diff --git a/Graphics/Gloss.hs b/Graphics/Gloss.hs
--- a/Graphics/Gloss.hs
+++ b/Graphics/Gloss.hs
@@ -30,8 +30,16 @@
 --   Gloss uses OpenGL under the hood, but you don't have to worry about any of that.
 --
 -- @
---   Release Notes:
---   For 1.1.0.0:
+-- Release Notes:
+-- For 1.2.0:
+--     Cleaned up module hierarchy.
+--     Added line-line intersection utils.
+--     Fixed a bug causing motion events to give the wrong position.   (Thanks to Thomas DuBuisson)
+--     Fixed a space leak in simulate mode when the window was hidden. (Thanks to Stephan Maka)
+--     Enabled -Wall and fixed all warnings.
+--     Various wibbles for GHC 7.0
+--
+-- For 1.1.0:
 --     Added game mode.
 --     Added QuadTree and Extent structures.
 --     Added simple ray casting.
diff --git a/gloss.cabal b/gloss.cabal
--- a/gloss.cabal
+++ b/gloss.cabal
@@ -1,5 +1,5 @@
 Name:                gloss
-Version:             1.2.0.0
+Version:             1.2.0.1
 License:             MIT
 License-file:        LICENSE
 Author:              Ben Lippmeier
@@ -18,7 +18,7 @@
 Synopsis:
         Painless 2D vector graphics, animations and simulations.
 
-Tested-with: GHC == 6.10.4, GHC == 6.12.1
+Tested-with: GHC == 6.12.1, GHC == 7.0.1
 
 Library
   Build-Depends: 
