diff --git a/LICENSE b/LICENSE
new file mode 100644
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,339 @@
+             GNU GENERAL PUBLIC LICENSE
+                Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                     Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users.  This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it.  (Some other Free Software Foundation software is covered by
+the GNU Lesser General Public License instead.)  You can apply it to
+your programs, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+  To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+  For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
+you have.  You must make sure that they, too, receive or can get the
+source code.  And you must show them these terms so they know their
+rights.
+
+  We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
+distribute and/or modify the software.
+
+  Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software.  If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
+that any problems introduced by others will not reflect on the original
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+
+  Finally, any free program is threatened constantly by software
+patents.  We wish to avoid the danger that redistributors of a free
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+patent must be licensed for everyone's free use or not licensed at all.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.
+
+             GNU GENERAL PUBLIC LICENSE
+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+  0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License.  The "Program", below,
+refers to any such program or work, and a "work based on the Program"
+means either the Program or any derivative work under copyright law:
+that is to say, a work containing the Program or a portion of it,
+either verbatim or with modifications and/or translated into another
+language.  (Hereinafter, translation is included without limitation in
+the term "modification".)  Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope.  The act of
+running the Program is not restricted, and the output from the Program
+is covered only if its contents constitute a work based on the
+Program (independent of having been made by running the Program).
+Whether that is true depends on what the Program does.
+
+  1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
+conspicuously and appropriately publish on each copy an appropriate
+copyright notice and disclaimer of warranty; keep intact all the
+notices that refer to this License and to the absence of any warranty;
+and give any other recipients of the Program a copy of this License
+along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and
+you may at your option offer warranty protection in exchange for a fee.
+
+  2. You may modify your copy or copies of the Program or any portion
+of it, thus forming a work based on the Program, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+    a) You must cause the modified files to carry prominent notices
+    stating that you changed the files and the date of any change.
+
+    b) You must cause any work that you distribute or publish, that in
+    whole or in part contains or is derived from the Program or any
+    part thereof, to be licensed as a whole at no charge to all third
+    parties under the terms of this License.
+
+    c) If the modified program normally reads commands interactively
+    when run, you must cause it, when started running for such
+    interactive use in the most ordinary way, to print or display an
+    announcement including an appropriate copyright notice and a
+    notice that there is no warranty (or else, saying that you provide
+    a warranty) and that users may redistribute the program under
+    these conditions, and telling the user how to view a copy of this
+    License.  (Exception: if the Program itself is interactive but
+    does not normally print such an announcement, your work based on
+    the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole.  If
+identifiable sections of that work are not derived from the Program,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works.  But when you
+distribute the same sections as part of a whole which is a work based
+on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program
+with the Program (or with a work based on the Program) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+  3. You may copy and distribute the Program (or a work based on it,
+under Section 2) in object code or executable form under the terms of
+Sections 1 and 2 above provided that you also do one of the following:
+
+    a) Accompany it with the complete corresponding machine-readable
+    source code, which must be distributed under the terms of Sections
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+
+    b) Accompany it with a written offer, valid for at least three
+    years, to give any third party, for a charge no more than your
+    cost of physically performing source distribution, a complete
+    machine-readable copy of the corresponding source code, to be
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+
+    c) Accompany it with the information you received as to the offer
+    to distribute corresponding source code.  (This alternative is
+    allowed only for noncommercial distribution and only if you
+    received the program in object code or executable form with such
+    an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for
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+associated interface definition files, plus the scripts used to
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+
+If distribution of executable or object code is made by offering
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+access to copy the source code from the same place counts as
+distribution of the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+  4. You may not copy, modify, sublicense, or distribute the Program
+except as expressly provided under this License.  Any attempt
+otherwise to copy, modify, sublicense or distribute the Program is
+void, and will automatically terminate your rights under this License.
