dual-game 0.1.0.0 → 0.1.0.1
raw patch · 3 files changed
+6/−4 lines, 3 filesdep ~basedep ~bifunctorsdep ~glossbinary-added
Dependency ranges changed: base, bifunctors, gloss, network, websockets
Files
- README.md +2/−0
- dual-game.cabal +4/−4
- screenshot.png binary
README.md view
@@ -10,3 +10,5 @@ * start the client `dual <server ip> <port>` * arrow keys to move, space to shoot (keep it pressed to charge a bigger projectile) * the first one to lose all hp (the green bar) loses the game++
dual-game.cabal view
@@ -1,10 +1,10 @@ name: dual-game-version: 0.1.0.0+version: 0.1.0.1 synopsis: Network multiplayer 2D shooting game description: Network multiplayer 2D shooting game inspired from "dual" for Andriod.- Start the server with `dual <port>`- and the client with `dual <server ip> <server port>`+ Start the server with @dual \<port\>@+ and the client with @dual \<server ip\> \<server port\>@ homepage: https://github.com/fgaz/dual license: MIT license-file: LICENSE@@ -13,7 +13,7 @@ -- copyright: category: Game build-type: Simple-extra-source-files: README.md+extra-source-files: README.md, screenshot.png cabal-version: >=1.10 executable dual
+ screenshot.png view
binary file changed (absent → 1051 bytes)