gltf-loader 0.2.0.0 → 0.2.0.1
raw patch · 2 files changed
+10/−8 lines, 2 filesnew-component:exe:gltf-loaderPVP ok
version bump matches the API change (PVP)
API changes (from Hackage documentation)
Files
- README.md +8/−6
- gltf-loader.cabal +2/−2
README.md view
@@ -54,20 +54,22 @@ ## Roadmap -Currently, only retreiving indices are supported, but we hope to support the majority of GlTF-features:+Currently, only geometries and PBR materials are supported, but we hope to support the+majority of GlTF features: - [ ] Animitions- - [ ] Asset+ - [x] Asset - [ ] Cameras - [ ] Images - [ ] Materials+ - [x] PBR Metallic Roughness+ - [ ] Textures - [x] Meshes - [x] Positions - [x] Indices- - [ ] Normals- - [ ] Texture Coordinates- - [ ] Node+ - [x] Normals+ - [x] Texture Coordinates+ - [x] Nodes - [ ] Samplers - [ ] Skins
gltf-loader.cabal view
@@ -5,7 +5,7 @@ -- see: https://github.com/sol/hpack name: gltf-loader-version: 0.2.0.0+version: 0.2.0.1 synopsis: High level GlTF loader description: Please see the README on Github at <https://github.com/sgillespie/haskell-gltf-loader#readme> category: Graphics@@ -90,7 +90,7 @@ , unordered-containers default-language: Haskell2010 -executable gltf-loader-exe+executable gltf-loader main-is: Main.hs other-modules: Command.GLTF.Loader