geom2d (empty) → 0.1.0.1
raw patch · 21 files changed
+2031/−0 lines, 21 filesdep +QuickCheckdep +basedep +ieee754setup-changed
Dependencies added: QuickCheck, base, ieee754
Files
- Geom2d.hs +17/−0
- Geom2d/Distance.hs +12/−0
- Geom2d/Intersect.hs +71/−0
- Geom2d/Line.hs +101/−0
- Geom2d/Line/Internal.hs +111/−0
- Geom2d/Point.hs +62/−0
- Geom2d/Point/Internal.hs +62/−0
- Geom2d/Rotation.hs +25/−0
- Geom2d/Shape.hs +19/−0
- Geom2d/Shape/Internal.hs +214/−0
- Geom2d/Translate.hs +12/−0
- LICENSE +674/−0
- Setup.hs +2/−0
- Test/Distance.hs +21/−0
- Test/Intersect.hs +49/−0
- Test/Line.hs +168/−0
- Test/Point.hs +141/−0
- Test/Shape.hs +168/−0
- Test/Translate.hs +21/−0
- Test/Utils.hs +9/−0
- geom2d.cabal +72/−0
+ Geom2d.hs view
@@ -0,0 +1,17 @@+module Geom2d+ ( module Geom2d.Point+ , module Geom2d.Line+ , module Geom2d.Shape+ , module Geom2d.Intersect+ , module Geom2d.Distance+ , module Geom2d.Translate+ , module Geom2d.Rotation+ ) where++import Geom2d.Point+import Geom2d.Line+import Geom2d.Shape+import Geom2d.Intersect+import Geom2d.Distance+import Geom2d.Translate+import Geom2d.Rotation
+ Geom2d/Distance.hs view
@@ -0,0 +1,12 @@+{-# LANGUAGE MultiParamTypeClasses #-}++module Geom2d.Distance where++import Geom2d.Point.Internal++class Distance p q where+ distance :: (Ord a, Floating a) => p a -> q a -> a++instance Distance Point' Point' where+ distance (Point' (a1,a2)) (Point' (b1,b2)) =+ sqrt $ (a1 - b1)^(2::Int) + (a2 - b2)^(2::Int)
+ Geom2d/Intersect.hs view
@@ -0,0 +1,71 @@+{-# LANGUAGE MultiParamTypeClasses #-}+{-# LANGUAGE FlexibleContexts #-}+{-# LANGUAGE FlexibleInstances #-}++module Geom2d.Intersect++where++import Geom2d.Point+import Geom2d.Line+import Geom2d.Line.Internal++class Intersect a b where+ intersect :: a -> b -> Bool++instance (Eq a) => Intersect (Point' a) (Point' a) where+ intersect p q = p == q++instance (Eq (p a), Num (p a), Num a, RealFloat a, Point p) =>+ Intersect (InfLine p a) (InfLine p a) where+ intersect a b | a == b = True+ | a `parallel` b = False+ | otherwise = True++instance (Point p, Eq a, Fractional a) =>+ Intersect (InfLine p a) (p a) where+ intersect line@(InfLine a _) q =+ maybe+ ( x a == x q )+ ( \f -> f (x q) == y q )+ ( lineF line )++instance (Point p, Eq a, Fractional a) =>+ Intersect (p a) (InfLine p a) where+ intersect = flip intersect++instance (Eq (p a), Point p, Num (p a), RealFloat a) =>+ Intersect (FinLine p a) (FinLine p a) where+ intersect (FinLine a1 b1) (FinLine a2 b2) =+ case intersection (InfLine a1 b1) (InfLine a2 b2) of+ Nothing -> False+ Just p ->+ let minx = max (min (x a1) (x b1)) (min (x a2) (x b2))+ maxx = min (max (x a1) (x b1)) (max (x a2) (x b2))+ miny = max (min (y a1) (y b1)) (min (y a2) (y b2))+ maxy = min (max (y a1) (y b1)) (max (y a2) (y b2))+ in and [ x p <= maxx+ , x p >= minx+ , y p <= maxy+ , y p >= miny+ ]++instance (Eq (p a), Point p, Num (p a), RealFloat a) =>+ Intersect (InfLine p a) (FinLine p a) where+ intersect infLine (FinLine f1 f2) =+ case intersection infLine (InfLine f1 f2) of+ Nothing -> False+ Just p ->+ let minx = min (x f1) (x f2)+ maxx = max (x f1) (x f2)+ miny = min (y f1) (y f2)+ maxy = max (y f1) (y f2)+ in and [ x p <= maxx+ , x p >= minx+ , y p <= maxy+ , y p >= miny+ ]++instance (Eq (p a), Point p, Num (p a), RealFloat a) =>+ Intersect (FinLine p a) (InfLine p a) where+ intersect = flip intersect
+ Geom2d/Line.hs view
@@ -0,0 +1,101 @@+-- | This module describes what lines are defines functions to work+-- with lines.+module Geom2d.Line+ ( -- * Infinite lines+ InfLine+ , mkInfLine+ , lineF+ , parallel+ , slope+ , root+ , intersection+ -- * Finite lines+ , FinLine+ , mkFinLine+ , lineLength+ )++where++import Geom2d.Point+import Geom2d.Line.Internal++-- | Construct an infinit line by specifiying two points. We won't+-- get a line when the given points are equal.+mkInfLine :: (Eq (p a)) => p a -> p a -> Maybe (InfLine p a)+mkInfLine a b+ | a == b = Nothing+ | otherwise = Just $ InfLine a b++-- | Get a function describing the line. We won't get a function if+-- the line is vertical.+lineF :: (Eq a, Fractional a, Point p) =>+ InfLine p a -> Maybe (a -> a)+lineF l@(InfLine p _) =+ ( \m -> case root l of+ Just x0 -> \arg -> m * (arg - x0)+ Nothing -> const (y p) ) <$>+ slope l++-- | Check if two lines are paralllel to each other. This function+-- assumes lines parallel to themselves.+parallel :: (Num a, Num (p a), Point p, Eq a) =>+ InfLine p a -> InfLine p a -> Bool+parallel (InfLine a b) (InfLine p q) = (b - a) `cross` (q - p) == 0++-- | Calculate the slope of a line. We won't get a value for the+-- slope if, and only if, the line is vertical.+slope :: (Fractional a, Point p, Eq a) =>+ InfLine p a -> Maybe a+slope (InfLine p q)+ | x p == x q = Nothing+ | otherwise = Just $ (y q - y p) / (x q - x p)++-- | Calculate the point where a line meets the x-axis. We won't get+-- a value if, and only if the line is parallel to the x-axis.