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gruff 0.1 → 0.1.1

raw patch · 3 files changed

+19/−50 lines, 3 files

Files

cache.frag view
@@ -31,7 +31,6 @@ vec3 hsv2rgb(float h, float s, float v) {   float i, f, p, q, t, r, g, b;-  int ii;   if (s == 0.0) {     // Ignore hue     r = v;@@ -43,32 +42,17 @@     h = pvp_adjust_3(h);     h = h - floor(h);     h = h * 6.0;-    i = floor(h); ii = int(i);+    i = floor(h);     f = h - i;     p = v*(1.0 - s);  // The "low-flat" curve     q = v*(1.0 - (s*f));  // The "falling" curve     t = v*(1.0 - (s*(1.0 - f)));  // The "rising" curve-    switch(ii) {-      case 0:  // red point-        r = v; g = t; b = p; // RED max, GRN rising, BLU min-        break;-      case 1:  // yellow point-        r = q; g = v; b = p; // RED falling, GRN max, BLU min-        break;-      case 2:  // green point-        r = p; g = v; b = t; // RED min, GRN max, BLU rising-        break;-      case 3:  // cyan point-        r = p; g = q; b = v; // RED min, GRN falling, BLU max-        break;-      case 4:  // blue point-        r = t; g = p; b = v; // RED rising, GRN min, BLU max-        break;-      case 5:  // magenta point-      default:-        r = v; g = p; b = q; // RED max, GRN min, BLU falling-        break;-    }+    if (i < 1.0) { r = v; g = t; b = p; } else+    if (i < 2.0) { r = q; g = v; b = p; } else+    if (i < 3.0) { r = p; g = v; b = t; } else+    if (i < 4.0) { r = p; g = q; b = v; } else+    if (i < 5.0) { r = t; g = p; b = v; } else+                 { r = v; g = p; b = q; }   }   return vec3(r, g, b); }@@ -78,5 +62,5 @@   float h = n;   float s = 1.0;   float v = clamp(0.0, 1.0, 0.25 + log(h + 1.0));-  gl_FragColor = vec4(hsv2rgb(frac(h), s, v), 1.0);+  gl_FragColor = vec4(hsv2rgb(h, s, v), 1.0); }
colourize.frag view
@@ -36,7 +36,6 @@ vec3 hsv2rgb(float h, float s, float v) {   float i, f, p, q, t, r, g, b;-  int ii;   if (s == 0.0) {     // Ignore hue     r = v;@@ -48,32 +47,17 @@     h = pvp_adjust_3(h);     h = h - floor(h);     h = h * 6.0;-    i = floor(h); ii = int(i);+    i = floor(h);     f = h - i;     p = v*(1.0 - s);  // The "low-flat" curve     q = v*(1.0 - (s*f));  // The "falling" curve     t = v*(1.0 - (s*(1.0 - f)));  // The "rising" curve-    switch(ii) {-      case 0:  // red point-        r = v; g = t; b = p; // RED max, GRN rising, BLU min-        break;-      case 1:  // yellow point-        r = q; g = v; b = p; // RED falling, GRN max, BLU min-        break;-      case 2:  // green point-        r = p; g = v; b = t; // RED min, GRN max, BLU rising-        break;-      case 3:  // cyan point-        r = p; g = q; b = v; // RED min, GRN falling, BLU max-        break;-      case 4:  // blue point-        r = t; g = p; b = v; // RED rising, GRN min, BLU max-        break;-      case 5:  // magenta point-      default:-        r = v; g = p; b = q; // RED max, GRN min, BLU falling-        break;-    }+    if (i < 1.0) { r = v; g = t; b = p; } else+    if (i < 2.0) { r = q; g = v; b = p; } else+    if (i < 3.0) { r = p; g = v; b = t; } else+    if (i < 4.0) { r = p; g = q; b = v; } else+    if (i < 5.0) { r = t; g = p; b = v; } else+                 { r = v; g = p; b = q; }   }   return vec3(r, g, b); }@@ -87,8 +71,9 @@     float h = hscale * log(i) + hshift;     float s;     float v;-    if (t           > 0.0) { s = 0.55; } else { s = 0.45; }-    if (frac(i / 2) < 0.5) { v = 0.95; } else { v = 1.00; }+    if (t            > 0.0) { s = 0.55; } else { s = 0.45; }+    i /= 2.0;+    if (i - floor(i) < 0.5) { v = 0.95; } else { v = 1.00; }     c.rgb = hsv2rgb(h, s, v);     c.rgb *= clamp(0.5 + 0.25 * log(d), 0.0, 1.0);   }
gruff.cabal view
@@ -1,5 +1,5 @@ Name:                gruff-Version:             0.1+Version:             0.1.1 Synopsis:            fractal explorer GUI using the ruff library Description:     Currently allows exploration only of the Mandelbrot Set fractal.