packages feed

gruff 0.3.3 → 0.3.4

raw patch · 3 files changed

+17/−14 lines, 3 filesdep ~FTGLdep ~OpenGLdep ~gruff

Dependency ranges changed: FTGL, OpenGL, gruff

Files

data/minimal.frag view
@@ -12,7 +12,7 @@   float t = texture2D(tt, gl_TexCoord[0].st).x;   vec4 c = vec4(interior, 1.0);   if (i > 0.0) {-    float k = clamp(0.5 + 0.5 * log2(0.5 * d), 0.0, 1.0);+    float k = tanh(clamp(d, 0.0, 4.0));     c.rgb = mix(border, exterior, k);   }   gl_FragColor = c;
gruff.cabal view
@@ -1,5 +1,5 @@ Name:                gruff-Version:             0.3.3+Version:             0.3.4 Synopsis:            fractal explorer GUI using the ruff library Description:     Mandelbrot Set fractal explorer using the ruff library.@@ -13,6 +13,8 @@     @cabal install gruff -fmpfr@.     Note that the default setting for this flag has changed since gruff-0.2.     .+    gruff-0.3.4 updates dependencies for ghc-7.8.  Colouring is improved.+    .     gruff-0.3.3 relaxes dependencies for ghc-7.6.     .     gruff-0.3.1 is a bugfix release, fixing a performance problem wherein@@ -111,16 +113,16 @@                       Tile                       Utils                       View-  Build-depends:      gruff == 0.3.3,+  Build-depends:      gruff == 0.3.4,                       base >= 4 && < 6,                       containers >= 0 && < 1,                       directory >= 1 && < 2,                       filepath >= 1 && < 2,-                      FTGL == 1.333,+                      FTGL == 2.0,                       gtk >= 0.11 && < 0.13,                       gtkglext >= 0.11 && < 0.13,                       old-locale >= 1 && < 2,-                      OpenGL >= 2.4 && < 3,+                      OpenGL >= 2.9 && < 2.10,                       OpenGLRaw >= 1.1 && < 2,                       parallel >= 3.1 && < 3.3,                       qd >= 1 && < 2,@@ -146,4 +148,4 @@ source-repository this   type:     git   location: git://gitorious.org/ruff/gruff.git-  tag:      v0.3.3+  tag:      v0.3.4
src/Shader.hs view
@@ -1,29 +1,30 @@ module Shader (shader) where +import qualified Data.ByteString as BS import Graphics.Rendering.OpenGL  shader :: Maybe FilePath -> Maybe FilePath -> IO Program shader mV mF = do-  [p] <- genObjectNames 1+  p <- createProgram   vs <- case mV of     Nothing -> return []     Just v -> do-      [vert] <- genObjectNames 1-      source <- readFile v-      shaderSource vert $= [ source ]+      vert <- createShader VertexShader+      source <- BS.readFile v+      shaderSourceBS vert $= source       compileShader vert --      print =<< get (shaderInfoLog vert)       return [vert]   fs <- case mF of     Nothing -> return []     Just f -> do-      [frag] <- genObjectNames 1-      source <- readFile f-      shaderSource frag $= [ source ]+      frag <- createShader FragmentShader+      source <- BS.readFile f+      shaderSourceBS frag $= source       compileShader frag --      print =<< get (shaderInfoLog frag)       return [frag]-  attachedShaders p $= (vs, fs)+  attachedShaders p $= (vs ++ fs)   linkProgram p --  print =<< get (programInfoLog p)   return p