+root :: (Eq a, Fractional a, Point p) =>+ InfLine p a -> Maybe a+root l@(InfLine p _) =+ case slope l of+ Nothing -> Just $ x p+ Just m ->+ if m == 0+ then Nothing+ else Just $ x p - (y p * m)++-- | Calculate the point where two lines intersect.+intersection :: (Eq (p a), Num (p a), RealFloat a, Point p) =>+ InfLine p a -> InfLine p a -> Maybe (p a)+intersection l1@(InfLine a1 _) l2@(InfLine b1 _)+ | l1 == l2 = Nothing+ | l1 `parallel` l2 = Nothing+ | otherwise =+ case slope l1 of+ Nothing -> do+ x0 <- root l1+ f <- lineF l2+ return (fromCoords x0 (f x0))+ Just ma ->+ case slope l2 of+ Nothing -> do+ x0 <- root l2+ f <- lineF l1+ return (fromCoords x0 (f x0))+ Just mb -> do+ let na = y a1 - ma * x a1+ nb = y b1 - mb * x b1+ safeDiv num denom | denom == 0 = Nothing+ | otherwise = Just (num/denom)+ x' <- (nb - na) `safeDiv` (ma - mb)+ f <- lineF l1+ return (fromCoords x' (f x'))++-- | mkFinLine returns a valid finite line, if any.+mkFinLine :: (Eq (p a)) => p a -> p a -> Maybe (FinLine p a)+mkFinLine a b+ | a == b = Nothing+ | otherwise = Just (FinLine a b)++-- | Get the length of a finite line.+lineLength :: (Point p, Num (p a), Floating a) => FinLine p a -> a+lineLength (FinLine a b) = magnitude (b - a)
+ Geom2d/Line/Internal.hs view
@@ -0,0 +1,111 @@+{-# LANGUAGE FlexibleContexts #-}+{-# LANGUAGE FlexibleInstances #-}+{-# LANGUAGE MultiParamTypeClasses #-}++-- | This module defines the internals of a line. You probably won't+-- need this module when using the geomtry libary.++module Geom2d.Line.Internal where++import Test.QuickCheck+import Data.Maybe+import Data.AEq+import Geom2d.Point+import Geom2d.Translate+import Geom2d.Distance+import Control.Monad++-- | This type modells a infinite line.+data InfLine p a = InfLine (p a) (p a) deriving (Show, Read)++-- | `InfLine` is a `Functor` where the function is mapped over both+-- points which define the `InfLine`.+instance Functor p => Functor (InfLine p) where+ fmap f (InfLine a b) = InfLine (fmap f a) (fmap f b)++-- | This `Arbitrary` instance should only produce valid `InfLine`s.+instance (Eq (p a), Arbitrary (p a)) => Arbitrary (InfLine p a) where+ arbitrary = do p1 <- arbitrary+ p2 <- arbitrary `suchThat` (/= p1)+ return $ InfLine p1 p2++-- | Two lines are equal when they have the same root and the same+-- slope. If the two lines do not have a root, that means that the+-- lines are parallel to the x-axis. In this case we compare their+-- y-value.+instance (Eq (p a), Eq a, RealFloat a, Num (p a), Point p) =>+ Eq (InfLine p a) where+ a@(InfLine a1 _) == b@(InfLine b1 _)+ -- If the slopes of the lines are not equal they cannot be the+ -- equal themselves+ | slope a /= slope b = False+ -- When the slopes are vertical they should have the same x+ -- component+ | isNothing (slope a) = x a1 == x b1+ | otherwise = case root a of+ Just _ -> fromMaybe False ( (==) <$> root a <*> root b )+ Nothing -> y a1 == y b1+ where slope (InfLine m n) | x (n - m) == 0 = Nothing+ | otherwise = Just $ y (n - m) / x (n - m)+ root l@(InfLine p q) | y p == y q = Nothing+ | otherwise = + (do dy <- slope l+ return (x q - (y q / dy))) `mplus`+ Just (x p)++-- | Translate a line by a given vector.+instance Translate p => Translate (InfLine p) where+ translate m (InfLine p q) = InfLine (m `translate` p) (m `translate` q)++-- | Modells a finite line stretching between two points.+data FinLine p a = -- | We expect the two points to be different+ FinLine (p a) (p a) deriving (Show,Read)++-- | Two lines are equal if their end points are equal.+--+-- prop> FinLine a b == FinLine b a+instance (Eq (p a)) => Eq (FinLine p a) where+ (FinLine a1 b1) == (FinLine a2 b2) =+ (a1 == a2 && b1 == b2) ||+ (a1 == b2 && b1 == a2)++-- | This `Arbitrary` instance should only produce valid `FinLine`s.+instance (Eq (p a), Arbitrary (p a)) => Arbitrary (FinLine p a) where+ arbitrary = do p1 <- arbitrary+ p2 <- arbitrary `suchThat` (/= p1)+ return $ FinLine p1 p2++-- | Translate a `FinLine` by a fiven vector+instance Translate p => Translate (FinLine p) where+ translate v (FinLine p q) = FinLine (v `translate` p) (v `translate` q)++-- | Two lines are almost equal if their ending points are almost+-- equal.+instance AEq (p a) => AEq (FinLine p a) where+ (FinLine a1 b1) ~== (FinLine a2 b2) =+ (a1 ~== a2 && b1 ~== b2) ||+ (a1 ~== b2 && b1 ~== a2)++instance (Point p) =>+ Distance (FinLine p) p where+ distance (FinLine a b) p =+ sqrt (dx*dx + dy*dy)+ where dx = ax + (u * qx) - px+ dy = ay + (u * qy) - py+ qx = bx - ax+ qy = by - ay+ s = qx^(2::Int) + qy^(2::Int)+ u' = ((px - ax)*qx + (py - ay)*qy)/s+ u | u' > 1 = 1+ | u' < 0 = 0+ | otherwise = u'+ py = y p+ px = x p+ ax = x a+ ay = y a+ bx = x b+ by = y b++instance (Point p) =>+ Distance p (FinLine p) where+ distance = flip distance
+ Geom2d/Point.hs view