+However, parties who have received copies, or rights, from you under
+this License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+  5. You are not required to accept this License, since you have not
+signed it.  However, nothing else grants you permission to modify or
+distribute the Program or its derivative works.  These actions are
+prohibited by law if you do not accept this License.  Therefore, by
+modifying or distributing the Program (or any work based on the
+Program), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+  6. Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the
+original licensor to copy, distribute or modify the Program subject to
+these terms and conditions.  You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+  7. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
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+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Program at all.  For example, if a patent
+license would not permit royalty-free redistribution of the Program by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under
+any particular circumstance, the balance of the section is intended to
+apply and the section as a whole is intended to apply in other
+circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system, which is
+implemented by public license practices.  Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+  8. If the distribution and/or use of the Program is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Program under this License
+may add an explicit geographical distribution limitation excluding
+those countries, so that distribution is permitted only in or among
+countries not thus excluded.  In such case, this License incorporates
+the limitation as if written in the body of this License.
+
+  9. The Free Software Foundation may publish revised and/or new versions
+of the General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+Each version is given a distinguishing version number.  If the Program
+specifies a version number of this License which applies to it and "any
+later version", you have the option of following the terms and conditions
+either of that version or of any later version published by the Free
+Software Foundation.  If the Program does not specify a version number of
+this License, you may choose any version ever published by the Free Software
+Foundation.
+
+  10. If you wish to incorporate parts of the Program into other free
+programs whose distribution conditions are different, write to the author
+to ask for permission.  For software which is copyrighted by the Free
+Software Foundation, write to the Free Software Foundation; we sometimes
+make exceptions for this.  Our decision will be guided by the two goals
+of preserving the free status of all derivatives of our free software and
+of promoting the sharing and reuse of software generally.
+
+                     NO WARRANTY
+
+  11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.  EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS
+TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE
+PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
+REPAIR OR CORRECTION.
