packages feed

gloss-examples 1.9.1.1 → 1.9.2.1

raw patch · 13 files changed

+65/−64 lines, 13 filesdep +gloss-algorithmsdep ~glossdep ~gloss-rasterdep ~gloss-rendering

Dependencies added: gloss-algorithms

Dependency ranges changed: gloss, gloss-raster, gloss-rendering

Files

gloss-examples.cabal view
@@ -1,5 +1,5 @@ Name:                gloss-examples-Version:             1.9.1.1+Version:             1.9.2.1 License:             MIT License-file:        LICENSE Author:              Ben Lippmeier@@ -23,10 +23,10 @@  Executable gloss-bitmap   Build-depends:-        base           == 4.7.*,-        bytestring     == 0.10.*,-        bmp            == 1.2.*,-        gloss          == 1.9.1.*+        base            == 4.7.*,+        bytestring      == 0.10.*,+        bmp             == 1.2.*,+        gloss           == 1.9.2.*   Main-is: Main.hs   hs-source-dirs: picture/Bitmap   ghc-options:    -threaded -O2@@ -34,8 +34,8 @@  Executable gloss-boids   Build-depends:-        base           == 4.7.*,-        gloss          == 1.9.1.*+        base            == 4.7.*,+        gloss           == 1.9.2.*   Main-is:        Main.hs   other-modules:  KDTree2d Vec2   hs-source-dirs: picture/Boids@@ -45,7 +45,7 @@ Executable gloss-clock   Build-depends:          base            == 4.7.*,-        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   hs-source-dirs: picture/Clock   ghc-options:    -threaded -O2@@ -55,7 +55,7 @@   Build-depends:          base            == 4.7.*,         vector          == 0.10.*,-        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   other-modules:  Cell World   hs-source-dirs: picture/Conway@@ -65,7 +65,7 @@ Executable gloss-draw   Build-depends:         base            == 4.7.*,-        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   hs-source-dirs: picture/Draw   ghc-options:    -threaded -O2@@ -74,7 +74,7 @@ Executable gloss-easy   Build-depends:         base            == 4.7.*,-        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   hs-source-dirs: picture/Easy   ghc-options:    -threaded -O2@@ -84,7 +84,7 @@   Build-depends:          base            == 4.7.*,         random          == 1.1.*,-        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   other-modules:  Cell Community World   hs-source-dirs: picture/Eden@@ -94,7 +94,7 @@ Executable gloss-flake   Build-depends:         base            == 4.7.*,-        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   hs-source-dirs: picture/Flake   ghc-options:    -threaded -O2@@ -103,7 +103,7 @@ Executable gloss-gameevent   Build-depends:          base            == 4.7.*,-        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   hs-source-dirs: picture/GameEvent   ghc-options:    -threaded -O2@@ -112,7 +112,7 @@ Executable gloss-hello   Build-depends:          base            == 4.7.*, -        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   hs-source-dirs: picture/Hello   ghc-options:    -threaded -O2@@ -121,7 +121,7 @@ Executable gloss-lifespan   Build-depends:          base            == 4.7.*, -        gloss           == 1.9.1.*,+        gloss           == 1.9.2.*,         random          == 1.1.*   Main-is:        Main.hs   other-modules:  Cell Community World@@ -132,7 +132,7 @@ Executable gloss-machina   Build-depends:          base            == 4.7.*, -        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   hs-source-dirs: picture/Machina   ghc-options:    -threaded -O2@@ -140,9 +140,9 @@  Executable gloss-occlusion   Build-depends: -        base            == 4.7.*, -        gloss           == 1.9.1.*,-        gloss-rendering == 1.9.1.*+        base             == 4.7.*, +        gloss            == 1.9.2.*,+        gloss-algorithms == 1.9.2.*   Main-is: Main.hs   other-modules:  Cell World State Data   hs-source-dirs: picture/Occlusion@@ -154,7 +154,7 @@         base            == 4.7.*,         ghc-prim        == 0.3.*,         containers      == 0.5.*,-        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   other-modules:  Actor Advance Collide Config Contact QuadTree World   hs-source-dirs: picture/Styrene@@ -164,7 +164,7 @@ Executable gloss-tree   Build-depends:          base            == 4.7.