=2.2.0    && <=2.2.1,
+    semigroups           >=0.16.0   && <0.19.0,
+    time                 >=1.4.0.0  && <=1.6.0.0,
+    text                 >=1.1.1.4  && <=2.0.0.0,
+    transformers         >=0.1.1    && <0.5.0,
+    unordered-containers >=0.2.0.0  && <=0.3.0.0,
+    base                 >=4.7      && <4.9
+
+  DEFAULT-EXTENSIONS:
+    DeriveDataTypeable
+    DeriveFunctor
+    ExistentialQuantification
+    FlexibleContexts
+    FlexibleInstances
+    FunctionalDependencies
+    GeneralizedNewtypeDeriving
+    ImplicitParams
+    LambdaCase
+    MultiParamTypeClasses
+    OverloadedStrings
+    RankNTypes
+    ScopedTypeVariables
+    StandaloneDeriving
+}
diff --git a/src/Happlets.hs b/src/Happlets.hs
new file mode 100644
--- /dev/null
+++ b/src/Happlets.hs
@@ -0,0 +1,19 @@
+-- | This module re-exports all symbols from all modules in the "happlets" package.
+module Happlets
+  ( module Happlets.Event
+  , module Happlets.Config
+  , module Happlets.Initialize
+  , module Happlets.GUI
+  , module Happlets.Draw.Color
+  , module Control.Monad.State
+  , module Control.Lens
+  ) where
+
+import           Happlets.Event
+import           Happlets.Config
+import           Happlets.Initialize
+import           Happlets.GUI
+import           Happlets.Draw.Color
+
+import           Control.Monad.State
+import           Control.Lens
diff --git a/src/Happlets/Config.hs b/src/Happlets/Config.hs
new file mode 100644
--- /dev/null
+++ b/src/Happlets/Config.hs
@@ -0,0 +1,154 @@
+-- | Methods and data types for working with the configuration. The Happlets configuration was
+-- originally designed to be loaded from an INI file, but this functionality has since been moved
+-- into a separate package. However many of the primitives for loading a configuration file from
+-- disk are still provided here so that they are available universally to all Happlets back-end
+-- providers.
+module Happlets.Config
+  ( Config(..),
+    ConfigException(..), StrictFilePath,
+    sanitizeName, configErrorsOnLoad, clearConfigErrors, configFilePath,
+    registeredAppName, windowTitleBar, backgroundTransparency, backgroundGreyValue,
+    recommendWindowPosition, recommendWindowSize, animationFrameRate,
+    deleteWindowOnClose, quitOnWindowClose, decorateWindow,
+  )
+  where
+
+import           Control.Arrow
+import           Control.Exception
+import           Control.Lens
+
+import           Data.Char (isPrint)
+import           Data.List (groupBy)
+import qualified Data.Text as Strict
+
+----------------------------------------------------------------------------------------------------
+
+type StrictFilePath = Strict.Text
+
+data ConfigException
+  = ConfigErrorIO           StrictFilePath IOException
+  | ConfigErrorIniParseFail StrictFilePath Strict.Text
+  | ConfigErrorIniStructure StrictFilePath [Strict.Text]
+  | ConfigError             Strict.Text
+  | ConfigMultipleErrors    Strict.Text [ConfigException]
+  deriving (Eq, Show)
+
+instance Exception ConfigException where {}
+
+----------------------------------------------------------------------------------------------------
+
+-- | This is the data structure used to configure various parameters in the Happlet back-end
+-- provider.
+data Config
+  = Config
+    { theConfigErrorsOnLoad      :: [ConfigException]
+    , theConfigFilePath          :: StrictFilePath
+    , theRegisteredAppName       :: Strict.Text
+    , theWindowTitleBar          :: Strict.Text
+    , theBackgroundTransparency  :: (Maybe Double)
+    , theBackgroundGreyValue     :: Double
+    , theRecommendWindowPosition :: (Int, Int)
+    , theRecommendWindowSize     :: (Int, Int)
+    , theAnimationFrameRate      :: Double
+    , willDecorateWindow         :: Bool
+    , willQuitOnWindowClose      :: Bool
+    , willDeleteWindowOnClose    :: Bool
+    }
+  deriving (Eq, Show)
+
+-- | A string sanitizer for applied to strings assigned to 'registeredAppName' and 'windowTitleBar'.
+sanitizeName :: Strict.Text -> Strict.Text
+sanitizeName = let sp = ' ' in Strict.unpack >>>
+  takeWhile (\ c -> c /= '\n' && c /= '\r')  >>> -- Take only the first line of text.
+  fmap (\ c -> if c == '\t' then sp else c)  >>> -- Convert tabs to single-spaces.
+  filter isPrint                             >>> -- Filter out non-printing characters.
+  dropWhile (== sp)                          >>> -- Cut out leading spaces.
+  groupBy (\ a b -> a == sp && b == sp)      >>> -- Group together spaces.
+  ( let loop stk = \ case
+          []           -> stk ""
+          [' ':_]      -> stk ""                     -- Cut out trailing spaces.
+          (' ':_):more -> loop (stk . (sp  : )) more -- Replace multi spaces with single spaces.
+          txt    :more -> loop (stk . (txt ++)) more
+    in loop id )                             >>> 
+  Strict.pack
+
+-- | This is a list of errors that occurred while trying to load this configuration from the
+-- filesystem.
+configErrorsOnLoad :: Config -> [ConfigException]
+configErrorsOnLoad = theConfigErrorsOnLoad
+
+-- | The configuration errors are stored into the 'Config' data structure. This function erases the
+-- errors.
+clearConfigErrors :: Config -> Config
+clearConfigErrors c = c{ theConfigErrorsOnLoad = [] }
+
+-- | Reports the file path from which this config file was loaded, or a null string if this has not
+-- been set.
+configFilePath :: Config -> StrictFilePath
+configFilePath = theConfigFilePath
+
+-- | Gtk+ apps can register your GHCi/Happlet process with the window manager under a specific name,
+-- which you can specify here. Using this lens to set a null name will not result in an error but
+-- the update will not occur.
+registeredAppName :: Lens' Config Strict.Text
+registeredAppName = lens theRegisteredAppName $ \ b -> sanitizeName >>> \ a ->
+  if Strict.null a then b else b{ theRegisteredAppName = sanitizeName a }
+
+-- | Most window managers depict a title bar above every window that displays a descriptive name of
+-- the content of that window. Specify that name here. Using this lens to set a title name will not
+-- result in an error but the update will not occur.
+windowTitleBar :: Lens' Config Strict.Text
+windowTitleBar = lens theWindowTitleBar $ \ b -> sanitizeName >>> \ a ->
+  if Strict.null a then b else b{ theWindowTitleBar = sanitizeName a }
+
+-- | When the window is created, setting this parameter to a non-'Prelude.Nothing' value determines
+-- whether an image buffer in memory is allocated with enough memory for an alpha channel, so that
+-- the window background can be made partially or fully transparent, and also determines what the
+-- default transparency value is, with 0.0 being fully transparent, and 1.0 being fully
+-- opaque. However not all window managers will allow for windows with alpha channels, so this may
+-- not work depending on how the GUI of your opreating system has been configured.
+backgroundTransparency :: Lens' Config (Maybe Double)
+backgroundTransparency = lens theBackgroundTransparency $ \ b a -> b{ theBackgroundTransparency=a }
+
+-- | The default background "color", actually a gray value since no one in their right mind would
+-- choose a non-grey solid color background for their applet. 0 is black, 1 is white, and everything
+-- in between 0 and 1 are valid grey values.
+backgroundGreyValue :: Lens' Config Double
+backgroundGreyValue = lens theBackgroundGreyValue $ \ b a -> b{ theBackgroundGreyValue=a }
+
+-- | Recommend to the window manager where to place the window. Pass @(0,0)@ to let the window
+-- manager choose.
+recommendWindowPosition :: Lens' Config (Int, Int)
+recommendWindowPosition = lens theRecommendWindowPosition $ \ b a -> b{ theRecommendWindowPosition=a }
+
+-- | Recommend to the window manager how large to make the window. Pass @(0,0)@ to let the
+-- window manager choose.
+recommendWindowSize :: Lens' Config (Int, Int)
+recommendWindowSize = lens theRecommendWindowSize $ \ b a -> b{ theRecommendWindowSize=a }
+
+-- | Recommend the frame rate to use when installing animation event handlers.
+animationFrameRate :: Lens' Config Double
+animationFrameRate = lens theAnimationFrameRate $ \ b a -> b{ theAnimationFrameRate=a }
+
+-- | For window managers that allow windows to be created without a titlebar, close\/minimize\/hide
+-- buttons, or other visible controls (on Linux systems, "reparenting" window managers will do
+-- this), setting this value to 'Prelude.False' will tell the window manager to not draw these
+-- decorations. Non-reparenting window managers like Xmonad are unable to draw a title bar, in which
+-- case this parameter will have no effect, the Happlet window will behave as if this parameter is
+-- always set to 'Prelude.True'. Other reparenting window managers may simply ignore this option, in
+-- which case the Happlet window will behave as if this parameters is always set to 'Prelude.False'.
+decorateWindow :: Lens' Config Bool
+decorateWindow = lens willDecorateWindow $ \ b a -> b{ willDecorateWindow = a }
+
+-- | If the Happlet window is closed, halt the Gtk+ event loop, returning control to the @main@
+-- function. If the 'gtkLaunchEventLoop' is the final function called in @main@ the Haskell program
+-- will end.
+quitOnWindowClose :: Lens' Config Bool
+quitOnWindowClose = lens willQuitOnWindowClose $ \ b a -> b{ willQuitOnWindowClose = a }
+
+-- | If the Happlet window is closed, the image buffer allocated for it should be
+-- deleted. Otherwise, the Happlet window is simply made invisible when it is closed, and the image
+-- buffer is not deleted. Of course, if 'quitOnWindowClose' is set to 'Prelude.True', the entire
+-- program may quit even if this parameter is set to 'Prelude.False'.
+deleteWindowOnClose :: Lens' Config Bool
+deleteWindowOnClose = lens willDeleteWindowOnClose $ \ b a -> b{ willDeleteWindowOnClose = a }
diff --git a/src/Happlets/Draw.hs b/src/Happlets/Draw.hs
new file mode 100644
--- /dev/null
+++ b/src/Happlets/Draw.hs
@@ -0,0 +1,60 @@
+-- | This module re-exports the "Happlets.Draw.Color" and "Happlets.Draw.Types2D" modules, and also
+-- provides the 'HappletDrawing' class, which is a minimalist set of drawing primitives functions
+-- for updateing the graphics in a Happlet window.
+--
+-- Future work on the Happlets project may result in the creation of a new package, perhaps called
+-- @happlets-draw-ext@, which provides extended drawing primitives for a practical 2D graphics
+-- library that can export to and import from SVG data, however no plans for such an extension have
+-- been made at the time of this writing.
+module Happlets.Draw
+  ( module Happlets.Draw.Color
+  , module Happlets.Draw.SampCoord
+  , module Happlets.Draw.Text
+  , module Happlets.Draw.Types2D
+  , Happlet2DGraphics(..), modifyPoint,
+  ) where
+
+import           Happlets.Draw.Color
+import           Happlets.Draw.SampCoord
+import           Happlets.Draw.Text
+import           Happlets.Draw.Types2D
+
+import           Control.Monad.IO.Class
+
+----------------------------------------------------------------------------------------------------
+
+-- | This is a minimalist set of of drawing primitives functions for updating the graphics in a
+-- Happlet window. This class must instantiate 'Control.Monad.Monad' and
+-- 'Control.Monad.IO.Class.MonadIO' because it is expected to perform stateful updates to the
+-- system, namely changing what graphics are displayed in a Happlet window.
