grid 7.8.2 → 7.8.3
raw patch · 2 files changed
+4/−4 lines, 2 filesdep ~QuickCheckPVP: major bump suggested
API removals or changes: PVP suggests a major version bump
Dependency ranges changed: QuickCheck
API changes (from Hackage documentation)
- Math.Geometry.Grid.Hexagonal: UnboundedHexGrid :: UnboundedHexGrid
- Math.Geometry.Grid.Hexagonal2: UnboundedHexGrid :: UnboundedHexGrid
- Math.Geometry.Grid.HexagonalInternal: East :: HexDirection
- Math.Geometry.Grid.HexagonalInternal: HexHexGrid :: Int -> [(Int, Int)] -> HexHexGrid
- Math.Geometry.Grid.HexagonalInternal: Northeast :: HexDirection
- Math.Geometry.Grid.HexagonalInternal: Northwest :: HexDirection
- Math.Geometry.Grid.HexagonalInternal: ParaHexGrid :: (Int, Int) -> [(Int, Int)] -> ParaHexGrid
- Math.Geometry.Grid.HexagonalInternal: Southeast :: HexDirection
- Math.Geometry.Grid.HexagonalInternal: Southwest :: HexDirection
- Math.Geometry.Grid.HexagonalInternal: UnboundedHexGrid :: UnboundedHexGrid
- Math.Geometry.Grid.HexagonalInternal: West :: HexDirection
- Math.Geometry.Grid.HexagonalInternal2: HexHexGrid :: Int -> [(Int, Int)] -> HexHexGrid
- Math.Geometry.Grid.HexagonalInternal2: North :: HexDirection
- Math.Geometry.Grid.HexagonalInternal2: Northeast :: HexDirection
- Math.Geometry.Grid.HexagonalInternal2: Northwest :: HexDirection
- Math.Geometry.Grid.HexagonalInternal2: RectHexGrid :: (Int, Int) -> [(Int, Int)] -> RectHexGrid
- Math.Geometry.Grid.HexagonalInternal2: South :: HexDirection
- Math.Geometry.Grid.HexagonalInternal2: Southeast :: HexDirection
- Math.Geometry.Grid.HexagonalInternal2: Southwest :: HexDirection
- Math.Geometry.Grid.HexagonalInternal2: UnboundedHexGrid :: UnboundedHexGrid
- Math.Geometry.Grid.Octagonal: UnboundedOctGrid :: UnboundedOctGrid
- Math.Geometry.Grid.OctagonalInternal: East :: OctDirection
- Math.Geometry.Grid.OctagonalInternal: North :: OctDirection
- Math.Geometry.Grid.OctagonalInternal: Northeast :: OctDirection
- Math.Geometry.Grid.OctagonalInternal: Northwest :: OctDirection
- Math.Geometry.Grid.OctagonalInternal: RectOctGrid :: (Int, Int) -> [(Int, Int)] -> RectOctGrid
- Math.Geometry.Grid.OctagonalInternal: South :: OctDirection
- Math.Geometry.Grid.OctagonalInternal: Southeast :: OctDirection
- Math.Geometry.Grid.OctagonalInternal: Southwest :: OctDirection
- Math.Geometry.Grid.OctagonalInternal: TorOctGrid :: (Int, Int) -> [(Int, Int)] -> TorOctGrid
- Math.Geometry.Grid.OctagonalInternal: UnboundedOctGrid :: UnboundedOctGrid
- Math.Geometry.Grid.OctagonalInternal: West :: OctDirection
- Math.Geometry.Grid.Square: UnboundedSquareGrid :: UnboundedSquareGrid
- Math.Geometry.Grid.SquareInternal: East :: SquareDirection
- Math.Geometry.Grid.SquareInternal: North :: SquareDirection
- Math.Geometry.Grid.SquareInternal: RectSquareGrid :: (Int, Int) -> [(Int, Int)] -> RectSquareGrid
- Math.Geometry.Grid.SquareInternal: South :: SquareDirection
- Math.Geometry.Grid.SquareInternal: TorSquareGrid :: (Int, Int) -> [(Int, Int)] -> TorSquareGrid
- Math.Geometry.Grid.SquareInternal: UnboundedSquareGrid :: UnboundedSquareGrid
