diff --git a/gore-and-ash-actor.cabal b/gore-and-ash-actor.cabal
--- a/gore-and-ash-actor.cabal
+++ b/gore-and-ash-actor.cabal
@@ -1,5 +1,5 @@
 name:                gore-and-ash-actor
-version:             1.1.1.0
+version:             1.2.1.0
 synopsis:            Gore&Ash engine extension that implements actor style of programming
 description:         Please see README.md
 homepage:            https://github.com/Teaspot-Studio/gore-and-ash-actor
@@ -33,8 +33,11 @@
                      , gore-and-ash >= 1.1.0.0
                      , hashable >= 1.2.3.3
                      , mtl >= 2.2
-                     , unordered-containers >= 0.2.5.1
-                     
+                     , resourcet >= 1.1.7.1
+                     , transformers >= 0.4.2
+                     , transformers-base >= 0.4.4
+                     , unordered-containers >= 0.2.5.1        
+
   default-extensions:  
                        Arrows
                        BangPatterns
diff --git a/src/Game/GoreAndAsh/Actor/Module.hs b/src/Game/GoreAndAsh/Actor/Module.hs
--- a/src/Game/GoreAndAsh/Actor/Module.hs
+++ b/src/Game/GoreAndAsh/Actor/Module.hs
@@ -15,9 +15,12 @@
     ActorT(..)
   ) where
 
+import Control.Monad.Base
 import Control.Monad.Catch
 import Control.Monad.Fix 
+import Control.Monad.Error.Class
 import Control.Monad.State.Strict
+import Control.Monad.Trans.Resource
 import Data.Proxy 
 
 import Game.GoreAndAsh
@@ -43,8 +46,14 @@
 -- The module is pure within first phase (see 'ModuleStack' docs) but requires 'MonadThrow'
 -- instance of end monad, therefore currently only 'IO' end monad can handler the module.
 newtype ActorT s m a = ActorT { runActorT :: StateT (ActorState s) m a }
-  deriving (Functor, Applicative, Monad, MonadState (ActorState s), MonadFix, MonadTrans, MonadIO, MonadThrow, MonadCatch, MonadMask)
+  deriving (Functor, Applicative, Monad, MonadState (ActorState s), MonadFix, MonadTrans, MonadIO, MonadThrow, MonadCatch, MonadMask, MonadError e)
 
+instance MonadBase IO m => MonadBase IO (ActorT s m) where 
+  liftBase = ActorT . liftBase
+
+instance MonadResource m => MonadResource (ActorT s m) where 
+  liftResourceT = ActorT . liftResourceT
+  
 instance GameModule m s => GameModule (ActorT s m) (ActorState s) where 
   type ModuleState (ActorT s m) = ActorState s
   runModule (ActorT m) s = do