+
+  12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+              END OF TERMS AND CONDITIONS
+
+     How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software; you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation; either version 2 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License along
+    with this program; if not, write to the Free Software Foundation, Inc.,
+    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this
+when it starts in an interactive mode:
+
+    Gnomovision version 69, Copyright (C) year name of author
+    Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary.  Here is a sample; alter the names:
+
+  Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+  `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+  <signature of Ty Coon>, 1 April 1989
+  Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs.  If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
diff --git a/gmndl.cabal b/gmndl.cabal
new file mode 100644
--- /dev/null
+++ b/gmndl.cabal
@@ -0,0 +1,32 @@
+Name:               gmndl
+Version:            0.1
+Synopsis:           Mandelbrot Set explorer using GTK
+
+Description:
+                    A Mandelbrot Set explorer, with (currently) only one
+                    control (left-click to center and zoom in).  Multple
+                    render threads use higher precision maths at higher
+                    zoom levels.  Suggested usage:
+                    .
+                    @gmndl +RTS -N -qa -RTS --width=640 --height=480@
+
+Cabal-version:      >=1.4
+License:            GPL-2
+License-file:       LICENSE
+Author:             Claude Heiland-Allen
+Maintainer:         claudiusmaximus@goto10.org
+Category:           Graphics
+Build-type:         Simple
+
+Executable gmndl
+  Main-is:          gmndl.hs
+  Build-depends:    base >= 4 && < 5,
+                    array >= 0.3 && < 0.4,
+                    gtk >= 0.11 && < 0.12,
+                    gtkglext >= 0.11 && < 0.12,
+                    mtl,
+                    OpenGL >= 2.4 && < 2.5,
+                    priority-queue >= 0.2.1 && < 0.3,
+                    qd >= 0.2 && < 0.3
+  GHC-options:      -O2 -Wall -threaded -fno-excess-precision -funbox-strict-fields
+  GHC-prof-options: -O2 -Wall -threaded -fno-excess-precision -funbox-strict-fields -prof -auto-all -caf-all
diff --git a/gmndl.hs b/gmndl.hs
new file mode 100644
--- /dev/null
+++ b/gmndl.hs
@@ -0,0 +1,346 @@
+{-# LANGUAGE BangPatterns #-}
+module Main (main) where
+
+import Control.Concurrent (killThread)
+import Control.Monad (when)
+import Control.Monad.Trans (liftIO)
+import Data.Array.IO (IOUArray, newArray, readArray, writeArray, inRange)
+import Data.IORef (newIORef, readIORef, writeIORef)
+import Data.List (isPrefixOf)
+import Data.PriorityQueue (PriorityQueue, newPriorityQueue, enqueue, enqueueBatch, dequeue)
+import Foreign (mallocBytes, nullPtr, plusPtr, pokeArray, pokeByteOff, Word8)
+import Foreign.C (CDouble)
+import GHC.Conc (forkOnIO, numCapabilities)
+import Graphics.UI.Gtk
+import Graphics.UI.Gtk.OpenGL
+import qualified Graphics.Rendering.OpenGL as GL
+import Graphics.Rendering.OpenGL (($=), GLfloat)