+--
+-- The @render@ data type instantiated here is expected to be the the same as the @render@ type
+-- instantiated into the 'Happlets.GUI.HappletWindow' type class, which should allow Happlet
+-- programmers to evaluate all of these functions using the 'Happlets.GUI.onView' function and
+-- perform the expected update on the Happlet window.
+class (Functor render, Applicative render, Monad render, MonadIO render)
+   => Happlet2DGraphics render where
+  -- | Set all pixels in the screen graphics to the same color value, deleting all graphics that
+  -- existed prior.
+  clearScreen :: FillColor -> render ()
+
+  -- | Draw a line on the canvas.
+  drawLine :: LineColor -> LineWidth -> Line2D RealApprox -> render ()
+
+  -- | Draw a sequence of lines from a list of points, from head-to-tail, on the canvas. Passing an
+  -- empty list should result in a no-op. Passing a list with a single point should paint the point.
+  drawPath :: LineColor -> LineWidth -> [Point2D RealApprox] -> render ()
+
+  -- | Draw a rectangle on the canvas.
+  drawRect :: LineColor -> LineWidth -> FillColor -> Rect2D RealApprox -> render ()
+
+  -- | Update a pixel value somewhere on the canvas.
+  setPoint :: Point2D RealApprox -> PackedRGBA32 -> render ()
+
+  -- | Read a pixel value somewhere on the canvas. Out-of-bounds indicies throw an exception.
+  getPoint :: Point2D RealApprox -> render PackedRGBA32
+
+modifyPoint
+  :: (Monad render, Happlet2DGraphics render)
+  => Point2D RealApprox -> (PackedRGBA32 -> PackedRGBA32) -> render ()
+modifyPoint p f = getPoint p >>= setPoint p . f
diff --git a/src/Happlets/Draw/Color.hs b/src/Happlets/Draw/Color.hs
new file mode 100644
--- /dev/null
+++ b/src/Happlets/Draw/Color.hs
@@ -0,0 +1,214 @@
+-- | This module provides a basic color data type that can be used to build apps without needing to
+-- include additional packages into your project. This module is not imported automatically when you
+-- import the "Happlets" module, so if you would prefer to use a better alternative color data type
+-- it is easier to do so. This module can be imported with the "Happlets.Draw" module.
+module Happlets.Draw.Color
+  ( PackedRGBA32(..), FillColor, LineColor,
+    unpackRGBA32Color, packRGBA32Color, packRGBA32, unpackRGBA32,
+    quantizeColorChannel, unquantizeColorChannel,
+    -- * British Spellings
+    FillColour, LineColour,
+    unpackRGBA32Colour, packRGBA32Colour, quantizeColourChannel, unquantizeColourChannel,
+    -- * Fundamental Colors and Shades,
+    red, green, blue, cyan, magenta, yellow, white, black, grey, gray, light, dark,
+    -- * Color Channels
+    redChannel, greenChannel, blueChannel, alphaChannel,
+  ) where
+
+import           Control.Arrow
+import           Control.Lens
+
+import           Data.Bits
+import           Data.Char
+import           Data.Word
+
+import           Numeric
+
+----------------------------------------------------------------------------------------------------
+
+-- | For using a type name that describes how the 'PackedRGBA32' value is being used for.
+type FillColor = PackedRGBA32
+
+-- | For using a type name that describes how the 'PackedRGBA32' value is being used for.
+type LineColor = PackedRGBA32
+
+newtype PackedRGBA32 = PackedRGBA32{ unwrapPackedRGBA32 :: Word32 }
+  deriving Eq
+
+instance Show PackedRGBA32 where
+  showsPrec _ (PackedRGBA32 w) = (++)
+    ( case w of
+        w | w <= 0xF -> "#0000000"
+        w | w <= 0xFF -> "#000000"
+        w | w <= 0xFFF -> "#00000"
+        w | w <= 0xFFFF -> "#0000"
+        w | w <= 0xFFFFF -> "#000"
+        w | w <= 0xFFFFFF -> "#00"
+        w | w <= 0xFFFFFFF -> "#0"
+        _                   -> "#"
+    ) . showHex w
+
+instance Read PackedRGBA32 where
+  readsPrec _ str = case str of
+    '#' : str -> do
+      (a, str) <- readHex str
+      let done str = (PackedRGBA32 a, str)
+      case str of
+        ""                -> [done ""]
+        s:str | isSpace s -> [done $ dropWhile isSpace str]
+        _                 -> []
+    _         -> []
+
+-- | This function evaluates 'unpackRGBA32' and then performs a 'unquantizeColorChannel'
+-- computation on each channel, including the alpha channel.
+unpackRGBA32Color :: PackedRGBA32 -> (Double, Double, Double, Double)
+unpackRGBA32Color p =
+  let (r,g,b,a) = unpackRGBA32 p
+      un = unquantizeColorChannel
+  in (un r, un g, un b, un a)
+
+-- | This function evaluates 'qunatizeColorChannel' on each given 'Prelude.Double'-precision color
+-- channel value, then evaluates 'packRGBA32' on the four resulting quantized values.
+packRGBA32Color :: Double -> Double -> Double -> Double -> PackedRGBA32
+packRGBA32Color r g b a = packRGBA32 (q r) (q g) (q b) (q a) where
+  q = quantizeColorChannel
+
+-- | This function performs no transformation on the given 'Data.Word.Word8' values, they are simply
+-- bit-packed into a 'Data.Word.Word32' data value by bit-shifting and the bitwise-OR operator.
+packRGBA32 :: Word8 -> Word8 -> Word8 -> Word8 -> PackedRGBA32
+packRGBA32 r g b a = PackedRGBA32 $! sh r 24 .|. sh g 16 .|. sh b 8 .|. sh a 0 where
+  sh c s = shift (fromIntegral c) s
+
+-- | This is the inverse operation of 'packRGBA32'.
+unpackRGBA32 :: PackedRGBA32 -> (Word8, Word8, Word8, Word8)
+unpackRGBA32 (PackedRGBA32 w) = (unsh 24, unsh 16, unsh 8, unsh 0) where
+  unsh s = fromIntegral $! 0x000000FF .&. shift w (negate s)
+
+-- | This function takes a linear color value expressed as a 'Prelude-Double'-precision
+-- floating-point value, clamps it to a value between 0 and 1, then computes the square-root on this
+-- value, then compresses the square-root to a 'Data.Word.Word8' value (because the human eye is
+-- more sensitive to changes in brigher colors than in darker colors). Use this function to convert
+-- a linear double-precision color channel intensity value to a value that can be stored efficiently
+-- in memory or some other digital computing medium.
+quantizeColorChannel :: Double -> Word8
+quantizeColorChannel =
+  round . (* (realToFrac (maxBound::Word8) :: Double)) . sqrt . min 1.0 . max 0.0
+
+-- | This is the inverse operation of 'quantizeColorChannel', the 'Data.Word.Word8' value is
+-- converted to a 'Prelude.Double'-precision floating point value between the numbers 0 and 1, then
+-- returns the square of this value.
+unquantizeColorChannel :: Word8 -> Double
+unquantizeColorChannel = (** 2.0) . (/ (realToFrac (maxBound :: Word8) :: Double)) . realToFrac
+
+----------------------------------------------------------------------------------------------------
+
+-- | British spelling of 'FillColor'
+type FillColour = FillColor
+
+-- | British spelling of 'LineColor'
+type LineColour = LineColor
+
+-- | British spelling of 'unpackRGBA32Color'
+unpackRGBA32Colour :: PackedRGBA32 -> (Double, Double, Double, Double)
+unpackRGBA32Colour = unpackRGBA32Color
+
+-- | British spelling of 'packRGBA32Color'
+packRGBA32Colour :: Double -> Double -> Double -> Double -> PackedRGBA32
+packRGBA32Colour = packRGBA32Color
+
+-- | British spelling of 'quantizeColorChannel'
+quantizeColourChannel :: Double -> Word8
+quantizeColourChannel = quantizeColorChannel
+
+-- | British spelling of 'unquantizeColorChannel'
+unquantizeColourChannel :: Word8 -> Double
+unquantizeColourChannel = unquantizeColorChannel
+
+----------------------------------------------------------------------------------------------------
+
+-- |
+red :: PackedRGBA32
+red = PackedRGBA32 0xFF0000FF
+
+-- | 
+green :: PackedRGBA32
+green = PackedRGBA32 0x00FF00FF
+
+-- |
+blue :: PackedRGBA32
+blue = PackedRGBA32 0x0000FFFF
+
+-- |
+cyan :: PackedRGBA32
+cyan = PackedRGBA32 0x00FFFFFF
+
+-- |
+magenta :: PackedRGBA32
+magenta = PackedRGBA32 0xFF00FFFF
+
+-- |
+yellow :: PackedRGBA32
+yellow = PackedRGBA32 0xFFFF00FF
+
+-- |
+white :: PackedRGBA32
+white = PackedRGBA32 0xFFFFFFFF
+
+-- |
+black :: PackedRGBA32
+black = PackedRGBA32 0x000000FF
+
+-- |
+grey :: PackedRGBA32
+grey = PackedRGBA32 0x808080FF
+
+-- |
+gray :: PackedRGBA32
+gray = grey
+
+----------------------------------------------------------------------------------------------------
+
+bitShiftColorChannelLens :: Int -> Lens' PackedRGBA32 Double
+bitShiftColorChannelLens i = lens
+  (\ (PackedRGBA32 c)   ->
+     unquantizeColorChannel $ fromIntegral $ shift (shift 0xFF i .&. c) (negate i)
+  )
+  (\ (PackedRGBA32 c) a -> PackedRGBA32 $ (c .&. xor 0xFFFFFFFF (shift 0xFF i)) .|.
+    shift (fromIntegral $ quantizeColorChannel a) i
+  )
+
+-- | A lens to change the linear (unquantized) alpha channel value without needing to unpack then
+-- repack the 'PackedRGBA32' value.
+alphaChannel :: Lens' PackedRGBA32 Double
+alphaChannel = bitShiftColorChannelLens 0
+
+-- | A lens to change the linear (unquantized) red channel value without needing to unpack then
+-- repack the 'PackedRGBA32' value.
+redChannel :: Lens' PackedRGBA32 Double
+redChannel = bitShiftColorChannelLens 24
+
+-- | A lens to change the linear (unquantized) green channel value without needing to unpack then
+-- repack the 'PackedRGBA32' value.
+greenChannel :: Lens' PackedRGBA32 Double
+greenChannel = bitShiftColorChannelLens 16
+
+-- | A lens to change the linear (unquantized) blue channel value without needing to unpack then
+-- repack the 'PackedRGBA32' value.
+blueChannel :: Lens' PackedRGBA32 Double
+blueChannel = bitShiftColorChannelLens 8
+
+-- | Shift the color toward white. For example @('light' 'red')@ may look like a "pink"
+-- color. Please be aware that this is not necessarily the inverse function of 'dark' due to loss of
+-- precision when packing the color channels.