@@ -0,0 +1,62 @@+module Geom2d.Point+ ( Point (..)+ , Point'+ , Triangle+ , Scale (..)+ , normalize+ , magnitude+ , dot+ , cross+ , triArea+ , pointInTriangle+ )++where++import Geom2d.Point.Internal++type Triangle p = (p,p,p)++infixl 7 `dot`,`cross`++dot :: (Num a, Point p) => p a -> p a -> a+dot a b = x a * x b + y a * y b++cross :: (Num a, Point p) => p a -> p a -> a+cross a b = x a * y b - y a * x b++triArea :: (Point p, Num (p a), Fractional a) => Triangle (p a) -> a+triArea (a,b,c) = abs $ ((b - a) `cross` (c - a)) / 2++pointInTriangle :: (Eq (p a), Num (p a), Fractional a, Point p, Ord a) =>+ Triangle (p a) -> p a -> Bool+pointInTriangle (a,b,c) p+ -- barycentric coordinates+ | b == a || c == a || b == c = False+ | p == a = True+ | otherwise = u >= 0 && v >= 0 && u + v <= 1+ where+ u = ( v1Square * v2v0 - v1v0 * v2v1 ) / denom+ v = ( v0Square * v2v1 - v0v1 * v2v0 ) / denom+ denom = v0Square * v1Square - v0v1 * v1v0+ v1Square = v1 `dot` v1+ v0Square = v0 `dot` v0+ v1v0 = v1 `dot` v0+ v0v1 = v0 `dot` v1+ v2v0 = v2 `dot` v0+ v2v1 = v2 `dot` v1+ v0 = c-a+ v1 = b-a+ v2 = p-a++class Scale p where+ scale :: (Num a) => a -> p a -> p a++instance Scale Point' where+ scale s (Point' (a,b)) = Point' (a * s, b * s)++-- | Normalizes a scaleable point to length 1.+normalize :: (Scale p, Point p, Fractional a, Eq a, Floating a) =>+ p a -> Maybe (p a)+normalize v | magnitude v == 0 = Nothing+ | otherwise = Just $ scale (1/magnitude v) v
+ Geom2d/Point/Internal.hs view
@@ -0,0 +1,62 @@+module Geom2d.Point.Internal+ ( Point' (..)+ , Point (..)+ , magnitude+ )++where++import Data.AEq+import Data.Fixed+import Geom2d.Rotation+import qualified Prelude ((^))+import Prelude hiding ((^))+import Test.QuickCheck++(^) :: Num a => a -> Int -> a+(^) = (Prelude.^)++newtype Point' a = Point' (a,a) deriving (Show, Read, Eq)++class Point p where+ x :: p a -> a+ y :: p a -> a+ fromCoords :: a -> a -> p a++magnitude :: (Point p, Floating a, Num a) => p a -> a+magnitude p =+ sqrt (x p ^ (2::Int) + y p ^ (2::Int))++instance Point Point' where+ x (Point' p) = fst p+ y (Point' p) = snd p+ fromCoords a b = Point' (a, b)++instance (Eq a, Num a, Fractional a, RealFloat a) => Num (Point' a) where+ (Point' (p1,p2)) + (Point' (q1,q2)) = Point' (p1+q1, p2+q2)+ (Point' (p1,p2)) - (Point' (q1,q2)) = Point' (p1-q1, p2-q2)+ (Point' (m,n)) * (Point' (p,q)) = Point' (m*p - n*q, m*q + n*p)+ abs (Point' (m,n)) = Point' (sqrt (m^2 + n^2), 0)+ signum p@(Point' (m,n))+ | m == fromIntegral (0::Int) && n == fromIntegral (0::Int) =+ Point' (m,n)+ | otherwise = Point' (m*l,n*l)+ where l = 1 / x (abs p)+ fromInteger n = Point' (fromInteger n, 0)+ negate (Point' (a,b)) = Point' (negate a, negate b)++instance (Arbitrary a) => Arbitrary (Point' a) where+ arbitrary = curry Point' <$> arbitrary <*> arbitrary++instance (Num a, AEq a, RealFloat a) => AEq (Point' a) where+ (Point' (m,n)) ~== (Point' (p,q)) =+ m^2 + n^2 ~== p^2 + q^2 &&+ atan2 n m ~== atan2 q p++instance Functor Point' where+ fmap f (Point' (a,b)) = Point' (f a, f b)++instance Rotation Point' where+ angle p | magnitude p == 0 = Nothing+ | otherwise = Just $ atan2 (y p) (x p)+ rotate r (Point' (a,b)) = Point' (a * cos r - b * sin r, a * sin r + b * cos r)
+ Geom2d/Rotation.hs view
@@ -0,0 +1,25 @@+module Geom2d.Rotation++where++-- | Modells data that has an angle and can be rotated. +class Rotation p where+ -- | An object can return the orientation in space. If the object+ -- returns its orientation it should hold the following law:+ --+ -- prop> fromMaybe True $ (==) <$> angle (r `rotate` x) <*> ((subtract pi).((`mod'` (2*pi)).(+pi).(+r)) <$> angle x)+ --+ -- Also angle should never return a value bigger than `pi` and+ -- smaller than `- pi`+ --+ -- prop> fromMaybe True (fmap (\a -> a >= (- pi) && a <= pi) (angle x))+ --+ -- The default implementation is+ -- + -- @+ -- angle _ = Nothing+ -- @+ angle :: (Floating a, RealFloat a, Ord a) => p a -> Maybe a+ angle _ = Nothing+ -- | Should rotate an object by a given angle.+ rotate :: (Floating a) => a -> p a -> p a
+ Geom2d/Shape.hs view
@@ -0,0 +1,19 @@+module Geom2d.Shape+ ( Shape+ , circle+ , rectangle+ )++where++import Geom2d.Point+import Geom2d.Rotation+import Geom2d.Shape.Internal+import Geom2d.Translate++circle :: Num a => p a -> a -> Shape p a+circle m r = ShapeCircle $ mkCircleInt m r++rectangle :: (Translate p, Eq a, RealFloat a, Point p, Rotation p) =>+ p a -> a -> a -> Maybe (Shape p a)+rectangle m a b = ShapePolygon <$> rectangleInt m a b
+ Geom2d/Shape/Internal.hs view
