graphics-drawingcombinators 1.2.2 → 1.3.0
raw patch · 3 files changed
+74/−90 lines, 3 filesPVP ok
version bump matches the API change (PVP)
API changes (from Hackage documentation)
- Graphics.DrawingCombinators: regularPoly :: (Integral a) => a -> Image Any
+ Graphics.DrawingCombinators: regularPoly :: Int -> Image Any
- Graphics.DrawingCombinators: sample :: Image a -> R2 -> IO a
+ Graphics.DrawingCombinators: sample :: Image a -> R2 -> a
Files
- Graphics/DrawingCombinators.hs +70/−87
- example.hs +3/−2
- graphics-drawingcombinators.cabal +1/−1
Graphics/DrawingCombinators.hs view
@@ -49,6 +49,12 @@ -- > test (Any True) (Any True) = "Hit Both??!" -- -- The last case would only be possible if the circles were overlapping.+--+-- Note, the area-less shapes such as 'point', 'line', and 'bezierCurve' +-- /always/ return @Any False@ when sampled, even if the exact same +-- coordinates are given. This is because miniscule floating-point error +-- can make these shapes very brittle under transformations. If you need +-- a point to be clickable, make it, for example, a very small box. -------------------------------------------------------------- module Graphics.DrawingCombinators@@ -72,12 +78,9 @@ import Graphics.DrawingCombinators.Affine import Control.Applicative (Applicative(..), liftA2, (*>), (<$>))-import Data.Maybe(fromMaybe)-import Control.Monad (forM_, unless)+import Control.Monad (unless) import Data.Monoid (Monoid(..), Any(..))-import qualified Data.Set as Set import qualified Graphics.Rendering.OpenGL.GL as GL-import qualified Graphics.Rendering.OpenGL.GLU as GLU import qualified Codec.Image.STB as Image import qualified Data.Bitmap.OpenGL as Bitmap import System.IO.Unsafe (unsafePerformIO) -- for pure textWidth@@ -90,7 +93,7 @@ #endif type Renderer = Affine -> Color -> IO ()-type Picker a = Affine -> GL.GLuint -> IO (GL.GLuint, Set.Set GL.GLuint -> a)+type Picker a = R2 -> a -- | The type of images. --@@ -106,22 +109,19 @@ instance Functor Image where fmap f d = Image { dRender = dRender d,- dPick = (fmap.fmap.fmap.fmap.fmap) f (dPick d)+ dPick = fmap f (dPick d) } instance Applicative Image where pure x = Image { dRender = (pure.pure.pure) (),- dPick = \_ z -> pure (z, const x)+ dPick = const x } df <*> dx = Image { -- reversed so that things that come first go on top dRender = (liftA2.liftA2) (*>) (dRender dx) (dRender df),- dPick = \tr z -> do- (z', m') <- dPick dx tr z- (z'', m) <- dPick df tr z'- return (z'', m <*> m')+ dPick = dPick df <*> dPick dx } instance (Monoid m) => Monoid (Image m) where@@ -154,31 +154,11 @@ GL.clear [GL.ColorBuffer] render d --- | Given a bounding box, lower left and upper right in the default coordinate--- system (-1,-1) to (1,1), return the topmost drawing's value (with respect to--- @`over`@) intersecting that bounding box.-selectRegion :: R2 -> R2 -> Image a -> IO a-selectRegion ll ur drawing = do- (lookup', recs) <- GL.getHitRecords 64 $ -- XXX hard coded crap- GL.preservingMatrix $ do- GL.loadIdentity- GLU.ortho2D (fst ll) (fst ur) (snd ll) (snd ur)- (_, lookup') <- dPick drawing identity 0- return lookup'- let nameList = concatMap (\(GL.HitRecord _ _ ns) -> ns) (fromMaybe [] recs)- let nameSet = Set.fromList $ map (\(GL.Name n) -> n) nameList- return $ lookup' nameSet- -- | Sample the value of the image at a point. -- -- > [[sample i p]] = snd ([[i]] p)------ Even though this ought to be a pure function, it is /not/ safe to--- @unsafePerformIO@ it, because it uses OpenGL state.