+light :: Double -> PackedRGBA32 -> PackedRGBA32
+light = min 1.0 . max 0.0 >>> \ p ->
+  unpackRGBA32Color >>> \ (r,g,b,a) ->
+  packRGBA32Color (p * (1 - r) + r) (p * (1 - g) + g) (p * (1 - b) + b) a
+
+-- | Shift the color toward black. For example @('dark' 'blue')@ may look like a "navy" color.
+-- Please be aware that this is not necessarily the inverse function of 'light' due to loss of
+-- precision when packing the color channels.
+dark :: Double -> PackedRGBA32 -> PackedRGBA32
+dark = min 1.0 . max 0.0 >>> \ p ->
+  unpackRGBA32Color >>> \ (r,g,b,a) ->
+  packRGBA32Color (p * r) (p * g) (p * b) a
diff --git a/src/Happlets/Draw/SampCoord.hs b/src/Happlets/Draw/SampCoord.hs
new file mode 100644
--- /dev/null
+++ b/src/Happlets/Draw/SampCoord.hs
@@ -0,0 +1,34 @@
+-- | This is a primitive data type for representing screen sizes and points on a screen in discrete
+-- using 'Data.Int.Int32' values.
+module Happlets.Draw.SampCoord where
+
+import           Data.Int
+
+import           Linear.V2
+
+----------------------------------------------------------------------------------------------------
+
+-- | A sample coordinate: this is a value that is used to count some integral number of units along
+-- a 1-dimensional axis of some scan line, for example pixels along the edge of a view screen or
+-- canvas. Alone, these elements can represent the amount of time (measured in the units of time
+-- samples) of an audio signal. A 'Linear.V2.V2' pair's of 'PixCoords' can specify a 2D point on a
+-- screen or canvas, 'Linear.V3.V3' triples of 'PixCoords' can specify a 3D point in a voxel space.
+newtype SampCoord = SampCoord Int32
+  deriving (Eq, Ord, Show, Read, Enum, Num, Integral, Real)
+
+-- | A pair of 'SampCoord' indicating the location of a pixel in a raster image.
+type PixCoord = V2 SampCoord
+
+-- | A pair of 'SampCoord' values indicating the size of a rectangle of pixels.
+type PixSize = V2 SampCoord
+
+sampCoord :: Integral i => i -> SampCoord
+sampCoord = SampCoord . fromIntegral
+
+-- | This is a simple type tag used to indicate the difference between a source and target image,
+-- for operations like blitting.
+type Source image = image
+
+-- | This is a simple type tag used to indicate the difference between a source and target image,
+-- for operations like blitting.
+type Target image = image
diff --git a/src/Happlets/Draw/Text.hs b/src/Happlets/Draw/Text.hs
new file mode 100644
--- /dev/null
+++ b/src/Happlets/Draw/Text.hs
@@ -0,0 +1,74 @@
+-- | This module provides an extended API for rendering text into a Happlet window.
+module Happlets.Draw.Text
+  ( SelectFont, FontExtents(..), TextExtents2D(..), HappletsDrawText(..),
+  ) where
+
+import           Happlets.Draw.Types2D
+import           Happlets.Draw.Color
+
+import           Control.Monad.IO.Class
+
+import qualified Data.Text as Strict
+
+----------------------------------------------------------------------------------------------------
+
+-- | Fonts should be selected with descriptive strings like "Monospace" or "Arial Italic" or
+-- "Helvetica Bold". Font sizes are passed as a 'Happlets.Draw.Types2D.RealApprox' parameter.
+type SelectFont = Strict.Text
+
+-- | Contains information about how to align a font in a window. If you construct a command line
+-- interface with a monospace font, it should be possible to use the 'fontExtentsXadvance' and
+-- 'fontExtentsYadvance' to compute which text character in the window is under the mouse if a mouse
+-- coordinate is given.
+data FontExtents font
+  = FontExtents
+    { fontExtentsIdentifier  :: font
+    , fontExtentsAscent      :: RealApprox
+    , fontExtentsDescent     :: RealApprox
+    , fontExtentsHeight      :: RealApprox
+    , fontExtentsMaxXadvance :: RealApprox
+    , fontExtentsMaxYadvance :: RealApprox
+    }
+  deriving (Eq, Ord, Show, Read)
+
+-- | A data structure containing informaion on rendered text.
+data TextExtents2D
+  = TextExtents2D
+    { textFontSelector :: !SelectFont
+      -- ^ A valid font name.
+    , textStartPoint   :: !(Point2D RealApprox)
+      -- ^ The point at which to draw the text in order for the 'textBoundingBox' below is to be
+      -- realized.
+    , textBoundingBox  :: !(Rect2D RealApprox)
+      -- ^ The minimum bounding box that contains the visual representation of the text.
+    , textToDraw       :: !Strict.Text
+    }
+  deriving Eq
+
+-- | This class must instantiate 'Control.Monad.Monad' and 'Control.Monad.IO.Class.MonadIO' because
+-- it is expected to perform stateful updates to the system, namely changing what graphics are
+-- displayed in a Happlet window.
+--
+-- The @render@ data type instantiated here is expected to be the the same as the @render@ type
+-- instantiated into the 'Happlets.GUI.HappletWindow' type class, which should allow Happlet
+-- programmers to evaluate all of these functions using the 'Happlets.GUI.onView' function and
+-- perform the expected update on the Happlet window.
+class (Functor render, Applicative render, Monad render, MonadIO render, Show font)
+   => HappletsDrawText render font | font -> render where
+  -- | Obtain a list of fonts available to this @canvas@.
+  listFonts :: render [font]
+
+  -- | Select a font using a string descriptor of the font. If the selection is successful, return
+  -- the new 'FontExtents' information. If the font could not be selected, returns
+  -- 'Prelude.Nothing'.
+  selectFont :: SelectFont -> render (Maybe (FontExtents font))
+
+  -- | Obtain general information about the selected font.
+  fontExtents :: render (FontExtents font)
+
+  -- | Compute the 'TextExtents2D' data structure for this canvas for a given font and text.
+  textExtents :: Point2D RealApprox -> Strict.Text -> render TextExtents2D
+
+  -- | Draw text on the canvas. The 'LineColor' selects the text color, and the 'FillColor' selects
+  -- the background color.
+  drawText :: FillColor -> LineColor -> Point2D RealApprox -> Strict.Text -> render TextExtents2D
diff --git a/src/Happlets/Draw/Types2D.hs b/src/Happlets/Draw/Types2D.hs
new file mode 100644
--- /dev/null
+++ b/src/Happlets/Draw/Types2D.hs
@@ -0,0 +1,174 @@
+-- | This module provides a bare minimum of 2D drawing primitives for drawing text, lines, and
+-- rectangles, along with setting foreground and background colors, and fill and stroke colors. Also
+-- provided are functions for determining if points (for example, mouse cursor locations) lie within
+-- a rectangular region. These primitives, along with the functionality in the
+-- 'Happlets.GUI.CanBufferImages' type class to load from disk and blit to screen bitmap images,
+-- should be enough to construct minimalist user interfaces.
+module Happlets.Draw.Types2D
+  ( RealApprox(..), realApprox,
+    Point2D(..), point2D, pointX, pointY, pointXY,
+    Line2D(..), line2D, line2DHead, line2DTail, line2DPoints,
+    Rect2D(..), rect2D, rect2DHead, rect2DTail, pointInRect2D, rect2DPoints,
+    rect2DMinBoundOf, rect2DIntersect, rect2DDiagonal,
+    MaybeSingleton2D(..), HasBoundingBox(..),
+    LineWidth,
+  ) where
+
+import           Control.Lens
+import           Control.Monad
+
+import           Data.Semigroup
+
+import           Linear.V2
+
+----------------------------------------------------------------------------------------------------
+
+-- | This type represents an approximation of a 'Prelude.Real' number.
+newtype RealApprox = RealApprox { unwrapRealApprox :: Double }
+  deriving (Eq, Ord, Enum, Num, Real, Fractional, Floating, RealFrac)
+
+instance Show RealApprox where { show = show . unwrapRealApprox; }
+
+instance Read RealApprox where
+  readsPrec p str = readsPrec p str >>= \ (n, rem) -> [(RealApprox n, rem)]
+
+-- | This type represents a single point.
+newtype Point2D n = Point2D (V2 n)
+  deriving (Eq, Functor)
+
+instance Num n => Semigroup (Point2D n) where
+  (Point2D(V2 xa ya)) <> (Point2D(V2 xb yb)) = Point2D $ V2 (xa + xb) (ya + yb)
+
+instance Num n => Monoid (Point2D n) where
+  mempty = Point2D $ V2 0 0
+  mappend = (<>)
+
+-- | This type represents a line segment consisting of two points.
+data Line2D n = Line2D !(Point2D n) !(Point2D n)
+  deriving (Eq, Functor)
+
+-- | This type represents a rectangle bounded by two where all sides of the rectangle points are
+-- parallel to the orthogonal basis vectors of the drawing plane. This data type instantiates
+-- 'Data.Semigroup.Semigroup' such that the smallest possible rectangle that can contain both
+-- rectangles, no matter how far apart they are, is returned.
+data Rect2D n = Rect2D !(Point2D n) !(Point2D n)
+  deriving (Eq, Functor)
+
+instance Ord n => Semigroup (Rect2D n) where { (<>) = rect2DMinBoundOf; }
+
+-- | An initializing 'Point2D' where 'pointX' and 'pointY' are both zero.
+point2D :: Num n => Point2D n
+point2D = Point2D $ V2 0 0
+
+realApprox :: Iso' RealApprox Double
+realApprox = iso unwrapRealApprox RealApprox
+
+-- | The X coordinate of a 'Point2D', a value expressing some distance along the horizontal axis.
+pointX :: Lens' (Point2D n) n
+pointX = lens (\ (Point2D(V2 x _)) -> x) $ \ (Point2D(V2 _ y)) x -> Point2D (V2 x y)
+
+-- | The X coordinate of a 'Point2D', a value expressing some distance along the horizontal axis.
+pointY :: Lens' (Point2D n) n
+pointY = lens (\ (Point2D(V2 _ y)) -> y) $ \ (Point2D(V2 x _)) y -> Point2D (V2 x y)
+
+-- | Expresses the point as a tuple of @(x, y)@ coordinates
+pointXY :: Iso' (Point2D n) (n, n)
+pointXY = iso (\ (Point2D (V2 x y)) -> (x, y)) (\ (x,y) -> Point2D $ V2 x y)
+
+-- | An initializing 'Line2D' where 'lineHead' and 'lineTail' are both the zero 'point2D'.
+line2D :: Num n => Line2D n
+line2D = Line2D point2D point2D
+
+-- | The point at which drawing of a line segment begins.
+line2DHead :: Lens' (Line2D n) (Point2D n)
+line2DHead = lens (\ (Line2D a _) -> a) $ \ (Line2D _ b) a -> Line2D a b
+
+-- | The point at which drawing of a line segment ends.
+line2DTail :: Lens' (Line2D n) (Point2D n)
+line2DTail = lens (\ (Line2D _ b) -> b) $ \ (Line2D a _) b -> Line2D a b
+
+-- | Expresses a 'Line2D' as a tuple of 'Point2D' values.
+line2DPoints :: Iso' (Line2D n) (Point2D n, Point2D n)
+line2DPoints = iso (\ (Line2D a b) -> (a, b)) (\ (a,b) -> Line2D a b)
+
+-- | An initializing 'Line2D' where the 'rectLower' and 'rectUpper' values are the zero 'point2D'.