@@ -0,0 +1,214 @@+{-# LANGUAGE FlexibleInstances #-}+{-# LANGUAGE MultiParamTypeClasses #-}+{-# LANGUAGE FlexibleContexts #-}+{-# LANGUAGE ScopedTypeVariables #-}++module Geom2d.Shape.Internal+ ( Circle (..)+ , mkCircleInt+ , radius+ , center+ , Polygon (..)+ , convexHull'+ , rectangleInt+ , Shape (..)+ )++ where++import Data.Function+import Data.List hiding (intersect)+import Data.Maybe+import Geom2d.Distance+import Geom2d.Intersect+import Geom2d.Line.Internal+import Geom2d.Point+import Geom2d.Point.Internal+import Geom2d.Rotation+import Geom2d.Translate+import Test.QuickCheck++data Circle p a = Circle (p a) a deriving (Show,Read,Eq)++instance (Point p, Distance p p) => Distance (Circle p) p where+ distance (Circle m r) p =+ max (distance m p - r) 0++instance (Point p, Distance p p) => Distance p (Circle p) where+ distance = flip distance++instance (Floating a, Ord a, Distance p p) =>+ Intersect (Circle p a) (p a) where+ intersect (Circle m r) p+ | distance m p <= r = True+ | otherwise = False++instance (Floating a, Ord a, Distance p p) =>+ Intersect (p a) (Circle p a) where+ intersect = flip intersect++instance (Floating a, Ord a, Distance p p) =>+ Intersect (Circle p a) (Circle p a) where+ intersect (Circle m1 r1) (Circle m2 r2) =+ distance m1 m2 <= r1 + r2++instance (Arbitrary a, Arbitrary (p a), Ord a, Num a) =>+ Arbitrary (Circle p a) where+ arbitrary = Circle <$> arbitrary <*>+ (arbitrary `suchThat`(>0))++instance (Rotation p, Point p) => Rotation (Circle p) where+ angle (Circle m _) = angle m+ rotate ang (Circle m r) = Circle (rotate ang m) r++mkCircleInt :: (Num a) => p a -> a -> Circle p a+mkCircleInt m r' = Circle m (abs r')++radius :: Circle p a -> a+radius (Circle _ r) = r++center :: Circle p a -> p a+center (Circle m _) = m++-- | A Polygon is meant to describe a convex 2-dimensional shape.+data Polygon p a = -- | The point (first argument) should be inside+ -- the polygon, otherwise weird stuff will happen.+ -- Also you must not specify the same vector+ -- (second argument) twice.+ Polygon (p a) [p a]+ deriving (Show,Read,Eq)++instance (Point p, Fractional a, Num (p a), Eq (p a), Ord a) =>+ Intersect (p a) (Polygon p a) where+ intersect p (Polygon m vs) =+ any (`pointInTriangle` p) triangles+ where triangles = map (\(a,b) -> (m,a,b))+ ( zip verteces (tail verteces ++ [head verteces]))+ verteces = map (+ m) vs++instance (Point p, Fractional a, Num (p a), Eq (p a), Ord a) =>+ Intersect (Polygon p a) (p a) where+ intersect = flip intersect++instance ( Arbitrary (p a), Num (p a), RealFloat a, Point p, Scale p+ , Eq (p a)) =>+ Arbitrary (Polygon p a) where+ arbitrary = do+ vs' <- listOf1 (arbitrary `suchThat` (\a -> magnitude a > 0)) `suchThat`+ ((>= 4).length)+ (return.fromJust.convexHull') vs'++instance (Eq (p a), Floating a, Num (p a), Ord a, Point p) =>+ Intersect (Polygon p a) (Circle p a) where+ intersect poly@(Polygon p vs') (Circle m r)+ | m `intersect` poly = True+ | otherwise =+ any ((r >=). distance m)+ verteces+ where verteces = zipWith FinLine+ vs+ (tail vs ++ [head vs])+ vs = map (p+) vs'++instance (Eq (p a), Num (p a), RealFloat a, Point p) =>+ Intersect (Polygon p a) (Polygon p a) where+ intersect poly1@(Polygon p1 vs1) poly2@(Polygon p2 vs2) =+ let verts1 = map (p1+) vs1+ verts2 = map (p2+) vs2+ edges1 = zipWith FinLine verts1 (tail verts1 ++ [head verts1])+ edges2 = zipWith FinLine verts2 (tail verts2 ++ [head verts2])+ in any (uncurry intersect)+ [ (v1,v2) | v1 <- edges1, v2 <- edges2 ] ||+ any (intersect poly2) verts1 ||+ any (intersect poly1) verts2++instance (Eq (p a), Floating a, Num (p a), Ord a, Point p) =>+ Intersect (Circle p a) (Polygon p a) where+ intersect = flip intersect++instance (Rotation p) => Rotation (Polygon p) where+ rotate r (Polygon m vs) = Polygon (rotate r m) (map (rotate r) vs)+ angle (Polygon m _) = angle m++-- | Calculate the convex hull of an arbitrary number of points.+convexHull' :: forall p a.+ (Num (p a), Fractional a, Ord a, Scale p, Point p) =>+ [p a] -> Maybe (Polygon p a)+convexHull' [] = Nothing+convexHull' [_] = Nothing+convexHull' [_,_] = Nothing+convexHull' ps = Just $+ Polygon middle (map (subtract middle) hull)+ where middle :: p a+ middle = (1 / (fromIntegral.length) hull) `scale`+ sum hull+ hull :: [p a]+ hull = chain sortedPs+ chain :: [p a] -> [p a]+ chain xs = lower ++ upper+ where lower = go [] xs+ upper = go [] (reverse xs)+ go :: [p a] -> [p a] -> [p a]+ go acc@(r1:r2:rs) (x:xs)+ | clockwise r2 r1 x = go (r2:rs) (x:xs)+ | otherwise = go (x:acc) xs+ go acc (x:xs) = go (x:acc) xs+ go acc [] = reverse $ tail acc+ sortedPs :: [p a]+ sortedPs = sortBy+ (\p q ->+ case compare (x p) (x q) of+ EQ -> compare (y p) (y q)+ c -> c+ ) ps+ clockwise :: p a -> p a -> p a -> Bool+ clockwise o a b = (a - o) `cross` (b - o) <= 0++rectangleInt :: forall p a. (Point p, RealFloat a, Eq a, Translate p+ , Rotation p) =>+ p a+ -> a -- ^ length of one side+ -> a -- ^ length of the other side+ -> Maybe (Polygon p a)+rectangleInt m a b+ | a == 0 || b == 0 = Nothing+ | otherwise =+ Just $+ Polygon+ m+ ( sortBy+ (compare `on` angle)+ [ fromCoords (negate a/2) (negate b/2) :: p a+ , fromCoords (a/2) (negate b/2) :: p a+ , fromCoords (a/2) (b/2) :: p a+ , fromCoords (negate a/2) (b/2) :: p a+ ]+ )++-- | `Shape` describes geometric shapes in the euklidean plain.