dx9d3d 0.1.0.1 → 0.1.0.2
raw patch · 2 files changed
+6/−5 lines, 2 files
Files
- DirectX9/D3D/Utility/Init.hs +5/−4
- dx9d3d.cabal +1/−1
DirectX9/D3D/Utility/Init.hs view
@@ -1,3 +1,4 @@+{-# LANGUAGE ScopedTypeVariables #-} module DirectX9.D3D.Utility.Init where import Graphics.Win32 ( WindowClosure, HWND, mkClassName, loadIcon @@ -11,8 +12,8 @@ , wM_QUIT, wM_KEYDOWN, vK_ESCAPE ) import System.Win32.DLL ( getModuleHandle ) import Control.Concurrent ( newEmptyMVar, putMVar, takeMVar, tryTakeMVar, forkIO ) --- import Control.Exception ( catch ) --- import Prelude hiding ( catch ) +import Control.Exception ( catch, IOException ) +import Prelude hiding ( catch ) makeWindow :: Int -> Int -> String -> WindowClosure -> IO HWND makeWindow width height name proc = do @@ -53,7 +54,7 @@ quit <- newEmptyMVar forkIO $ catch (render signal quit 1) - (\e -> do + (\(e::IOException) -> do print e putMVar quit ()) loop signal quit @@ -73,7 +74,7 @@ translateMessage msg dispatchMessage msg return more) - (const $ return False) + (\(_::IOException) -> return False) if more then loop signal quit else do
dx9d3d.cabal view
@@ -1,5 +1,5 @@ name: dx9d3d -version: 0.1.0.1 +version: 0.1.0.2 author: Esa Ilari Vuokko maintainer: none license: BSD3