+rect2D :: Num n => Rect2D n
+rect2D = Rect2D point2D point2D
+
+-- | The point at which drawing of a bounding rectangle begins.
+rect2DHead :: Lens' (Rect2D n) (Point2D n)
+rect2DHead = lens (\ (Rect2D a _) -> a) $ \ (Rect2D a _) b -> Rect2D a b
+
+-- | The point at which drawing of a bounding rectangle ends.
+rect2DTail :: Lens' (Rect2D n) (Point2D n)
+rect2DTail = lens (\ (Rect2D _ b) -> b) $ \ (Rect2D _ b) a -> Rect2D a b
+
+-- | Expresses a 'Rect2D' as a tuple of 'Point2D' values.
+rect2DPoints :: Iso' (Rect2D n) (Point2D n, Point2D n)
+rect2DPoints = iso (\ (Rect2D a b) -> (a, b)) (\ (a,b) -> Rect2D a b)
+
+-- | Test if the given 'Point2D' lies within, or on the bounding box of, the given 'Rect2D'.
+pointInRect2D :: Ord n => Point2D n -> Rect2D n -> Bool
+pointInRect2D (Point2D(V2 x y)) (Rect2D(Point2D(V2 xa ya))(Point2D(V2 xb yb))) =
+  let xlo = min xa xb
+      ylo = min ya yb
+      xhi = max xa xb
+      yhi = max ya yb
+      between a b c = a <= b && b <= c
+  in  between xlo x xhi && between ylo y yhi
+
+-- | Computes the smallest possible rectangle that can contain both rectangles, no matter how far
+-- apart they are.
+rect2DMinBoundOf :: Ord n => Rect2D n -> Rect2D n -> Rect2D n
+rect2DMinBoundOf 
+  (Rect2D(Point2D(V2 xa ya))(Point2D(V2 xb yb)))
+  (Rect2D(Point2D(V2 xc yc))(Point2D(V2 xd yd))) =
+    let f4 comp a b c d = comp a $ comp b $ comp c d in Rect2D
+      (Point2D (V2 (f4 min xa xb xc xd) (f4 min ya yb yc yd)))
+      (Point2D (V2 (f4 max xa xb xc xd) (f4 max ya yb yc yd)))
+
+-- | Returns an intersection of two 'Rect2D's if the two 'Rect2D's overlap.
+rect2DIntersect :: Ord n => Rect2D n -> Rect2D n -> Maybe (Rect2D n)
+rect2DIntersect
+  (Rect2D(Point2D(V2 xa ya))(Point2D(V2 xb yb)))
+  (Rect2D(Point2D(V2 xc yc))(Point2D(V2 xd yd))) = do
+    (xa, xb) <- pure (min xa xb, max xa xb)
+    (ya, yb) <- pure (min ya yb, max ya yb)
+    (xc, xd) <- pure (min xc xd, max xc xd)
+    (yc, yd) <- pure (min yc yd, max yc yd)
+    let between a b c = a <= b && b <= c
+    let isect a b c d = guard (between a c b || between c b d) >> return (min xa xc, max xb xd) 
+    (xlo, xhi) <- isect xa xb xc xd
+    (ylo, yhi) <- isect ya yb yc yd
+    return $ Rect2D (Point2D (V2 xlo ylo)) (Point2D (V2 xhi yhi))
+
+-- | Convert a 'Rect2D' to a 'Line2D'
+rect2DDiagonal :: Rect2D n -> Line2D n
+rect2DDiagonal (Rect2D a b) = Line2D a b
+
+----------------------------------------------------------------------------------------------------
+
+-- | A class providing 'isSingleton2D' which whether a 'Rect2D' or a 'Line2D' are constructed from
+-- two identical points. There are theoretically an infinite number of singletons in the 2D
+-- plane. The 'line2D' and 'rect2D' constructors are singletons as they both start and end at the
+-- zero 'point2D' value.
+class MaybeSingleton2D a where { isSingleton2D :: Eq n => a n -> Maybe (Point2D n); }
+
+instance MaybeSingleton2D Line2D where
+  isSingleton2D (Line2D a b) = if a == b then Just a else Nothing
+
+instance MaybeSingleton2D Rect2D where
+  isSingleton2D (Rect2D a b) = if a == b then Just a else Nothing
+
+----------------------------------------------------------------------------------------------------
+
+class HasBoundingBox a where { theBoundingBox :: a n -> Rect2D n; }
+
+instance HasBoundingBox Rect2D where { theBoundingBox = id; }
+
+instance HasBoundingBox Line2D where { theBoundingBox (Line2D a b) = Rect2D a b; }
+
+----------------------------------------------------------------------------------------------------
+
+-- | Values of this type are used when drawing lines or borders around rectangls.
+type LineWidth = RealApprox
diff --git a/src/Happlets/Event.hs b/src/Happlets/Event.hs
new file mode 100644
--- /dev/null
+++ b/src/Happlets/Event.hs
@@ -0,0 +1,244 @@
+-- | The Happlets library can be used with a few different back-end GUI libraries. This module
+-- intends to provide an absraction over the most common similarities between all of these GUI
+-- libraries. This allows developers using the Happlets library to rely mostly on the symbols
+-- provided in this module to program Happlets in a platform-independent way.
+module Happlets.Event where
+
+import           Happlets.Draw.SampCoord
+
+import           Control.Monad
+
+import           Data.Bits
+import qualified Data.ByteString as Strict
+import           Data.Time.Clock
+import           Data.Typeable
+import           Data.Word
+
+----------------------------------------------------------------------------------------------------
+
+-- | Animations are ultimately a sequence of discrete events, so time is tracked by a 'Prelude.Int'
+-- value. Internally to your document @model@, you can keep track of time using a 'Prelude.Double'
+-- or 'Data.Time.Clock.UTCTime', but you must instantiate the @model@ into the
+-- 'Controller.Wire.Session.HasTime' class such that it converts this time value to an
+-- 'Prelude.Int'.
+type AnimationMoment = NominalDiffTime
+
+----------------------------------------------------------------------------------------------------
+
+-- | A wrapper type to isolate values that indicate some distance from the left of some window or
+-- view screen.
+newtype FromLeft num = FromLeft { unwrapFfromLeft :: num }
+  deriving (Eq, Ord, Show, Read, Typeable, Num, Enum, Bounded)
+
+-- | A wrapper type to isolate values that indicate some distance from the top of some window or
+-- view screen.
+newtype FromTop num = FromTop { unwrapFromTop :: num }
+  deriving (Eq, Ord, Show, Read, Typeable, Num, Enum, Bounded)
+
+-- | A wrapper type to isolate values that indicate some left-to-right width value of objects
+-- visible in a window or on a view screen.
+newtype Width num = Width { unwrapWidth :: num }
+  deriving (Eq, Ord, Show, Read, Typeable, Num, Enum, Bounded)
+
+-- | A wrapper type to isolate values that indicate some top-to-bottom width value of objects
+-- visible in a window or on a view screen.
+newtype Height num = Height { unwrapHeight :: num }
+  deriving (Eq, Ord, Show, Read, Typeable, Num, Enum, Bounded)
+
+----------------------------------------------------------------------------------------------------
+
+-- | Used to encode keyboard event types in a platform independent way.
+data Keyboard
+  = Keyboard !Pressed !ModifierBits !KeyPoint
+    -- ^ Happlet back-ends should try to encode keyboard events using this constructor.
+  | RawKey   !Pressed !ModifierBits !Word32
+    -- ^ For back-ends that cannot encode keyboard events using the above, use this as a fall-back.
+  deriving (Eq, Show, Typeable)
+
+-- | True if the keyboard or mouse event was a key/button-down or "pressed" event, False if the event was
+-- key/button-up or "released" event.
+type Pressed = Bool
+
+-- | Keyboard event modifier bits. This is just an abstract, opaque, intermediate type used to
+-- encode information from various Happlet back-ends.
+data ModifierBits = ModifierBits Word32
+  deriving (Eq, Ord, Bounded, Typeable)
+
+instance Show ModifierBits where
+  show = show . unpackModifiers
+
+-- | Keyboard event information. This is just an abstract intermediate type used to encode
+-- information from various Happlet back-ends in a platform-independent way. It has a small list of
+-- symbols found on typical commercial keyboards.
+data KeyPoint
+  = CharKey !Char
+  | FuncKey !Int
+    -- ^ Arbitrary function keys. Typical keybords typically have keys labeled "F1" through "F12".
+  | UpArrowKey
+  | DownArrowKey
+  | LeftArrowKey
+  | RighArrowKey
+  | TabKey
+  | EnterKey
+  | EscapeKey
+  | BackSpaceKey
+  | DeleteKey
+  | HomeKey
+  | EndKey
+  | PageUpKey
+  | PageDownKey
+  | InsertKey
+  | PuaseKey
+  | SymbolKey Strict.ByteString
+    -- ^ For keys not included in this list. This will typically be the logical name mapped to a raw
+    -- keyboard point by the operating system.
+  deriving (Eq, Show, Typeable)
+
+-- | Typical modifier keys provided by most GUI back-ends, platform-independent. These values are
+-- extracted from the 'ModifierBits' bit field 
+data ModifierTag
+  = Shift
+  | CapsLock
+  | LeftShift
+  | RightShift
+  | Ctrl
+  | LeftCtrl
+  | RightCtrl
+  | Alt1
+  | LeftAlt1
+  | RightAlt1
+  | Alt2
+  | LeftAlt2
+  | RightAlt2
+  | Super1
+  | LeftSuper1
+  | RightSuper1
+  | Super2
+  | LeftSuper2
+  | RightSuper2
+  deriving (Eq, Ord, Enum, Bounded, Show, Read, Typeable)
+
+noModifiers :: ModifierBits
+noModifiers = ModifierBits 0
+
+packModifiers :: [ModifierTag] -> ModifierBits
+packModifiers = ModifierBits . (foldl (.|.) 0) . fmap (shift 1 . fromEnum)
+
+unpackModifiers :: ModifierBits -> [ModifierTag]
+unpackModifiers (ModifierBits bits) = [minBound .. maxBound] >>= \ tag ->
+  guard (shift 1 (fromEnum tag) .&. bits /= 0) >> [tag]
+
+isAlt1 :: ModifierTag -> Bool
+isAlt1 = \ case
+  Alt1      -> True
+  LeftAlt1  -> True
+  RightAlt1 -> True
+  _         -> False
+
+isAlt2 :: ModifierTag -> Bool
+isAlt2 = \ case
+  Alt2      -> True
+  LeftAlt2  -> True
+  RightAlt2 -> True
+  _         -> False
+
+isAlt :: ModifierTag -> Bool
+isAlt tag = isAlt1 tag || isAlt2 tag
+
+isCtrl :: ModifierTag -> Bool
+isCtrl = \ case
+  Ctrl      -> True
+  LeftCtrl  -> True
+  RightCtrl -> True
+  _         -> False
+
+isShift :: ModifierTag -> Bool
+isShift = \ case
+  Shift      -> True
+  LeftShift  -> True
+  RightShift -> True
+  _          -> False
+
+isSuper1 :: ModifierTag -> Bool
+isSuper1 = \ case
+  Super1      -> True
+  LeftSuper1  -> True
+  RightSuper1 -> True
+  _           -> False
+
+isSuper2 :: ModifierTag -> Bool
+isSuper2 = \ case
+  Super2      -> True
+  LeftSuper2  -> True
+  RightSuper2 -> True
+  _           -> False
+
+isSuper :: ModifierTag -> Bool
+isSuper tag = isSuper1 tag || isSuper2 tag
+
+----------------------------------------------------------------------------------------------------
+
+type InputDeviceId = Strict.ByteString
+
+-- | An abstraction for mouse events. Includes whether a button was pressed or released, which
+-- keyboard keys were pressed when the button was pressed, which buttons were pressed. An
+-- 'InputDeviceId' is also included in the event information in the case that there are multiple
+-- mouse devices provided by the back-end, especially for two-player games.