*, -        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   hs-source-dirs: picture/Tree   ghc-options:    -threaded -O2@@ -174,7 +174,7 @@   Build-depends:          base            == 4.7.*,          vector          == 0.10.*,-        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   other-modules:  Draw Interface State World Geometry.Randomish Geometry.Segment   hs-source-dirs: picture/Visibility @@ -184,7 +184,7 @@ Executable gloss-zen   Build-depends:          base            == 4.7.*, -        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   hs-source-dirs: picture/Zen   ghc-options:    -threaded -O2@@ -193,8 +193,8 @@ Executable gloss-crystal   Build-depends:         base            == 4.7.*,-        gloss           == 1.9.1.*,-        gloss-raster    == 1.9.1.*+        gloss           == 1.9.2.*,+        gloss-raster    == 1.9.2.*   Main-is:        Main.hs   hs-source-dirs: raster/Crystal   ghc-options:    @@ -211,8 +211,8 @@ Executable gloss-ray   Build-depends:         base           == 4.7.*,-        gloss          == 1.9.1.*,-        gloss-raster   == 1.9.1.*+        gloss          == 1.9.2.*,+        gloss-raster   == 1.9.2.*   Main-is:        Main.hs   other-modules:  Light Object Trace Vec3 World   hs-source-dirs: raster/Ray@@ -227,8 +227,8 @@ Executable gloss-pulse   Build-depends:         base           == 4.7.*,-        gloss          == 1.9.1.*,-        gloss-raster   == 1.9.1.*+        gloss          == 1.9.2.*,+        gloss-raster   == 1.9.2.*   Main-is:        Main.hs   hs-source-dirs: raster/Pulse   ghc-options:@@ -244,8 +244,8 @@         base           == 4.7.*,         ghc-prim       == 0.3.*,         vector         == 0.10.*,-        gloss          == 1.9.1.*,-        gloss-raster   == 1.9.1.*+        gloss          == 1.9.2.*,+        gloss-raster   == 1.9.2.*   Main-is:        Main.hs   hs-source-dirs: raster/Wave   ghc-options:@@ -263,7 +263,7 @@         repa            == 3.3.*,         repa-io         == 3.3.*,         repa-algorithms == 3.3.*,-        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   other-modules:           Args Config FieldElt Model UserEvent@@ -285,7 +285,7 @@   Build-depends:         base            == 4.7.*,         repa            == 3.3.*,-        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:      Main.hs   hs-source-dirs: raster/Snow   ghc-options:@@ -300,7 +300,7 @@   Build-depends:         base            == 4.7.*,         repa            == 3.3.*,-        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   other-modules:  Solver   hs-source-dirs: raster/Mandel@@ -318,17 +318,19 @@   Build-depends:         base            == 4.7.*,         containers      == 0.5.*,-        gloss           == 1.9.1.*+        gloss           == 1.9.2.*   Main-is:        Main.hs   hs-source-dirs: picture/Graph   ghc-options:         -Wall -O2 + Executable gloss-render   Build-depends:         base            == 4.7.*,         containers      == 0.5.*,-        gloss           == 1.9.1.*,+        gloss           == 1.9.2.*,+        gloss-rendering == 1.9.2.*,         GLFW-b   Main-is:        Main.hs   hs-source-dirs: picture/Render
picture/Graph/Main.hs view
@@ -9,6 +9,7 @@  import Graphics.Gloss import Graphics.Gloss.Data.Vector+import Graphics.Gloss.Data.ViewPort import Graphics.Gloss.Data.ViewState import Graphics.Gloss.Interface.Pure.Game @@ -160,7 +161,7 @@  pushForce v1 v2   = -- If we are analysing the same vertex, l = 0-  if l > 0      then (charge / l) `mulSV` normaliseV d +  if l > 0      then (charge / l) `mulSV` normalizeV d                  else 0  where  d = v1 - v2         l = magV d ** 2
picture/Render/Main.hs view
@@ -2,7 +2,7 @@ import "GLFW-b" Graphics.UI.GLFW as GLFW import Control.Concurrent (threadDelay) import Control.Monad (when, unless)-import Graphics.Gloss.Render+import Graphics.Gloss.Rendering import Graphics.Gloss  @@ -11,16 +11,15 @@     let width  = 200         height = 200 -    state  <- stateInit+    state  <- initState      withWindow width height "Render" $ \win -> do         loop state win (width, height) -     where loop state window (w, h) = do             threadDelay 20000             pollEvents-            render state (w, h) white (Circle 80)+            displayPicture (w, h) white state 1.0 (Circle 80)             swapBuffers window             k <- keyIsPressed window Key'Escape             unless k $ loop state window (w, h)
