diff --git a/GearBox.hs b/GearBox.hs
new file mode 100644
--- /dev/null
+++ b/GearBox.hs
@@ -0,0 +1,333 @@
+-- GearBox -- zooming rotating fractal gearbox demo
+-- (GPL3+) 2012 Claude Heiland-Allen <claudiusmaximus@goto10.org>
+-- usage: gearbox <quality>
+-- default quality is 9, useful range 6-14
+-- 'f' toggles full screen, any other key to quit
+-- tested with: ghc-7.0.4, ghc-7.4-rc1
+
+{-# LANGUAGE TypeOperators #-}
+import Control.Monad (forM, forM_, replicateM)
+import Data.Fixed (mod')
+import Data.IORef (IORef, newIORef, readIORef, modifyIORef)
+import Data.Vec hiding (last, map, scale, take)
+import Data.Vec.OpenGLRaw ()
+import Foreign (Ptr, Storable(..), alloca, allocaArray, castPtr, nullPtr, with, withArray)
+import Foreign.C (withCString, peekCStringLen)
+import Graphics.UI.GLUT
+  ( Size(Size)
+  , DisplayMode(RGBMode, DoubleBuffered)
+  , Key(Char)
+  , KeyState(Down)
+  , KeyboardMouseCallback
+  , ($=)
+  , addTimerCallback
+  , createWindow
+  , displayCallback
+  , getArgsAndInitialize
+  , initialDisplayMode
+  , initialWindowSize
+  , keyboardMouseCallback
+  , mainLoop
+  , postRedisplay
+  , reportErrors
+  , reshapeCallback
+  , swapBuffers
+  , fullScreenToggle
+  )
+import Graphics.Rendering.OpenGL.Raw
+import System.Exit (exitSuccess)
+
+-- 4x4 matrix type
+type R = GLdouble
+type V = R :. R :. R :. R :. ()
+type M = V :. V :. V :. V :. ()
+
+-- length of animation loop in frames
+looplength :: Int
+looplength = 60 * 25
+
+-- number of passes to iterate function system
+passes :: Int
+passes = 6
+
+-- state for callbacks
+data IFS = IFS
+  -- immutable state
+  { fbo :: GLuint
+  , t_source, t_ping, t_pong :: GLuint
+  , p_shift :: GLuint, p_shift_u_t, p_shift_u_k :: GLint
+  , w_tsize, w_width, w_height :: Int
+  -- mutable state
+  , w_frame :: Int, w_phase :: GLdouble
+  }
+
+-- shader to generate a single blue gear wheel
+gear_frag_src :: String
+gear_frag_src = unlines
+  [ "void main() {"
+  , "  vec2 p = (gl_TexCoord[0].xy - vec2(0.5)) * 2.0;"
+  , "  float r = length(p);"
+  , "  float a = atan(p.y, p.x);"
+  , "  float ro = 0.94 + 0.03 * sin(30.0 * a);"
+  , "  float ri = 0.82 - 0.01 * sin(90.0 * a);"
+  , "  if (r < ro) {"
+  , "    gl_FragColor = ri < r ? vec4(0.5,0.5,1.0,1.0) : vec4(0.25,0.25,0.5,1.0);"
+  , "  } else {"
+  , "    discard;"
+  , "  }"
+  , "}"
+  ]
+
+-- shader to rotate colours in YUV space
+shift_frag_src :: String
+shift_frag_src = unlines
+  [ "uniform sampler2D t;"
+  , "uniform float k;"
+  , ""
+  , "void main() {"
+  , "  float c = cos(6.283185307179586 * k);"
+  , "  float s = sin(6.283185307179586 * k);"
+  , "  vec4 p = texture2D(t, gl_TexCoord[0].xy).rgba;"
+  , "  mat3 yuv2rgb = mat3(1.0, 0.0, 1.28033, 1.0, -0.21482, -0.38059, 1.0, 2.12798, 0.0);" -- rec.709
+  , "  mat3 rgb2yuv = mat3(0.2126, 0.7152, 0.0722, -0.09991, -0.33609, 0.43600, 0.615, -0.5586, -0.05639);"
+  , "  p.rgb = clamp(p.rgb * rgb2yuv * mat3(1, 0, 0, 0, c, s, 0, -s, c) * yuv2rgb, 0.0, 1.0);"
+  , "  gl_FragColor = p;"
+  , "}"
+  ]
+
+-- draw a textured quad
+unitQuad :: IO ()
+unitQuad = do
+  glBegin gl_QUADS
+  glTexCoord2f 0 0
+  glVertex2f (-1) (-1)
+  glTexCoord2f 1 0