+import Numeric.QD.DoubleDouble (DoubleDouble(DoubleDouble))
+import Numeric.QD.QuadDouble (QuadDouble(QuadDouble))
+import qualified Numeric.QD.DoubleDouble as DD
+import qualified Numeric.QD.QuadDouble as QD
+import Numeric.QD.FPU.Raw (fpu_fix_start)
+import Unsafe.Coerce (unsafeCoerce)
+
+type B = Word8
+type N = Int
+type R = Double
+
+convert :: (Real a, Fractional b) => a -> b
+convert = realToFrac
+convertDouble2CDouble :: Double -> CDouble
+convertDouble2CDouble !x = unsafeCoerce x
+convertCDouble2Double :: CDouble -> Double
+convertCDouble2Double !x = unsafeCoerce x
+convertDouble2DoubleDouble :: Double -> DoubleDouble
+convertDouble2DoubleDouble !x = convertCDouble2DoubleDouble . convertDouble2CDouble $ x
+convertCDouble2DoubleDouble :: CDouble -> DoubleDouble
+convertCDouble2DoubleDouble !x = DoubleDouble x 0
+convertDoubleDouble2Double :: DoubleDouble -> Double
+convertDoubleDouble2Double !(DoubleDouble x _) = convertCDouble2Double x
+convertDoubleDouble2CDouble :: DoubleDouble -> CDouble
+convertDoubleDouble2CDouble !(DoubleDouble x _) = x
+{-# RULES "convert/Double2CDouble" convert = convertDouble2CDouble #-}
+{-# RULES "convert/CDouble2Double" convert = convertCDouble2Double #-}
+{-# RULES "convert/Double2DoubleDouble" convert = convertDouble2DoubleDouble #-}
+{-# RULES "convert/CDouble2DoubleDouble" convert = convertCDouble2DoubleDouble #-}
+{-# RULES "convert/DoubleDouble2Double" convert = convertDoubleDouble2Double #-}
+{-# RULES "convert/DoubleDouble2CDouble" convert = convertDoubleDouble2CDouble #-}
+
+data Complex c = {-# UNPACK #-} !c :+ {-# UNPACK #-} !c deriving (Read, Show, Eq)
+
+instance Num c => Num (Complex c) where
+  {-# SPECIALIZE instance Num (Complex Float) #-}
+  {-# SPECIALIZE instance Num (Complex Double) #-}
+  {-# SPECIALIZE instance Num (Complex DoubleDouble) #-}
+  {-# SPECIALIZE instance Num (Complex QuadDouble) #-}
+  (!(a :+ b)) + (!(c :+ d)) = {-# SCC "C+" #-} ((a + c) :+ (b + d))
+  (!(a :+ b)) - (!(c :+ d)) = {-# SCC "C-" #-} ((a - c) :+ (b - d))
+  (!(a :+ b)) * (!(c :+ d)) = {-# SCC "C*" #-} ((a * c - b * d) :+ (a * d + b * c))
+  negate !(a :+ b) = (-a) :+ (-b)
+  abs x = error $ "Cx.abs: " ++ show x
+  signum x = error $ "Cx.signum: " ++ show x
+  fromInteger !x = fromInteger x :+ 0
+
+class Num c => Turbo c where
+  sqr :: c -> c
+  sqr !x = x * x
+  twice :: c -> c
+  twice !x = x + x
+
+instance Turbo Float where
+instance Turbo Double where
+instance Turbo CDouble where
+
+instance Turbo c => Turbo (Complex c) where
+  {-# SPECIALIZE instance Turbo (Complex Float) #-}
+  {-# SPECIALIZE instance Turbo (Complex Double) #-}
+  {-# SPECIALIZE instance Turbo (Complex DoubleDouble) #-}
+  {-# SPECIALIZE instance Turbo (Complex QuadDouble) #-}
+  sqr !(r :+ i) = (sqr r - sqr i) :+ (twice (r * i))
+  twice !(r :+ i) = (twice r) :+ (twice i)
+
+instance Turbo DoubleDouble where
+  sqr !x = DD.sqr x
+  twice !(DoubleDouble a b) = DoubleDouble (twice a) (twice b)
+
+instance Turbo QuadDouble where
+  sqr !x = QD.sqr x
+  twice !(QuadDouble a b c d) = QuadDouble (twice a) (twice b) (twice c) (twice d)
+
+hsv2rgb :: R -> R -> R -> (R, R, R)
+hsv2rgb !h !s !v
+  | s == 0 = (v, v, v)
