packages feed

frag 1.1 → 1.1.1

raw patch · 9 files changed

+94/−63 lines, 9 filesdep +randomdep −haskell98dep ~basesetup-changednew-uploader

Dependencies added: random

Dependencies removed: haskell98

Dependency ranges changed: base

Files

Setup.hs view
@@ -1,3 +1,3 @@ #!/usr/bin/env runhaskell import Distribution.Simple-main = defaultMainWithHooks defaultUserHooks+main = defaultMain
frag.cabal view
@@ -1,65 +1,94 @@ Name:                frag-Version:             1.1+Version:             1.1.1 License:             GPL License-file:        LICENSE-Synopsis:            3-D First Person Shooter (FPS)+Synopsis:            A 3-D First Person Shooter Game Description:         A fast and basic reimplementation of the Quake III Arena engine                      in Haskell; supports many Quake III Arena maps. Category:            Game Author:              Mun Hon Cheong Maintainer:          dons@galois.com Homepage:            http://haskell.org/haskellwiki/Frag--Build-Depends:       base, haskell98, GLUT, OpenGL>=2.0, array Build-Type:          Simple Cabal-Version:       >= 1.2 Tested-with:         GHC==6.8.2-data-files:          README, README-leveleg-                     -- Graphics files-                     leveleg.bsp, leveleg.cfg, leveleg.med-                     tga/models/players/klesk/lower_default.skin, tga/models/players/klesk/lower.md3-                     tga/models/players/klesk/head_default.skin, tga/models/players/klesk/l_red.tga-                     tga/models/players/klesk/h_red.tga, tga/models/players/klesk/animation.cfg-                     tga/models/players/klesk/head.md3, tga/models/players/klesk/u_red.tga-                     tga/models/players/klesk/upper_default.skin, tga/models/players/klesk/upper.md3-                     tga/models/weapons/railgun.shader, tga/models/weapons/railgun.md3-                     tga/font.tga, tga/7.tga, tga/3.tga, tga/4.tga, tga/5.tga, tga/2.tga-                     tga/crosshaira.tga, tga/0.tga, tga/hyphen.tga, tga/9.tga, tga/1.tga, tga/6.tga-                     tga/tga/models/weapons/railgun4.tga, tga/tga/models/weapons/railgun2.tga-                     tga/tga/models/weapons/railgun.tga, tga/tga/models/weapons/railgun3.tga-                     tga/8.tga, tga/textures/gothic_floor/q1metal7_99.tga-                     tga/textures/gothic_floor/largerblock3b3.tga, tga/textures/gothic_floor/largerblock3b3dim.tga-                     tga/textures/e7/e7brickfloor01.tga, tga/textures/e7/e7bmtrim.tga-                     tga/textures/e7/e7bricks01.tga, tga/textures/e7/e7sbrickfloor.tga-                     tga/textures/e7/e7panelwood.tga, tga/textures/e7/e7swindow.tga-                     tga/textures/e7/e7panelwood2.tga, tga/textures/organics/dirt2.tga-                     tga/textures/common/trigger.tga, tga/textures/common/clip.tga-                     tga/textures/skies/nitesky.tga, tga/textures/gothic_trim/border7.tga-                     tga/textures/gothic_trim/pitted_rust3.tga, tga/textures/gothic_trim/km_arena1tower4.tga-                     tga/textures/gothic_trim/wood2.tga, tga/textures/gothic_trim/metalsupport4i_bit.tga-                     tga/textures/gothic_light/ironcrosslt2_10000.tga, tga/textures/stone/pjrock6.tga-                     tga/textures/base_support/flat1_1.tga, tga/textures/skin/pjwal2k.tga-                     tga/textures/gothic_wall/slateroofc.tga, tga/textures/gothic_wall/proto_brik.tga-                     tga/textures/gothic_wall/oct20c.tga, tga/textures/evil8_floor/e8cretefloor01b.tga-                     tga/textures/gothic_block/killblock.tga, tga/textures/gothic_block/killblock_j2.tga-                     tga/textures/gothic_block/blocks15_blue.tga, tga/textures/gothic_block/blocks11b.tga-                     tga/textures/gothic_block/blocks18d.tga, tga/textures/gothic_block/blocks18b.tga--Library-        Hs-source-dirs:      src-        Build-Depends:       base, haskell98, GLUT, OpenGL>=2.0, array-        exposed-modules:     AFRPAffineSpace, AFRPDiagnostics, AFRPEvent, AFRPForceable, AFRPGeometry,-                             AFRP, AFRPInternals, AFRPMiscellany, AFRPPoint2, AFRPPoint3, AFRPTask,-                             AFRPUtilities, AFRPVector2, AFRPVector3, AFRPVectorSpace, BitSet, BSP,-                             Camera, Collision, Command, Curves, Diagnostics, Frustum, Game, HGL,-                             IdentityList, MapCfg, Matrix, MD3, ObjectBehavior, Object, Parser,-                             PhysicalDimensions, Quaternion, Raybox, ReadImage, Render, RenderObject,-                             TextureFonts, Textures, TGA, Visibility+data-files:          README,+     README-leveleg+     -- Graphics files+     leveleg.bsp,+     leveleg.cfg,+     leveleg.med+     tga/models/players/klesk/lower_default.skin,+     tga/models/players/klesk/lower.md3+     tga/models/players/klesk/head_default.skin,+     