+  glVertex2f 1 (-1)
+  glTexCoord2f 1 1
+  glVertex2f 1 1
+  glTexCoord2f 0 1
+  glVertex2f (-1) 1
+  glEnd
+
+-- load a matrix into GL
+loadMatrix :: M -> IO ()
+loadMatrix ((a:.b:.c:.d:.()):.(e:.f:.g:.h:.()):.(i:.j:.k:.l:.()):.(m:.n:.o:.p:.()):.()) =
+  withArray [a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p] $ glLoadMatrixd
+
+-- helper for ping-pong technique
+swap :: (a, b) -> (b, a)
+swap ~(a,b) = (b,a)
+
+-- simple transformations
+scale :: R -> M
+scale s = diagonal (s :. s :. s :. 1 :. ())
+mirror :: M
+mirror = diagonal (1 :. (-1) :. 1 :. 1 :. ())
+rotateXY :: R -> M
+rotateXY t = (c:.s:.0:.0:.()):.((-s):.c:.0:.0:.()):.(0:.0:.1:.0:.()):.(0:.0:.0:.1:.()):.()
+  where c = cos t ; s = sin t
+translateX :: R -> M
+translateX d = (1:.0:.0:.0:.()):.(0:.1:.0:.0:.()):.(0:.0:.1:.0:.()):.(d:.0:.0:.1:.()):.()
+(<>) :: M -> M -> M
+(<>) = multmm
+
+-- display callback
+display :: IORef IFS -> IO ()
+display ifsR = do
+  ifs <- readIORef ifsR
+  -- compute transforms for iterated function system fractal
+  let p0 = w_phase ifs
+      f0 = w_frame ifs
+      q = f0 `mod` looplength
+      k = q < (looplength `div` 2)
+      p = if k then p0 else -p0
+      s = 0.28
+      d = 0.54
+      transforms =
+        [ identity
+        , mirror <> scale s <> rotateXY ( 4 * p)
+        ] ++ 
+        [ mirror <> scale s <> rotateXY (-3 * p) <> translateX d <>
+          rotateXY (2 * pi * fromIntegral (if k then i else -i) / 5 + p)
+        | i <- [0 .. 4 :: Int]
+        ]
+  -- iterated function system from gear to gears
+  glViewport 0 0 (fromIntegral $ w_tsize ifs) (fromIntegral $ w_tsize ifs)
+  glMatrixMode gl_PROJECTION
+  glLoadIdentity
+  glOrtho (-1) 1 (-1) 1 (-1) 1
+  glMatrixMode gl_MODELVIEW
+  glLoadIdentity
+  glBindFramebuffer gl_FRAMEBUFFER (fbo ifs)
+  glUseProgramObject (fromIntegral $ p_shift ifs)
+  glUniform1i (p_shift_u_t ifs) 0
+  to <- fmap last $ forM (take passes . ((True, (t_source ifs, t_ping ifs)) :) .
+      zip (repeat False) $ (iterate swap (t_ping ifs, t_pong ifs))) $
+      \(pass1, (ping, pong)) -> do
+    glBindTexture gl_TEXTURE_2D ping
+    glGenerateMipmap gl_TEXTURE_2D
+    glFramebufferTexture2D gl_FRAMEBUFFER gl_COLOR_ATTACHMENT0 gl_TEXTURE_2D pong 0
+    glClear (fromIntegral gl_COLOR_BUFFER_BIT)
+    forM_ ([0 .. 6 :: Int] `zip` transforms) $ \(w, m) -> do
+      let sk = case w of
+            0 -> 0
+            1 -> 0
+            _ -> fromIntegral (4 * w - 7) / 10
+      glUniform1f (p_shift_u_k ifs) sk
+      loadMatrix $ (if pass1 && not k then rotateXY (pi / 30) else identity) <> m
+      unitQuad
+    glBindTexture gl_TEXTURE_2D 0
+    glFramebufferTexture2D gl_FRAMEBUFFER gl_COLOR_ATTACHMENT0 gl_TEXTURE_2D 0 0
+    return pong
+  glUseProgramObject 0
+  glBindFramebuffer gl_FRAMEBUFFER 0
+  -- display the output scaled to the window
+  let w = fromIntegral $ w_width  ifs
+      h = fromIntegral $ w_height ifs
+  glViewport 0 0 w h
+  glClear (fromIntegral gl_COLOR_BUFFER_BIT)
+  glMatrixMode gl_PROJECTION
+  glLoadIdentity
+  let (ax, ay)
+        | w >= h = (1, fromIntegral h / fromIntegral w)
+        | otherwise = (fromIntegral w / fromIntegral h, 1)
