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fast-math 1.0 → 1.0.1

raw patch · 2 files changed

+3/−3 lines, 2 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

Files

Numeric/FastMath/Approximation.hs view
@@ -57,7 +57,7 @@   -"double /,+ distribute" forall x y1 y2. (y1 *## x) +## (y2 *## x) +"double /,+ distribute" forall x y1 y2. (y1 /## x) +## (y2 /## x)      = (y1 +## y2) /## x  "double /,- distribute" forall x y1 y2. (y1 /## x) -## (y2 /## x) @@ -113,7 +113,7 @@  {-# RULES -"double **,* distribute" forall x y1 y2. (y1 **## x) *## (y2 **## x) = (y1 *## y2) *## x+"double **,* distribute" forall x y1 y2. (y1 **## x) *## (y2 **## x) = (y1 *## y2) **## x  "double **,log distribute" forall x y. logDouble# (x **## y) = y *## (logDouble# x) 
fast-math.cabal view
@@ -1,5 +1,5 @@ name:           fast-math-version:        1.0+version:        1.0.1 synopsis:       Non IEEE-754 compliant compile-time floating-point optimisations description:     The "Numeric.FastMath" module brings into scope many unsafe @RULES@ for