+  | h == 1 = hsv2rgb 0 s v
+  | otherwise =
+      let !i = floor (h * 6) `mod` 6 :: N
+          !f = (h * 6) - fromIntegral i
+          !p = v * (1 - s)
+          !q = v * (1 - s * f)
+          !t = v * (1 - s * (1 - f))
+      in  case i of
+            0 -> (v, t, p)
+            1 -> (q, v, p)
+            2 -> (p, v, t)
+            3 -> (p, q, v)
+            4 -> (t, p, v)
+            5 -> (v, p, q)
+            _ -> (0, 0, 0)
+
+colour :: Complex Double -> Complex Double -> N -> (B, B, B)
+colour !(zr:+zi) !(dzr:+dzi) !n =
+  let !il2 = 1 / log 2
+      !zd2 = sqr zr + sqr zi
+      !dzd2 = sqr dzr + sqr dzi
+      !d = (fromIntegral n :: R) - log (log zd2 / log escapeR2) * il2
+      !dwell = fromIntegral (floor d :: N)
+      !finala = atan2 zi zr
+      !de = (log zd2 * il2) * sqrt zd2 / sqrt dzd2
+      !dscale = log de * il2 + 32
+      !hue = log d * il2 / 3
+      !saturation = 0 `max` (log d * il2 / 8) `min` 1
+      !value = 0 `max` (1 - dscale / 48) `min` 1
+      !h = hue - fromIntegral (floor hue :: N)
+      !k = dwell / 2
+      !satf = if k - fromIntegral (floor k :: N) >= (0.5 :: R) then 0.9 else 1
+      !valf = if finala < 0 then 0.9 else 1
+      (!r, !g, !b) = hsv2rgb h (satf * saturation) (valf * value)
+      !rr = floor $ 0 `max` 255 * r `min` 255
+      !gg = floor $ 0 `max` 255 * g `min` 255
+      !bb = floor $ 0 `max` 255 * b `min` 255
+  in  (rr, gg, bb)
+
+data Job c = Job !N !N !(Complex c) !(Complex c) !(Complex c) !N
+
+priority :: Job c -> N
+priority !(Job _ _ _ _ _ n) = n
+
+addJob :: RealFloat c => N -> N -> Complex c -> N -> PriorityQueue IO (Job c) -> IOUArray (N,N) Bool -> N -> N -> IO ()
+{-# SPECIALIZE addJob :: N -> N -> Complex Float -> N -> PriorityQueue IO (Job Float) -> IOUArray (N,N) Bool -> N -> N -> IO () #-}
+{-# SPECIALIZE addJob :: N -> N -> Complex Double -> N -> PriorityQueue IO (Job Double) -> IOUArray (N,N) Bool -> N -> N -> IO () #-}
+{-# SPECIALIZE addJob :: N -> N -> Complex DoubleDouble -> N -> PriorityQueue IO (Job DoubleDouble) -> IOUArray (N,N) Bool -> N -> N -> IO () #-}
+{-# SPECIALIZE addJob :: N -> N -> Complex QuadDouble -> N -> PriorityQueue IO (Job QuadDouble) -> IOUArray (N,N) Bool -> N -> N -> IO () #-}
+addJob !w !h !c !zoom todo sync !i !j = do
+  already <- readArray sync (j, i)
+  when (not already) $ do
+    writeArray sync (j, i) True
+    enqueue todo $! Job i j (coords w h c zoom i j) 0 0 0
+
+renderer :: (Turbo c, RealFloat c) => ((N,N),(N,N)) -> (N -> N -> B -> B -> B -> IO ()) -> Complex c -> N -> IO (IO ())
+{-# SPECIALIZE renderer :: ((N,N),(N,N)) -> (N -> N -> B -> B -> B -> IO ()) -> Complex Float -> N -> IO (IO ()) #-}
+{-# SPECIALIZE renderer :: ((N,N),(N,N)) -> (N -> N -> B -> B -> B -> IO ()) -> Complex Double -> N -> IO (IO ()) #-}
+{-# SPECIALIZE renderer :: ((N,N),(N,N)) -> (N -> N -> B -> B -> B -> IO ()) -> Complex DoubleDouble -> N -> IO (IO ()) #-}
+{-# SPECIALIZE renderer :: ((N,N),(N,N)) -> (N -> N -> B -> B -> B -> IO ()) -> Complex QuadDouble -> N -> IO (IO ()) #-}
+renderer rng output !c !zoom = do
+  workerts <- mapM (\w -> forkOnIO w $ worker rng c zoom output w) [ 0 .. workers - 1 ]
+  return $ do
+    mapM_ killThread workerts