-sample :: Image a -> R2 -> IO a-sample im (px,py) = selectRegion (px-e,py-e) (px+e,py+e) im- where- e = 1/1024+sample :: Image a -> R2 -> a+sample = dPick {---------------- Geometry@@ -190,67 +170,60 @@ toVertex3 :: R -> Affine -> R2 -> GL.Vertex3 GL.GLdouble toVertex3 z tr p = let (x,y) = tr `apply` p in GL.Vertex3 x y z -inSet :: (Ord a) => a -> Set.Set a -> Any-inSet x s = Any (x `Set.member` s)--picker :: Renderer -> Picker Any-picker r tr z = z `seq` do- GL.withName (GL.Name z) (r tr white)- return (z+1, inSet z)--rendererImage :: Renderer -> Image Any-rendererImage f = Image f (picker f)- -- | A single \"pixel\" at the specified point. -- -- > [[point p]] r | [[r]] == [[p]] = (one, Any True) -- > | otherwise = (zero, Any False) point :: R2 -> Image Any-point p = rendererImage $ \tr _ -> do- GL.renderPrimitive GL.Points . GL.vertex $ toVertex tr p+point p = Image render' (const (Any False))+ where+ render' tr _ = GL.renderPrimitive GL.Points . GL.vertex $ toVertex tr p -- | A line connecting the two given points. line :: R2 -> R2 -> Image Any-line src dest = rendererImage $ \tr _ -> do- GL.renderPrimitive GL.Lines $ do+line src dest = Image render' (const (Any False))+ where+ render' tr _ = GL.renderPrimitive GL.Lines $ do GL.vertex $ toVertex tr src GL.vertex $ toVertex tr dest -- | A regular polygon centered at the origin with n sides.-regularPoly :: Integral a => a -> Image Any-regularPoly n = rendererImage $ \tr _ -> do- let scaler = 2 * pi / fromIntegral n- GL.renderPrimitive GL.TriangleFan $ do- GL.vertex $ toVertex tr (0,0)- forM_ [0..n] $ \s -> do- let theta = scaler * fromIntegral s- GL.vertex $ toVertex tr (cos theta, sin theta)+regularPoly :: Int -> Image Any+regularPoly n = convexPoly [ (cos theta, sin theta) | i <- [0..n-1], let theta = fromIntegral i * (2 * pi / fromIntegral n) ] -- | An (imperfect) unit circle centered at the origin. Implemented as: -- -- > circle = regularPoly 24 circle :: Image Any-circle = regularPoly (24 :: Int)+circle = regularPoly 24 -- | A convex polygon given by the list of points. convexPoly :: [R2] -> Image Any-convexPoly points = rendererImage $ \tr _ -> do- GL.renderPrimitive GL.Polygon $ - mapM_ (GL.vertex . toVertex tr) points+convexPoly points@(_:_:_:_) = Image render' pick+ where+ render' tr _ = GL.renderPrimitive GL.Polygon $ mapM_ (GL.vertex . toVertex tr) points+ pick p = Any $ all (sign . side p) edges+ where+ edges = zipWith (,) points (tail points)+ side (x,y) ((x1,y1), (x2,y2)) = (y-y1)*(x2-x1) - (x-x1)*(y2-y1)+ sign | side p (last points, head points) >= 0 = (>= 0)+ | otherwise = (<= 0)+convexPoly _ = error "convexPoly must be given at least three points" -- | A Bezier curve given a list of control points. It is a curve -- that begins at the first point in the list, ends at the last one, -- and smoothly interpolates between the rest. It is the empty -- image ('mempty') if zero or one points are given. bezierCurve :: [R2] -> Image Any-bezierCurve controlPoints = rendererImage $ \tr _ -> do- -- todo check at least 4 points?- let ps = map (toVertex3 0 tr) controlPoints- m <- GL.newMap1 (0,1) ps :: IO (GL.GLmap1 (GL.Vertex3) R)- GL.map1 GL.$= Just m- GL.mapGrid1 GL.$= (100, (0::R, 1))- GL.evalMesh1 GL.Line (1,100) +bezierCurve controlPoints = Image render' (const (Any False))+ where+ render' tr _ = do+ let ps = map (toVertex3 0 tr) controlPoints+ m <- GL.newMap1 (0,1) ps :: IO (GL.GLmap1 (GL.Vertex3) R)+ GL.map1 GL.$= Just m+ GL.mapGrid1 GL.