fast-math 1.0 → 1.0.1
raw patch · 2 files changed
+3/−3 lines, 2 filesPVP ok
version bump matches the API change (PVP)
API changes (from Hackage documentation)
Files
- Numeric/FastMath/Approximation.hs +2/−2
- fast-math.cabal +1/−1
Numeric/FastMath/Approximation.hs view
@@ -57,7 +57,7 @@ -"double /,+ distribute" forall x y1 y2. (y1 *## x) +## (y2 *## x) +"double /,+ distribute" forall x y1 y2. (y1 /## x) +## (y2 /## x) = (y1 +## y2) /## x "double /,- distribute" forall x y1 y2. (y1 /## x) -## (y2 /## x) @@ -113,7 +113,7 @@ {-# RULES -"double **,* distribute" forall x y1 y2. (y1 **## x) *## (y2 **## x) = (y1 *## y2) *## x+"double **,* distribute" forall x y1 y2. (y1 **## x) *## (y2 **## x) = (y1 *## y2) **## x "double **,log distribute" forall x y. logDouble# (x **## y) = y *## (logDouble# x)
fast-math.cabal view
@@ -1,5 +1,5 @@ name: fast-math-version: 1.0+version: 1.0.1 synopsis: Non IEEE-754 compliant compile-time floating-point optimisations description: The "Numeric.FastMath" module brings into scope many unsafe @RULES@ for