+
+coords :: RealFloat c => N -> N -> Complex c -> N -> N -> N -> Complex c
+{-# SPECIALIZE coords :: N -> N -> Complex Float -> N -> N -> N -> Complex Float #-}
+{-# SPECIALIZE coords :: N -> N -> Complex Double -> N -> N -> N -> Complex Double #-}
+{-# SPECIALIZE coords :: N -> N -> Complex DoubleDouble -> N -> N -> N -> Complex DoubleDouble #-}
+{-# SPECIALIZE coords :: N -> N -> Complex QuadDouble -> N -> N -> N -> Complex QuadDouble #-}
+coords !w !h !c !zoom !i !j = c + ( (fromIntegral (i - w`div`2) * k)
+                                  :+(fromIntegral (h`div`2 - j) * k))
+  where !k = convert (1/2^^zoom :: Double)
+
+border :: N -> N -> [(N, N)]
+border !w !h = concat $
+  [ [ (j, i) | i <- [ 0 .. w - 1 ], j <- [ 0 .. workers - 1 ] ]
+  , [ (j, i) | j <- [ 0 .. h - 1 ], i <- [ 0 .. workers - 1 ] ]
+  , [ (j, i) | j <- [ 0 .. h - 1 ], i <- [ w - workers .. w - 1 ] ]
+  , [ (j, i) | i <- [ 0 .. w - 1 ], j <- [ h - workers .. h - 1 ] ]
+  ]
+
+worker :: (Turbo c, RealFloat c) => ((N,N),(N,N)) -> Complex c -> N -> (N -> N -> B -> B -> B -> IO ()) -> N -> IO ()
+{-# SPECIALIZE worker :: ((N,N),(N,N)) -> Complex Float -> N -> (N -> N -> B -> B -> B -> IO ()) -> N -> IO () #-}
+{-# SPECIALIZE worker :: ((N,N),(N,N)) -> Complex Double -> N -> (N -> N -> B -> B -> B -> IO ()) -> N -> IO () #-}
+{-# SPECIALIZE worker :: ((N,N),(N,N)) -> Complex DoubleDouble -> N -> (N -> N -> B -> B -> B -> IO ()) -> N -> IO () #-}
+{-# SPECIALIZE worker :: ((N,N),(N,N)) -> Complex QuadDouble -> N -> (N -> N -> B -> B -> B -> IO ()) -> N -> IO () #-}
+worker rng@((y0,x0),(y1,x1)) !c !zoom output !me = do
+  sync <- newArray rng False
+  queue <- newPriorityQueue priority
+  let addJ = addJob w h c zoom queue sync
+      js = filter mine (border w h)
+      w = x1 - x0 + 1
+      h = y1 - y0 + 1
+  mapM_ (flip (writeArray sync) True) js
+  enqueueBatch queue (map (\(j,i) -> Job i j (coords w h c zoom i j) 0 0 0) js)
+  compute rng addJ output queue
+  where
+    mine (j, _) = j `mod` workers == me
+
+compute :: (Turbo c, RealFloat c) => ((N,N),(N,N)) -> (N -> N -> IO ()) -> (N -> N -> B -> B -> B -> IO ()) -> PriorityQueue IO (Job c) -> IO ()
+{-# SPECIALIZE compute :: ((N,N),(N,N)) -> (N -> N -> IO ()) -> (N -> N -> B -> B -> B -> IO ()) -> PriorityQueue IO (Job Float) -> IO () #-}
+{-# SPECIALIZE compute :: ((N,N),(N,N)) -> (N -> N -> IO ()) -> (N -> N -> B -> B -> B -> IO ()) -> PriorityQueue IO (Job Double) -> IO () #-}
+{-# SPECIALIZE compute :: ((N,N),(N,N)) -> (N -> N -> IO ()) -> (N -> N -> B -> B -> B -> IO ()) -> PriorityQueue IO (Job DoubleDouble) -> IO () #-}
+{-# SPECIALIZE compute :: ((N,N),(N,N)) -> (N -> N -> IO ()) -> (N -> N -> B -> B -> B -> IO ()) -> PriorityQueue IO (Job QuadDouble) -> IO () #-}
+compute rng addJ output queue = do
+  mjob <- dequeue queue
+  case mjob of
+    Just (Job i j c z dz n) -> do
+      let done' !(zr:+zi) !(dzr:+dzi) !n' = do
+            let (r, g, b) = colour (convert zr :+ convert zi) (convert dzr :+ convert dzi) n'
+            output i j r g b
+            sequence_
+              [ addJ x y
+              | u <- spreadX
+              , v <- spreadY
+              , let x = i + u