+data Mouse
+  = Mouse !InputDeviceId !Pressed !ModifierBits !MouseButton !PixCoord
+  deriving (Eq, Ord, Show, Typeable)
+
+data MouseButton
+  = MotionOnly  -- ^ indicates no button is pressed but there is still a mouse motion event
+  | LeftClick   -- ^ this could also map to a track-pad tap event
+  | RightClick  -- ^ this could also map to a track-pad hold event
+  | MiddleClick -- ^ this could also map to a track-pad double-tap event
+  | SideClick   -- ^ some mouses have four buttons
+  | VWheelClick -- ^ the vertical scroller wheel was clicked
+  | HWheelClick -- ^ the horizontal scroller wheel was clicked
+  deriving (Eq, Ord, Show, Read, Enum, Bounded, Typeable)
+
+----------------------------------------------------------------------------------------------------
+
+-- | Force feedback intensity, for systems which provided this functionality.
+type FFIntensity = Double
+
+-- | Force feedback duration in seconds.
+type FFDuration = NominalDiffTime
+
+-- | Not all Happlet back-end providers will make use of this event type.
+--
+-- This could be a track-pad or a joy-stick/joy-pad continuous signal, it usually encodes pinches,
+-- swipe velocities, and/or rotations.
+--
+-- Really, this type is a catch-all for various other input devices that might be provided by a
+-- Happlets back-end. On 64-bit systems, this data point contains 6 full 64-bit (a total of 48 byte)
+-- values all passed at once, along with a device ID so it is obviously not the most efficient way
+-- of doing reactive programming.
+--
+-- It is expceted that lots and lots of events of this type will be generated if it should be
+-- provided and installed by a Happlet front-end programmer, and it is expected that perhaps many of
+-- the events generated will be thrown away immediately. The 'InputDeviceId' type is provided to
+-- mitigate this problem, so when using the 'Happlets.GUI.trackPadEvents' function, you can select
+-- which devices from which you want to receive events and reduce the total number of events your
+-- Happlet receives.
+--
+-- That said, it is still best for back-end providers to provide a 'Mouse' event handler instead,
+-- and for front-end Happlet developers to use all 'Mouse' event handlers available to you.
+data Trackpad
+  = Trackpad
+    { padDeviceID :: !InputDeviceId
+      -- ^ This is a logical identifier for a trackpad device provided by the back-end. Names may
+      -- include "raw-trackpad", "player1", "player2", "raw-mouse", "stylus", or "touchscreen". It
+      -- is entirely platform/back-end dependent what logical 'TrackpadDeviceID's are available, so
+      -- refer to the back-end provider documentation for how to use this.
+    , padPinch    :: !Double -- ^ Negative value for pinch-in, positive value for pinch-out.
+    , padTwist    :: !Double -- ^ Twisting angle delta in radians.
+    , padPressure :: !Double
+      -- ^ How much force is an end-user applying to the device.
+    , padJoystickForwardLean  :: !Double
+      -- ^ forward-lean angle in radians (accellerometer or joystick value)
+    , padJoystickSidewaysLean :: !Double
+      -- ^ left-right lean angle in radians (accellerometer or joystick value)
+    }
+  deriving (Eq, Show, Read, Typeable)
diff --git a/src/Happlets/GUI.hs b/src/Happlets/GUI.hs
new file mode 100644
--- /dev/null
+++ b/src/Happlets/GUI.hs
@@ -0,0 +1,490 @@
+-- | This module defines the applet data type 'Happlet', and a function type 'GUI'. These two types
+-- define what a Happlet is. When writting a Happlet program, you first define the @model@ data type
+-- that your 'Happlet' will view and control, and then you define a variety of GUI functions which
+-- manipulate the @model@ and then redraw the window in response to events. The 'GUI' function type
+-- is the Happlets equivalent of the @IO@ function type.
+--
+-- The @model@ is stored into the 'Happlet' and can then be attached to a window using the
+-- 'Happlets.Initialize.windowAttach' function in the "Happlets.Initialize" module. When attaching a
+-- 'Happlet' to a window, it is also necessary to provide an initial 'GUI' function which will be
+-- used to install other 'GUI' functions to be used as event handlers.
+--
+-- The "Happlets.Event" module provides a consistent API for all back-end
+-- 'Happlets.Provider.Provider's, but the subset of which event data types that your 'Happlet'
+-- program will be able to respond to depends on the back-end "Happlets.Provider" you are using and
+-- which type classes the @window@ type instantiates. The type classes that provide the API
+-- functions for installing 'GUI' event handlers include:
+--
+--  * 'Managed'
+--  * 'CanResize'
+--  * 'CanAnimate'
+--  * 'CanMouse'
+--  * 'CanKeyboard'
+--  * 'CanTrackpad'
+--  * 'CanForceFeedback'
+--
+--  These type classes provide the functions that allow you to install 'GUI' functions as event
+--  handlers into your 'Happlet' when the 'Happlet' is attached to the @window@ using the
+--  'Happlets.Initialize.windowAttach' function. You could also think of this as the functions which
+--  allow your 'Happlet' to subscribe to certain event channels.
+--
+-- Once you have created a window and attached a happlet to it (see
+-- 'Happlets.Initialize.windowAttach' in the "Happlets.Initialize" module), and end-users use the
+-- 'Happlet', events come into your 'Happlet' program triggering the 'GUI' functions which can alter
+-- the @model@ data stored in the 'Happlet' using the "Control.Monad.State.Class" functions
+-- 'Control.Monad.State.Class.get', 'Control.Monad.State.Class.put',
+-- 'Control.Monad.State.Class.modify', and the 'Control.Monad.State.Class.state' functions. However
+-- the 'getModel', 'putModel', and 'modifyModel' functions are also provided in this module which
+-- are 'GUI'-specific versions of the "Contorol.Monad.State.Class" functions.
+--
+-- GUI functions update the window using the 'onView' function which evaluates a screen updating
+-- function specific to the back-end 'Happlets.Provider.Provider' as defined by the 'HappletWindow'
+-- type class.
+module Happlets.GUI
+  ( -- * The Happlet Data Type
+    Happlet, HappletWindow(..), Display(..),
+
+    -- * The GUI Function Type
+    GUI, disable, failGUI, getModel, getSubModel, putModel, modifyModel,
+
+    -- * Installing Event Handlers
+    -- $InstallingEventHandlers
+    Managed(..),
+    CanResize(..),
+    CanAnimate(..),
+    CanMouse(..), MouseEventPattern(..),
+    CanKeyboard(..),
+    CanTrackpad(..),
+
+    -- * Other Capabilities
+    -- $OtherCapabilities
+    CanBufferImages(..),
+    CanForceFeedback(..),
+    DeviceHandler(..), unrecognizedInputDevices, failUnrecognizedInputDevices,
+
+    -- * Low-level details
+    -- $LowLevel_Details
+    GUIState(..), GUIContinue(..),
+    guiModel, guiWindow, guiIsLive, evalGUI,
+    makeHapplet, onHapplet, peekModel, sameHapplet,
+    getGUIState, putGUIState, askHapplet,
+
+  ) where
+
+import           Prelude hiding ((.), id)
+
+import           Happlets.Event
+import           Happlets.Draw.SampCoord
+
+import           Control.Arrow
+import           Control.Category
+import           Control.Concurrent.MVar
+import           Control.Lens
+import           Control.Monad.Cont
+import qualified Control.Monad.Fail    as Monad
+import           Control.Monad.Reader
+import           Control.Monad.State
+
+import           Data.Semigroup
+import           Data.Typeable
+
+import           System.IO.Unsafe (unsafePerformIO) -- used for generating unique Happlet IDs.
+
+----------------------------------------------------------------------------------------------------
+
+-- | This is a handle containing the current @model@ state of the 'Happlet'. It is constructed with
+-- 'makeHapplet', but it is better to use 'Happlets.Initialize.makeHapplet' in the
+-- "Happlets.Initialize" module in order to construct a 'Happlet' and associate it with a @window@
+-- in a single step.
+data Happlet model = Happlet { happletId :: Int, happletMVar :: MVar model }
+  deriving (Eq, Typeable)
+
+happletIdGen :: MVar Int
+happletIdGen = unsafePerformIO $ newMVar minBound
+{-# NOINLINE happletIdGen #-}
+
+-- | It is possible to switch which 'Happlet' is attached to a window, and the window need not
+-- attach to a window with a 'Happlet' of the same type as was attached before, the type may
+-- switch. However just because the type could switch doesn't necessarily mean a careless 'Happlet'
+-- programmer will ask the window to from the current happlet to itself. Since switching occurs
+-- while the 'Happlet' is locked, doing this could result in a deadlock. So a method of being able
+-- to tell whether two happlets are exactly the same at runtime has been devised, so that a simple
+-- test can be performed to see if the window is being asked to re-attach from a 'Happlet' to the
+-- same 'Happlet'.
+sameHapplet :: Happlet a -> Happlet b -> Bool
+sameHapplet a b = happletId a == happletId b
+
+-- | Construct a new 'Happlet'. The given initial 'Happlets.GUI.GUI' function is stored with the
+-- 'Happlet' value itself, it is not stored in a reference.
+makeHapplet :: model -> IO (Happlet model)
+makeHapplet mod = do
+  mvar <- newMVar mod
+  happId <- modifyMVar happletIdGen $ return . (id &&& id) . (+ 1)
+  return Happlet{ happletId = happId, happletMVar = mvar }
+
+-- | Lock the 'Happlet' and perform an IO function on the content of it.
+onHapplet :: Happlet model -> (model -> IO (a, model)) -> IO (a, model)
+onHapplet (Happlet{happletMVar=mvar}) f = modifyMVar mvar $
+  liftM (\ (a, model) -> (model, (a, model))) . f
+
+-- | Create a copy of the @model@ contained within the 'Happlet' from the current thread. Since this
+-- @model@ is always being updated by various other threads, the value returned will only be a
+-- snapshot of the @model@ at a particular point in time.
+--
+-- For the most part, a @model@ is only useful to the various 'Happlets.GUI.GUI' threads that run in
+-- response to input events, but if it is necessary to view a snapshot of the @model@ from outside
+-- of the event 'Happlet.GUI.GUI' proper, this is the function to use.
+peekModel :: Happlet model -> IO model
+peekModel (Happlet{happletMVar=mvar}) = readMVar mvar
+
+----------------------------------------------------------------------------------------------------
+
+-- | All Happlet back-end 'Happlets.Provider.Provider's must instantiate this type class at the very
+-- least.
