ede 0.2.3.1 → 0.2.4
raw patch · 2 files changed
+5/−5 lines, 2 files
Files
- ede.cabal +1/−1
- src/Text/EDE/Internal/Eval.hs +4/−4
ede.cabal view
@@ -1,5 +1,5 @@ name: ede-version: 0.2.3.1+version: 0.2.4 synopsis: Templating language with similar syntax and features to Liquid or Jinja2. homepage: http://github.com/brendanhay/ede license: OtherLicense
src/Text/EDE/Internal/Eval.hs view
@@ -25,14 +25,14 @@ import Data.List.NonEmpty (NonEmpty(..)) import qualified Data.List.NonEmpty as NonEmpty import Data.Monoid-import Data.Scientific (base10Exponent)+import Data.Scientific (isFloating, base10Exponent) import qualified Data.Text as Text import qualified Data.Text.Buildable as Build import Data.Text.Lazy.Builder (Builder) import Data.Text.Lazy.Builder.Scientific import Data.Text.Manipulate (toOrdinal)+import Text.EDE.Internal.Filters (stdlib) import Text.EDE.Internal.Quoting-import Text.EDE.Internal.Filters (stdlib) import Text.EDE.Internal.Types import Text.PrettyPrint.ANSI.Leijen (Doc, Pretty(..), (<+>)) import qualified Text.PrettyPrint.ANSI.Leijen as PP@@ -208,8 +208,8 @@ build _ (Bool True) = return "true" build _ (Bool False) = return "false" build _ (Number n)- | base10Exponent n == 0 = return (formatScientificBuilder Fixed (Just 0) n)- | otherwise = return (scientificBuilder n)+ | isFloating n = return (formatScientificBuilder Fixed Nothing n)+ | otherwise = return (formatScientificBuilder Fixed (Just 0) n) build d x = throwError d ("unable to render literal" <+> pp x)