+              , let y = j + v
+              , inRange rng (y, x)
+              ]
+          todo' z' dz' n' = enqueue queue $! Job i j c z' dz' n'
+      calculate c limit z dz n done' todo'
+      compute rng addJ output queue
+    Nothing -> return ()
+
+calculate :: (Turbo c, RealFloat c) => Complex c -> N -> Complex c -> Complex c -> N -> (Complex c -> Complex c -> N -> IO ()) -> (Complex c -> Complex c -> N -> IO ()) -> IO ()
+{-# SPECIALIZE calculate :: Complex Float -> N -> Complex Float -> Complex Float -> N -> (Complex Float -> Complex Float -> N -> IO ()) -> (Complex Float -> Complex Float -> N -> IO ()) -> IO () #-}
+{-# SPECIALIZE calculate :: Complex Double -> N -> Complex Double -> Complex Double -> N -> (Complex Double -> Complex Double -> N -> IO ()) -> (Complex Double -> Complex Double -> N -> IO ()) -> IO () #-}
+{-# SPECIALIZE calculate :: Complex DoubleDouble -> N -> Complex DoubleDouble -> Complex DoubleDouble -> N -> (Complex DoubleDouble -> Complex DoubleDouble -> N -> IO ()) -> (Complex DoubleDouble -> Complex DoubleDouble -> N -> IO ()) -> IO () #-}
+{-# SPECIALIZE calculate :: Complex QuadDouble -> N -> Complex QuadDouble -> Complex QuadDouble -> N -> (Complex QuadDouble -> Complex QuadDouble -> N -> IO ()) -> (Complex QuadDouble -> Complex QuadDouble -> N -> IO ()) -> IO () #-}
+calculate !c !m0 !z0 !dz0 !n0 done todo = go m0 z0 dz0 n0
+  where
+    go !m !z@(zr:+zi) !dz !n
+      | not (sqr zr + sqr zi < er2) = done z dz n
+      | m <= 0 = todo z dz n
+      | otherwise = go (m - 1) (sqr z + c) (let !zdz = z * dz in twice zdz + 1) (n + 1)
+    !er2 = convert escapeR2
+
+renderer' :: Real c => ((N,N),(N,N)) -> (N -> N -> B -> B -> B -> IO ()) -> Complex c -> N -> IO (IO ())
+renderer' rng output !c !zoom
+  | zoom < 20  = renderer rng output (f c :: Complex Float       ) zoom
+  | zoom < 50  = renderer rng output (f c :: Complex Double      ) zoom
+  | zoom < 100 = renderer rng output (f c :: Complex DoubleDouble) zoom
+  | otherwise  = renderer rng output (f c :: Complex QuadDouble  ) zoom
+  where f !(cr :+ ci) = convert cr :+ convert ci
+
+data Args = Args{ aWidth :: N, aHeight :: N }
+
+defaultArgs :: Args
+defaultArgs = Args{ aWidth = 788, aHeight = 576 }
+
+combineArgs :: Args -> String -> Args
+combineArgs a0 s
+  | "--width="  `isPrefixOf` s = a0{ aWidth  = read $ "--width="  `dropPrefix` s }
+  | "--height=" `isPrefixOf` s = a0{ aHeight = read $ "--height=" `dropPrefix` s }
+  | "-w=" `isPrefixOf` s = a0{ aWidth  = read $ "-w=" `dropPrefix` s }
+  | "-h=" `isPrefixOf` s = a0{ aHeight = read $ "-h=" `dropPrefix` s }
+  | otherwise = a0
+
+dropPrefix :: String -> String -> String
+dropPrefix p s = drop (length p) s
+
+roundUp2 :: N -> N
+roundUp2 n = head . dropWhile (< n) . iterate (2*) $ 1
+
+main :: IO ()
+main = do
+  args <- foldl combineArgs defaultArgs `fmap` unsafeInitGUIForThreadedRTS
+  let width = aWidth args
+      height = aHeight args
+      size = roundUp2 (width `max` height)
+      rng = ((0, 0), (height - 1, width - 1))
+  _ <- initGL
+  glconfig <- glConfigNew [ GLModeRGBA, GLModeDouble ]
+  canvas <- glDrawingAreaNew glconfig
+  widgetSetSizeRequest canvas width height