+class HappletWindow window render | window -> render where
+
+  -- | Similar to 'doWindowNewHapplet', except places an existing 'Happlet' into the @window@,
+  -- removing the previous 'Happlet'. This is effectivel a context switch that occurs within a
+  -- single @window@. This function disables all event handlers, then evaluates the given 'GUI'
+  -- function which should install new event handlers. This function then evaluates to 'disable', so
+  -- any line of code in the @do@ block written after this function is called will never execute.
+  windowChangeHapplet
+    :: forall newmodel oldmodel . Happlet newmodel
+    -> (PixSize -> GUI window newmodel ())
+    -> GUI window oldmodel ()
+
+  -- | Construct a 'GUI' function which evaluates a @render@ function that updates the image of the
+  -- @window@.
+  onView :: forall model a . (PixSize -> render a) -> GUI window model a
+
+-- | This is a type class similar to the 'Prelude.Show' class, except it displays to the 'GUI'.
+class Display drawable render | drawable -> render where
+  display :: HappletWindow window render => drawable -> GUI window model ()
+
+----------------------------------------------------------------------------------------------------
+
+newtype GUI window model a
+  = GUI
+    { unwrapGUI ::
+        ( ReaderT (Happlet model)
+          ( ContT (GUIState window model) (StateT (GUIState window model) IO))
+          a
+        )
+    }
+  deriving (Functor, Applicative, Monad, MonadIO)
+
+-- | A data type indicating the condition of GUI evaluation. This value is part of the 'GUIState'
+-- and is usually set when calling 'breakGUI'.
+data GUIContinue
+  = GUIHalt -- ^ Disable the event handler
+  | GUIContinue -- ^ Allow the event handler to remain enabled for the next incoming event.
+  | GUIFail !String -- ^ report a failure
+
+-- | The 'GUIState' is the state that is constructed during the evaluation of a GUI function.
+data GUIState window model
+  = GUIState
+    { theGUIModel    :: !model
+    , theGUIWindow   :: !window
+    , theGUIContinue :: !GUIContinue
+    }
+
+instance MonadState model (GUI window model) where
+  state f = GUI $ lift $ lift $ state $ \ st ->
+    let (a, model) = f (theGUIModel st) in (a, st{ theGUIModel = model })
+
+instance MonadReader (Happlet model) (GUI window model) where
+  ask = GUI ask
+  local loc = GUI . local loc . unwrapGUI
+  
+instance Monad.MonadFail (GUI window model) where
+  fail = breakGUI . (guiContinue .~) . GUIFail
+
+instance Semigroup a => Semigroup (GUI window model a) where
+  a <> b = (<>) <$> a <*> b
+
+instance Monoid a => Monoid (GUI window model a) where
+  mempty = return mempty
+  mappend a b = mappend <$> a <*> b
+
+-- | 'Control.Lens.Lens' for manipulating the 'GUIState'. It is better to use 'getModel',
+-- 'updateModel', 'putModel', 'subModel', or 'liftGUI' instead of manipulating a 'GUIState'
+-- directly.
+guiModel :: Lens' (GUIState window model) model
+guiModel = lens theGUIModel $ \ a b -> a{ theGUIModel = b }
+
+-- | 'Control.Lens.Lens' for manipulating the 'GUIState'. It is better to not use this function at
+-- all.
+guiWindow :: Lens' (GUIState window model) window
+guiWindow = lens theGUIWindow $ \ a b -> a{ theGUIWindow = b }
+
+-- | 'Control.Lens.Lens' for manipulating the 'GUIState'. This will get or set a function that
+-- constructs a continuation to be used after evaluation of the 'GUI' function halts. This function
+-- is usually called internally by the back-end 'Happlets.Provider.Provider', so it is better to not
+-- use this function at all.
+guiContinue :: Lens' (GUIState window model) GUIContinue
+guiContinue = lens theGUIContinue $ \ a b -> a{ theGUIContinue = b }
+
+-- | Evaluate a 'GUI' function on a given 'Happlet'. The 'Happlet' is locked durnig evaluation. If
+-- the 'GUI' function evaluates to 'Disable', the given halt function (of type @IO ()@) is evaluated
+-- before unlocking the 'Happlet', and then 'Prelude.False' is returned. If the 'GUI' function
+-- evalautes to anything other than the 'Disable' value, the halt function is not evaluated and
+-- 'Prelude.True' is returned.
+evalGUI
+  :: GUI window model void -- ^ the 'GUI' function to evaluate
+  -> Happlet model
+  -> window -> model
+  -> IO (GUIState window model)
+evalGUI (GUI f) happ win model =
+  evalStateT (runContT (runReaderT (f >> lift (lift get)) happ) return) GUIState
+    { theGUIModel    = model
+    , theGUIWindow   = win
+    , theGUIContinue = GUIContinue
+    }
+
+-- | Once you install an event handler, the default behavior is to leave the event handler installed
+-- after it has evaluated so that it can continue reacting to events without you needing to re-install the event handler after each reaction.
+--
+-- However if you wish for an event handler to remove itself, evaluate this function as the final
+-- function call in your 'GUI' procedure. Calling this function tells your 'GUI' function to
+-- immediately halt and remove itself from the event handling loop.
+--
+-- Under the hood, this function will evaluate 'breakGUI' with a 'GUIHalt' condition set in the
+-- 'guiContinue' field.
+disable :: GUI window model void
+disable = breakGUI $ guiContinue .~ GUIHalt
+
+-- | Break out of the current 'GUI' evaluation context, performing a final updating function that
+-- will be applied to the 'GUIState' before returning to @IO@. This function will never return, and
+-- the evaluating context will immediately receive a result as soon as this function is evaluated.
+breakGUI
+  :: (GUIState window model -> GUIState window model)
+  -> GUI window model void
+breakGUI = GUI . ReaderT . const . ContT . const . (>> get) . modify
+
+-- | Calling this function tells your 'GUI' function to immediately halt, reporting an error
+-- condition. Under the hood, this will evaluate 'breakGUI' with a 'GUIFail' message set in the
+-- 'guiContinue' field.
+failGUI :: String -> GUI window model void
+failGUI = breakGUI . (guiContinue .~) . GUIFail
+
+-- | The 'GUI' function type instantiates the 'Control.Monad.State.Class.MonadState' monad
+-- transformer so you can use functions like 'Control.Monad.State.Class.get'. However this function
+-- is provided as synonym for the 'Control.Monad.State.Class.get' function for convenience, and
+-- perhaps for better readability in your code.
+getModel :: GUI window model model
+getModel = get
+
+-- | The 'GUI' function type instantiates the 'Control.Monad.State.Class.MonadState' monad
+-- transformer so you can use functions like 'Control.Monad.State.Class.gets'. However this function
+-- is provided as synonym for the 'Control.Monad.State.Class.gets' function for convenience, and
+-- perhaps for better readability in your code.
+getSubModel :: (model -> a) -> GUI window model a
+getSubModel = gets
+
+-- | The 'GUI' function type instantiates the 'Control.Monad.State.Class.MonadState' monad
+-- transformer so you can use functions like 'Control.Monad.State.Class.put'. However this function
+-- is provided as synonym for the 'Control.Monad.State.Class.put' function for convenience, and
+-- perhaps for better readability in your code.
+putModel :: model -> GUI window model ()
+putModel = put
+
+-- | The 'GUI' function type instantiates the 'Control.Monad.State.Class.MonadState' monad
+-- transformer so you can use functions like 'Control.Monad.State.Class.modify'. However this
+-- function is provided as synonym for the 'Control.Monad.State.Class.modify' function for
+-- convenience, and perhaps for better readability in your code.
+modifyModel :: (model -> model) -> GUI window model ()
+modifyModel = modify
+
+----------------------------------------------------------------------------------------------------
+
+-- $LowLevel_Details
+--
+-- These are functions that should only be used by the back-end
+-- 'Happlets.Provider.Provider'. If you think you need to use these functions when programming an
+-- ordinary Happlet, ask an expert how you might solve your problem without using them.
+
+-- | Tests if a the 'GUIState' produced after evaluating 'GUI' function with 'evalGUI' is still
+-- ready to receive further input signals.
+guiIsLive :: GUIState window model -> Bool
+guiIsLive = theGUIContinue >>> \ case { GUIContinue -> True; _ -> False; }
+
+-- | Obtain a copy of the entire 'GUIState' data structure set for the current 'GUI' evaluation
+-- context. This function should never be used unless you are programming a Happlet
+-- 'Happlets.Provider.Provider'.
+getGUIState :: GUI window model (GUIState window model)
+getGUIState = GUI $ lift $ lift get
+
+-- | Update the entire copy of the 'GUIState' data structure for the current context. This
+-- function should never be used unless you are programming a Happlet 'Happlets.Provider.Provider'.
+putGUIState :: GUIState window model -> GUI window model ()
+putGUIState = GUI . lift . lift . put
+
+-- | Obtain a reference to the 'Happlet' in which this 'GUI' function is being evaluated.
+askHapplet :: GUI window model (Happlet model)
+askHapplet = ask
+
+----------------------------------------------------------------------------------------------------
+
+-- $InstallingEventHandlers
+--
+-- These are functions your 'Happlet' can use to subscribe to receive certain types of events that
+-- the back-end 'Happlets.Provider.Provider' may provide. Not all back-end
+-- 'Happlets.Provider.Provider's provide all types of events. If the @window@ type you are using
+-- does instantiate the below classes, you may program your 'Happlet' to receive that type of event.
+
+-- | Windows that are manageable are part of multi-window GUI operating systems where a window
+-- manager can display multiple windows, sending a signal when the window is made visible or
+-- invisible, and sending a signal when the window received focus (is made to receive user input) or
+-- loses focus.
+class Managed window where
+  -- | This event handler is evaluated when the window becomes visible or invisible
+  visibleEvents :: (Bool -> GUI window model ()) -> GUI window model ()
+  -- | This event handler is evaluated when the window gains or loses focus.
+  focusEvents :: (Bool -> GUI window model ()) -> GUI window model ()
+  -- | This function asks the operating system or desktop environment to show or hide the window
+  -- associated with the given @window@.
+  windowVisible :: Bool -> GUI window model ()
+
+-- | Windows that can be resized can provide an instance of this class. Even on platforms where
+-- there is only one window per screen, it may be possible to change screen sizes if the screen
+-- resolutions or screen orientations can change.
+class CanResize window where
+  -- | This event handler is evaluated when the window is resized. It should NOT be called when the
+  -- window is first initialized, or when it is made visible
+  resizeEvents :: (PixSize -> GUI window model ()) -> GUI window model ()
+
+-- | This class provides the ability to install animation event handlers which are repeatedly called
+-- at fast, regular time intervals, usually 60 frames per second.
+class CanAnimate window where
+  -- | This function will be called repeatedly with a time delta indicating how much time has passed
+  -- since the animation handler was installed. The given 'GUI' function should update the
+  -- 'Happlet.View.Readraw' state each time.
+  stepFrameEvents :: (AnimationMoment -> GUI window model ()) -> GUI window model ()
+  -- | This function returns true of false if there is currently an animation event handler
+  -- installed and running in the Happlet. To disable a running animation, evaluate
+  -- @'stepFrameEvents' 'disable'@.
+  animationIsRunning :: GUI window model Bool
+
+-- | This class provides the ability to install keyboard event handlers.
+class CanKeyboard window where
+  -- | There may be more than one keyboard, although it is not likely. Just the same, it is possible
+  -- to specify an 'Happlets.Event.InputDeviceId'. Remember that passing an empty list of
+  -- 'Happlets.Event.InputDeviceId's will install the 'GUI' function to receive events from the
+  -- default device.