+data Shape p a = ShapeCircle (Circle p a)+ | ShapePolygon (Polygon p a)+ deriving (Show,Read,Eq)++instance ( Ord a, Distance p p, Eq (p a)+ , Num (p a), Point p, RealFloat a) =>+ Intersect (Shape p a) (Shape p a) where+ intersect (ShapeCircle c) (ShapePolygon p) = c `intersect` p+ intersect (ShapePolygon p) (ShapeCircle c) = c `intersect` p+ intersect (ShapeCircle a) (ShapeCircle b) = a `intersect` b+ intersect (ShapePolygon a) (ShapePolygon b) = a `intersect` b++instance ( Floating a, Eq (p a), Num (p a), Ord a, Point p, Distance p p ) =>+ Intersect (Shape p a) (p a) where+ intersect (ShapeCircle c) p = c `intersect` p+ intersect (ShapePolygon c) p = c `intersect` p++instance ( Floating a, Eq (p a), Num (p a), Ord a, Point p, Distance p p ) =>+ Intersect (p a) (Shape p a) where+ intersect = flip intersect++instance (Rotation p, Point p) => Rotation (Shape p) where+ rotate a (ShapeCircle s) = ShapeCircle (rotate a s)+ rotate a (ShapePolygon s) = ShapePolygon (rotate a s)+ angle (ShapeCircle s) = angle s+ angle (ShapePolygon s) = angle s
+ Geom2d/Translate.hs view
@@ -0,0 +1,12 @@+module Geom2d.Translate++where++import Geom2d.Point+import Geom2d.Point.Internal+ +class Translate t where+ translate :: (Point p, Num a) => p a -> t a -> t a++instance Translate Point' where+ translate p (Point' (a,b)) = Point' (x p + a, y p + b)
+ LICENSE view
@@ -0,0 +1,674 @@+ GNU GENERAL PUBLIC LICENSE+ Version 3, 29 June 2007++ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>+ Everyone is permitted to copy and distribute verbatim copies+ of this license document, but changing it is not allowed.++ Preamble++ The GNU General Public License is a free, copyleft license for+software and other kinds of works.++ The licenses for most software and other practical works are designed+to take away your freedom to share and change the works. By contrast,+the GNU General Public License is intended to guarantee your freedom to+share and change all versions of a program--to make sure it remains free+software for all its users. We, the Free Software Foundation, use the+GNU General Public License for most of our software; it applies also to+any other work released this way by its authors. You can apply it to+your programs, too.++ When we speak of free software, we are referring to freedom, not+price. 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+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ Test/Distance.hs view
@@ -0,0 +1,21 @@+{-# LANGUAGE TemplateHaskell #-}++import Data.AEq+import Geom2d.Point+import Geom2d.Distance+import Test.QuickCheck+import Test.Utils++prop_distance_point_point :: Point' Float -> Point' Float -> Bool+prop_distance_point_point p q =+ distance p q ~==+ sqrt ( (x p - x q)^(2::Int) + (y p - y q)^(2::Int) )++return []+runTests = $quickCheckAll++main :: IO ()+main = do+ putStrLn "Test Distance"+ runTests >>= doExit+
+ Test/Intersect.hs view
@@ -0,0 +1,49 @@+{-# LANGUAGE TemplateHaskell #-}++import Geom2d.Intersect+import Geom2d.Point+import Geom2d.Line+import Test.QuickCheck.All+import Test.QuickCheck+import Test.Utils+import Data.AEq++prop_intersect_point_point :: Point' Float -> Point' Float -> Bool+prop_intersect_point_point a b =+ (a == b) == (a `intersect` b)++prop_intersect_infline_infline_xaxis :: Float -> Float -> Bool+prop_intersect_infline_infline_xaxis a b = maybe True id $ do+ l <- mkInfLine+ (fromCoords a 0)+ (fromCoords a b) :: Maybe (InfLine Point' Float)+ xAxis <- mkInfLine+ (fromCoords 0 0)+ (fromCoords 1 0) :: Maybe (InfLine Point' Float)+ return (l `intersect` xAxis)+ +prop_intersect_infline_infline_yaxis :: Float -> Float -> Bool+prop_intersect_infline_infline_yaxis a b = maybe True id $ do+ l <- mkInfLine+ (fromCoords 0 a)+ (fromCoords b a) :: Maybe (InfLine Point' Float)+ yAxis <- mkInfLine+ (fromCoords 0 0)+ (fromCoords 0 1) :: Maybe (InfLine Point' Float)+ return (l `intersect` yAxis)++prop_intersect_infline_point :: InfLine Point' Float -> Point' Float -> Bool+prop_intersect_infline_point line p =+ (line `intersect` p) `implies`+ ( maybe True id $ do+ f <- lineF line+ return (y p ~== f (x p)))+ where True `implies` False = False+ _ `implies` _ = True+ +return []+runTests = $quickCheckAll++main = do+ putStrLn "Test Intersect.hs"+ runTests >>= doExit
+ Test/Line.hs view
@@ -0,0 +1,168 @@+{-# LANGUAGE TemplateHaskell #-}++import Geom2d.Line+import Geom2d.Point+import Geom2d.Translate+import Geom2d.Distance+import Geom2d.Intersect+import Test.QuickCheck.All+import Test.QuickCheck+import Data.AEq+import Data.Maybe+import Test.Utils++prop_infline_translate :: InfLine Point' Float+ -> InfLine Point' Float+ -> Point' Float+ -> Bool+prop_infline_translate l1 l2 v =+ parallel l1 l2 == parallel l1 (translate v l2)++prop_line_function_vertical :: Float -> Bool+prop_line_function_vertical xarg =+ maybe False (not.isJust.lineF) $+ mkInfLine (fromCoords xarg 0 :: Point' Float) (fromCoords xarg 1)++prop_line_function_linear :: Float -> Bool+prop_line_function_linear xarg = maybe False (\f -> f xarg ~== xarg) $ do+ line <- mkInfLine (fromCoords 0 0) (fromCoords 1 1 :: Point' Float)+ lineF line++prop_parallel :: Float -> Bool+prop_parallel n = maybe True id $ do+ yAxis <- mkInfLine (fromCoords 0 0 :: Point' Float) (fromCoords 