tga/models/players/klesk/l_red.tga+     tga/models/players/klesk/h_red.tga,+     tga/models/players/klesk/animation.cfg+     tga/models/players/klesk/head.md3,+     tga/models/players/klesk/u_red.tga+     tga/models/players/klesk/upper_default.skin,+     tga/models/players/klesk/upper.md3+     tga/models/weapons/railgun.shader,+     tga/models/weapons/railgun.md3+     tga/font.tga,+     tga/7.tga,+     tga/3.tga,+     tga/4.tga,+     tga/5.tga,+     tga/2.tga+     tga/crosshaira.tga,+     tga/0.tga,+     tga/hyphen.tga,+     tga/9.tga,+     tga/1.tga,+     tga/6.tga+     tga/tga/models/weapons/railgun4.tga,+     tga/tga/models/weapons/railgun2.tga+     tga/tga/models/weapons/railgun.tga,+     tga/tga/models/weapons/railgun3.tga+     tga/8.tga,+     tga/textures/gothic_floor/q1metal7_99.tga+     tga/textures/gothic_floor/largerblock3b3.tga,+     tga/textures/gothic_floor/largerblock3b3dim.tga+     tga/textures/e7/e7brickfloor01.tga, +     tga/textures/e7/e7bmtrim.tga+     tga/textures/e7/e7bricks01.tga,+     tga/textures/e7/e7sbrickfloor.tga+     tga/textures/e7/e7panelwood.tga,+     tga/textures/e7/e7swindow.tga+     tga/textures/e7/e7panelwood2.tga,+     tga/textures/organics/dirt2.tga+     tga/textures/common/trigger.tga,+     tga/textures/common/clip.tga+     tga/textures/skies/nitesky.tga,+     tga/textures/gothic_trim/border7.tga+     tga/textures/gothic_trim/pitted_rust3.tga,+     tga/textures/gothic_trim/km_arena1tower4.tga+     tga/textures/gothic_trim/wood2.tga,+     tga/textures/gothic_trim/metalsupport4i_bit.tga+     tga/textures/gothic_light/ironcrosslt2_10000.tga,+     tga/textures/stone/pjrock6.tga+     tga/textures/base_support/flat1_1.tga,+     tga/textures/skin/pjwal2k.tga+     tga/textures/gothic_wall/slateroofc.tga,+     tga/textures/gothic_wall/proto_brik.tga+     tga/textures/gothic_wall/oct20c.tga,+     tga/textures/evil8_floor/e8cretefloor01b.tga+     tga/textures/gothic_block/killblock.tga,+     tga/textures/gothic_block/killblock_j2.tga+     tga/textures/gothic_block/blocks15_blue.tga,+     tga/textures/gothic_block/blocks11b.tga+     tga/textures/gothic_block/blocks18d.tga,+     tga/textures/gothic_block/blocks18b.tga  Executable frag-           Main-is:             Main.hs-           Hs-source-dirs:      src--           Ghc-options:         -O2 -funbox-strict-fields -optl-Wl,-s -fno-glasgow-exts-           Extensions:          BangPatterns, FunctionalDependencies, FlexibleInstances,-                                MultiParamTypeClasses, TypeOperators, Rank2Types+   Main-is:             Main.hs+   Build-Depends:       base>=3, GLUT, OpenGL>=2.0, array, random+   Hs-source-dirs:      src+   Ghc-options:         -O2 -funbox-strict-fields -fvia-C -optc-O2+   Extensions:          BangPatterns,+                        FunctionalDependencies,+                        FlexibleInstances,+                        MultiParamTypeClasses,+                        TypeOperators,+                        Rank2Types
src/AFRP.hs view
@@ -254,8 +254,8 @@                         --       -> (a, [(DTime, Maybe a)]) ) where -import Monad (unless)-import Random (RandomGen(..), Random(), randoms, randomRs)+import Control.Monad (unless)+import System.Random (RandomGen(..), Random(), randoms, randomRs) import Data.IORef import Control.Arrow import AFRPDiagnostics
src/BitSet.hs view
@@ -5,7 +5,7 @@  module BitSet where -import Monad (liftM)+import Control.Monad (liftM) import Data.Array.IO (IOUArray, newArray, writeArray, readArray, getBounds, rangeSize)  newtype BitSet = BitSet (IOUArray Int Bool)
src/Game.hs view
@@ -5,7 +5,7 @@ import Collision
 import Raybox
 import BSP
-import List
+import Data.List
 import IdentityList
 import Object
 import Parser
src/Main.hs view
@@ -12,7 +12,7 @@ import Graphics.Rendering.OpenGL import Data.IORef import Data.Maybe-import Monad+import Control.Monad import qualified HGL as HGL import AFRP import AFRPInternals@@ -22,7 +22,7 @@ import Object import BSP import Camera-import System(ExitCode(..), exitWith)+import System.Exit (ExitCode(..), exitWith) import Matrix import MD3 import Data.HashTable
src/ObjectBehavior.hs view
@@ -1,6 +1,8 @@+{-# LANGUAGE BangPatterns #-}+ module ObjectBehavior (aicube, camera) where -import Maybe (fromJust)+import Data.Maybe (fromJust)  import AFRP import Camera@@ -13,7 +15,7 @@ ray ::     (Double, Double, Double) ->       (Double, Double, Double) -> ILKey -> ILKey -> Object-ray (x, y, z) (vx, vy, vz) firedfrom iD+ray (!x, !y, !z) (!vx, !vy, !vz) firedfrom iD   = (arr        (\ oi ->           let clippedPos = oiCollisionPos oi in
src/Parser.hs view
@@ -39,7 +39,7 @@  ) where -import Maybe (isJust)+import Data.Maybe (isJust) import qualified HGL as HGL (Event(..)) import qualified HGL as HGL (Point(..)) import AFRP
src/TextureFonts.hs view
@@ -10,8 +10,8 @@ 
 import Graphics.UI.GLUT
 import Textures
-import Maybe
-import Char
+import Data.Maybe
+import Data.Char
 import Data.HashTable