+  keyboardEvents :: (Keyboard -> GUI window model ()) -> GUI window model ()
+  -- | This function should return a list of all possible keyboard devices. If an empty list is
+  -- returned, only one device, the default device, is provided.
+  providedKeyboardDevices :: GUI window model [InputDeviceId]
+  providedKeyboardDevices = return []
+
+-- | Mouse events can cause a lot of event throughput. To reduce this throughput and improve
+-- efficiency, the 'mouseEvents' function take a parameter that lets you filter only certain mouse
+-- events, so your 'GUI' function is only called when mouse events matching one of these patterns
+-- occur.
+data MouseEventPattern
+  = MouseButton -- ^ Matches only mouse button click events.
+  | MouseDrag   -- ^ Matches mouse motion events only when a button is clicked down.
+  | MouseAll    -- ^ Matches all mouse motion and mouse button events.
+  deriving (Eq, Ord, Show, Enum, Bounded)
+
+-- | This class provides the ability to install mouse event handlers. Minimal complete definition is
+-- 'mouseEvents'.
+class CanMouse window where
+  -- | Install a 'GUI' function that only responds to mouse button clicks. All mouse cursor motion
+  -- is ignored.
+  mouseEvents
+    :: MouseEventPattern
+    -> (Mouse -> GUI window model ())
+    -> GUI window model ()
+  -- | This function should return a list of all possible mouse devices. If an empty list is
+  -- returned, only one device, the default device, is provided.
+  providedMouseDevices :: GUI window model [InputDeviceId]
+  providedMouseDevices = return []
+
+-- | This class provides the ability to provide trackpad events handlers. Happlet programmers should
+-- be not expect that many back-end providers will not provide events of this type at all.
+--
+-- 'Happlet.Event.Trackpad' events are a catch-all event type which cover all input devices that are
+-- not keyboard or mouse devices. Back-end providers should strive to, as often as possible, eschew
+-- a 'CanTrackpad' provider and define a 'CanMouse' provider a specific input device instead.
+--
+-- However, raw mouse events, stylus events, and touch screen events may all fall under the category
+-- of 'CanTrackpad', so if the back-end providers would like to provide this type of event, it may.
+class CanTrackpad window where
+  -- | For 'Happlets.Event.Trackpad' events, it is important (but still not required) for you to
+  -- specify an 'Happlets.Event.InputDeviceId'.
+  trackpadEvents :: (Trackpad -> GUI window model ()) -> GUI window model ()
+  -- | This function should return a list of all possible trackpad devices. If an empty list is
+  -- returned, only one device, the default device, is provided. It is more important that back-end
+  -- providers specify elements of this list, because of the wide variety of input devices that this
+  -- event handler could be made to handle.
+  providedTrackpadDevices :: GUI window model [InputDeviceId]
+  providedTrackpadDevices = return []
+
+----------------------------------------------------------------------------------------------------
+
+-- $OtherCapabilities
+--
+-- These are functions which can be called when defining a GUI function which has nothing to do with
+-- reacting to events.
+
+class CanBufferImages window image render | window -> image, window -> render where
+  -- | Create a new image buffer.
+  newImageBuffer :: forall model a . PixSize -> render a -> GUI window model image
+  -- | Resize the image buffer.
+  resizeImageBuffer :: forall model a . image -> PixSize -> render a -> GUI window model a
+  -- | Draw to the image buffer using a @draw@ function.
+  drawImage :: forall model a . image -> render a -> GUI window model a
+  -- | Blit an image buffer to the current @window@. You can offset the location of the blit
+  -- operation by passing an offset value as the 'Happlets.Readraw.PixCoord'.
+  blitImage :: image -> PixCoord -> GUI window model ()
+  -- | Like 'blitImage' but blits to another @image@, rather than to the current @window@. The first
+  -- @image@ parameter is the source from which to blit, the second @image@ is the target to which
+  -- to blit, followed by the offset and mask.
+  blitImageTo
+    :: Source image
+    -> Target image
+    -> Target PixCoord
+    -> GUI window model ()
+
+-- | Some back-end providers may wish to provide force-feedback functionality along with
+-- 'CanTrackapd' event handlers.
+class CanForceFeedback window where
+  -- | Happlet programmers should be able to program a force feedback pattern by specifying a list
+  -- of intensities and durations. Multiple calls to this function __should__ delete later force
+  -- feedback patterns, and only execute the first call to this function. In multi-threaded systems,
+  -- it is up to the back-end provider to decide what should happen if multiple threads call
+  -- 'forceFeedback' at the same time. It is recommended that the force feedback sent to the input
+  -- device should work on a first-come-first-serve basis, and later patterns should cancle current
+  -- patterns that are currently being sent to the input device.
+  forceFeedback :: [(FFIntensity, FFDuration)] -> GUI window model ()
+
+-- | For back-end 'Happlets.Provider.Provider's that allow 'Happlet.GUI.Happlet's to subscribe to
+-- events from specific devices, this function asks the back-end 'Happlets.Provider.Provider' to
+-- return a list of valid input device identifiers that can be used when installing event handlers.
+class DeviceHandler window where
+  -- | Provide an up-to-date list of available 'Happlets.Event.InputDeviceId's.
+  providedInputDevices :: GUI window model [InputDeviceId]
+  -- | Subscriber functions which install 'GUI' event handlers, for example 'keyboardEvents',
+  -- 'mouseEvents', 'trackpadEvents', or 'forceFeedback', will by default subscribe to events from
+  -- any and all devices sending input from the back-end 'Happlets.Provider.Provider'. However if
+  -- you wish for your 'Happlet' to only subscribe to events coming from only certain specific
+  -- devices, evaluate these subscriber functions within this 'onDevices' function to limit which
+  -- devices will send input to your 'GUI' functions.
+  onDevices :: [InputDeviceId] -> GUI window model () -> GUI window model ()
+
+-- | Returns a list of input devices that are not recognized.
+unrecognizedInputDevices
+  :: DeviceHandler window
+  => [InputDeviceId] -> GUI window model [InputDeviceId]
+unrecognizedInputDevices test = do
+  have <- providedInputDevices
+  return [device | device <- test, not $ device `elem` have]
+
+-- | Similar to 'unrecognizedInputDevices' but will throw a runtime exception if any of the given
+-- 'InputDeviceId's are not provided by the 'providedInputDevices'.
+failUnrecognizedInputDevices
+  :: DeviceHandler window
+  => [InputDeviceId] -> GUI window model ()
+failUnrecognizedInputDevices = unrecognizedInputDevices >=> \ bad ->
+  if null bad then return () else fail $ "Unrecognized input device IDs"++show bad
diff --git a/src/Happlets/Initialize.hs b/src/Happlets/Initialize.hs
new file mode 100644
--- /dev/null
+++ b/src/Happlets/Initialize.hs
@@ -0,0 +1,239 @@
+-- | To begin programming your 'Happlet', import the back-end 'Happlets.Provider.Provider' you want
+-- to use, for example @import Happlets.Lib.Gtk@. The functions in this module provide a convenient
+-- interface for evaluating the functions provided by the 'Happlets.Provider.Provider', making it
+-- easy to setup your application from within the "main" function of your executable program.
+--
+-- If your Happlet is just a simple, single-window happlet, then use 'simpleHapplet' to initialize
+-- your Happlet. The 'simpleHapplet' function takes a 'Happlets.Provider.Provider', a function for
+-- setting the 'Happlets.Config.Config' parameters, an initial value for the document model data,
+-- and an initializing 'Happlets.GUI.GUI' function for installing event handlers. See the
+-- documentation for 'simpleHapplet' for an example.
+--
+-- It is also possible to define a Happlets where multiple Happlet windows are placed on screen when
+-- the program is executed. To do this, the task of initializing the 'Happlets.GUI.Happlet'
+-- container, creating a new window, and attaching a 'Happlets.GUI.Happlet' container to the window,
+-- are all separate initialization steps which are evaluated in the 'Initialize' monad.
+--
+-- The 'happlet' function takes a back-end 'Happlets.Provider.Provider' and then evaluates an
+-- 'Initialize' function, which behaves a lot like an imparative program in which you set parameter
+-- variables and then call functions which make inspect the parameter variables.
+--
+-- In the 'Initialize' function, you can use the various
+-- @'Control.Lens.Lens'' 'Happlets.Config.Config'@ lenses defined in the "Happlets.Config" module
+-- with the @'(Control.Lens..=')@ operator to set various configuration settings in a stateful way,
+-- much like setting environment variables.
+--
+-- After setting the 'Happlets.Config.Config' paramters, you must:
+--
+-- 1. call 'newWindow' to create a new window,
+-- 2. call 'newHapplet' to create a new 'Happlets.GUI.Happlet' container which contains your
+--    document object model.
+-- 3. call 'attachWindow' to attach the 'Happlets.GUI.Happlet' to the window, passing an
+--    initializing 'Happlets.GUI.GUI' function to setup the event handlers.
+-- 4. perform the above 3 steps for as many windows as necessary.
+-- 5. call 'launchGUIEventLoop' to start the application
+-- 6. if necessary, call 'deleteWindow'.
+--
+-- @
+-- main :: IO ()
+-- main = 'happlet' gtkHapplet $ do
+--     ---
+--     --- setting the 'Happlets.Config.Config' paramters ---
+--     ---
+--     'Happlets.Config.registeredAppName' 'Control.Lens..=' "My First Happlet!"
+--     'Happlets.Config.windowTitleBar' .= "Hello World Happlet"
+--     'Happlets.Config.recommendWindowSize' 'Control.Lens..=' (640, 480)
+--     ---
+--     --- creating the new window ---
+--     ---
+--     win <- newWindow
+--     ---
+--     --- create a new 'Happlets.GUI.Happlet' to contain the document object model ---
+--     ---
+--     happ <- 'newHapplet' MyDocumentModel
+--         { myFoo = emptyFoo
+--         , myBar = emptyBar
+--         }
+--     ---
+--     --- attaching the happlet container to the window and initializing the event handlers ---
+--     ---
+--     'attachWindow' win happ initMyHapplet
+--     ---
+--     'launchGUIEventLoop' -- Will not return until an exit condition halts the event loop.
+--     ---
+--     --- not always necessary, but delete the windows after the event loop halts ---
+--     ---
+--     'deleteWindow' win
+-- @
+--
+-- The initializing function passed to 'attachWindow' takes a 'Happlets.Draw.SampCoord.PixSize', so
+-- if your document model contains information sensitive to the geometry of the window, you can
+-- initialize your document model using the given window size.
+--
+-- The document model stored in the 'Happlets.GUI.Happlet' container can be any data type at
+-- all. Haskell's static type checker ensures that the 'GUI' function you use to initialize the
+-- event handlers must match the content of the 'Happlets.GUI.Happlet' container. As your
+-- 'Happlets.GUI.GUI' program begins receiving events from the operating system's window manager,
+-- the document model is updated using the ordinary 'Control.Monad.State.Class.MonadState' API
+-- functions like 'Control.Monad.State.Class.get', 'Control.Monad.State.Class.put',
+-- 'Control.Monad.State.Class.modify', as well as the 'Control.Lens.Lens'' functions
+-- 'Control.Lens.use', 'Control.Lens.assign' and it's infix form ('Control.Lens..='), and
+-- 'Control.Lens.modifying' and it's infix form ('Control.Lens.%=').