0 1)+ line <- mkInfLine (fromCoords 1 0) (fromCoords 1 n)+ return (parallel yAxis line)++prop_slope :: Float -> Float -> Bool+prop_slope ax ay = maybe True id $ do+ l <- mkInfLine+ (fromCoords 0 0 :: Point' Float)+ (fromCoords ax ay)+ s <- slope l+ return $ s == ay / ax++prop_root :: InfLine Point' Float -> Bool+prop_root l+ | slope l == Just 0 = isNothing (root l)+ | isNothing (slope l) = True+ | otherwise = maybe False id $ do+ x0 <- root l+ f <- lineF l+ return (f x0 ~== 0)++prop_line_equal :: Bool+prop_line_equal = maybe False (\l -> l == l) $+ mkInfLine (fromCoords 0 0 :: Point' Float) (fromCoords 1 0)++prop_intersection_equal :: Bool+prop_intersection_equal = maybe False id $ do+ xAxis <- mkInfLine (fromCoords 0 0 :: Point' Float) (fromCoords 1 0)+ return $ (not.isJust) (xAxis `intersection` xAxis)++prop_intersection_parallel :: Bool+prop_intersection_parallel = maybe False id $ do+ xAxis <- mkInfLine (fromCoords 0 0 :: Point' Float) (fromCoords 1 0)+ let line = translate (fromCoords 0 1 :: Point' Float) xAxis+ return $ (not.isJust) (xAxis `intersection` line)++prop_intersection_origin :: Bool+prop_intersection_origin = maybe False id $ do+ xAxis <- mkLine (fromCoords 0 0) (fromCoords 1 0)+ yAxis <- mkLine (fromCoords 0 0) (fromCoords 0 1)+ (~== origin) <$> (xAxis `intersection` yAxis)+ where mkLine :: Point' Float -> Point' Float -> Maybe (InfLine Point' Float)+ mkLine = mkInfLine+ origin = fromCoords 0 0++prop_intersection_onYAxis :: Float -> Float -> Bool+prop_intersection_onYAxis m1 m2 = maybe (m1 == m2) (== fromCoords 0 0) $ do+ l1 <- mkInfLine (fromCoords 0 0 :: Point' Float) (fromCoords 1 m1)+ l2 <- mkInfLine (fromCoords 0 0) (fromCoords 1 m2)+ intersection l1 l2++prop_intersection_yaxis :: Bool+prop_intersection_yaxis = fromMaybe False $ do+ l1 <- mkInfLine (fromCoords 0 0 :: Point' Float) (fromCoords 0 1)+ l2 <- mkInfLine (fromCoords 0 0 :: Point' Float) (fromCoords 1 0)+ (~== fromCoords 0 0) <$> intersection l1 l2++prop_finline_translate_constant_length :: FinLine Point' Float+ -> Point' Float+ -> Bool+prop_finline_translate_constant_length l v =+ lineLength l ~==+ lineLength (translate v l)++prop_finline_translate_notequal :: FinLine Point' Float+ -> Point' Float+ -> Bool+prop_finline_translate_notequal l v+ | not (magnitude v ~== 0) =+ not (l ~== (translate v l))+ | otherwise = (l ~== (translate v l))++prop_finline_distance_1 :: Bool+prop_finline_distance_1 = maybe False id $ do+ line <- mkFinLine (fromCoords 0 0 :: Point' Float)+ (fromCoords 1 0)+ return (distance (fromCoords 1 1 :: Point' Float) line ~==+ 1)++prop_finline_distance_2 :: Bool+prop_finline_distance_2 = maybe False id $ do+ line <- mkFinLine (fromCoords 0 0 :: Point' Float)+ (fromCoords 1 0)+ return (distance (fromCoords 2 0 :: Point' Float) line ~==+ 1)++prop_finline_distance_3 :: Bool+prop_finline_distance_3 = maybe False id $ do+ line <- mkFinLine (fromCoords (-10) 0 :: Point' Float)+ (fromCoords 10 0)+ return (distance (fromCoords 0 1 :: Point' Float) line ~==+ 1)++prop_finline_distance_4 :: Bool+prop_finline_distance_4 = maybe False id $ do+ line <- mkFinLine (fromCoords (-10) 0 :: Point' Float)+ (fromCoords 10 0)+ return (distance (fromCoords 0 0 :: Point' Float) line ~==+ 0)++prop_intersect_infline_infline_1 :: Bool+prop_intersect_infline_infline_1 =+ maybe False+ ( \(l1,l2) -> l1 `intersect` l2 )+ ( (,) <$>+ mkInfLine (fromCoords (-1) 0 :: Point' Float)+ (fromCoords 1 0) <*>+ mkInfLine (fromCoords 0 (-1) :: Point' Float)+ (fromCoords 0 1))++prop_intersect_finline_finline_1 :: Bool+prop_intersect_finline_finline_1 =+ maybe False+ ( \(l1,l2) -> l1 `intersect` l2 )+ ( (,) <$>+ mkFinLine (fromCoords (-1) 0 :: Point' Float)+ (fromCoords 1 0) <*>+ mkFinLine (fromCoords 0 (-1) :: Point' Float)+ (fromCoords 0 1))++prop_intersect_infline_finline_1 :: Bool+prop_intersect_infline_finline_1 =+ maybe False+ ( \(l1,l2) -> l1 `intersect` l2 )+ ( (,) <$>+ mkInfLine (fromCoords (-1) 0 :: Point' Float)+ (fromCoords 1 0) <*>+ mkFinLine (fromCoords 0 (-1) :: Point' Float)+ (fromCoords 0 1))++return []+runTests = $quickCheckAll++main = do+ putStrLn "Line.hs"+ runTests >>= doExit
+ Test/Point.hs view
@@ -0,0 +1,141 @@+{-# LANGUAGE TemplateHaskell #-}+{-# LANGUAGE ScopedTypeVariables #-}++import Data.AEq+import Data.Maybe+import Geom2d.Point+import Geom2d.Rotation+import Test.QuickCheck+import Test.QuickCheck.All+import Test.Utils+import Data.Fixed++mkpropPoint :: forall a p. (Arbitrary (p a), Point p, Eq a) =>+ p a -> Bool+mkpropPoint p =+ and [ prop_identity+ ]+ where prop_identity = x p == x idPoint &&+ y p == y idPoint+ idPoint :: p a+ idPoint = fromCoords (x p) (y p)++mkpropNum :: (Arbitrary a, Num a) => (a -> a -> Bool) -> a -> Bool+mkpropNum isEqual x =+ x `isEqual` (signum x * abs x)++mkpropFunctor :: (Arbitrary (f a), Eq (f a), Functor f) =>+ f a -> Bool+mkpropFunctor x =+ fmap id x == x++mkpropScale :: (Arbitrary (p a), Scale p, Floating a, Point p) =>+ (a -> a -> Bool) -> p a -> a -> Bool+mkpropScale comparison p a =+ (magnitude p * abs a) `comparison`+ magnitude (a `scale` p)++mkpropNormalize :: (Arbitrary (p a), Point p, Scale p, Floating a, AEq a+ , Num a) =>+ p a -> Bool+mkpropNormalize v =+ maybe (magnitude v ~== 0)+ ( (~== 1).magnitude )+ ( normalize v)++prop_point_point' :: Point' Integer -> Bool+prop_point_point' = mkpropPoint++prop_num_point' :: Point' Float -> Bool+prop_num_point' = mkpropNum (~==)++prop_functor_point' :: Point' Integer -> Bool+prop_functor_point' = mkpropFunctor++prop_point'_magnitude :: Point' Float -> Bool+prop_point'_magnitude p =+ sqrt ( x p ^ 2 + y p ^ 2 ) ~== magnitude p++prop_triarea :: Float -> Float -> Bool+prop_triarea a b =+ triArea triangle ~== abs ((a * b) / 2)+ where triangle :: Triangle (Point' Float)+ triangle = ( fromCoords 0 0+ , fromCoords a 0+ , fromCoords 0 b+ )++prop_point_scale :: Point' Float -> Float -> Bool+prop_point_scale = mkpropScale (~==)++prop_point_normalize :: Point' Float -> Bool+prop_point_normalize = mkpropNormalize++prop_pointInTriangle :: Bool+prop_pointInTriangle =+ pointInTriangle tri p+ where tri = ( fromCoords (-1) (-1)+ , fromCoords 1 (-1)+ , fromCoords 0 1+ )+ p :: Point' Float+ p = fromCoords 0 0++prop_pointInTriangle_onVert :: Bool+prop_pointInTriangle_onVert =+ pointInTriangle tri p+ where p = fromCoords 0 0+ tri :: Triangle (Point' Float)+ tri = (p, fromCoords 1 1, fromCoords 1 (-1))++prop_angle_zero :: Bool+prop_angle_zero =+ angle (fromCoords 1 0 :: Point' Float) == Just 0++prop_point_show_read :: Point' Float -> Bool+prop_point_show_read p =+ p == (read.show) p++prop_point_add :: Point' Float -> Point' Float -> Bool+prop_point_add p q =+ x (p + q) == x p + x q &&+ y (p + q) == y p + y q++prop_point_negate :: Point' Float -> Bool+prop_point_negate p =+ x (negate p) == negate (x p) &&+ y (negate p) == negate (y p)++prop_triangle_invalid :: Bool+prop_triangle_invalid =+ let tri :: Triangle (Point' Float)+ tri = ( fromCoords 0 0+ , fromCoords 1 1+ , fromCoords 1 1+ )+ in not (pointInTriangle tri (fromCoords 0 0))++prop_rotation_point_linear :: Point' Float -> Bool+prop_rotation_point_linear x =+ fromMaybe True+ ( (~==) <$>+ angle (r `rotate` x) <*>+ ((subtract pi).((`mod'` (2*pi)).(+pi).(+r)) <$> angle x)+ )+ where r = 1.2++prop_rotation_point_bounds :: Point' Float -> Bool+prop_rotation_point_bounds x =+ fromMaybe True+ ( fmap+ (\a -> a >= (- pi) && a <= pi)+ (angle x)+ )++return []+runTests = $quickCheckAll++main :: IO ()+main = do+ putStrLn "Test Point"+ runTests >>= doExit
+ Test/Shape.hs view
@@ -0,0 +1,168 @@+{-# LANGUAGE TemplateHaskell #-}++import Data.AEq+import Data.Fixed+import Data.Maybe+import Geom2d.Distance+import Geom2d.Intersect+import Geom2d.Point+import Geom2d.Rotation+import Geom2d.Shape+import Geom2d.Shape.Internal+import Test.QuickCheck+import Test.Utils++prop_circle_radius :: Point' Float -> Float -> Bool+prop_circle_radius m r =+ radius (mkCircleInt m r) ~== abs r++prop_circle_rotate_1 :: Bool+prop_circle_rotate_1 =+ rotate 5 circ == circ+ where circ :: Shape Point' Float+ circ = circle (fromCoords 0 0) 4++prop_circle_rotate_2 :: Point' Float -> Bool+prop_circle_rotate_2 m =+ let circ = circle m 1+ in angle circ ~== angle m++prop_circle_center :: Point' Float -> Float -> Bool+prop_circle_center m r =+ center (mkCircleInt m r) ~== m++prop_distance_circle_point :: Bool+prop_distance_circle_point =+ distance+ (mkCircleInt (fromCoords 0 0 :: Point' Float) 1)+ (fromCoords 5 0 :: Point' Float) ~== 4++prop_point_in_circle :: Bool+prop_point_in_circle =+ let circ :: Circle Point' Float+ circ = mkCircleInt (fromCoords 0 0) 1+ p :: Point' Float+ p = fromCoords 0 0+ in circ `intersect` p &&+ p `intersect` circ++prop_intersect_circle_circle :: Circle Point' Float+ -> Circle Point' Float+ -> Bool+prop_intersect_circle_circle a b =+ intersect a b ==+ ( distance (center a) (center b) <= radius a + radius b )++prop_point_outside_circle :: Bool+prop_point_outside_circle =+ let circ :: Shape Point' Float+ circ = circle (fromCoords 0 0) 1+ p :: Point' Float+ p = fromCoords 2 0+ in not (circ `intersect` p) ||+ not (p `intersect` circ)++prop_point_in_polygon :: Bool+prop_point_in_polygon =+ maybe+ False+ ( intersect (fromCoords 0 0::Point' Float) )+ ( rectangle (fromCoords 0 0::Point' Float) 1 1 )++prop_point_outside_polygon :: Bool+prop_point_outside_polygon =+ maybe+ False+ ( not.intersect (fromCoords 10 0::Point' Float) )+ ( rectangle (fromCoords 0 0::Point' Float) 1 1 )++prop_point_outside_polygon_1 :: Bool+prop_point_outside_polygon_1 =+ maybe+ False+ ( not.intersect (fromCoords (-5) 0 :: Point' Float))+ ( rectangle (fromCoords 0 5 :: Point' Float) 4 4)++prop_intersect_polygon_circle_1 :: Bool+prop_intersect_polygon_circle_1 =+ maybe False+ ( intersect (circle (fromCoords 0 0 :: Point' Float) 1 ))+ ( rectangle (fromCoords 0 0 :: Point' Float) 4 4 )++prop_intersect_polygon_circle_2 :: Bool+prop_intersect_polygon_circle_2 =+ maybe False+ ( (intersect :: Shape Point' Float -> Shape Point' Float -> Bool)+ (circle (fromCoords 0 5 :: Point' Float) 4 ))+ ( rectangle (fromCoords 0 0 :: Point' Float) 4 4 )++-- | This test make a rectangleInt (-9,-9) (11,11) and a circle (10,15)+-- with radius 2. so these shapes should not intersect.