engine-io 1.0.0 → 1.0.1
raw patch · 3 files changed
+12/−3 lines, 3 filesPVP ok
version bump matches the API change (PVP)
API changes (from Hackage documentation)
Files
- Changelog.md +6/−0
- engine-io.cabal +1/−1
- src/Network/EngineIO.hs +5/−2
Changelog.md view
@@ -1,3 +1,9 @@+## 1.0.1++* Purposefully double-encode websocket traffic. Unfortunately this is necessary+ due to https://github.com/Automattic/engine.io-client/issues/322. When a new+ version of `engine.io` is released upstream, I will revert this.+ ## 1.0.0 * Initial release
engine-io.cabal view
@@ -1,5 +1,5 @@ name: engine-io-version: 1.0.0+version: 1.0.1 synopsis: A Haskell implementation of Engine.IO homepage: http://github.com/ocharles/engine.io license: BSD3
src/Network/EngineIO.hs view
@@ -73,6 +73,7 @@ import qualified Data.Attoparsec.ByteString as Attoparsec import qualified Data.Attoparsec.ByteString.Char8 as AttoparsecC8 import qualified Data.ByteString as BS+import qualified Data.ByteString.Char8 as BSChar8 import qualified Data.ByteString.Base64 as Base64 import qualified Data.ByteString.Builder as Builder import qualified Data.ByteString.Lazy as LBS@@ -566,8 +567,10 @@ putStrLn $ "Unknown WebSocket message: " ++ show other receivePacket conn - sendPacket conn p@(Packet _ (TextPacket _)) = do- WebSockets.sendTextData conn (Builder.toLazyByteString (encodePacket False p))+ sendPacket conn (Packet t (TextPacket text)) =+ WebSockets.sendTextData conn $+ Text.encodeUtf8 $ Text.pack $ BSChar8.unpack $ Text.encodeUtf8 $+ Text.pack (pure $ intToDigit (packetTypeToIndex t)) <> text sendPacket conn p@(Packet _ (BinaryPacket _)) = do WebSockets.sendBinaryData conn (Builder.toLazyByteString (encodePacket True p))