+--
+-- Please also refer to the "Happlets.GUI" documentation on the 'Happlets.GUI.GUI' function type
+-- which is the Happlets equivalent of the @IO@ function type. There you will find instructions on
+-- how to install event handlers.
+module Happlets.Initialize where
+
+import           Happlets.Config
+import           Happlets.Draw.SampCoord
+import           Happlets.GUI
+import           Happlets.Provider
+
+import           Control.Monad.Reader
+import           Control.Monad.State
+
+----------------------------------------------------------------------------------------------------
+
+-- | This function carries around with it a reference to a 'Happlets.Provider.Provider' and a
+-- 'Happlets.Config.Config' data structure.
+-- 
+-- The real use of this function type is provided by the various classes that can be instantiated by
+-- the back-end provider.
+newtype Initialize window a
+  = Initialize { unwrapGUI :: ReaderT (Provider window) (StateT Config IO) a }
+  deriving (Functor, Applicative, Monad, MonadIO)
+
+instance MonadReader (Provider window) (Initialize window) where
+  ask = Initialize ask
+  local f = Initialize . local f . unwrapGUI
+
+instance MonadState Config (Initialize window) where
+  state = Initialize . state
+
+-- | This function is an all-in-one setup function that lets you create a 'Happlets.GUI.Happlet'
+-- with a single function call. Pass the back-end 'Happlets.Provider.Provider', a stateful function
+-- for updating the default 'Happlets.Config.Config', an initial @model@, and an initial
+-- 'Happlets.GUI.GUI' function for installing the 'Happlets.GUI.Happlet' event handlers. This
+-- function will automatically call 'newHapplet', 'newWindow', 'attachWindow', 'happlet', and then
+-- return when the GUI event loop halts. Here is an example of how you might use it:
+--
+-- @
+-- import Happlets
+--
+-- -- Here you define your document model data type, which will be updated by the 'Happlets.GUI.GUI'
+-- -- function whenever an event occurs.
+-- data MyDocModel = MyDocModel
+--      { someFoo      :: FooType
+--        someBar      :: BarType
+--        myDocWinSize :: 'Happlets.Draw.SampCoord.PixSize'
+--      }
+-- 
+-- -- Here you define your Haskell "main" function.
+-- main :: IO ()
+-- main = 'simpleHapplet' gtkHapplet <-- let's say we are using the Gtk+ 'Happlets.Provider.Provider'
+--     (do registeredAppName   'Control.Lens..=' "My Happlet"
+--         windowTitleBar      'Control.Lens..=' "New Document"
+--         recommendWindowSize 'Control.Lens..=' (640, 480)
+--         -- The type of this "do" block is ('Control.Monad.State.StateT' 'Happlets.Config.Config' IO ()).
+--         -- You use the ('Control.Lens..=') function to set the various "Happlets.Config" parameters.
+--         -- The configurable parameters are of type ('Control.Lens.Lens'' 'Happlets.Config.Config').
+--     )
+--     MyDocModel
+--       { someFoo = initNewFoo
+--       , someBar = emptyBar
+--       , winSize = 'Linear.V2.V2' (-1) (-1)
+--         -- Initialize your document model. Notice that your data type can contain a field
+--         -- storing the size of the window. This is helpful for rendering graphics where the
+--         -- geometry depends on the size of the window, for example, for graphics that you
+--         -- like to center in the window.
+--       }
+--     (\\ winSiz -> do
+--         -- This is the first function that runs before any event handlers are called.
+--         -- Use this function to update your document model with the window size (if necessary),
+--         -- and install the event handler functions.
+--
+--         'Happlets.GUI.modifyModel' $ \ mydoc ->
+--             mydoc{ myDocWinSize = winSiz } --  <-- here you set the window size
+--
+--         'Happlets.GUI.mouseEvents' 'Happlets.GUI.MouseButton' $ \ mousEvt -> do
+--             ---
+--             --- some code for handling mouse events ...
+--             ---
+--
+--         'Happlets.GUI.keyboardEvents' $ \ keyEvt -> do
+--             ---
+--             --- some code for handling key events ...
+--             ---
+--     )
+-- @
+simpleHapplet
+  :: Provider window
+  -> StateT Config IO ()
+  -> model
+  -> (PixSize -> GUI window model ())
+  -> IO ()
+simpleHapplet provider updcfg model init = happlet provider $ do
+  get >>= liftIO . execStateT updcfg >>= put
+  join $ attachWindow True <$> newWindow <*> newHapplet model <*> pure init
+
+-- | Run the 'Initialize' function with the given back-end 'Happlets.Happlet.Provider'.
+happlet :: Provider window -> Initialize window a -> IO a
+happlet provider (Initialize f) = do
+  doInitializeGUI provider
+  (a, config) <- runStateT (runReaderT f provider) (defaultConfig provider)
+  doGUIEventLoopLaunch provider config
+  return a
+
+-- | Create a new @window@. The @window@ itself only contains stateful information relevant to the
+-- 'Happlets.GUI.GUI' back-end 'Happlets.Provider.Provider', it does not do anything on it's
+-- own. This function does not place a window on the screen, only the 'attachWindow' function can do
+-- that.
+newWindow :: Initialize window window
+newWindow = liftIO =<< asks doWindowNew <*> get
+
+-- | Create a new 'Happlets.GUI.Happlet', which contains a document object model of any type. When
+-- you call 'attachWindow' you must supply this 'Happlets.GUI.Happlet' container along with a
+-- 'Happlets.GUI.GUI' function that installs all the necessary event handlers into the @window@. As
+-- the @window@ begins reciving events from the operating system's window manager, these event
+-- handlers are evaluated, and the content of this 'Happlets.GUI.Happlet' can be updated using the
+-- 'Control.Monad.State.Class.MonadState' functions like 'Control.Monad.State.Class.get',
+-- 'Control.Monad.State.Class.put', 'Control.Monad.State.Class.modify', as well as the
+-- 'Control.Lens.Lens'' functions 'Control.Lens.use', 'Control.Lens.assign' and it's infix form
+-- ('Control.Lens..='), and 'Control.Lens.modifying' and it's infix form ('Control.Lens.%=').
+newHapplet :: model -> Initialize window (Happlet model)
+newHapplet = liftIO . makeHapplet
+
+-- | This function evaluates the given 'Happlets.GUI.GUI' function to install 'Happlets.GUI.GUI'
+-- event handlers into the @window@ that can modify the content of the 'Happlets.GUI.Happlet'
+-- container in response to events received from the operating system's window manager.
+--
+-- Note that it is possible to detach a 'Happlets.GUI.Happlet' container from a @window@ and
+-- re-attach the @window@ to an entirely different type of 'Happlets.GUI.Happlet' container using
+-- the 'Happlets.GUI.windowChangeHapplet' function as the program is running and receiving
+-- events. This allows a single @window@ to switch between multiple 'Happlets.GUI.Happlet's during
+-- program execution. Please refer to the 'Happlets.GUI.windowChangeHapplet' function documentation
+-- for information about how to do this.
+attachWindow
+  :: Bool
+  -> window
+  -> Happlet model
+  -> (PixSize -> GUI window model ())
+  -> Initialize window ()
+attachWindow vis win happ init = liftIO =<<
+  asks doWindowAttach <*> pure vis <*> pure win <*> pure happ <*> pure init
+
+-- | This function launches the GUI event loop. You must call this function once after all of your
+-- Happlet setup has been performed. This function will not return until the GUI event loop has
+-- halted, so it must be the last function called in the 'Initialize' "do" block, except perhaps for
+-- the 'deleteWindow' function which can be evaluated after it.
+launchGUIEventLoop :: Initialize window ()
+launchGUIEventLoop = get >>= \ config -> asks doGUIEventLoopLaunch >>= liftIO . ($ config)
+
+-- | Delete a window. It often is not necessary to delete a Happlet window because usually once the
+-- 'Initialize' function has completed evaluating, there ought not be anything after the 'happlet'
+-- function in the @main@ function, and so the executable program will quit, signaling to the
+-- operating system window manager to delete all windows associated with this program. None the
+-- less, this function exists for the purpose of explicitly deleting windows.
+deleteWindow :: window -> Initialize window ()
+deleteWindow win = liftIO =<< asks doWindowDelete <*> pure win
diff --git a/src/Happlets/Provider.hs b/src/Happlets/Provider.hs
new file mode 100644
--- /dev/null
+++ b/src/Happlets/Provider.hs
@@ -0,0 +1,57 @@
+-- | This module provides the 'Provider' data type used by various back-ends to initialize a working
+-- GUI. In object-oriented jargon, this module provides an abstract interface for Happlets, and the
+-- back-end providers are "factories" which must instantiate all of the methods in this interface.
+module Happlets.Provider where
+
+import           Happlets.Config
+import           Happlets.Draw.SampCoord
+import           Happlets.GUI
+
+----------------------------------------------------------------------------------------------------
+
+-- | The @provider@ is a data type containing all information necessary for a high-level 'Happlet' to
+-- interface with the low-level back-end provider. The @provider@ is associated with a @window@ handle
+-- type (usually a wrapper around a 'Control.Concurrent.MVar') and an @image@ type which store image
+-- buffers. The @window@ and @image@ types are functionally dependent on the @provider@ type so it is
+-- only necessary to specify the @provider@ type to the type checker in ambiguous situations where the
+-- type variables cannot be resolved.
+--
+-- Furthermore, the @provider@ type may provided different types of @window@ which display different
+-- types of @image@. One example of how this might be used is for a Gtk+ back-end might provide a
+-- single @window@ type but create two different instances of @provider@, one with Cairo-based @image@
+-- buffers, and one with OpenGL-based @image@ buffers.
+data Provider window
+  = Provider
+    { -- | The default 'Happlet.Config.Config' parameters best suited for this partuclar back-end.
+      defaultConfig :: Config
+
+      -- | This is the pre-initialization function that should run before performing any GUI-related
+      -- action at all.
+    , doInitializeGUI :: IO ()
+
+      -- | This function launches the event loop for the given @window@ and does not return until
+      -- the GUI application's event handler thread has quit. In the case of Gtk+, since there can
+      -- only be one event loop per application, calling this function on any window handle will
+      -- launch the event loop for __all__ window handles.
+    , doGUIEventLoopLaunch :: Config -> IO ()
+
+      -- | This function creates a @window@ without installing any event handlers, and without
+      -- making the window visible. The @window@ craeted can then have 'Happlet's attached to it
+      -- using 'doWindowAttach'.
+    , doWindowNew :: Config -> IO window
+
+      -- | This function asks the operating system or desktop environment to delete the window
+      -- associated with the given @window@. If the 'Happlets.Config.quitOnWindowClose' configuration
+      -- parameter is 'Prelude.True', calling this function should also quit the whole application.
+    , doWindowDelete :: window -> IO ()
+
+      -- | This function __must__ delete all event handlers currently installed into the @window@
+      -- and evaluate a new 'Happlets.GUI.GUI' function which can install new event handlers.
+    , doWindowAttach
+        :: forall model
+        .  Bool -- ^ whether or not to make the window visible
+        -> window -- ^ the window to which the 'Happlets.Happlet.Happlet' will be attached
+        -> Happlet model -- ^ the 'Happlets.Happlet.Happlet' to attach.
+        -> (PixSize -> GUI window model ())
+        -> IO ()
+    }