picture/Styrene/Advance.hs view
@@ -9,8 +9,9 @@ import Actor import Config -import Graphics.Gloss.Geometry import Graphics.Gloss.Interface.Pure.Simulate+import Graphics.Gloss.Geometry.Line+import Graphics.Gloss.Geometry.Angle import Graphics.Gloss.Data.Point import Graphics.Gloss.Data.Vector 
picture/Styrene/Collide.hs view
@@ -4,7 +4,8 @@ import Actor import Graphics.Gloss.Data.Point import Graphics.Gloss.Data.Vector-import Graphics.Gloss.Geometry+import Graphics.Gloss.Geometry.Line+import Graphics.Gloss.Geometry.Angle  -- Config ----------------------------------------------------------------------------------------- -- How bouncy the beads are@@ -50,7 +51,7 @@ 	mass2	= 1  	-- the axis of collision (towards p2)-	vCollision@(cX, cY)	= normaliseV (p2 - p1)+	vCollision@(cX, cY)	= normalizeV (p2 - p1) 	vCollisionR		= (cY, -cX) 	 	-- the velocity component of each bead along the axis of collision@@ -125,7 +126,7 @@  = let 	-- take a normal vector from the wall to the bead. 	--	this vector is at a right angle to the wall.-	vNormal		= normaliseV (pBead - pCollision)+	vNormal		= normalizeV (pBead - pCollision) 	 	-- the bead at pBead is overlapping with what it collided with, but we don't want that. 	-- 	place the bead so it's surface is just next to the point of collision.
picture/Styrene/Contact.hs view
@@ -7,6 +7,7 @@ import Actor import Graphics.Gloss.Data.Point import Graphics.Gloss.Geometry.Line+import Graphics.Gloss.Geometry.Angle import Data.Maybe import Data.List import GHC.Exts
picture/Styrene/Main.hs view
@@ -8,7 +8,8 @@ import Config  import Graphics.Gloss-import Graphics.Gloss.Geometry+import Graphics.Gloss.Geometry.Line+import Graphics.Gloss.Geometry.Angle import Graphics.Gloss.Interface.Pure.Simulate import Graphics.Gloss.Data.Vector 
picture/Tree/Main.hs view
@@ -45,7 +45,7 @@  -- A starting colour for the stump brown :: Color-brown =  makeColor8 139 100 35  255+brown =  makeColorI 139 100 35  255   -- Make this color a little greener
raster/Crystal/Main.hs view
@@ -166,12 +166,13 @@  -- | Convert an image point to a point on our wave plane. point :: Scale -> Point -> Point-point !scale (x, y) = (x * scale, y * scale)+point !scale (x, y) +        = (x * scale, y * scale)   -- | Color ramp from blue to white. rampColor :: Float -> Color-rampColor v- = rawColor v (0.4 + (v * 0.6)) 1 1+rampColor v +        = rgb' v (0.4 + (v * 0.6)) 1  
raster/Mandel/Solver.hs view
@@ -5,7 +5,8 @@         , f2d         , d2f) where-import Graphics.Gloss.Data.Color+import Graphics.Gloss.Raster.Array+import Graphics.Gloss.Data.Bitmap import Graphics.Gloss.Data.Picture import Data.Word import System.IO.Unsafe@@ -40,7 +41,6 @@ {-# NOINLINE mandelPicture #-}  - mandelArray         :: Int          -- Window Size X         -> Int          -- Window Size Y@@ -171,9 +171,9 @@         !v      = fromIntegral count / fromIntegral cMax          color'-         | v > 0.99     = rgb 0 0 0+         | v > 0.99     = rgb' 0 0 0          | (r, g, b)    <- rampColorHotToCold 0 1 v-         = rgb r g b+         = rgb' r g b    in   color' {-# INLINE mandelPixel #-} @@ -205,12 +205,6 @@ d2f :: Double -> Float d2f = double2Float {-# INLINE d2f #-}----- | Construct a color from red, green, blue components.-rgb  :: Float -> Float -> Float -> Color-rgb r g b   = makeColor' r g b 1.0-{-# INLINE rgb #-}   -- | Float to Word8 conversion because the one in the GHC libraries
raster/Ray/Main.hs view
@@ -204,7 +204,7 @@                         eyePos eyeDir                         bounces -   in   G.rawColor r g b 1.0+   in   G.rgb' r g b {-# INLINE tracePixel #-}  
raster/Snow/Main.hs view
@@ -38,7 +38,7 @@                    makePixel i j                     = let  x       = i + j                            x'      = x .&. 0x0ff-                      in   rgb8 x' x' x'+                      in   rgbI' x' x' x'                 in   R.zipWith makePixel arr1 arr2 
raster/Wave/Main.hs view
@@ -25,7 +25,7 @@                 !y' = abs $ y + 1                 !r1 = abs $ 0.5 * (usin (x' + 0.2 * (usin t)) + ucos y')                 !r2 = abs $ 0.5 * (usin y' + usin (0.3 * t))-           in  makeColor' r1 0 r2  1.0+           in  rgb' r1 0 r2         {-# INLINE get #-}     in   animateField