$= (100, (0::R, 1))+ GL.evalMesh1 GL.Line (1,100) {----------------- Transformations@@ -262,10 +235,10 @@ -- -- > [[tr % im]] = [[im]] . inverse [[tr]] (%%) :: Affine -> Image a -> Image a-tr' %% d = Image render' pick+tr' %% d = tr' `seq` Image render' pick where- render' tr col = (dRender d $! tr `compose` tr') col- pick tr z = dPick d (tr `compose` tr') z+ render' tr col = dRender d (tr `compose` tr') col+ pick = dPick d . apply (inverse tr') {------------@@ -293,6 +266,7 @@ i | γ == 0 = \_ _ -> 0 -- imples a = a' = 0 | otherwise = \x y -> (a*x + (1-a)*a'*y)/γ +white :: Color white = Color 1 1 1 1 -- | Modulate two colors by each other.@@ -342,20 +316,23 @@ -- > [[sprite s]] p | p `elem` [-1,1]^2 = ([[s]] p, Any True) -- > | otherwise = (zero, Any False) sprite :: Sprite -> Image Any-sprite spr = rendererImage $ \tr _ -> do- oldtex <- GL.get (GL.textureBinding GL.Texture2D)- GL.textureBinding GL.Texture2D GL.$= (Just $ spriteObject spr)- GL.renderPrimitive GL.Quads $ do- texcoord 0 0- GL.vertex $ toVertex tr (-1, 1)- texcoord 1 0- GL.vertex $ toVertex tr (1, 1)- texcoord 1 1- GL.vertex $ toVertex tr (1,-1)- texcoord 0 1- GL.vertex $ toVertex tr (-1,-1)- GL.textureBinding GL.Texture2D GL.$= oldtex+sprite spr = Image render' pick where+ render' tr _ = do+ oldtex <- GL.get (GL.textureBinding GL.Texture2D)+ GL.textureBinding GL.Texture2D GL.$= (Just $ spriteObject spr)+ GL.renderPrimitive GL.Quads $ do+ texcoord 0 0+ GL.vertex $ toVertex tr (-1, 1)+ texcoord 1 0+ GL.vertex $ toVertex tr (1, 1)+ texcoord 1 1+ GL.vertex $ toVertex tr (1,-1)+ texcoord 0 1+ GL.vertex $ toVertex tr (-1,-1)+ GL.textureBinding GL.Texture2D GL.$= oldtex+ pick (x,y) | -1 <= x && x <= 1 && -1 <= y && y <= 1 = Any True+ | otherwise = Any False texcoord x y = GL.texCoord $ GL.TexCoord2 (x :: GL.GLdouble) (y :: GL.GLdouble) {---------@@ -373,11 +350,14 @@ return Font text :: Font -> String -> Image Any-text Font str = rendererImage $ \tr _ -> do- GL.preservingMatrix $ do+text Font str = Image render' pick+ where+ render' tr _ = GL.preservingMatrix $ do multGLmatrix tr GL.scale (1/64 :: GL.GLdouble) (1/64) 1 GLUT.renderString GLUT.Roman str+ pick (x,y) | 0 <= x && x <= textWidth Font str && 0 <= y && y <= 1 = Any True+ | otherwise = Any False textWidth :: Font -> String -> R textWidth Font str = (1/64) * fromIntegral (unsafePerformIO (GLUT.stringWidth GLUT.Roman str))@@ -398,12 +378,15 @@ -- is at y=0, the text starts at x=0, and the height of a lowercase x is -- 1 unit. text :: Font -> String -> Image Any-text font str = rendererImage $ \tr _ -> do- GL.preservingMatrix $ do+text font str = Image render' pick+ where + render' tr _ = GL.preservingMatrix $ do multGLmatrix tr GL.scale (1/36 :: GL.GLdouble) (1/36) 1 FTGL.renderFont (getFont font) str FTGL.All return ()+ pick (x,y) | 0 <= x && x <= textWidth font str && 0 <= y && y <= 1 = Any True+ | otherwise = Any False -- | @textWidth font str@ is the width of the text in @text font str@. textWidth :: Font -> String -> R
example.hs view
@@ -43,8 +43,9 @@ return font _ -> error "Usage: drawingcombinators-example some_font.ttf" - - Draw.clearRender (quadrants (circleText font "Hello, World!"))+ + let image = quadrants (circleText font "Hello, World!")+ Draw.clearRender image SDL.glSwapBuffers waitClose SDL.quit
graphics-drawingcombinators.cabal view
@@ -4,7 +4,7 @@ have to go into the deep, dark world of imperative stateful programming just to draw stuff. It supports 2D only (for now), with support drawing geometry, images, and text.-Version: 1.2.2+Version: 1.3.0 Stability: experimental Synopsis: A functional interface to 2D drawing in OpenGL License: BSD3