+  glOrtho (-ax) ax (-ay) ay (-1) 1
+  glMatrixMode gl_MODELVIEW
+  glLoadIdentity
+  glBindTexture gl_TEXTURE_2D to
+  glGenerateMipmap gl_TEXTURE_2D
+  loadMatrix $ scale 1.5 <>
+    scale (s ** negate ((p0 / (2 * pi)) `mod'` 1)) <> rotateXY (- 2 * p)
+  unitQuad
+  glBindTexture gl_TEXTURE_2D 0
+  -- animate
+  modifyIORef ifsR $ \ifs' -> 
+     let w_frame' = w_frame ifs' + 1
+     in  ifs'
+           { w_frame = w_frame'
+           , w_phase = fromIntegral w_frame' * 4 * pi / fromIntegral looplength
+           }
+  swapBuffers
+  reportErrors
+
+-- timer callback (25fps)
+timer :: IORef IFS -> IO ()
+timer ifsR = do
+  addTimerCallback 40 (timer ifsR)
+  postRedisplay Nothing
+
+-- window reshape callback
+reshape :: IORef IFS -> Size -> IO ()
+reshape ifsR (Size w h) = modifyIORef ifsR $ \ifs -> ifs
+  { w_width = fromIntegral w, w_height = fromIntegral h }
+
+-- compile a shader
+shader :: String -> IO (Either String GLuint)
+shader frag = do
+  p <- glCreateProgramObject
+  f <- glCreateShaderObject gl_FRAGMENT_SHADER
+  withCString frag $ \s -> with s $ \src -> do
+    glShaderSource (fromIntegral f) 1 (castPtr src) nullPtr
+    glCompileShader (fromIntegral f)
+    glAttachObject p f
+    glLinkProgram (fromIntegral p)
+    alloca $ \sp -> do
+      glGetObjectParameteriv (fromIntegral p) gl_OBJECT_LINK_STATUS sp
+      success <- peek sp
+      if (success == 0)
+        then
+          alloca $ \lp -> do
+            glGetProgramiv (fromIntegral p) gl_INFO_LOG_LENGTH lp
+            l <- peek lp
+            poke lp 0
+            allocaArray (fromIntegral l) $ \lg -> do
+              glGetProgramInfoLog (fromIntegral p) (fromIntegral l) (castPtr lp) lg
+              l' <- peek lp
+              ss <- peekCStringLen (castPtr lg, fromIntegral l')
+              return (Left ss)
+        else return (Right (fromIntegral p))
+
+-- generate a texture
+newTexture :: Int -> IO GLuint
+newTexture size = alloca $ \pt -> do
+  glGenTextures 1 pt
+  t <- peek pt
+  glBindTexture gl_TEXTURE_2D t
+  let s = fromIntegral size
+  glTexImage2D gl_TEXTURE_2D 0 (fromIntegral gl_RGBA) s s 0
+    gl_RGBA gl_UNSIGNED_BYTE (nullPtr :: Ptr GLubyte)
+  glTexParameteri gl_TEXTURE_2D gl_TEXTURE_MIN_FILTER (fromIntegral gl_LINEAR_MIPMAP_LINEAR)
+  glTexParameteri gl_TEXTURE_2D gl_TEXTURE_MAG_FILTER (fromIntegral gl_LINEAR)
+  glTexParameteri gl_TEXTURE_2D gl_TEXTURE_WRAP_S (fromIntegral gl_CLAMP_TO_EDGE)
+  glTexParameteri gl_TEXTURE_2D gl_TEXTURE_WRAP_T (fromIntegral gl_CLAMP_TO_EDGE)
+  glBindTexture gl_TEXTURE_2D 0
+  return t
+
+-- keyboard callback
+keyboard :: IORef IFS -> KeyboardMouseCallback
+keyboard _  (Char 'f') Down _ _ = fullScreenToggle
+keyboard _  (Char _) Down _ _ = exitSuccess
+keyboard _ _ _ _ _ = return ()
+
+-- main program
+main :: IO ()
+main = do
+  let w = 512
+      h = 288
+  initialWindowSize $= Size (fromIntegral w) (fromIntegral h)
+  initialDisplayMode $= [ RGBMode, DoubleBuffered ]
+  (_, args) <- getArgsAndInitialize
+  quality <- case map reads args of
+    [[(q,"")]] | 5 < q && q < 15-> return q
+    _ -> return (9 :: Int)
+  let tsize' = 2 ^ quality
+  _ <- createWindow "GearBox"
