filesystem-trees 0.1.0.3 → 0.1.0.4
raw patch · 3 files changed
+6/−3 lines, 3 filesPVP ok
version bump matches the API change (PVP)
API changes (from Hackage documentation)
Files
- LICENSE +0/−0
- filesystem-trees.cabal +3/−2
- src/System/File/Tree.hs +3/−1
LICENSE view
filesystem-trees.cabal view
@@ -1,5 +1,5 @@ Name: filesystem-trees-Version: 0.1.0.3+Version: 0.1.0.4 Synopsis: Recursively manipulate and traverse filesystems as lazy rose trees. Cabal-Version: >= 1.10 License: BSD3@@ -19,11 +19,12 @@ build-depends: base == 4.* , directory >= 1.1 && < 1.3 , filepath >= 1.0 && < 2.0 - , unix >= 2.0 && < 3.0 , containers >= 0.1 && < 0.6 , data-lens >= 2.0.1 && < 3.0 , dlist >= 0.2 && < 1.0 , mtl >= 1.0 && < 3.0 , cond >= 0.3 && < 0.5 , deepseq >= 1.1 && < 1.5+ if !os(windows)+ build-depends: unix >= 2.0 && < 3.0 exposed-modules: System.File.Tree
src/System/File/Tree.hs view
@@ -37,7 +37,7 @@ , truncateAt -- **zip with destination tree , zipWithDest, zipWithDestM, zipWithDestM_- )where+ ) where import System.IO.Unsafe (unsafeInterleaveIO) import Unsafe.Coerce (unsafeCoerce)@@ -47,7 +47,9 @@ createDirectoryIfMissing, removeDirectory, removeDirectoryRecursive) import System.FilePath ((</>))+#if !CABAL_OS_WINDOWS import System.Posix.Files (getSymbolicLinkStatus, isSymbolicLink)+#endif import Data.Tree (Tree(..), Forest) import qualified Data.Tree as Tree (flatten, levels)