- Math.Geometry.Grid.SquareInternal: West :: SquareDirection
- Math.Geometry.Grid.Triangular: UnboundedTriGrid :: UnboundedTriGrid
- Math.Geometry.Grid.TriangularInternal: North :: TriDirection
- Math.Geometry.Grid.TriangularInternal: Northeast :: TriDirection
- Math.Geometry.Grid.TriangularInternal: Northwest :: TriDirection
- Math.Geometry.Grid.TriangularInternal: ParaTriGrid :: (Int, Int) -> [(Int, Int)] -> ParaTriGrid
- Math.Geometry.Grid.TriangularInternal: RectTriGrid :: (Int, Int) -> [(Int, Int)] -> RectTriGrid
- Math.Geometry.Grid.TriangularInternal: South :: TriDirection
- Math.Geometry.Grid.TriangularInternal: Southeast :: TriDirection
- Math.Geometry.Grid.TriangularInternal: Southwest :: TriDirection
- Math.Geometry.Grid.TriangularInternal: TorTriGrid :: (Int, Int) -> [(Int, Int)] -> TorTriGrid
- Math.Geometry.Grid.TriangularInternal: TriTriGrid :: Int -> [(Int, Int)] -> TriTriGrid
- Math.Geometry.Grid.TriangularInternal: UnboundedTriGrid :: UnboundedTriGrid
- Math.Geometry.Grid.TriangularInternal: XCylTriGrid :: (Int, Int) -> [(Int, Int)] -> XCylTriGrid
- Math.Geometry.Grid.TriangularInternal: YCylTriGrid :: (Int, Int) -> [(Int, Int)] -> YCylTriGrid
+ Math.Geometry.Grid.Hexagonal: [UnboundedHexGrid] :: UnboundedHexGrid
+ Math.Geometry.Grid.Hexagonal2: [UnboundedHexGrid] :: UnboundedHexGrid
+ Math.Geometry.Grid.HexagonalInternal: [East] :: HexDirection
+ Math.Geometry.Grid.HexagonalInternal: [HexHexGrid] :: Int -> [(Int, Int)] -> HexHexGrid
+ Math.Geometry.Grid.HexagonalInternal: [Northeast] :: HexDirection
+ Math.Geometry.Grid.HexagonalInternal: [Northwest] :: HexDirection
+ Math.Geometry.Grid.HexagonalInternal: [ParaHexGrid] :: (Int, Int) -> [(Int, Int)] -> ParaHexGrid
+ Math.Geometry.Grid.HexagonalInternal: [Southeast] :: HexDirection
+ Math.Geometry.Grid.HexagonalInternal: [Southwest] :: HexDirection
+ Math.Geometry.Grid.HexagonalInternal: [UnboundedHexGrid] :: UnboundedHexGrid
+ Math.Geometry.Grid.HexagonalInternal: [West] :: HexDirection
+ Math.Geometry.Grid.HexagonalInternal2: [HexHexGrid] :: Int -> [(Int, Int)] -> HexHexGrid
+ Math.Geometry.Grid.HexagonalInternal2: [North] :: HexDirection
+ Math.Geometry.Grid.HexagonalInternal2: [Northeast] :: HexDirection
+ Math.Geometry.Grid.HexagonalInternal2: [Northwest] :: HexDirection
+ Math.Geometry.Grid.HexagonalInternal2: [RectHexGrid] :: (Int, Int) -> [(Int, Int)] -> RectHexGrid
+ Math.Geometry.Grid.HexagonalInternal2: [South] :: HexDirection
+ Math.Geometry.Grid.HexagonalInternal2: [Southeast] :: HexDirection
+ Math.Geometry.Grid.HexagonalInternal2: [Southwest] :: HexDirection
+ Math.Geometry.Grid.HexagonalInternal2: [UnboundedHexGrid] :: UnboundedHexGrid
+ Math.Geometry.Grid.Octagonal: [UnboundedOctGrid] :: UnboundedOctGrid
+ Math.Geometry.Grid.OctagonalInternal: [East] :: OctDirection
+ Math.Geometry.Grid.OctagonalInternal: [North] :: OctDirection
+ Math.Geometry.Grid.OctagonalInternal: [Northeast] :: OctDirection
+ Math.Geometry.Grid.OctagonalInternal: [Northwest] :: OctDirection
+ Math.Geometry.Grid.OctagonalInternal: [RectOctGrid] :: (Int, Int) -> [(Int, Int)] -> RectOctGrid