+prop_intersect_polygon_circle_3 :: Bool+prop_intersect_polygon_circle_3 =+ maybe False+ ( not.+ (intersect :: Shape Point' Float -> Shape Point' Float -> Bool)+ (circle (fromCoords 10 15 :: Point' Float) 2 ))+ ( rectangle (fromCoords 10 10 :: Point' Float) 1 1 )++prop_intersect_polygon_1 :: Bool+prop_intersect_polygon_1 =+ fromMaybe False $+ intersect <$>+ rectangle (fromCoords 0 0 :: Point' Float) 1 3 <*>+ rectangle (fromCoords 1 2 :: Point' Float) 3 1++prop_intersect_polygon_eq :: Polygon Point' Float -> Bool+prop_intersect_polygon_eq p = p `intersect` p++prop_polygon_convexHull_1 :: Bool+prop_polygon_convexHull_1 =+ fromMaybe False $ do+ shape <- convexHull' [ fromCoords (-1) (-1) :: Point' Float+ , fromCoords 1 (-1)+ , fromCoords 1 1+ , fromCoords (-1) 1+ ]+ return ( shape `intersect` point 1 1 &&+ shape `intersect` point (-1) 1 &&+ shape `intersect` point 1 (-1) &&+ shape `intersect` point (-1) (-1))+ where point :: Float -> Float -> Point' Float+ point = fromCoords++prop_polygon_convexHull_2 :: Bool+prop_polygon_convexHull_2 =+ fromMaybe False $ do+ shape <- convexHull' points+ return (all (intersect shape) points)+ where points = [ point 5 5+ , point 7 4+ , point 8 3+ , point 10 20+ , point 2 20+ , point 5 5+ ]+ point :: Float -> Float -> Point' Float+ point = fromCoords++prop_polygon_rotate :: Polygon Point' Float -> Bool+prop_polygon_rotate p =+ fromMaybe True $ do+ angBefore <- angle p+ angAfter <- angle (rotate rotAng p)+ return (normalize (angBefore + rotAng) ~== angAfter)+ where rotAng = 1+ normalize = subtract pi.(`mod'` (2*pi)).(+pi)++prop_polygon_rotate_defined :: Bool+prop_polygon_rotate_defined =+ fromMaybe False $ do+ rect <- rectangle (fromCoords 1 0 :: Point' Float) 1 1+ ang <- angle rect+ return (ang ~== 0)++return []+runTests = $quickCheckAll++main = runTests >>= doExit
+ Test/Translate.hs view
@@ -0,0 +1,21 @@+{-# LANGUAGE TemplateHaskell #-}++import Geom2d.Translate+import Geom2d.Point+import Test.Utils+import Test.QuickCheck.All+import Test.QuickCheck+import Data.AEq++prop_point_translate_identity :: Point' Float -> Bool+prop_point_translate_identity p =+ translate (fromCoords 0 0 :: Point' Float) p == p++prop_point_translate_addition :: Point' Float -> Point' Float -> Bool+prop_point_translate_addition p q = p `translate` q ~== p + q++return []+runTests = $quickCheckAll++main = do+ runTests >>= doExit
+ Test/Utils.hs view
@@ -0,0 +1,9 @@+module Test.Utils++where++import System.Exit++doExit :: Bool -> IO ()+doExit True = exitSuccess+doExit False = exitFailure
+ geom2d.cabal view
@@ -0,0 +1,72 @@+name: geom2d+version: 0.1.0.1+synopsis: package for geometry in euklidean 2d space+description: This package provides tools for dealing with geometric+ objects in 2D space.+license: GPL-3+license-file: LICENSE+author: Sebastian Jordan+maintainer: sebastian.jordan.mail@googlemail.com+category: Math+build-type: Simple+cabal-version: >=1.10+extra-source-files: Test/Utils.hs++source-repository head+ type: darcs+ location: http://hub.darcs.net/seppeljordan/geom2d/++library+ exposed-modules: Geom2d.Intersect, Geom2d.Point, Geom2d.Distance+ , Geom2d.Line, Geom2d.Point.Internal+ , Geom2d.Line.Internal, Geom2d.Shape+ , Geom2d.Translate, Geom2d.Shape.Internal+ , Geom2d.Rotation, Geom2d+ other-extensions: MultiParamTypeClasses, FlexibleContexts, TemplateHaskell+ , ScopedTypeVariables+ build-depends: base >=4.8 && <4.9, QuickCheck >=2.7 && <2.8+ , ieee754 >=0.7 && <0.8+ default-language: Haskell2010+ ghc-options: -Wall++Test-Suite point+ default-language: Haskell2010+ type: exitcode-stdio-1.0+ main-is: Test/Point.hs+ build-depends: base >= 4.8 && < 4.9, ieee754 >= 0.7 && < 0.8+ , QuickCheck >= 2.7 && < 2.8++Test-Suite line+ default-language: Haskell2010+ type: exitcode-stdio-1.0+ main-is: Test/Line.hs+ build-depends: base >= 4.8 && < 4.9, ieee754 >= 0.7 && < 0.8+ , QuickCheck >= 2.7 && < 2.8++Test-Suite intersect+ default-language: Haskell2010+ type: exitcode-stdio-1.0+ main-is: Test/Intersect.hs+ build-depends: base >= 4.8 && < 4.9, ieee754 >= 0.7 && < 0.8+ , QuickCheck >= 2.7 && < 2.8++Test-Suite distance+ default-language: Haskell2010+ type: exitcode-stdio-1.0+ main-is: Test/Distance.hs+ build-depends: base >= 4.8 && < 4.9, ieee754 >= 0.7 && < 0.8+ , QuickCheck >= 2.7 && < 2.8++Test-Suite translate+ default-language: Haskell2010+ type: exitcode-stdio-1.0+ main-is: Test/Translate.hs+ build-depends: base >= 4.8 && < 4.9, ieee754 >= 0.7 && < 0.8+ , QuickCheck >= 2.7 && < 2.8++Test-Suite shape+ default-language: Haskell2010+ type: exitcode-stdio-1.0+ main-is: Test/Shape.hs+ build-depends: base >= 4.8 && < 4.9, ieee754 >= 0.7 && < 0.8+ , QuickCheck >= 2.7 && < 2.8