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gltf-loader 0.2.0.0 → 0.2.0.1

raw patch · 2 files changed

+10/−8 lines, 2 filesnew-component:exe:gltf-loaderPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

Files

README.md view
@@ -54,20 +54,22 @@  ## Roadmap -Currently, only retreiving indices are supported, but we hope to support the majority of GlTF-features:+Currently, only geometries and PBR materials are supported, but we hope to support the+majority of GlTF features:   - [ ] Animitions- - [ ] Asset+ - [x] Asset  - [ ] Cameras  - [ ] Images  - [ ] Materials+   - [x] PBR Metallic Roughness+   - [ ] Textures  - [x] Meshes     - [x] Positions     - [x] Indices-    - [ ] Normals-    - [ ] Texture Coordinates- - [ ] Node+    - [x] Normals+    - [x] Texture Coordinates+ - [x] Nodes  - [ ] Samplers  - [ ] Skins 
gltf-loader.cabal view
@@ -5,7 +5,7 @@ -- see: https://github.com/sol/hpack  name:           gltf-loader-version:        0.2.0.0+version:        0.2.0.1 synopsis:       High level GlTF loader description:    Please see the README on Github at <https://github.com/sgillespie/haskell-gltf-loader#readme> category:       Graphics@@ -90,7 +90,7 @@     , unordered-containers   default-language: Haskell2010 -executable gltf-loader-exe+executable gltf-loader   main-is: Main.hs   other-modules:       Command.GLTF.Loader