+  imgdata <- mallocBytes $ width * height * 3
+  pokeArray imgdata (replicate (height * width * 3) (255 :: B))
+  let output x y r g b = do
+        let p = imgdata `plusPtr` ((y * width + x) * 3)
+        pokeByteOff p 0 r
+        pokeByteOff p 1 g
+        pokeByteOff p 2 b
+  window <- windowNew
+  eventb <- eventBoxNew
+  set window [ containerBorderWidth := 0, containerChild := eventb,windowResizable := False ]
+  set eventb [ containerBorderWidth := 0, containerChild := canvas ]
+  mapM_ (flip forkOnIO $ fpu_fix_start nullPtr) [ 0 .. numCapabilities - 1 ]
+  stop0 <- renderer' rng output c0 zoom0
+  sR <- newIORef (c0, zoom0, stop0)
+  _ <- eventb `on` buttonPressEvent $ {-# SCC "cb/event" #-} tryEvent $ do
+    LeftButton <- eventButton
+    (x, y) <- eventCoordinates
+    liftIO $ do
+      (c, zoom, stop) <- readIORef sR
+      stop
+      pokeArray imgdata (replicate (height * width * 3) (255 :: B))
+      let c' = c + ((convert x :+ convert (-y)) - (fromIntegral width :+ fromIntegral (-height)) * (0.5 :+ 0)) * ((1/2^^zoom) :+ 0)
+          zoom' = zoom + 1
+      stop' <- renderer' rng output c' zoom'
+      writeIORef sR (c', zoom', stop')
+      print (c', zoom') -- FIXME replace with GUI widgets
+  _ <- onRealize canvas $ {-# SCC "cb/realize" #-}withGLDrawingArea canvas $ \_ -> do
+    GL.clearColor $= (GL.Color4 0.0 0.0 0.0 0.0)
+    GL.matrixMode $= GL.Projection
+    GL.loadIdentity
+    GL.ortho 0.0 1.0 0.0 1.0 (-1.0) 1.0
+    GL.drawBuffer $= GL.BackBuffers
+    [tex] <- GL.genObjectNames 1
+    GL.texture GL.Texture2D $= GL.Enabled
+    GL.textureBinding GL.Texture2D $= Just tex
+    GL.texImage2D Nothing GL.NoProxy 0 GL.RGB' (GL.TextureSize2D (fromIntegral size) (fromIntegral size)) 0 (GL.PixelData GL.RGB GL.UnsignedByte nullPtr)
+    GL.textureFilter GL.Texture2D $= ((GL.Nearest, Nothing), GL.Nearest)
+    GL.textureWrapMode GL.Texture2D GL.S $= (GL.Repeated, GL.ClampToEdge)
+    GL.textureWrapMode GL.Texture2D GL.T $= (GL.Repeated, GL.ClampToEdge)
+  _ <- onExpose canvas $ {-# SCC "cb/expose" #-} \_ -> do
+    withGLDrawingArea canvas $ \glwindow -> do
+      let v :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+          v tx ty vx vy = GL.texCoord (GL.TexCoord2 tx ty) >> GL.vertex (GL.Vertex2 vx vy)
+          w = fromIntegral width
+          h = fromIntegral height
+          sx = fromIntegral width  / fromIntegral size
+          sy = fromIntegral height / fromIntegral size
+      GL.clear [ GL.ColorBuffer ]
+      GL.texSubImage2D Nothing 0 (GL.TexturePosition2D 0 0) (GL.TextureSize2D w h) (GL.PixelData GL.RGB GL.UnsignedByte imgdata)
+      GL.renderPrimitive GL.Quads $ do
+        v 0 sy 0 0 >> v 0 0 0 1 >> v sx 0 1 1 >> v sx sy 1 0
+      glDrawableSwapBuffers glwindow
+    return True
+  _ <- onDestroy window mainQuit
+  _ <- timeoutAdd (widgetQueueDraw canvas >> return True) 200
+  widgetShowAll window
+  mainGUI
+
+spreadX, spreadY :: [ N ]
+spreadX = [ -workers, 0, workers ]
+spreadY = [ -1, 0, 1 ]
+
+workers :: N
+workers = numCapabilities
+
+limit :: N
+limit = (2^(11::N)-1)
+
+c0 :: Complex QuadDouble
+c0 = 0
+
+zoom0 :: N
+zoom0 = 6
+
+escapeR, escapeR2 :: R
+escapeR = 65536
+escapeR2 = escapeR * escapeR
