h-raylib 4.5.0.11 → 4.5.0.12
raw patch · 3 files changed
+15/−13 lines, 3 filesPVP: major bump suggested
API removals or changes: PVP suggests a major version bump
API changes (from Hackage documentation)
- Raylib: setShaderValue :: Shader -> ShaderLocationIndex -> Ptr () -> ShaderUniformDataType -> IO ()
+ Raylib: setShaderValue :: Shader -> Int -> Ptr () -> ShaderUniformDataType -> IO ()
- Raylib: setShaderValueMatrix :: Shader -> ShaderLocationIndex -> Matrix -> IO ()
+ Raylib: setShaderValueMatrix :: Shader -> Int -> Matrix -> IO ()
- Raylib: setShaderValueTexture :: Shader -> ShaderLocationIndex -> Texture -> IO ()
+ Raylib: setShaderValueTexture :: Shader -> Int -> Texture -> IO ()
- Raylib: setShaderValueV :: Shader -> ShaderLocationIndex -> Ptr () -> ShaderUniformDataType -> Int -> IO ()
+ Raylib: setShaderValueV :: Shader -> Int -> Ptr () -> ShaderUniformDataType -> Int -> IO ()
Files
- CHANGELOG.md +6/−1
- h-raylib.cabal +1/−1
- src/Raylib.hs +8/−11
CHANGELOG.md view
@@ -48,4 +48,9 @@ _14 January, 2023_ - Fixed some function types -- Allowed omitting fragment/vertex shaders in `loadShader` functions+- Allowed omitting fragment/vertex shaders in `loadShader` functions + +## Version 4.5.0.12 +_14 January, 2023_ + +- Removed `ShaderLocationIndex` from some function types
h-raylib.cabal view
@@ -1,6 +1,6 @@ cabal-version: 2.4 name: h-raylib -version: 4.5.0.11 +version: 4.5.0.12 synopsis: Raylib bindings for Haskell category: graphics description:
src/Raylib.hs view
@@ -77,7 +77,6 @@ KeyboardKey, GamepadButton, GamepadAxis, - ShaderLocationIndex, ShaderUniformDataType, PixelFormat ) @@ -870,10 +869,8 @@ foreign import ccall safe "bindings.h SetShaderValue_" c'setShaderValue :: Ptr Raylib.Types.Shader -> CInt -> Ptr () -> CInt -> IO () --- TODO: This `ShaderLocationIndex` might be a wrong type, this should be examined at a later date --- This goes for the other functions below as well using it -setShaderValue :: Raylib.Types.Shader -> ShaderLocationIndex -> Ptr () -> ShaderUniformDataType -> IO () -setShaderValue shader locIndex value uniformType = with shader (\s -> c'setShaderValue s (fromIntegral $ fromEnum locIndex) value (fromIntegral $ fromEnum uniformType)) +setShaderValue :: Raylib.Types.Shader -> Int -> Ptr () -> ShaderUniformDataType -> IO () +setShaderValue shader locIndex value uniformType = with shader (\s -> c'setShaderValue s (fromIntegral locIndex) value (fromIntegral $ fromEnum uniformType)) foreign import ccall safe "raylib.h &SetShaderValue" p'setShaderValue :: @@ -881,8 +878,8 @@ foreign import ccall safe "bindings.h SetShaderValueV_" c'setShaderValueV :: Ptr Raylib.Types.Shader -> CInt -> Ptr () -> CInt -> CInt -> IO () -setShaderValueV :: Raylib.Types.Shader -> ShaderLocationIndex -> Ptr () -> ShaderUniformDataType -> Int -> IO () -setShaderValueV shader locIndex value uniformType count = with shader (\s -> c'setShaderValueV s (fromIntegral $ fromEnum locIndex) value (fromIntegral $ fromEnum uniformType) (fromIntegral count)) +setShaderValueV :: Raylib.Types.Shader -> Int -> Ptr () -> ShaderUniformDataType -> Int -> IO () +setShaderValueV shader locIndex value uniformType count = with shader (\s -> c'setShaderValueV s (fromIntegral locIndex) value (fromIntegral $ fromEnum uniformType) (fromIntegral count)) foreign import ccall safe "raylib.h &SetShaderValueV" p'setShaderValueV :: @@ -890,8 +887,8 @@ foreign import ccall safe "bindings.h SetShaderValueMatrix_" c'setShaderValueMatrix :: Ptr Raylib.Types.Shader -> CInt -> Ptr Raylib.Types.Matrix -> IO () -setShaderValueMatrix :: Raylib.Types.Shader -> ShaderLocationIndex -> Raylib.Types.Matrix -> IO () -setShaderValueMatrix shader locIndex mat = with shader (\s -> with mat (c'setShaderValueMatrix s (fromIntegral $ fromEnum locIndex))) +setShaderValueMatrix :: Raylib.Types.Shader -> Int -> Raylib.Types.Matrix -> IO () +setShaderValueMatrix shader locIndex mat = with shader (\s -> with mat (c'setShaderValueMatrix s (fromIntegral locIndex))) foreign import ccall safe "raylib.h &SetShaderValueMatrix" p'setShaderValueMatrix :: @@ -899,8 +896,8 @@ foreign import ccall safe "bindings.h SetShaderValueTexture_" c'setShaderValueTexture :: Ptr Raylib.Types.Shader -> CInt -> Ptr Raylib.Types.Texture -> IO () -setShaderValueTexture :: Raylib.Types.Shader -> ShaderLocationIndex -> Raylib.Types.Texture -> IO () -setShaderValueTexture shader locIndex tex = with shader (\s -> with tex (c'setShaderValueTexture s (fromIntegral $ fromEnum locIndex))) +setShaderValueTexture :: Raylib.Types.Shader -> Int -> Raylib.Types.Texture -> IO () +setShaderValueTexture shader locIndex tex = with shader (\s -> with tex (c'setShaderValueTexture s (fromIntegral locIndex))) foreign import ccall safe "raylib.h &SetShaderValueTexture" p'setShaderValueTexture ::