+  -- compile shaders (FIXME: print log to stderr on failure and exit)
+  Right p_shift' <- shader shift_frag_src
+  p_shift_u_t' <- withCString "t" $ glGetUniformLocation p_shift' . castPtr
+  p_shift_u_k' <- withCString "k" $ glGetUniformLocation p_shift' . castPtr
+  Right p_gear' <- shader gear_frag_src
+  -- misc setup
+  glHint gl_GENERATE_MIPMAP_HINT gl_NICEST
+  glEnable gl_TEXTURE_2D
+  glEnable gl_BLEND
+  glBlendFunc gl_SRC_ALPHA gl_ONE_MINUS_SRC_ALPHA
+  glClearColor 0.25 0.25 0.5 0
+  -- allocate textures
+  [t_source', t_ping', t_pong'] <- replicateM 3 (newTexture tsize')
+  -- allocate frame buffer
+  fbo' <- alloca $ \p -> do
+    glGenFramebuffers 1 p
+    peek p
+  -- initialize state
+  ifsR <- newIORef IFS
+    { fbo = fbo', t_source = t_source', t_ping = t_ping', t_pong = t_pong'
+    , p_shift = p_shift', p_shift_u_t = p_shift_u_t', p_shift_u_k = p_shift_u_k'
+    , w_width = w, w_height = h, w_tsize = tsize'
+    , w_frame = 0, w_phase = 0
+    }
+  -- render the gear texture
+  glViewport 0 0 (fromIntegral tsize') (fromIntegral tsize')
+  glMatrixMode gl_PROJECTION
+  glLoadIdentity
+  glOrtho (-1) 1 (-1) 1 (-1) 1
+  glMatrixMode gl_MODELVIEW
+  glLoadIdentity
+  glBindFramebuffer gl_FRAMEBUFFER fbo'
+  glFramebufferTexture2D gl_FRAMEBUFFER gl_COLOR_ATTACHMENT0 gl_TEXTURE_2D t_source' 0
+  glClear (fromIntegral gl_COLOR_BUFFER_BIT)
+  glUseProgramObject (fromIntegral p_gear')
+  unitQuad
+  glUseProgramObject 0
+  glFramebufferTexture2D gl_FRAMEBUFFER gl_COLOR_ATTACHMENT0 gl_TEXTURE_2D 0 0
+  glBindFramebuffer gl_FRAMEBUFFER 0
+  glBindTexture gl_TEXTURE_2D t_source'
+  glGenerateMipmap gl_TEXTURE_2D
+  glBindTexture gl_TEXTURE_2D 0
+  -- set callbacks
+  reshapeCallback $= Just (reshape ifsR)
+  displayCallback $= display ifsR
+  addTimerCallback 40 (timer ifsR)
+  keyboardMouseCallback $= Just (keyboard ifsR)
+  reportErrors
+  mainLoop
diff --git a/LICENSE b/LICENSE
new file mode 100644
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,675 @@
+              GNU GENERAL PUBLIC LICENSE
+                Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
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diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
diff --git a/gearbox.cabal b/gearbox.cabal
new file mode 100644
--- /dev/null
+++ b/gearbox.cabal
@@ -0,0 +1,17 @@
+Name:                gearbox
+Version:             1
+Synopsis:            zooming rotating fractal gears graphics demo
+Description:         OpenGL gearbox iterated function system.  Usage:
+                     @gearbox quality@ where quality is an integer between
+                     6 and 14 (default 9).  Shaders generate a gear shape
+                     and hue rotate succesive copies via texture feedback.
+License:             GPL-3
+License-file:        LICENSE
+Author:              Claude Heiland-Allen
+Maintainer:          claudiusmaximus@goto10.org
+Category:            Demo
+Build-type:          Simple
+Cabal-version:       >=1.6
+Executable gearbox
+  Main-is:             GearBox.hs
+  Build-depends:       base < 5, GLUT == 2.2.*, OpenGLRaw == 1.1.*, Vec == 0.9.*, Vec-OpenGLRaw == 0.2.*
