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hanabi-dealer 0.4.0.0 → 0.4.0.1

raw patch · 5 files changed

+17/−13 lines, 5 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

Files

ChangeLog.md view
@@ -1,5 +1,11 @@ # Revision history for hanabi-dealer +	## 0.4.0.1 -- 2020-01-29++	* fix the bug of the endgame behavior that crept in during the switch to 0.4.0.0++	* adjust the screen for creating a game+ 	## 0.4.0.0 -- 2020-01-28  	* improve GUI
Game/Hanabi.hs view
@@ -294,7 +294,7 @@  -- | 'Verbosity' is the set of options used by verbose 'Strategy's data Verbosity = V { warnCritical :: Bool -- ^ mark unhinted critical cards with "!!" ("!^" if it is playable and markPlayable==True.)-                   , markUseless  :: Bool -- ^ mark useless  cards with "..".+                   , markUseless  :: Bool -- ^ mark useless  cards with ".."                    , markPlayable :: Bool -- ^ mark playable cards with "_^". ("!^" if it is unhinted critical and warnCritical==True.)                    , markObviouslyUseless  :: Bool -- ^ mark useless  cards with "_." based on the hint marks.                    , markObviouslyPlayable :: Bool -- ^ mark playable cards with "_^" based on the hint marks.@@ -610,7 +610,8 @@   prc (Hint hintedpl eik) = st{publicState = pub{hintTokens = pred $ hintTokens pub,                                                  turn       = succ $ turn pub,                                                  givenHints = snd $ updateNth hintedpl newHints (givenHints pub),-                                                 deadline   = nextDeadline,+                                                 deadline   = case deadline pub of Nothing -> Nothing+                                                                                   Just i  -> Just $ pred i,                                                  result     = None}}     where newHints hs = zipWith zipper (hands st !! hintedpl) hs           zipper (C ir ka) (mi,mk) = case eik of Left  i | i==ir -> (Just i, mk)
Game/Hanabi/Backend.lhs view
@@ -184,7 +184,6 @@ wordsBy pred xs = case break pred xs of (tk,  []) -> [tk]                                         (tk,_:dr) -> tk : wordsBy pred dr isWS = (`elem` ["0", "WS", "via WebSocket"])- interpret :: RandomGen g =>              Maybe Verbosity -> String -> Params g -> IO () interpret mbVerb inp params
Game/Hanabi/Client.hs view
@@ -162,30 +162,28 @@            tr_ [] [ th_ [solid] [text $ S.pack str] | str <- ["Game ID", "available", "total"] ] :            map renderAvailable games,       div_ [] [---             table_ [] $ caption_ [textProp "text-align" "left", textProp "margin-left" "auto"] [ -- Seemingly these styles do not work.-             text "Player list",+           table_ [solid] $ caption_ [textProp "text-align" "left", textProp "margin-left" "auto"] [ -- Seemingly these styles do not work.+             text "Players",              button_ [onClick IncreasePlayers] [text $ S.pack "+"],              button_ [onClick DecreasePlayers] [text $ S.pack "-"],              input_ [type_ "radio", id_ "shuffle", onClick (From Nothing), checked_ $ from mdl == Nothing],-             label_ [for_ "shuffle"] [text "shuffle before the game"],--- x                                   ] :-             table_ [] $ [ tr_ [] [td_ [solid] [x], td_ [] [input_ [type_ "radio", id_ iD, onClick (From $ Just n), checked_ $ from mdl == Just n],+             label_ [for_ "shuffle"] [text "shuffle on startup"]+                                  ] :+--             table_ [solid] $+                         [ tr_ [] [td_ [solid] [x], td_ [] [input_ [type_ "radio", id_ iD, onClick (From $ Just n), checked_ $ from mdl == Just n],                                                             label_ [for_ iD] [text "Turn 0"]]]                          | (n,x) <- zip [0..] $ text "You" : reverse (zipWith (renderPlayer strategies) [0..] (players mdl))                          , let iD = S.pack $ "radio"++show n ] -- x                       ++ [tr_ [] [td_ [] [], td_ [] [input_ [type_ "radio", id_ "shuffle", onClick (From Nothing), checked_ $ from mdl == Nothing], --                                                        label_ [for_ "shuffle"] [text "shuffle the player list before the game"]]]]                      ,---             div_ [] [text $ "Rules"],---             div_ [] [input_ [type_ "text", onInput (UpdateRule . head . (++[rule mdl]) . map fst . reads . S.unpack), value_ $ S.pack $ show $ rule mdl, style_ $ M.fromList [("width","70%")]]],-              let mkTR label updater access = tr_ [] [                           td_ [] [text label],                           td_ [] [                              input_ [type_ "text", onInput (UpdateRule . updater . head . (++[access $ rule mdl]) . map fst . reads . S.unpack), value_ $ S.pack $ show $ access $ rule mdl]                             ]                         ] in-               table_ [] [+               table_ [solid] [                    caption_ [] [text "Rules"],                    mkTR "Number of lives"                               (\n -> (rule mdl){numBlackTokens=n}) numBlackTokens,                    mkTR "Number of colors"                              (\n -> (rule mdl){numColors=n})      numColors,
hanabi-dealer.cabal view
@@ -10,7 +10,7 @@ -- PVP summary:      +-+------- breaking API changes --                   | | +----- non-breaking API additions --                   | | | +--- code changes with no API change-version:             0.4.0.0+version:             0.4.0.1  -- A short (one-line) description of the package. synopsis:            Hanabi card game