+ Math.Geometry.Grid.OctagonalInternal: [South] :: OctDirection
+ Math.Geometry.Grid.OctagonalInternal: [Southeast] :: OctDirection
+ Math.Geometry.Grid.OctagonalInternal: [Southwest] :: OctDirection
+ Math.Geometry.Grid.OctagonalInternal: [TorOctGrid] :: (Int, Int) -> [(Int, Int)] -> TorOctGrid
+ Math.Geometry.Grid.OctagonalInternal: [UnboundedOctGrid] :: UnboundedOctGrid
+ Math.Geometry.Grid.OctagonalInternal: [West] :: OctDirection
+ Math.Geometry.Grid.Square: [UnboundedSquareGrid] :: UnboundedSquareGrid
+ Math.Geometry.Grid.SquareInternal: [East] :: SquareDirection
+ Math.Geometry.Grid.SquareInternal: [North] :: SquareDirection
+ Math.Geometry.Grid.SquareInternal: [RectSquareGrid] :: (Int, Int) -> [(Int, Int)] -> RectSquareGrid
+ Math.Geometry.Grid.SquareInternal: [South] :: SquareDirection
+ Math.Geometry.Grid.SquareInternal: [TorSquareGrid] :: (Int, Int) -> [(Int, Int)] -> TorSquareGrid
+ Math.Geometry.Grid.SquareInternal: [UnboundedSquareGrid] :: UnboundedSquareGrid
+ Math.Geometry.Grid.SquareInternal: [West] :: SquareDirection
+ Math.Geometry.Grid.Triangular: [UnboundedTriGrid] :: UnboundedTriGrid
+ Math.Geometry.Grid.TriangularInternal: [North] :: TriDirection
+ Math.Geometry.Grid.TriangularInternal: [Northeast] :: TriDirection
+ Math.Geometry.Grid.TriangularInternal: [Northwest] :: TriDirection
+ Math.Geometry.Grid.TriangularInternal: [ParaTriGrid] :: (Int, Int) -> [(Int, Int)] -> ParaTriGrid
+ Math.Geometry.Grid.TriangularInternal: [RectTriGrid] :: (Int, Int) -> [(Int, Int)] -> RectTriGrid
+ Math.Geometry.Grid.TriangularInternal: [South] :: TriDirection
+ Math.Geometry.Grid.TriangularInternal: [Southeast] :: TriDirection
+ Math.Geometry.Grid.TriangularInternal: [Southwest] :: TriDirection
+ Math.Geometry.Grid.TriangularInternal: [TorTriGrid] :: (Int, Int) -> [(Int, Int)] -> TorTriGrid
+ Math.Geometry.Grid.TriangularInternal: [TriTriGrid] :: Int -> [(Int, Int)] -> TriTriGrid
+ Math.Geometry.Grid.TriangularInternal: [UnboundedTriGrid] :: UnboundedTriGrid
+ Math.Geometry.Grid.TriangularInternal: [XCylTriGrid] :: (Int, Int) -> [(Int, Int)] -> XCylTriGrid
+ Math.Geometry.Grid.TriangularInternal: [YCylTriGrid] :: (Int, Int) -> [(Int, Int)] -> YCylTriGrid
- Math.Geometry.GridInternal: class Grid g => WrappedGrid g
+ Math.Geometry.GridInternal: class (Grid g) => WrappedGrid g
Files
- LICENSE +1/−1
- grid.cabal +3/−3
LICENSE view
@@ -1,4 +1,4 @@-Copyright (c) 2010-2012, Amy de Buitléir+Copyright (c) Amy de Buitléir 2010-2015 All rights reserved. Redistribution and use in source and binary forms, with or without
grid.cabal view
@@ -1,5 +1,5 @@ Name: grid-Version: 7.8.2+Version: 7.8.3 Stability: experimental Synopsis: Tools for working with regular grids (graphs, lattices). Description: Provides tools for working with regular arrangements@@ -27,7 +27,7 @@ source-repository this type: git location: https://github.com/mhwombat/grid.git- tag: 7.8.2+ tag: 7.8.3 library@@ -56,7 +56,7 @@ build-depends: base ==4.*, containers ==0.5.*, test-framework-quickcheck2 ==0.3.*,- QuickCheck ==2.7.*,+ QuickCheck ==2.8.*, test-framework ==0.8.*, grid hs-source-dirs: test